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10 Most Watched Twitch Streamers of 2020 So Far as Ninja and Others Eye Return

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10 Most Watched Twitch Streamers of 2020 So Far as Ninja and Others Eye Return
10 Most Watched Twitch Streamers of 2020 So Far as Ninja and Others Eye ReturnReading Time: 3 minutes

 

– Summit1g hits top spot with 75million hours watched

– End of Mixer leaves door open to Ninja & Shroud

– No Myth or Pokimane in top 10 list

2020 has been a strange year — but Twitch streamers have had it stranger than most. The global lockdown has driven huge spikes across the streaming world as these entertainers have been a lifeline for millions of fans looking for company and distraction from the safety of their home.

This led to 101% year-on-year viewership growth in April.

The award-winning esports bookmakers at Unikrn have created a list of the top 10 most watched twitch streamers of 2020 so far.

This comes with this week’s news that Microsoft has ditched their own streaming service, Mixer, leaving the door open for some of the biggest streamers on the planet to return to Twitch.

Tyler Blevins, known on Twitch as Ninja, accrued 14 million followers on Twitch before leaving to join Mixer in October last year, but the Fortnite gamer joined other big names such as Michael “Shroud” Grzesiek and Cory “King Gothalion” Michael as free agents with Mixer’s collapse.

So, they too could make this list before the end of the year!

 

Most Watched Twitch Streamers of 2020

10.

TimTheTatman

Name: Timothy Betar

Games: Fortnite, Overwatch, Call of Duty:

Country: United States

Age: 29

The online personality has recently become an icon.

Now with nearly five million followers on Twitch, you may have seen the 29-year-old in the NFL 100 advert at Superbowl LIV earlier this year.

Followers: 4,947,610

Watch time in 2020: 24,293,873 hours

 

9.

Lirik

Name: Saqib Zahid

Games: PUBG, GTA V, others

Country: United States

Age: 29

Lirik has become well-known for his walkthroughs and guides as well as his competitive multiplayer gaming.

The 29-year-old is the king of variety, trying new games to give his fans a fair review of new opportunities.

Followers: 2,624,326

Watch time in 2020: 24,647,532 hours

 

8.

Rubius

Name: Ruben Gundersen

Games: Fortnite, Minecraft and others

Country: Spain

Age: 30

Rubius is rumoured to be one of the highest earners on the platform.

It was reported that he was estimated to be earning around $135,000 per video.

Followers: 5,062,556

Watch time in 2020: 24,934,263 hours

 

7.

Tyler1

Name: Tyler Steinkamp

Games: League of Legends

Country: United States

Age: 25

In January, Tyler1 set himself the challenge of reaching Challenger playing only Jungle on League of Legends ‘to prove a point’.

Last month, he achieved his goal, declared himself “the GOAT” and surprising many of his followers.

Followers: 3,387,929

Watch time in 2020: 26,644,027 hours

 

6.

NICKMERCS

Name: Nick Kolchef

Games: Fortnite, Call of Duty: Modern Warfare

Country: United States

Age: 29

NICKMERCS has long been considered one of the best Fortnite streamers out there.

He’s even now got so popular that rapper Drake has publicly given the gamer permission to use his music in his streams.

Followers: 3,671,400

Watch time in 2020: 26,874,307 hours

 

5.

Tfue

Name: Turner Tenney

Games: Fortnite

Country: United States

Age: 22

Amassing a fanbase of more than 8.5million on Twitch, Tfue now holds the highest number of followers on the platform.

The 22-year-old took a break from Fortnite back in May after calling out the game for being “unfair”.

Followers: 8,537,326

Watch time in 2020: 30,823,402

 

4.

Anomaly

Name: Ludwig Lagerstedt

Games: CS:GO, Valorant

Country: Sweden

Age: 25

Anomaly’s figures have skyrocketed in the past few months, much because of his decision to re-stream 24/7 Valorant VODs.

There’s nothing wrong with this in terms of how Twitch sees it, though some fans and streamers have taken a disliking.

Followers: 2,631,307

Watch time in 2020: 47,037,756

 

3.

xQcOW

Name: Félix Lengyel

Games: Overwatch and various other games

Country: Canada

Age: 24

XQC is never too far from the headlines.

The skilled gamer even revealed last year how YouTube wrote to him directly to ask him to never stream with them.

Followers: 3,068,964

Watch time in 2020: 55,745,432 hours

 

2.

Gaules

Name: Alexandre Borba

Games: CS:GO

Country: Brazil

Age: 36

Gaules has been a sensation on Twitch over the past few months.

The Brazilian broke his own national record of 263,000 simultaneous viewers when he reached a peak of 393,000 viewers hosting the final of the BLAST Premier Spring Finals of North America.

Followers: 1,642,928

Watch time in 2020: 57,671,713 hours

 

1.

Summit1g

Name: Jaryd Lazar

Games: CS:GO, Sea of Thieves, GTA V and more

Country: United States

Age 33

And 2020’s top streamer so far is Summit1g.

Twitch have even gone out their way to lock their most prized asset down by offering the popular gamer a new contract in recent weeks.

 

Followers: 5,357,969

Watch time in 2020: 75,839,528 hours

Most Watched Twitch Streamers of 2020

Channel Watch time Stream time Average viewers Followers
1 summit1g 75,839,528 1,903 35,811 5,357,969
2 Gaules 57,671,713 4,218 13,694 1,642,928
3 xQcOW 55,745,432 1,800 28,975 3,068,964
4 Anomaly 47,037,756 1,148 19,808 2,631,307
5 Tfue 30,823,402 1,071 28,012 8,537,326
6 NICKMERCS 26,874,307 1,146 22,386 3,671,400
7 loltyler1 26,644,027 985 26,468 3,387,929
8 Rubius 24,934,263 510 47,931 5,062,556
9 LIRIK 24,647,532 1,103 21,928 2,624,326
10 TimTheTatman 24,293,873 865 27,126 4,947,610

*Statistics from Dec 29 2019 – June 26th


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: 10 Most Watched Twitch Streamers of 2020 So Far as Ninja and Others Eye Return

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Why Gamification Is Reshaping Online Poker

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Online poker’s not the sleepy mix of static cash tables and rinse-repeat tourney grids it used to be. Business Wire predicts that by 2030, the market will hit $11.4 billion, fuelled by cross-platform play and new competitive formats. But here’s the catch: growth brings noise. And in 2025, grabbing attention is only half the game — keeping it has become just as critical. And we all know that retention is the table you can’t afford to fold.

Over the recent years, gamification has turned into one of poker’s strongest retention plays. When it’s done right, it keeps players around, sparks repeat visits, and forges loyalty. They come back tomorrow, next week, next month — and your competitors can’t pry them away. The idea sounds simple enough — weave in game-style mechanics to make poker richer and more engaging, without killing the skill game underneath.

EvenBet Gaming’s research breaks it into three targets:

  • Give players more reasons to return.
  • Make onboarding smooth and rewarding.
  • Build loyalty with experiences that feel personal, competitive, and worth bragging about.

Churn burns profit. Gamification done right is an infrastructure that breeds loyalty. Done wrong? You’re just another site with flashing badges that no one cares about.

Gamification, Not Gamblification

Before diving into mechanics, it is important to set one thing straight. Gamification boosts engagement — leaderboards that show you who’s climbing, missions that push you to try new formats, achievement badges you actually want to unlock. It challenges players, rewards skill, and deepens the game. “Gamblification” is where it all turns sour. That’s when mechanics push for profit at the expense of player wellbeing — pressure-loop rewards, unclear payout systems, anything designed to keep people clicking long after the fun’s gone. These tactics can backfire, invite regulatory attention, and eat away at players’ trust.

Gamification should make the player-platform bond stronger. It’s open, skill-focused, and it stays within responsible-gaming boundaries. Otherwise, you’re just playing short-term roulette with your long-term survival.

Core Gamification Mechanics in Poker

Here’s the thing — gamification works best when it’s layered, not just thrown on top of the existing game. You’ve still got poker at the centre, but now there’s more to play for. EvenBet Gaming’s toolkit has a bit of everything, with a mix of proven features that operators need to keep players active and returning.

 

Leaderboards

People like to see where they stand, and a good leaderboard hits that primal “beat the other guy” instinct. Doesn’t matter if it’s hands played, rake pulled, or weird challenges only five people care about. Timeframes can be daily, weekly, or monthly, ensuring fresh challenges and preventing leaderboard fatigue. Players stick around to climb, rivals get personal, and your community gets tighter.

To avoid burnout and excessive gamblification, EvenBet’s customer success department doesn’t recommend creating only leaderboards based on pure game volume. As a flexible tool, leaderboards have a better use for boosting attention to specific game or tournament types (for example, hands played in 5-card Omaha), creating targeted demand.

Missions, Quests, and Challenges

Give a player a target and they’ll chase it. Win with pocket sevens, log 50 games, or try that Sunday knockout tourney — whatever keeps them moving. Segment it: beginners get gentle ramps; grinders chase big targets. Toss in tickets, cash, or even just brag-worthy status bumps — and suddenly, casual play has a storyline. This meta-layer adds structure to casual play, nudging players into consistent engagement.

“Different mission types work specifically on various segments of a poker room audience”, explains Nikita Golodaev, Business Account Manager at EvenBet Gaming. “For example, guided missions targeted to explore poker room features and game types keep new players on the platform and decrease early churn. Soft streaks (3-5 days) encourage regular sessions without burnout”. 

Achievements and Badges

First win, first deep run, first time they actually fold kings preflop — badges give players proof they’re climbing. Badges make progress visible, they’re milestones and conversation starters. This visual recognition encourages players to develop their skills and makes long-term goals more tangible.

Progressive Systems

Experience points (XP) and rakeback have always been staples in poker loyalty systems. They’re poker loyalty basics. EvenBet’s Progressive Rakeback with a tiered, time-limited structure turns the game into a race — 6 tiers from Aluminium all the way up to Platinum. Every tier gives you a little more, but fall behind — and you drop. The gamified progression adds urgency, encouraging regular play to maintain or advance the level.

According to Nikita Golodaev, clear and balanced progressive systems work best for projects with an existing core of regular mid-core players: they are already investing significant time into the game and are still tempted by rewards provided in the progressive tracks, unlike VIP and high-stakes players who are more interested in recognition of their status.

Put it together, and you’ve got a cycle: play, check your rank, tick missions, unlock the badge, check the board, eye the next tier. And then do it again tomorrow. It’s sustained engagement without sacrificing poker’s competitive core.

Advanced Applications — Tournaments and Hybrid Formats

Think of tournaments not as one-off events, but as frameworks. They aren’t just a product — they’re an engagement machine. You can hang all sorts of engagement hooks on them — the kind that keep players checking in and keep them motivated from registration to the final hand. Layer in gamification, and you have a retention funnel operators dream about.

Formats with a Twist

EvenBet’s flexible setup allows operators to launch virtually any format: high-GTD marathons, Spin&Go sprints with random multipliers, quick-fire Sit & Gos for casuals, and velvet-rope VIP tables for the whales. Add Mystery Bounty, Progressive Knockout, or Multi-flight qualifiers, and you’ve got unpredictability on tap. Which means the game always stays interesting.

Linking Tournaments to Gamification Layers

Hybrid play is where tournaments meet missions, leaderboards, and badges:

  • “Climb the Ladder” challenges that pay points for each event played.
  • Leaderboards stretching over weeks and sparking long grinds.
  • Achievements for milestones like “Final Table Three Times in a Week” or “Knock Out 10 Players in a PKO.”

This crossover keeps casual players chasing goals and competitive players grinding for prestige — all while strengthening retention loops. When you nail it, tournaments become recurring, gamified events that handle acquisition, retention, and loyalty in one package.

Why It Works for Operators

Gamification in online poker is not just a UX add-on — it moves numbers if done properly.

  • Retention and monetisation: longer sessions, more logins, bigger rake, and better LTV. Plus, new players convert faster when there’s a mission to chase.
  • Skill development: challenges teach strategy, confidence, and adaptability without feeling like homework.
  • Audience segmentation: freerolls for newbies, high-stakes bounties for veterans. You serve each player just the right challenge without losing focus.

Risks and Implementation Challenges

Gamification’s upside is clear — but mess it up, and it quickly becomes a liability. When these risks are managed, gamification pays off big time. Treat it with respect and care like a strategy, not a shortcut or gimmick.

Over-Gamification
Stack too many overlapping mechanics, and the gaming experience turns into a mess. Players get overwhelmed, quit the game altogether, or even fall into unhealthy patterns. The balance is in adding enough variety to motivate, without creating constant pressure to act. It’s a fine line between motivation and overload.

Regulatory Compliance
Operating inside responsible gaming guidelines is a must. Rewards should be transparent, achievable, and not designed to exploit compulsive tendencies. As noted by Dmitry Starostenkov, regulators are increasingly wary of features that blur the lines between skill-building and pushing players too hard.

Technical Complexity
Integration has to be smooth. If missions lag, leaderboards glitch, progression breaks, or interfere with core poker gameplay, this erodes trust. EvenBet’s modular system gives control, but operators still need rigorous testing, UX tweaks, and performance checks.

Building Gamification That Lasts

When done right, gamification in online poker isn’t just bells and whistles. It’s a full-on retention driver. Mix leaderboards, missions, badges, and tiered rewards right into the core game, and you create a cycle that hooks players, grows skill, and boosts revenue.

The winning formula is balance: enough variety to keep things fresh. Clarity so players aren’t guessing. Responsibility so the game stays ethical. Data-driven personalisation ensures that every segment — from first-timers to VIP grinders — finds a reason to return.

Our research at EvenBet Gaming is clear: sustainable gamification is a long game. Set measurable goals and transparent rewards, enhance the poker spirit — never overshadow it. Attention is the rarest currency these days. Platforms that get this balance don’t just hold players — they win the loyalty battle.

The post Why Gamification Is Reshaping Online Poker appeared first on European Gaming Industry News.

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SlotMatrix ignites the reels of West Virginia with Wild Extravaganza launch

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SlotMatrix, the world’s largest casino content aggregator, has expanded Wild Extravaganza’s reach in the U.S launching in West Virginia, alongside existing markets, New Jersey and Michigan.  

Wild Extravaganza is a high-energy 5×3 video slot that packs vibrant visuals, dynamic gameplay, and huge win potential in a 10-payline experience. The game pays left to right, right to left, and even from the middle, offering players multiple chances to win on every spin.

The core feature of Wild Extravaganza is its multiplying wilds, which can stack on three of the five reels and can reveal a 2x, 3x, or 7x win multiplier.

Wild Extravaganza is fully supported by EveryMatrix’s suite of advanced engagement tools, including free spins, leaderboards, and tournaments, helping operators drive acquisition and retention in regulated U.S markets.

This U.S release is part of a recent surge of SlotMatrix exclusive games entering the market, including 3 Coin Treasures, Lara Jones Treasures of Egypt 2, and Glorious Diamonds.

EveryMatrix holds licences in key North American markets, including West Virginia, Michigan, Pennsylvania, Connecticut, and Ontario, and powers more than 300 customers globally.

Stephen Orchard, Head of Commercial Operations, SlotMatrix, said: “Wild Extravaganza is all about giving players thrilling, fast-paced action and the chance to land some seriously big wins. We’re excited to bring this experience to West Virginia as we continue our expansion across the U.S.”  

The post SlotMatrix ignites the reels of West Virginia with Wild Extravaganza launch appeared first on European Gaming Industry News.

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DATA.BET Secures Spot at SBC Summit 2025

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The company strengthens its market position with the recent launch of sports betting

DATA.BET, a trusted sportsbook solution supplier, will present its expanded portfolio at SBC Summit 2025 in Lisbon, stand D160. The company now offers a unified solution covering sports, esports, and virtual sports.

From September 16 to 18, the company’s representatives will unveil the updated product suite. Building on its established presence in esports and virtual sports betting, DATA.BET has expanded into traditional sports betting, covering over 50,000 sports events per month across 63+ pre-match and 38 live sports disciplines. The company’s 24/7 in-house trading team maintains 93% market uptime while delivering 1000+ betting markets backed by official data partnerships.

Each betting vertical, as well as individual sports and leagues within them, can be activated separately or combined based on market needs. Operators can instantly launch the complete sportsbook solution through a ready-to-use Single Page Application (iFrame), while those with an existing betting platform can integrate directly via the Odds Feed API.

At SBC Summit, visitors will explore DATA.BET’s core products: Risk Management system, Odds Feed, Widgets, Streams, SPA (iFrame), and Bet Builder available for all three verticals. The latest features joined our comprehensive suite include Hot Bundles for express betting optimization and Timeline Widget for enhanced game process tracking.

“This marks our first offline presentation of the complete sportsbook solution we launched in May with our full product range and latest features for betting,” said Natalie Loshatynska, Head of PR & Marketing at DATA.BET. “We look forward to showing SBC Summit participants how our technology empowers operators and platform providers to offer their clients a more dynamic and engaging betting experience.”

Discover DATA.BET’s betting technology solution at stand D160. Connect with the team at [email protected] to schedule a meeting.

The post DATA.BET Secures Spot at SBC Summit 2025 appeared first on European Gaming Industry News.

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