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Enormous potential for serious games: sales revenue expected to grow by 19 per cent annually in Germany

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Enormous potential for serious games: sales revenue expected to grow by 19 per cent annually in Germany
Enormous potential for serious games: sales revenue expected to grow by 19 per cent annually in GermanyReading Time: 2 minutes

 

German serious games market likely to grow to 370 million US dollars by 2023
‘Considering the current turmoil in many industries, more companies should move with the times and use serious games as part of their employee training’

The German market for serious games is expected to grow significantly in the coming years: sales revenue in Germany is likely to increase by an average of 19 per cent annually, and market volume is projected to grow accordingly, to 370 million US dollars by 2023. This information was announced today by game – the German Games Industry Association. These figures are based on a projection from auditing and consulting firm PricewaterhouseCoopers. And the global trend looks similar: worldwide sales revenue from serious games is projected to grow by 19 per cent, creating a market worth approximately 9.2 billion US dollars by 2023.

‘This data on the German market for serious games – which has never been presented in this form before – demonstrates that serious games boast enormous potential in many areas, such as education and health care, and they also offer very strong economic prospects,’ says Felix Falk, Managing Director of game. ‘Whether learners are school pupils or career professionals, serious games increase learners’ motivation over the long term and make complex concepts easier to understand. They present a major opportunity for our knowledge-based society, and considering all their positive aspects, they are not being used nearly often enough.’

Human resources managers rate serious games particularly positively

The positive aspects of serious games are also important in a professional context. 98 per cent of the human resources managers surveyed who had already used serious games rated them as good or fairly good. 89 per cent observed an improvement in learning performance, and 86 per cent believed that their employees enjoyed the games. Around three quarters (76 per cent) of the human resources managers surveyed observed an increase in motivation among their employees.

Felix Falk: ‘Many in the business world still have reservations about serious games, as they feel that games are the antithesis of work. However, the survey results show how positively human resources managers rate serious games. Considering the current turmoil in many industries, more companies should move with the times and use serious games as part of their employee training. These games give employees the opportunity to learn key skills for the digital workplace alongside their colleagues in an interactive, digital format. And they can also give companies a strong competitive advantage.’

Further data from the survey on serious games conducted by auditing and consulting firm PricewaterhouseCoopers can be found in the new publication ‘game Fokus Serious Games’, which is available free of charge and in German language on seriousgames.game.de

 

About the market data
The data comes from a survey conducted by auditing and consulting firm PricewaterhouseCoopers (PwC) GmbH. 407 human resources managers were surveyed, comprising 234 men and 173 women. The average age of survey participants was 43.1. The survey was conducted in the second half of December 2018.

game – the German Games Industry Association
We are the association of the German games industry. Our members include developers, publishers and many other games industry actors such as esports event organisers, educational establishments and service providers. As a joint organiser of gamescom, we are responsible for the world’s biggest event for computer and video games. We are an expert partner for media and for political and social institutions, and answer questions relating to market development, games culture and media literacy. Our mission is to make Germany the best games location.


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Enormous potential for serious games: sales revenue expected to grow by 19 per cent annually in Germany

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Boomerang Partners launches Golden Boomerang League, a new seasonal tournament for affiliate teams

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Boomerang Partners, an affiliate iGaming & Betting Marketing Agency, announces the launch of a new seasonal league for affiliate teams from around the world, the Golden Boomerang League. Set to kick off in September 2025, this unique event offers an unparalleled platform for both current and new Boomerang’s affiliate partners to showcase their expertise and rise to the top.

What is the Golden Boomerang League

The Golden Boomerang League is a unique seasonal tournament, open to all registered Boomerang’s affiliate partners, regardless of experience. Participants will be assigned special tasks and will have the opportunity to increase their traffic, revenue, and expertise through tournament support and increased visibility. Successful completion of tasks will bring affiliates closer to the prizes, the main of which will be automatic access to the third season of the Golden Boomerang Awards (GBA) in 2026. The Golden Boomerang League, therefore, is where legends are made.

The Golden Boomerang Awards: The pinnacle of motivation

The Golden Boomerang Awards is a prestigious annual tournament for affiliate teams from Boomerang Partners. Not everyone is allowed to participate. If you win the Golden Boomerang League, you will be among the favorites without a nomination or without making it into the top 30.

The best participants of GBA 2026 will be recognized at the industry level and will be invited to attend the exclusive awards ceremony, held at a top location. This is your chance to join the circle of legends, engage in elite networking, and be part of the most vibrant show in the industry. Recall that the Golden Boomerang Awards 2025 ceremony was held at the legendary San Siro Stadium in Milan with the participation of AC Milan Legend Andrea Pirlo.

Stay tuned

The Golden Boomerang League is your opportunity to prove yourself, gain recognition, and join the ranks of affiliate legends. More details will be coming soon — keep an eye on the Boomerang website and social media channels: LinkedIn, Instagram, Telegram.

About Boomerang

Boomerang Partners is a rapidly growing global brand offering a wide range of services. Boomerang is the Official Regional Partner of AC Milan. In 2024, it launched the inaugural Golden Boomerang Awards — a global tournament for affiliate teams. More than 400 affiliate teams participated in the second season of the tournament in 2025. Boomerang launched six new products in 2024, contributing to a nearly 1.5-fold increase in product users.

Boomerang’s portfolio contains 17+ brands offering affiliate and entertainment services across 40+ markets in compliance with local regulations. These products provide personalized bonuses and 24/7 multilingual support.

The post Boomerang Partners launches Golden Boomerang League, a new seasonal tournament for affiliate teams appeared first on European Gaming Industry News.

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SuperGaming Raises $15 Million in Series B Funding

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SuperGaming, one of India’s leading game development studios, today announced the successful completion of its $15 million (approx INR 131 Crore) Series B funding round.
The round attracted a powerful mix of top-tier strategic investors, including a16z SpeedrunBandai Namco 021 Fund, GFR Fund, IVC Japan, Neowiz (Korea),  LOUD.GG (Brazil), Barings and Steadview Capital. The round also saw strong participation from Web3 ecosystem pioneers like Polygon Ventures, Sandeep Nailwal, Decentralised.co, 4th Revolution Capital, 32-Bit Ventures, King River Capital, Ryze Labs, Ed3n Ventures, Gabby Dizon, Santiago R Santos, Emfarsis, Cristian Manea and Visceral Capital. Returning backers, including lead investor SkyCatcher,  AET Japan, and BACE Capital reaffirm their long-term belief in SuperGaming’s vision and execution.
This $15 million Series B funding follows SuperGaming’s $5.5 million Series A round in October 2021 and includes both the latest funding commitments and prior investments from returning backers, reflecting their long-term belief in SuperGaming’s vision and execution.
Investor Confidence Drives Strategic Expansion
The Series B round’s oversubscription and strong participation from existing investors underscore market confidence in SuperGaming’s technology-first approach and vision across evolving gaming paradigms,  including Web3.
These investments reflect the growing confidence in SuperGaming’s vision and execution, particularly as India emerges as a vital hub for cost effective game development, creative IP, and gaming infrastructure. SuperGaming has gained international recognition for Indus Battle Royale – winner of Google Play’s “Best Made in India” award for 2024, alongside its other highly successful titles.
“Our investment in SuperGaming pairs Bandai Namco’s global IP expertise with the team’s deep understanding of India’s gaming ecosystem, opening the door to growth in India and beyond. We also view SuperPlatform, an infrastructure that accelerates the creation of large scale, community-driven multiplayer games, as an additional strength that enriches the experiences SuperGaming already brings to players.” said Natsuhiro Maruyama, Investor at Bandai Namco 021 Fund.
“In a market crowded with demos and pitch decks, SuperGaming has done what few others can, they have shipped. Launching a game, especially one as ambitious as Indus, is no small feat. It shows execution, resilience, and deep player understanding in a hyperlocal market like India. We’re backing SuperGaming not just for what they’re building, but because they’re already delivering and that’s what makes all the difference.” said Ed Fries, General Partner at 1UpFund, Co-Creator Microsoft Game Studios and Co-Founder Xbox.
Global Expansion and Market Leadership Through SuperPlatform
The new capital will channel Indus Battle Royale’s expansion into international markets, beginning with Latin America in partnership with LOUD.GG. Home for its highly engaged mobile gaming community and vibrant esports scene, LATAM marks the first step in SuperGaming’s broader international rollout strategy. The fund will also be used to scale the company’s game development capabilities and invest in top-tier talent, while continuing to create new original IPs and deepen its publisher partnerships.
“We led SuperGaming’s Series A round in 2021 and are now leaning into our original thesis with a recent financing round. Our thesis is straight forward, India is the fastest growing gaming market globally and from that will emerge the next global giants in gaming. Our first round was about scaling development capabilities and this round is now about scaling global and unique hyper local publishing approaches. I’m excited about the multiple product launches the team has planned for Latin America and Middle East this year.” said Sia
Kamalie, Founder & Fund Manager, Skycatcher.
The Series B funding will primarily fuel SuperPlatform’s global expansion, targeting game developers and publishers in emerging markets who lack resources to build comparable proprietary backend technology. With comprehensive features including AI assisted game development and monetization tools, advanced analytics, social systems, SuperPlatform addresses the lifecycle of modern live service games.
SuperPlatform, developed in partnership with Google Cloud, represents SuperGaming’s most strategic asset and the primary focus for the Series B capital deployment. The sophisticated, cloud-based SaaS solution is meticulously designed for building and managing global, hyperscale, real-time multiplayer games for lower end devices in emerging markets.
“I’ve always dreamed of seeing a world-class gaming studio emerge from India, and if anyone can make that a reality, I believe it’s SuperGaming. Their momentum speaks volumes about the team’s passion and drive. But what excites me is how they understand the stakes: in gaming, the experience is the product, and the global bar for quality is incredibly high. I’m thrilled to be part of this journey and can’t wait to see them take their Battle Royale game Indus to the world.” said Sandeep Nailwal, Co-Founder, Polygon Ventures.
SuperGaming also plans to accelerate the development of its proprietary technology platforms— Indus Engine and SuperPlatform, which power its games and tools for live operations, telemetry, and community engagement.
Roby John, CEO and Co-Founder of SuperGaming, said “We are at an inflection point where India’s role in gaming evolves from a consumer market to a driving force in innovation, and this investment fuels that transition. ‘Indus Battle Royale’ is just our beginning. It is a showcase of quality and scale that we can achieve. But our deeper mission is to empower the gaming ecosystem through SuperPlatform. We’re providing developers worldwide with the tech backbone to bring their most ambitious visions to life, including seamless integration of Web3.”
Array into Web3 & Player Experience:
SuperGaming has been at the forefront of gaming innovation, consistently evaluating new technologies to enhance player experiences. Our journey into Web3 began with early explorations and insights gained from titles like Tower Conquest: Metaverse Edition (TC:ME), a free-to-earn game launched on Polygon, which enabled true digital asset ownership.
SuperGaming is now strategically leading India’s foray into Web3 gaming through its partnership with B3 GameChain, a gaming-optimized Layer-3 blockchain built on Base, the Ethereum Layer-2 network incubated by Coinbase.
This integration allows the company to serve both Web2 and Web3 players simultaneously across our portfolio, including our hit title Silly Royale, which is now live on our own Layer 3 Superchain powered by B3. This commitment offers asset continuity, interoperable progression, and deeper digital ownership, all while preserving the core play experience for our millions-strong user base.

The post SuperGaming Raises $15 Million in Series B Funding appeared first on European Gaming Industry News.

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2025 PUBG MOBILE Global Championship Details, Format, and Map Changes Revealed at Esports World Cup

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James Yang, Senior Director of Global Esports at Level Infinite, has shared a number of exciting reveals for the future of PUBG MOBILE Esports. Among this news is the official plan for the second half of the 2025 competitive season, including further information on the format and changes coming to the prestigious PUBG MOBILE Global Championship (PMGC) at the end of the year. These changes are set to amplify the excitement at the final major competition in this year’s circuit, allowing more opportunities for teams to make it to number one.

As the final tournament of the annual PUBG MOBILE Esports circuit, the 2025 PMGC is the most anticipated event of the year, with professional teams vying for their chance to etch their name in esports history as the ultimate Champions of the PUBG MOBILE year. For this reason, the best teams across the world are invited to take their shot at victory. This year sees the introduction of the Gauntlet Stage to the tournament — an initial stage where the 16 best teams from each region are selected for an initial chance to go straight to the Grand Finals, with six slots up for grabs.

In order to qualify for the Gauntlet Stage, teams must be placed within the top two or three spots in the regional 2025 PUBG MOBILE Super League (PMSL) Fall Rankings, but this is not the only opportunity to enter the tournament. The bottom 10 ranked teams from the Gauntlet will enter the Group Stage, alongside 22 teams from across the globe. These 22 teams are made up of the top-scoring teams from every region, with the combined 32 teams facing off in two groups for a further four qualifying slots per group.

The final two slots are made up of the overall winner of the host-region invite slot and the winner of the Last Chance stage, where the teams ranked 5th-12th from the Group Stage will get one more shot at qualifying for the Grand Finals.

Many other changes were announced as PUBG MOBILE Esports seeks to close the gap between professional play and the wider player experience. Kicking this off, Rondo is replacing Sanhok in the official map rotation from the 2025 PMSL Fall Season, and with it comes a myriad of impactful changes. To begin, the Recall System makes a return to the competitive formula, allowing eliminated players to rejoin the battle should their teammates safely secure their tag. Sentry Guards and drops will also be introduced in keeping with the original Rondo experience and the Blue Zone speed will remain the same. However, the iconic map stores will not be available, meaning players will have to scavenge for gear just as they do in other maps.

With the action-heavy updates revealed, PUBG MOBILE Esports has also highlighted some of the best moments across the various tournaments to date. This involves a look at the skill of standout performances, key historical moments, and also recognising amazing examples of how gaming can connect people across the globe.

Beginning with the former, following two years of persistence, Indonesia’s GluSquad Esports made their mark on the game, qualifying for the PMSL SEA for the first time, earning widespread support for their fresh energy in the summer season. Waves were also made in Africa, as Memoitho made history becoming the first woman in PUBG MOBILE Esports to reach the Top 3 in the 2025 PUBG MOBILE Africa Cup (PMAC) Kenya Solo Competition. Then to Nepal, where Horaa Esports celebrated their qualification in the 2025 PMWC, marking their debut entry into a major global tournament.

Alongside these great stories are many heartwarming highlights from over the years, such as Team Nile’s own 11011Enemy, who defied the odds while managing mobility issues from sickle cell disease, securing MVP in a crucial match, and going on to represent Nigeria in Saudi Arabia. In a similar vein, a community of gamers with disabilities from Turkey were brought together by PUBG MOBILE, growing into a 50 person group of supportive players across the country. PUBG MOBILE is also celebrating the love and support shown by pro players’ families. Earlier this year, the father of Regnum Carya Esports’ Sylas celebrated his son’s success at the 2025 PUBG MOBILE Global Open (PMGO). Then at the 2025 PMWC, the father of POWR Esports’ Alhaje cheered on his son from the crowd as the weekend unfolded. With this, both of these proud fathers proved their place as their sons’ number one fans. Last but not least, fans will remember how football star Richarlison met his partner through their mutual love for PUBG MOBILE Esports.

With a plethora of significant updates to the tournament formula, the reintroduction of impactful features, and many more stories to be made, PUBG MOBILE Esports fans have plenty to look forward to for the rest of the year and beyond.

The post 2025 PUBG MOBILE Global Championship Details, Format, and Map Changes Revealed at Esports World Cup appeared first on European Gaming Industry News.

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