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EU DIGITAL EDUCATION ACTION PLAN SHOULD EMBRACE VIDEO GAMES TO BOOST DIGITAL LITERACY AND HELP FILL THE DIGITAL SKILLS GAP IN EUROPE

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EU DIGITAL EDUCATION ACTION PLAN SHOULD EMBRACE VIDEO GAMES TO BOOST DIGITAL LITERACY AND HELP FILL THE DIGITAL SKILLS GAP IN EUROPE
EU DIGITAL EDUCATION ACTION PLAN SHOULD EMBRACE VIDEO GAMES TO BOOST DIGITAL LITERACY AND HELP FILL THE DIGITAL SKILLS GAP IN EUROPEReading Time: 2 minutes

 

In advance of next week’s publication of the European Commission’s updated Digital Education Action Plan, ISFE presents the results of the Games in Schools project. The project includes the new teachers’ handbook, a resource created for teachers, in collaboration with European Schoolnet (the network of 34 Ministries of Education).  Games in Schools is designed to provide teachers with training on how to use commercial video games as pedagogical support in the classroom to support student engagement and the development of digital competences, boost digital literacy and help fill the digital skills gap in Europe.  More than 4,200 teachers from all over Europe took part.

ISFE CEO Simon Little said: “There is a wealth of evidence that the use of video games in the classroom boosts important 21st century skills: teamwork, communication, problem solving, critical thinking,  analytical skills and much more. Video games are central to today’s society, and the European Commission should use the Digital Education Action Plan to encourage all national governments to embrace the opportunity for digital growth and employment in Europe that they represent and to follow the Polish Government’s example by adding them to the school curriculum. Europe’s video games industry is worth €21.6bn and it has grown 55% over the past five years. Europe’s educators need to catch up and prepare our young people for the jobs of the future.”

The European Commission cites the Action Plan as a key instrument in the COVID-19 recovery process.  A recent Ipsos MORI study commissioned by ISFE found that one in five parents agreed that video games had helped with their children’s education and schooling and a high proportion of parents agreed that playing video games had a positive impact on mental health during lockdown. Video games were a valuable tool for people to stay connected with friends and family online, for education, fitness and entertainment during the worst of the pandemic.

European Schoolnet Executive Director Marc Durando said: “The pandemic has shone a light on the importance of supporting teachers to use digital tools in a pedagogically effective way. Video games have the potential to not only engage students in learning but to also turn them from passive consumers of digital media to creators and developers that shape the digital media of tomorrow. The Games in Schools project has provided teachers with training and guidance on how to achieve this shift through pedagogically grounded learning activities which make use of video games in the classroom.’’

The results of Games in Schools, which successfully reached more than 4,200 teachers across Europe in 2019, and the new teachers’ handbook are presented on 29 September at a free online event, “Learning by Playing”, kindly supported by Sabine Verheyen, Chair of the European Parliament’s Culture and Education Committee with a keynote speech by Antoaneta Angelova-Krasteva, Director for Innovation, International Cooperation & Sport, DG EAC, European Commission.

 


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: EU DIGITAL EDUCATION ACTION PLAN SHOULD EMBRACE VIDEO GAMES TO BOOST DIGITAL LITERACY AND HELP FILL THE DIGITAL SKILLS GAP IN EUROPE

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Boost your Winnings this Thanksgiving with 50 Free Spins on Dawn of Eldorado at Slots Capital Casino

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As Thanksgiving celebrations kick off SlotsCapital.lv Casino is adding even more excitement to the festivities! From November 28 to December 4, players can claim 50 Free Spins on the captivating slot game Dawn of Eldorado by Rival.

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The post Boost your Winnings this Thanksgiving with 50 Free Spins on Dawn of Eldorado at Slots Capital Casino appeared first on European Gaming Industry News.

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EGT Digital’s X-Nave named “Online Platform of the Year” at the Golden Spade’s Awards 2024

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EGT Digital’s iGaming platform X-Nave has been distinguished as the “Online Platform of the Year” at the Golden Spade’s Awards 2024. The company received the prize at a glamorous ceremony held on November 26 at the Hyatt Regency Sofia Hotel. The event, organized for the second consecutive year by the Association of Organizers of Gambling Games and Activities in Bulgaria (AOGGAB), recognized excellence across 12 categories.

X-Nave is an in-house developed “all-in-one” betting platform, providing operators with advanced technology and tools they need to build and maintain a successful and competitive online business. A key strength of X-Nave is its flexibility, as its modules can operate as part of the complete solution or seamlessly integrate with third-party solutions.

Vladimir Dokov, CEO of EGT Digital, received the award at the official ceremony and shared: “It’s a pleasure that X-Nave is recognized by an increasing number of operators as a solution that guarantees sustainable development and long-term success for their business. This award is an acknowledgment of the high assessment of our customers, partners, and industry experts. I would like to thank all of them for their trust and support, without which we would not have been able to achieve these results.”

The post EGT Digital’s X-Nave named “Online Platform of the Year” at the Golden Spade’s Awards 2024 appeared first on European Gaming Industry News.

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Blueprint Gaming spreads its Christmas charm in King Kong Cash™: Even Bigger Bananas Power Play

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Blueprint Gaming’s iconic gorilla makes a special, festive return in the studio’s latest release, King Kong Cash™: Even Bigger Bananas Power Play, offering slot enthusiasts a plethora of bonus rounds to enjoy just in time for Christmas.

The 4,096 ways to win slot takes its place in the depths of a frozen jungle with the 6×4 grid playing host to a series of Kong’s fellow inhabitants and festive-themed bonus icons.

Landing a collect symbol on reels one or six will see all cash and jackpot symbols awarded that land simultaneously. Once the Cash Collect feature has been triggered, players then have the chance to benefit from four Kong upgrades; Dual Collect, Lock & Spin, Cash Boost and the coveted Golden Monkey, all optimising the chance for lavish wins through a series of cash-enriching features.

As in its predecessor’s offering, all unlocked upgrades remain in the base game and during the title’s free spins feature. However, any non-collected banana, golden monkey or golden barrel symbols are added to the new banana pot at the top of the player ‘s screen which can trigger the Go Banana’s feature at random, presenting players with a choice of three Pick a Prize features.

The series’ renowned Free Spins round is accessed by landing between three and six Kong scatters, granting 10 free spins and the perfect Christmas treat of a direct payout of up to 500x.

For slot enthusiasts on the hunt for further gameplay, Blueprint’s festive release also features a brand-new Power Play game available at 5x the original bet, benefitting from only cash, cash pots, collects and bonus symbols active, increasing the chance of additional collects and bonus wins.

King Kong Cash™: Even Bigger Bananas Power Play marks Blueprint’s blockbuster Christmas and final release of 2024, showcasing its commitment to consistently enhancing its game families with fresh features for players to enjoy worldwide.

Jo Purvis, Director of Marketing, PR and Events, said: “We’re delighted to launch King Kong Cash™: Even Bigger Bananas Power Play and what better Blueprint character is there to lead our Christmas offering than the face of our beloved series that has gone from strength to strength over the last year.

“The latest addition promises festive fun with an array of bonus features to enjoy including the iconic Kong Upgrades, the new Power Play feature, and with a maximum win of 10,000x the player’s bet also up for grabs, the perfect presents await our players this December!”

Click here for more on King Kong Cash™: Even Bigger Bananas Power Play

The post Blueprint Gaming spreads its Christmas charm in King Kong Cash™: Even Bigger Bananas Power Play appeared first on European Gaming Industry News.

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