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Virtual Gaming, Is It Gaining Traction In America And Canada? A Hot Discussion At Sports Betting And Casino Summit North America


Covid-19 has driven American gamblers online and as LAS VEGAS is slowly awakening from its pandemic-induced slumber, we are just at the beginning to see how these gamblers are choosing online over land-based.
Photos from the casinos that welcomed visitors for the first time in nearly three months showed gaming tables surrounded by guests, some wearing masks.
Their thirst for a gamble is understandable. In quarantine, American high-rollers have struggled to find substitutes for the real thing. Whereas, say, British gamblers have been able to bet legally online under lockdown, Americans face a patchwork of state laws that give limited options for lawful remote betting.
An informative data report titled Virtual Sports Betting Market was published by The Research Insights and takes a closer look at the different aspects of the businesses, that are responsible for fuelling the growth of the companies.
Virtual Sports is a selection of scheduled fixed odds games (events) that use a random number generator (RNG) to decide the outcome. All customers view the same schedules and the same outcomes.
Market predictions for possible growth opportunities have been mentioned clearly. This report is a detailed description of the Virtual Sports Betting Market sector which presents a blend of research expertise and business strategies. It also projects market trends along with the increasing scope for the individual sector.
For a strong and stable business outlook, different parameters have been analyzed across the global Virtual Sports Betting Market regions such as North America, Latin America, Asia-pacific, Europe, and India.
Facts and figures about various financial terms have been researched by considering several key points such as prices, market shares, and profit margin. It examines the different modules for evaluation of the risks and threats.
It studies different models that address the challenges faced by several industries as well as stakeholders. This Virtual Sports Betting Market is classified on the basis of demand-supply chain analysis, which accounts for the requirements of the products or services.
Most of the top industry companies from North America have confirmed their interest to join the Sports Betting & Casino Summit North America (Virtual Conference), which will open its virtual doors between 23-24 June and will feature a special panel discussion dedicated for Virtual Sports Betting.
The “VIRTUAL GAMING, IS IT GAINING TRACTION IN AMERICA AND CANADA?” panel discussion will be joined by some of the top names in virtual gaming, among which you will find Araksi Sargsyan (Head Of Business Development at DS Virtual Gaming), Martin Wachter (CEO at Golden Race), Lazar Miučin (VP of Strategic Partnerships at NSoft) and John Gordon (CEO & Co-Founder of Incentive Games).
The discussion will be moderated by Jaka Repanšek (Media and TECH Law Expert)
Araksi Sargsyan – Head of Business Development at DS Virtual Gaming
In 2013, Araksi Sargsyan took her first steps in the online gaming segment as a Customer Service Representative at BetConstruct. She was quickly promoted to Account Manager, where she was in charge of developing B2B projects around the world. Subsequently, she left B2B to develop a B2C project in Kazakhstan. Then she worked as Business Development Manager for Latin America at Digitain. With an active and entrepreneurial spirit and a visionary approach, Araksi is now the Head of Business Development at DS Virtual Gaming, a leading brand in the virtual betting domain.
Martin Wachter – CEO and Founder at Golden Race
Martin Wachter is the CEO and Founder of Golden Race and for over 15 years, has spread innovative, tailored solutions and virtual sports worldwide. He is specialized in all the areas of the company, taking special delight in being part of marketing strategy, product management, and development.
Lazar Miučin – VP of Strategic Partnerships at NSoft
I have been working within the industry for 11 years already. I have started from being System Administrator and went through all high-level positions during my gambling & casinos career. During my career, I was mostly responsible for operations and product development with extreme passion, drive, and vision that I have for igaming industry. On top of all, I am a mobile-oriented and addicted person.
Experienced Managing Director with a demonstrated history of working within the gambling industry. Skilled in negotiation, strong operations professional and results-focused executive. During my 11 years of experience in a number of senior positions. These positions were covering areas such as Business Development, Operations, and Development from B2C and B2B levels.
iGaming industry is with one word just life, way to live. It is super dynamic, fast, and technology-oriented. In this industry there are no boundaries, it is full of networking and it is multicultural which allows you to gain a different perspective offering valuable insights, so you can adjust your product and company while you are entering specific markets.
John Gordon – CEO & Co-Founder of Incentive Games
John Gordon is the CEO of Incentive Games, an Edinburgh-based provider of both Free-To-Play and Pay-To-Play games. John has spoken and paneled at conferences such as ‘Betting on Sports’ and ‘Betting on Football’ as well as various events across Asia as a specialist in Gamification. Often invited for his expertise in streamlining the process of customer acquisition, retention and monetization as well as discussing effective methods of tapping into the Millennial market of generations Y and Z.
Do not miss this unique opportunity to attend a virtual conference that gathers all North American gaming industry experts for 2 days of discussions and networking. Register your seat now!
Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Virtual Gaming, Is It Gaining Traction In America And Canada? A Hot Discussion At Sports Betting And Casino Summit North America

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RELATABLE NAMES WILL OCHOA DIRECTOR OF INTERNATIONAL SALES TO LEAD GLOBAL EXPANSION STRATEGY
With a focus on new markets and global partnerships, Ochoa will help bring Relatable’s playful, trend-driven products to audiences worldwide.
Relatable, the modern entertainment and consumer products company that transforms social media trends into engaging products for Gen Z, millennials and their families, has appointed Will Ochoa as Director of International Sales. Ochoa will lead international sales strategy and execution as the company accelerates global expansion and deepens its presence across key markets.
“Relatable’s growth has been nothing short of incredible, evolving from a viral game into a global force across multiple categories,” said Ochoa. “I’m incredibly excited to help bring this momentum to new regions and retail channels. My focus will be on building strategic partnerships, deepening relationships with our distributors and retailers, and unlocking new market opportunities as we continue expanding our international footprint.”
Ochoa brings a wealth of experience from the international toy, licensing and entertainment industries, having recently served as Chief Commercial Officer at Toikido and General Manager at Zuru Toys, where he oversaw the company’s commercial operations in Europe. He has a strong background in global distribution and retail, with a track record of building cross-market relationships and driving sales growth across diverse territories.
“Will has a great understanding of the international landscape and brings a strong balance of experience and entrepreneurial energy to the role,” said Ben Kaplan, Co-Founder and Partner of Relatable. “He’s a fantastic addition to the team as we work toward our next phase of global growth.”
In his new role, Ochoa will focus on scaling Relatable’s presence in priority global markets, shaping go-to-market strategies, and collaborating closely with regional teams and partners to support international product rollouts.
For more information on Relatable’s products, visit relatable.com.
The post RELATABLE NAMES WILL OCHOA DIRECTOR OF INTERNATIONAL SALES TO LEAD GLOBAL EXPANSION STRATEGY appeared first on European Gaming Industry News.
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Logifuture-powered Bet9ja partners with heavyweight boxing sensation Moses Itauma
Sponsorship deal announced ahead of headline Dillian Whyte bout in Saudi Arabia
Bet9ja – Nigeria’s leading sportsbook, powered by Logifuture – has announced a partnership with heavyweight boxing sensation Moses Itauma.
Itauma, a 20-year-old British fighter of Nigerian descent, has rapidly become one of boxing’s most compelling figures, with an unbeaten professional record, having stopped 10 of his 12 opponents since turning professional in 2023.
The sponsorship deal comes as Itauma prepares for the biggest fight of his career – against Britain’s Dillian Whyte in a headline bout in Saudi Arabia on Saturday (August 16).
Bet9ja’s logo will be prominently displayed on Itauma’s training gear, as well as his ringside team’s clothing during fights. He is also contributing to a series of videos and digital content that fans will enjoy via Bet9ja’s social channels.
For Bet9ja, this sponsorship reflects their deep commitment to supporting Nigerian excellence in sports. As Nigeria’s number one sportsbook, Bet9ja, with Logifuture’s cutting-edge technology and marketing power behind it, continues to push boundaries.
Earlier this year, Bet9ja announced its renewed support for Nigeria national football team’s “Let’s Do It Again” campaign in the build up to the 2025 Africa Cup of Nations.
Bet9ja is powered by Logifuture, a leading provider of iGaming products, including Simulate and Zoom Soccer – flagship virtual sports titles that are transforming the way sports fans engage with their favourite sports, while providing increased revenues and consistent margins for operators.
Itauma said: “I’m delighted to be working with Bet9ja as I prepare for the biggest fight of my career so far. My Nigerian heritage and family have always been a source of pride, and this partnership is a powerful connection to my roots. I look forward to bringing my championship belts back to my father’s homeland.”
Logifuture Head of Content and Social Media Tom Beck said: “Moses Itauma is one of the most exciting young talents in global boxing.
“Moses has spoken about the strength he draws from his Nigerian roots and that makes him a natural fit for Bet9ja. For fans, he represents something special; a proud symbol of Nigerian toughness, talent and ambition on the global stage.
“Supporting his success means a lot to Logifuture and Bet9ja, and even more to our audience. We are looking forward to helping to share his journey with fans by providing exclusive access and behind-the-scenes content as he continues to build his reputation as one of the most explosive young fighters on the planet.”
Ayo Ojuroye, CEO of Bet9ja, said: “We’re incredibly excited to welcome Moses Itauma to the Bet9ja family. Moses embodies the spirit of resilience, power, and relentless pursuit of greatness that we champion. His Nigerian roots and global ambition make him a perfect fit for Bet9ja’s vision of empowering champions and delivering world-class player experiences. Partnering with Logifuture, we continue to elevate the standards of engagement in Nigerian sports.”
The post Logifuture-powered Bet9ja partners with heavyweight boxing sensation Moses Itauma appeared first on European Gaming Industry News.
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BAFTA GAMES AWARDS 2026 NOW OPEN FOR ENTRIES
Following the success of the 21st BAFTA Games Awards earlier this year, BAFTA today opens entries for the 2026 edition, with key dates, updated entry requirements and voting rules confirmed today.
The BAFTA Games Awards celebrate the very best games of the past year and the talent who make them and recognise the outstanding creativity and technical achievements of individuals and teams working in games every year.
Unlike other industry awards, the BAFTA Games Awards are voted for by an expert membership of over 1,400 experienced professionals and are watched by millions online. Content from the 21st BAFTA Games Awards on 8 April 2025 achieved over five million views (and an additional 2.2 million views across the awards season), in a ceremony that saw Astro Bot take home five BAFTAs including Best Game, Still Wakes the Deep take home three and Thank Goodness You’re Here! crowned Best British Game.
A cross-industry BAFTA Games committee reviews the awards’ eligibility criteria, voting and campaigning rules annually to ensure they are robust and fair, and that they evolve with the ever-changing industry landscape.
Key changes for 2026 include:
Voting
- As our membership grows, we are creating more craft chapters for voting, bringing it more in line with our Film Awards. Thanks to the growing expertise of our games voting membership, members with craft experience in art, audio and performance roles will now vote in Round One of the Artistic Achievement, Audio Achievement, and both Performance categories. Previously, the full BAFTA Games membership voted in these categories in Round One.
Key dates, announced today are as follows:
- Monday 11 August 2025: Entries open
- Thursday 6 November 2025: Entries close
- Tuesday 9 December 2025: Longlist revealed
- Thursday 12 March 2026: Nominations announced
- Friday 17 April 2026: Ceremony
Tara Saunders, chair of the BAFTA Games Committee, said: “It’s always a special moment when the entries open for the BAFTA Games Awards. Reflecting on the success of the last awards and all the amazing games celebrated, it spotlighted to me the incredible resilience, collaboration, and creative brilliance across the games industry. As games continue to explore storytelling, design, and innovation, BAFTA’s is here to champion the teams and individuals whose talent and dedication deliver extraordinary experiences to players around the world. With this year’s updates to rules and voting, we’re continuing to evolve how we recognise excellence across every corner of the industry. I’m excited to see all the brilliant work that will get celebrated in 2026.”
Entry is open to all developers and publishers for games released between 16 November 2024 and 14 November 2025, with an entry deadline of Thursday 6 November 2025.
Entry Information
BAFTA is calling for all developers to register games into the Awards within 30 days of a game’s release. This allows BAFTA’s voting members – experts from all across the games industry – enough time to discover and play all games entered in the awards ahead of voting, levelling the playing field across a wide range of games.
Any developer, publisher or studio that has released a game since 16 November 2024 is encouraged to register it into the Awards by 11 September 2025 to benefit from half-price entry fees. The discounted rate is also available to entrants registering their games within 30 days of release in future.
Only basic details are required to register a game into the awards, within 30 days of release. Entry is half price (£220 + VAT) within that period. The standard entry fee is £440 +VAT. Full entry details will then need to be submitted by Thursday 6 November 2025 to finalise the entry.
The post BAFTA GAMES AWARDS 2026 NOW OPEN FOR ENTRIES appeared first on European Gaming Industry News.
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