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Which Games Do Players Need the Most Help with to Complete?


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Red Dead Redemption 2 receives 36,540 monthly searches from gamers looking for tips and tricks in order to complete it
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In second place is The Legend of Zelda: Breath of the Wild; 32,370 searches are made each month from people searching for shortcuts
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Gamers in the USA find the original Halo the hardest to complete, with 19,750 people making searches each month
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Gamers in Canada need the most assistance with Grand Theft Auto V (4,570 monthly searches)
Many games hold well-deserved reputations for being difficult, but which ones do players need the most assistance with?
Gamblingdeals.com sought to find out by scouring the internet to discover which games are the hardest and most time consuming to complete. Using SEMrush they analysed search volumes for terms such as ‘[game] final boss’ and ‘[game] solution’ to uncover which one gamers find the hardest to complete. *
Which Games Are Hardest to Complete?
After analysing data from Germany, Canada, France, USA and UK, Gamblingdeals.com can reveal that Red Dead Redemption 2 is the game that players need the most assistance with.
It receives 36,540 online searches each month from gamers trying to discover how to complete, beat and understand the ending. On average, completionists of this game spend 164 hours trying to finish the main story and extras!
In second place is The Legend of Zelda: Breath of the Wild! Each month there are 32,370 searches from gamers trying to figure out how to complete the game and beat Calamity Ganon, the final boss.
Breath of the Wild takes an estimated 186 hours to finish, and although it was released in 2017, it appears that many are still struggling to reach the end.
Ranking as the third hardest game to complete is The Elder Scrolls V: Skyrim, receiving 31,870 searches per month from gamers who wish to reach the end and bring Alduin to his demise. In total, taking an estimated 229 hours to complete the game, so there’s no surprise it ranks highly!
Following in fourth, fifth and sixth are Halo (26,300 monthly searches), Grand Theft Auto V (20,630 monthly searches) and Dark Souls III (19,850 monthly searches).
To complete the top 10, other games which players need help with include:
7. Grand Theft Auto: San Andreas receives 18,430 monthly searches and takes 84 hours to fully complete.
8. Grand Theft Auto IV receives 10,200 monthly searches and takes 77.5 hours to fully complete.
9. The Legend of Zelda receives 9,360 monthly searches and takes 10.5 hours to fully complete.
10. Grand Theft Auto: Vice City receives 7,410 monthly searches and takes 91.5 hours to fully complete (including Vice City Stories).
Which Games Are Hardest for Each Country?
Gamblingdeals.com analysed monthly search volume data across North America and Europe countries to discover which countries from these countries generate the most gaming revenue and can reveal the games they find hardest to complete!
USA ($36,921M): Halo (19,750 searches), Red Dead Redemption 2 (13,170 searches) and The Elder Scrolls V: Skyrim (11,630 searches).
Germany ($5,965M): The Legend of Zelda: Breath of the Wild (11,070 searches), Red Dead Redemption 2 (8,480 searches) and The Elder Scrolls V: Skyrim (7,250 searches).
UK ($5,511M): Red Dead Redemption 2 (5,450 searches), Grand Theft Auto V (4,520 searches) and The Elder Scrolls V: Skyrim (3,650 searches).
France ($3,987M): The Legend of Zelda: Breath of the Wild (10,100 searches), Red Dead Redemption 2 (5,550 searches), The Elder Scrolls V: Skyrim (5,400 searches).
Canada ($3,051M): Grand Theft Auto V (4,570 searches), The Elder Scrolls V: Skyrim (3,940 searches), and Red Dead Redemption 2 (3,890 searches).
*Methodology:
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GamblingDeals.com analysed 41 different games which have been compiled from previous articles that state they are among the ‘hardest’ or take the ‘longest’ to complete.
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Using search analytics tool SEMrush, they looked at the number of searches made from gamers looking for shortcuts or tips on how to complete the game. To do this they looked at the search volumes for each game alongside different words. The words they included are as follows: final boss, complete, ending, beat, final mission, final level, and solution*. For example, one search analysed includes ‘Skyrim final boss’.
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When analysing search volumes for non-English speaking countries, the English and translated word were both analysed. For example, the search volumes for ‘Red Dead Redemption lösung’ and ‘Red Dead Redemption solution’ were added together to get the final number for Germany.
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They looked at the number of searches made from the UK, USA, Germany, Canada and France as these are the top five North American and European countries that generate the highest gaming revenue, according to https://newzoo.com/insights/rankings/top-10-countries-by-game-revenues/.
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GamblingDeals used https://howlongtobeat.com to find out how long each game takes for full completion.
Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Which Games Do Players Need the Most Help with to Complete?

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EveryMatrix signals LatAm expansion plans with CIBELAE membership
EveryMatrix has joined CIBELAE, the official branch of the World Lottery Association for 80 Hispanic American speaking countries, including Latin and Central America, Spain and Portugal, signalling its plans to expand its global reach across multiple regulated markets.
The application to join the Corporación Iberoamericana de Loterías y Apuestas de Estado as an Associate Member was approved at CIBELAE board level and is due to be formally ratified during the organisation’s Annual Ordinary Assembly later this year.
Membership positions the tier-1 technology provider alongside the most reputable lottery and iGaming institutions in 80 countries across six continents including Latin America, gaining valuable networking opportunities across events, working groups and industry discussions with major local operators.
It will also provide EveryMatrix with increased regional influence enabling its local and international commercial and product experts to contribute to shaping conversations around regulation, technology, and innovation within the lottery, betting and iGaming sectors.
EveryMatrix has a long history of working closely with tier-1 customers in LatAm and Spanish and Portuguese speaking markets with products including its SlotMatrix aggregation and exclusive content licensed and/or certified in Brazil, Columbia, Peru, Portugal, Spain, and many more territories.
Ebbe Groes, Group CEO & Co-Founder EveryMatrix, said: “This is a great step forward in both solidifying and expanding our presence in Latin America, Spain, Portugal and many other key territories as a trusted technology partner for lotteries.
“We look forward to leveraging this membership to create new, long-lasting relationships and opportunities and contributing to the growth and sustainable success of many important regulated markets.”
Rodrigo Cigliutti, Executive Director, CIBELAE, said: “The incorporation of EveryMatrix as an Associate Member of CIBELAE brings to our network a world-class B2B technology partner, renowned for delivering scalable, compliant, and innovative solutions that empower national and state-owned lotteries to modernise, expand omnichannel operations, and enhance player protection in regulated markets worldwide.”
The post EveryMatrix signals LatAm expansion plans with CIBELAE membership appeared first on European Gaming Industry News.
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SBC Summit 2025: New Conference Track Explores Asia’s Gaming Market
SBC Summit 2025 will provide delegates with a comprehensive overview of the latest developments shaping Asian sports betting and iGaming, delivered through its new Emerging Markets conference track.
On Thursday, 18 September 2025, at the Feira Internacional de Lisboa (FIL), the stage will bring together Asia’s leading industry figures to examine a market valued at over $18.3 billion last year. Sessions will cover how operators can navigate compliance across the continent’s diverse jurisdictions, whether India is moving towards a regulated market, and if the wider Asia-Pacific region represents the next major opportunity for international businesses.
The Asia-focused track will mark the culmination of three days of conference action on the Emerging Markets Stage. Day one will explore opportunities in Africa, and day two will analyse the markets of Eurasia and the Middle East.
Rasmus Sojmark, CEO and founder of SBC, said: “If you’re building a global gaming business, you can’t afford to ignore Asia. This track makes it clear why the region belongs at the center of every long-term growth strategy.
“Asia needs a platform where regulators, operators, suppliers, and investors can talk openly. SBC is proud to provide that space, and the Emerging Markets stage is the centerpiece of that effort.”
Opening the discussion is the panel Asia: Navigating Regulation, Opportunity and Uncertainty, which will take an in-depth look at the regulatory landscape across the entire region. Here, industry experts Rory Anderson (Consultant, 12BET), Paul Fox (Chairman & Founder, Claymore Solutions), Lau Kok Keng (Head of Intellectual Property, Sports & Gaming, Rajah & Tan Singapore), Yuta Romanchenko (CBDO, Big Idea), and panel moderator Rosalind Wade (CEO, WinnaMedia) will explore contrasting jurisdictions, from the rise of alternative betting in India to Macau’s entrenched land-based sector, while also assessing which countries are most primed for investment and market entry.
India’s Regulatory Roadmap: The Next Decade for Gaming will shine a spotlight on the country’s complex state-by-state framework and the legal divide between games of skill and games of chance, which has created a unique environment: fantasy sports, lottery, and horse racing have flourished, while online gaming and traditional sports betting remain largely restricted. Bringing together Ranjana Adhikari (Partner, Shardul Amarchand Mangaldas & Co Advocates & Solicitors), Anton Kaszubowski (Managing Director, SBC Advisory), and Japneet Singh Sethi (Chief Growth Officer – South Asia, iGaming NDA), the panel will explore whether the industry is moving toward meaningful regulation or if the grey market will continue to dominate.
The panel Philippines: Life after POGOs will bring together Dominique Laconico (President & CEO, MegaBet+ & Scorebet), Keith McDonnell (Director, KMI Group), Joe Pisano (CEO, Jade Gaming), and Marie Antonette “Tonet” Quiogue (Principal, Arden Consult) to examine the country’s shift from offshore gaming operators (POGOs) to the newly introduced PIGOs. The discussion will explore whether this transition makes the Philippines Asia’s first truly regulated market, the continuing role of PAGCOR, the fate of overseas populations once served by POGOs and the lessons other Asian jurisdictions can draw from this model.
The SBC Summit 2025 agenda also includes the Global Markets stage, which will provide a focused look at the world’s most profitable sports betting and iGaming markets. Over the course of three days, delegates will gain insights into strategies for market entry and expansion in Latin America & Brazil, Western Europe and North America.
Get your tickets for SBC Summit 2025 today!
The post SBC Summit 2025: New Conference Track Explores Asia’s Gaming Market appeared first on European Gaming Industry News.
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AD STANDARDS COUNCIL HONORS PAGCOR CHIEF
The Ad Standards Council (ASC) today recognized Philippine Amusement and Gaming Corporation (PAGCOR) Chairman and CEO Alejandro H. Tengco for his leadership in promoting responsible advertising in the gaming industry during the council’s Patas na Patalastas Summit in Makati City.
In accepting the Plaque of Appreciation from the ASC, Mr. Tengco said the honor was not only for him but also for the men and women of PAGCOR who remain committed to fairness, truth, and accountability in discharging their responsibilities.
He also commended the ASC for its role in upholding truth, decency, and accountability in Philippine advertising.
“Industries like ours carry an even greater responsibility to protect public trust,” Mr. Tengco said. “Our partnership with ASC ensures that gambling-related advertisements are not only creative and compelling but also ethical, truthful, and mindful of their impact on society.”
The ASC and PAGCOR formalized their collaboration last July 16 through a Memorandum of Understanding requiring all gambling-related ads – whether on TV, radio, online, or outdoors – to undergo ASC review and approval before public release.
PAGCOR itself also ordered the removal of all outdoor gambling billboards as part of its stricter regulatory measures last month.
“These steps are proof that when it comes to protecting the public, we will always choose to do what is right,” the PAGCOR chief added.
The ASC summit brought together regulators, advertisers, and industry stakeholders to reinforce collaborative efforts in ensuring truthful, ethical, and accountable advertising practices in the Philippines.
The post AD STANDARDS COUNCIL HONORS PAGCOR CHIEF appeared first on European Gaming Industry News.
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