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76% of industry revenue now digital, 3% overall growth in EU revenue and 51% of Europeans playing games, ISFE’s annual update on Europe’s video games industry reveals a series of insightful facts
Ahead of the world’s biggest, now virtual video games event, gamescom, this week, ISFE publishes its annual “Key Facts”, celebrating one of the fastest growing creative industries in the EU in numbers. The insightful report ISFE Key Facts presents the economic, societal and demographic highlights of Europe’s video games sector.
ISFE’s Chairman, Olaf Coenen, said:
“This will be a year none of us will forget and our 2020 report will no doubt tell an unusual story. 2019 saw our sector continue to play a considerable part in Europe’s digital success, largely due to its creative talent and capacity for innovation with digital sales representing 76 % of the revenue in key European markets. The 2019 data also illustrates the diversity of our audience with women representing 45% of Europe’s video game players.”
Supplementing this look back at data from 2019, on 28 August, data related to the sector during Europe’s lockdown will be presented at the gamescom congress. Join the virtual session on video games, EU policy priorities and the impact of Covid-19 here.
Key Facts 2020 – highlights
- European revenue grew 3% over the year and now totals €21.6 bn. Since 2014, revenue has grown by 55% in the key European markets covered by GameTrack.
- Digital revenue continues to grow, increasing to 76 % in 2019 (74% in 2018), Revenue from consoles remains stable representing 43% of the total. Streaming and on-demand gameplay represent €324 million in the key European markets.
- More than 51% of Europeans aged 6-64 play video games and the average age of video gameplayers in the EU is 31 years old. 45% of EU video gameplayers are female.
- In 2019, the average weekly video game play time was 8.6 hours, average weekly time spent on social media was 14 hours and average weekly time watching TV/VOD was 25 hours.
- Pan-European self and co-regulation for minor protection: +35 countries in Europe use ISFE’s PEGI age rating and descriptor system for video games and further national consumer education programmes have been launched this year to raise awareness of PEGI, parental control tools and reponsible gameplay.
The full report is accessible here. Data used in the publication is extracted from GameTrack and GSD reports: https://www.isfe.eu/data-key-facts/
Any journalist interested in topics relevant to ISFE is welcome to get in touch with us for information or individual briefings.
Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: 76% of industry revenue now digital, 3% overall growth in EU revenue and 51% of Europeans playing games, ISFE’s annual update on Europe’s video games industry reveals a series of insightful facts
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Amusnet Releases Coin Gobbler – Christmas Edition
Amusnet has unveiled a great seasonal addition to its Online Casino portfolio, Coin Gobbler – Christmas Edition. It features one of the company’s most likeable characters and a new theme that brings joy and a Christmasy mood.
Once again, the distinguished gentleman Oscar and his favourite pet – the golden piggy – are here. This time, they are set within a fun and colourful Christmas theme to put everyone in the right mood for the upcoming winter holiday season while guiding players through the game and helping them gather the precious Bonus coins. Again, the game features a cluster pay method and a 6×6 layout complemented by high-quality graphics and cheerful sound effects.
Apart from the fruity symbols and the combinations they form on the reels, players should also watch for the Golden Coin, which is the Free Spins symbol, and will help them boost their winnings. All Golden Coins are collected in their piggy bank, and the more coins players collect, the higher level they reach and the more Free Spins they get. The most impatient players can also use the Buy Bonus feature to try out the Free Spins as quickly as possible without collecting the necessary number of coins.
Cluster
A unique type of online slot game that eliminates traditional paylines and features cluster pay mechanics, where a minimum number of matching symbols must appear adjacent to each other horizontally or vertically to form a cluster and secure a win.
Progressive Free Spins
The Free Spins have a round progression feature. Besides the slot screen is a Progression bar with five levels – 2×2, 3×3, 4×4, 5×5 and 6×6. Each level indicates the size of the Wild symbol once reached. All Bonus Coin symbols landing anywhere on the reels are collected until the end of the round, with a new level reached for every 4 Bonus Coin symbols collected.
Buy Bonus
When the “Buy Bonus” button is activated, the player is enabled to buy Free Spins.
Gamble
Play the game and multiply your winning through the Gamble feature!
Jackpot Cards
Once the Jackpot Cards bonus game is triggered, impressive Jackpots are revealed!
The post Amusnet Releases Coin Gobbler – Christmas Edition appeared first on European Gaming Industry News.
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Betsson’s Customer Service Team Nominated for Award at the CX Exchange Awards 2024
Betsson Group’s Customer Service team has been shortlisted for the “Best Customer Experience” at this year’s prestigious CX Exchange Awards 2024.
Melissa Zalbeigi, Director of Customer Service Operations at Betsson Group, said: “We are honoured and excited to be nominated for this award. It’s a privilege to be recognised alongside industry leaders and to compete against such esteemed companies. This nomination is a testament to our team’s dedication to providing exceptional customer service.”
The post Betsson’s Customer Service Team Nominated for Award at the CX Exchange Awards 2024 appeared first on European Gaming Industry News.
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Marcus Boyle to Step Down as Chair of Gambling Commission
Marcus Boyle has announced his decision to step down as Chair of the Gambling Commission, with his term set to conclude on 31 January 2025.
Over the past three years, he has led the Commission through a period of change in the industry and regulatory landscape.
During his tenure, the Commission reached several key milestones, including the awarding and launch of the fourth National Lottery licence, which has driven funds raised for good causes to exceed £50 billion. He has also overseen the ongoing implementation of the Gambling Act Review and White Paper aimed at reducing gambling harm, as well as the recruitment of a whole new Board of Commissioners.
In April 2024, the Commission published a comprehensive three-year strategy outlining planned advancements through 2027, focusing on transparency and data use. With the strategy now in motion, Marcus leaves the Commission in a strong position and with a clearly defined path forward.
The Board of Commissioners and colleagues at the Gambling Commission have expressed their gratitude for Marcus’s leadership, dedication, and contributions over the past three years, wishing him well for the future.
The Minister for Gambling, Baroness Twycross, said: “The past three years have been very significant for the Commission, as it takes forward measures set out in the Gambling Act Review and the start of the fourth National Lottery licence.
“I am grateful for Marcus’s hard work and commitment to the Gambling Commission and public service over his tenure and wish him the best for his future endeavours.”
The post Marcus Boyle to Step Down as Chair of Gambling Commission appeared first on European Gaming Industry News.
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