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“I, the Inquisitor” new fantasy title from The Dust polish game developer

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“I, the Inquisitor” new fantasy title from The Dust polish game developer
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It’s been a year of silence since the September 2019 press conference, now the gaming studio based in Wrocław, Poland, is releasing a bit more information on its flagship game “I, the Inquisitor.” Among other things, the Dust is sharing details on the game’s main protagonist.

“I, the Inquisitor” has been talked about within the gaming industry for over two years, since The Dust bought the rights to the popular Inquisitor Cycle book series by the famous Polish fantasy author Jacek Piekara. Up until now, little has been known about the project aside from the bits and pieces presented at a 2019 press conference.
At that time the gaming Studio announced that the game would be story-driven with an emphasis on an outstanding emotions-based dialogue system. Another important aspect of the production will be an elaborate closed world. Up to now, the studio has kept most of the details under lock and key because the game was still in early production and there are plans for a long-term marketing blitz. The main character, the city, and supporting characters were all kept secret.

The main character of the game will be Mordimer Madderdin.

The Studio has confirmed that the main character will be Mordimer Madderdin, who will be well-known to readers of the series as the Inquisitor of His Excellency Bishop Hez-Hezron. Mordimer works for the holy official who is responsible for the new world order after Jesus Christ came down from the Cross and punished the unfaithful. However, Mordimer’s appearance remains a secret.

 

“One of our key tasks is to ensure that the character of Mordimer is received well by both readers of the Inquisitor Cycle series and those who don’t know him at all. We need to properly balance the external and internal characteristics of the presentation so that he is recognizable for readers of Piekara’s series and enticing for newcomers. We want to thoroughly examine this element to meet players’ expectations.” – President of The Dust, Jakub Wolff

Story.

The Studio also confirmed that it is still working on supporting the dialogues through a unique emotions system. The Dust still hasn’t published detailed information about the plot, only saying that the main storyline was completed a few months ago. At this stage, the story design is mainly working on developing dialogue.

The Dust is satisfied with the current state of the game’s graphics.

The game’s designers have also published the first screenshots from the game’s current build. In these four screenshots, the Wrocław Studio shows off the diversity of the game’s world they are creating. It is gloomy, but sometimes strangely familiar. In these few images we can see the high level of detail and the way they are playing with light. The Dust points out that these graphics are not yet finished, and they’ll continue to work on them.

 

“From the very beginning, the graphics were an extremely important element of the game’s development. We looked for inspiration in the Flemish masters of the Renaissance. As a result of many trials and experiments we found that we have amazing graphic possibilities and started to get closer to realism. I think that we are at a stage where we can share the first images with the public.” – Art Director for “I, the Inquisitor,” Kacper Szwajka

A small team with big ambitions

The project is being coordinated by game producer Jakub Karólewski, who was formerly with Wrocław’s Techland.

 

We currently have around 25 people involved in the game’s development, as needed we can add more specialists to the team. This will allow us to efficiently coordinate tasks and focus on the most important elements of particular benchmarks. In this work system, we can make decisions relatively quickly and move towards their implementation without delay, which can be an issue with larger teams.

Jakub Karólewski, Producer

Recently, the studio has undergone fundamental personnel changes in two positions as Kacper Szwajka took over as Art Director and Damian Pawlak – formerly of CD Projekt RED (Cyberpunk 2077) and Techland – became the Lead Game Designer.

What’s next?

The Studio did not provide information about when it wants to start a wider communication campaign with players, what their collaboration with Juice looks like, when we’ll meet Mordimer, or when they’ll finally show us some gameplay.

“We are working hard and we’re very happy with how things are turning out after a year of development. That’s all I can say at the moment. All the rest will come out with time. We certainly won’t just be keeping it to ourselves on our own computers.” – said CEO of The Dust, Jakub Wolff.


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: “I, the Inquisitor” new fantasy title from The Dust polish game developer

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Spin the Joy with Santa’s Reels – Playzia’s Festive Online Slot Game!

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Just in time for the holiday season, Playzia is thrilled to announce the launch of Santa’s Reels, a vibrant and festive online classic slot game that’s guaranteed to spread cheer and big wins! With a 5×3 grid layout and 25 fixed paylines, this medium-low volatility game combines stunning Christmas-themed graphics, exciting features, and the chance to hit one of four jackpot prizes.

In Santa’s Reels, Santa himself acts as the Wild symbol, which can substitute for any regular symbol to create winning combinations. Playzia’s latest online slot features the exciting Jackpot Hold and Win round, unlocked by collecting 50 Bonus symbols across multiple sessions. Once activated, only Jackpot symbols appear on the reels, and the feature continues until 3 or more identical Jackpot symbols are collected, leading to one of the game’s big payouts.

Additionally, players can enjoy stacked wilds in the Free Spins round, triggered by landing 3 or more Scatter symbols, awarding 10 Free Spins with the possibility of unlimited re-triggers. The Buy Bonus feature allows players to instantly access either the Free Spins or Jackpot Hold and Win rounds by paying 20x or 40x their bet, respectively. Santa’s Reels has a medium low volatility, with a default 96% RTP, and 3 other variables to choose from.

Vlad Modorcea, CPO at Playzia, stated: “We’re thrilled to introduce Santa’s Reels, our latest holiday-themed slot that brings the joy of Christmas to life! This game offers an exciting new feature where players can collect festive gifts over multiple sessions, building anticipation for the ultimate reward—the bonus Hold and Win Jackpot Round. It’s our way of making the holiday spirit last a little longer, with game mechanics that players Love to Play!”

Playzia is currently boasting a thrilling lineup of games, including exciting titles like Billionaire Wolf, Sweet Candy Fortune, and The Great Fishing Adventure. In 2025, Playzia will unveil a roadmap featuring 3 new games per month, ensuring a constant flow of fresh content. Players can also look forward to exciting surprises, including intriguing branded content, further enhancing the gaming experience and keeping things fresh and dynamic for those who Love to Play!

The post Spin the Joy with Santa’s Reels – Playzia’s Festive Online Slot Game! appeared first on European Gaming Industry News.

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BGC RESPONSE TO DCMS MANDATORY LEVY AND ONLINE SLOTS STAKE LIMITS ANNOUNCEMENT

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Betting and Gaming Council, CEO Grainne Hurst, said: “The BGC supported plans outlined in the White Paper published last year to reform stake limits and introduce a mandatory levy to fund Research, Prevention and treatment.

“BGC members voluntarily contributed over £170m over the last four years to tackle problem gambling and gambling related harm, including £50m this year alone, funding an independent network of charities currently caring for 85 per cent of all problem gamblers receiving treatment in Britain.

“Ministers must not lose sight of the fact that the vast majority of the 22.5m people who enjoy a bet each month, on the lottery, in bookmakers, casinos, bingo halls and online, do so safely, while the most recent NHS Health Survey for England estimated that just 0.4 per cent of the adult population are problem gamblers.

“The tone of this announcement suggests Government is at risk of losing perspective of these facts, while simply dancing to the tune of anti-gambling prohibitionists, which serves no one.”

The post BGC RESPONSE TO DCMS MANDATORY LEVY AND ONLINE SLOTS STAKE LIMITS ANNOUNCEMENT appeared first on European Gaming Industry News.

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Playtech Extends Partnership with Bar One Racing through New Multi-Product Deal

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Playtech announced the extension of its exclusive partnership with Bar One, which will see Playtech become the new provider for the Bar One digital sportsbook across the UK and Ireland. This partnership will also introduce Playtech’s world-leading full casino and live casino suite.

The new four-year deal builds on the successful partnership between the two companies which sees Playtech’s retail sports product across the entire Bar One retail estate, a longstanding relationship that dates back more than 10 years.

As part of the new agreement, Playtech will remain the exclusive provider of self-service betting terminals for Bar One. This will support Bar One’s impressive recent growth fuelled by upgrading their entire estate in Ireland. As leaders in this field, Playtech will continue to provide market-leading sports betting software to meet the increasing demand for a digital betting experience from customers in retail betting shops.

Yori Arami, VP Sports Commercial at Playtech“Bar One has become a driving force in Ireland and we are excited to build on our successful partnership to help them grow further. Our software performance has made this ongoing partnership possible, and the new Digital Sportsbook and Casino proposition further increases the collaboration between the two companies. We are set on progressing plans to provide a customer centric roadmap for the years ahead, as we continue to develop new technologies aimed at improving and maximising performance in the digital and the retail space.”

Barney O’Hare, CEO of Bar One“We are very pleased to extend further our important relationship with industry leader Playtech. With a full and recent upgrade and digitalisation of our entire Retail estate we have installed brand new sports terminals which form a key part of the future success of our company. We are very excited to also now bring the best Digital Sportsbook and Casino product to our customers and look forward to the success this partnership will undoubtedly bring.”

The post Playtech Extends Partnership with Bar One Racing through New Multi-Product Deal appeared first on European Gaming Industry News.

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