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World Cricket Championship 2 wins AatmaNirbhar challenge

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Leading global cricket mobile game, World Cricket Championship sequel 2 (WCC2), has been declared the winner in the 1st place in the people’s choice gaming category by the (people for the Indian government driven) Digital India AatmaNirbhar Bharat App Innovation Challenge. The game won with a great lead at 74% votes with the next following at 13%. The game has also gained the 2nd position in the overall app category from 6,940 entries. The mobile game earned the 3rd position in the jury verdict round as well. This immensely popular cricket simulation game developed by Nextwave Multimedia is at 130 million installs currently and is largely fan driven. This homegrown ‘Made in India’ game is played globally in over 150 countries including UK, Australia, USA, UAE, Sri Lanka, Pakistan and Bangladesh.

Out of the 326 registrations in the gaming category, WCC 2 received the highest number of votes and emerged as the top choice of people. The mobile game which was at 110 million installs in March 2020 has managed to garner another 20 million additional users recently. The game has also witnessed surge at 25% in Daily Active Users. The game has seen a revenue growth of 20% and a 100% growth in in-app purchases. The game’s, subset  ‘Local Rivals’ played within family members, witnessed a 250% rise when the game was made free for the ‘Janata curfew’ weekend.

The AatmaNirbhar challenge and PM Narendra Modi’s ‘Vocal for Local’ campaign brought to light that Indian game WCC 2 at 110 million installs had already exceeded the popular India banned Chinese game Clash of Kings then at a 100 million installs. This desi game, WCC 2 overrode the Chinese game globally.

Being the most awarded game in India, the WCC franchise is the biggest, most complex game built in India. Sports simulation games are among the toughest to build and maintain. They require math, physics, art, animation, game economy, data science, coding and game design to build a competitive robust game.

The company launched WCC 3 beta version recently with bilingual commentary by celebrity cricketers like Aakash Chopra and Matthew Hayden. The game comes with competitive multiplayer focus with added authenticity of simulation of actual cricket, updated gameplay features like brand new controls, exciting animations, real-time motions of athletes and professional cricketers, advanced artificial and a full-fledged career mode with over 400 tournaments.

On a winning comment, P.R. Rajendran, Co-Founder and CEO, Nextwave Multimedia says, “We thank the Government of India for creating the platform to showcase and encourage Digital India. Hoping this becomes an annual event. We thank our fans for voting for us in the AatmaNirbharApp People’s Choice Award. This brings us visibility and will inspire us to build further on what we have achieved so far.”

Nextwave Multimedia, a subsidiary of Nazara Technologies Ltd. has always strived to provide quality gaming content aided by continual innovation for its players. The company is all set to launch the final version of the much awaited WCC 3. The beta version has already touched 4 million downloads in over 2 months of beta launch and continues to maintain steady growth.


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: World Cricket Championship 2 wins AatmaNirbhar challenge

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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GR8 Tech Delivers Heavyweight Performance at SiGMA Central Europe 2025

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GR8 Tech stepped into SiGMA Central Europe (November 3–6, Rome) and left the ring with the strongest sales performance on record. Fueled by the boxing-themed Platform for Champions experience, the collaboration with Behind The Gloves, and demos of ULTIM8 Sportsbook, the Heavyweight Club energy translated directly into standout sales performance.

Platform for Champions, Proven in the Arena

Over three days, GR8 Tech logged 140 qualified meetings, which included sessions with existing clients that opened new opportunities and first-time conversations with operators and potential clients. The team also closed a deal on day 3 and advanced a high-potential MENA operator to late-stage discussions.

“SiGMA was incredibly successful for GR8 Tech, which confirms we’re on the right track and proves how our Platform for Champions stands out in a crowded field. Our Heavyweight Lounge became the meeting place for operators who want to go deep on strategy, margins, and market moves with purposeful, energetic, outcome-focused conversations,” said Sergey Ghazaryan, Chief Revenue Officer at GR8 Tech.

SiGMA Central Europe showcased the Heavyweight Club philosophy, inspired by GR8 Tech’s partnership with Ready To Fight by Oleksandr Usyk: champions create champions. By pairing athlete-grade preparation with operator-grade technology, GR8 Tech has grown a community of operators aligned by a code: launch first, perform under pressure, and compound advantage through the right partner.

Big Stage Energy from Behind The Gloves Experience

During the three-day conference, over 50 visitors participated in 15-minute pad-work sessions led by Lee McFarland, a British military veteran and iGaming consultant. The short power workouts transformed the GR8 Tech stand into a hub of energy that converted into productive business conversations.

“Performance is something you live, so we built an environment where attendees could experience it. Bringing Behind The Gloves to our booth embodied the discipline and drive we build into our technology,” said Yevhen Krazhan, Chief Sales Officer at GR8 Tech.

GR8 Tech’s team left Rome with disciplined follow-through and a full calendar of next steps. The Lounge and “Behind The Gloves” drove high-quality conversations, and the company will continue to improve the experience for champions at future events.

Ready to fight for greatness? Connect with GR8 Tech and step into the ring.

The post GR8 Tech Delivers Heavyweight Performance at SiGMA Central Europe 2025 appeared first on European Gaming Industry News.

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Experienced iGaming professional to help shape the future of DEGEN’s gaming catalogue

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DEGEN Studios has named iGaming trailblazer Danny Gordon as its new Head of Studio – a move set to supercharge the brand’s next era of chaos, creativity, and high-voltage game design.

Danny will lead DEGEN’s creative roadmap, driving the studio’s signature blend of high-stakes innovation and fearless design. His mission: to make every DEGEN release louder, bolder, and more unpredictable than the last.

With experience at industry heavyweights Four Leaf Gaming, Microgaming and Entain, Danny has a proven record of building games that hit hard and stand out. His appointment marks a new chapter for DEGEN as it scales its vision to redefine the future of hardcore, gamer-first entertainment.

Danny’s appointment marks a significant milestone for DEGEN. The company is poised to launch the next phase of its iGaming revolution, with multiple high-octane and innovative projects in the pipeline. With Danny’s creative vision steering the ship, DEGEN will continue to push the boundaries of slot design and build games that are by gamers, for gamers.

Danny Gordon, Head of Studio at DEGEN Studios: DEGEN’s early work has blown me away – the brand, the tone, the fearlessness. It’s a studio that thrives on pushing boundaries and creating experiences that truly stand out. I’m here to help scale that ambition and deliver the next wave of disruptive, innovative games.”

The post Experienced iGaming professional to help shape the future of DEGEN’s gaming catalogue appeared first on European Gaming Industry News.

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Galaxsys Hosted Media Briefing to Introduce Chicken Crash and 2026 Strategic Roadmap

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Galaxsys, a leading innovative games studio, hosted an exclusive media briefing at SiGMA Central Europe, bringing together prominent media representatives and industry executives to discuss the company’s latest developments, achievements, and strategic plans for the coming year.
The briefing featured an in-depth presentation of Galaxsys’ newly launched Chicken Crash game, highlighting its innovative concept, gameplay mechanics, and creative design approach. Attendees were also provided with an overview of the company’s accomplishments over the past year and an exclusive preview of its 2026 game roadmap.
The session was moderated by Aregnaz Hakobyan, Chief Marketing Officer of Digitain Group, and featured insights from Galaxsys’ senior leadership, including Hayk Sargsyan, Chief Executive OfficerVigen Safaryan, Chief Product OfficerTeni Grigoryan, Chief Sales and Partner Management Officer; Levan Kavtaradze, Head of Partner Management; and Gil Soffer, Chief Commercial Officer at Digitain Malta and former Senior Vice President of Sales and Business Development at Galaxsys.

Hayk Sargsyan, CEO of Galaxsys, commented: “Our media briefing provided a valuable platform to introduce the highly anticipated Chicken Crash game, share our achievements, and outline the strategic direction for 2026. I am grateful to all our media partners for their interest in the game and for their thoughtful questions, which contributed to the success of this session. We are proud of the progress we have made over the past year and remain fully committed to delivering innovative, high-quality gaming experiences for our partners worldwide.”

The media briefing took place at SiGMA Central Europe on November 4 at 2:00 PM at the Galaxsys stand. The session began with questions focused on the Chicken Crash game and later shifted to broader topics, providing an opportunity to reflect on Galaxsys’ achievements over the past year and share insights into the company’s vision for 2026.

The post Galaxsys Hosted Media Briefing to Introduce Chicken Crash and 2026 Strategic Roadmap appeared first on European Gaming Industry News.

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