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Gaming Americas Weekly Roundup – June 01-07

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Welcome to our weekly roundup of American gambling news again! It was again an eventful week at the USA, despite the still-active virus attack. Several gambling companies have restarted their operations and some others are on way to resume.

Here, we are going through the weekly highlights of the American gambling industry which includes casino reopening, new partnerships, award winnings, new appointments, and recent announcements. Read on and get updated.

Casino Reopening

New Jersey Gov. Phil Murphy has revealed that he believes Atlantic City casinos could reopen by July 4, with certain restrictions in place.

The governor said in a radio interview that his administration is “trying like heck” to get the casinos opened earlier but said the task is enormously complicated to ensure the safety of gamblers and workers.

New Partnerships

Incentive Games has partnered with Full Engagement Sports (FES), a Las Vegas-based iGaming company, to launch its esport bracket-challenge game. FES will launch this game to its customer-base as a free-to-play prediction game with a view to offering pari-mutuel betting in the future.

Awards

NeoPollard Interactive LLC (NPi) has been nominated for Lottery Supplier of the Year by eGaming Review (EGR) as part of its upcoming 2020 B2B Awards.

NeoPollard Interactive delivers cutting-edge technology, a full suite of managed services, and top-performing game content to 50% of U.S. lotteries that sell products online.

Market Response

Table Trac Inc. has received a positive market response on its proprietary and patent-pending Dynamic Auto Social Distancing (DASD) solution.

DASD helps to automate social distancing at games and supports the enhanced sanitization protocols and guidelines in light of the Covid-19 pandemic. Table Trac was the first to develop and deploy these advanced technology solutions in live gaming casinos to help safely reopen those casinos.

New Appointments

FansUnite Entertainment Inc. has appointed global gaming veteran Saxon Shadforth to its Board of Directors. Shadforth has more than 25 years of global leadership expertise and 15 years of experience as an online gambling executive. Saxon has previously worked at Activo in Montevideo, Uruguay, Yew Tree Services in Manila, Philippines, Riplife Gaming Technologies in Barcelona, Spain and Gateway Inc. in Sydney, Australia and Denver, Colorado.

The Louisiana senators have removed the chairman of the state’s gambling regulatory board on the final day of the regular legislative session. Ronnie Jones, chairman of the Louisiana Gaming Control Board, was among 11 appointees selected by statewide elected officials to work in agencies or serve on boards who did not receive approval from the Senate.

Later, Governor John Bel Edwards appointed Lieutenant Colonel Mike Noel as the new chairman of the Louisiana Gaming Control Board. Noel served with the Louisiana State Police (LSP) for more than 30 years.

Announcements

The National Council on Problem Gambling (NCPG) has announced the important changes to its 34th National Conference on Gambling Addiction and Responsible Gambling.

NCPG has been closely following the Coronavirus-related health measures that have forced the cancellations of many public events. After weighing options and consulting with members, presenters, sponsors, other stakeholders and health authorities, the decision has been announced to split the conference into two sessions to provide the safest experience while accommodating the maximum number of stakeholders.

Compliance

Playtech plc has secured approval from the New Jersey Division of Gaming Enforcement (DGE) to launch its casino products in New Jersey market.

Playtech will launch soon in New Jersey under its transactional waiver with bet365 and Hard Rock Atlantic City. Playtech expects to launch with further operators in New Jersey in the near future and has also started the licensing process in other US jurisdictions.

 

 


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Gaming Americas Weekly Roundup – June 01-07

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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GAMING’S CHEATING CRISIS REVEALED IN FULL BY PLAYSAFE ID

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– 80% of gamers encounter cheating in online games –

– Over half of gamers (55%) have either reduced or stopped spending on in-game purchases because of cheating

Four out of five gamers have faced cheating in online play, exposing a crisis that threatens the integrity of the global games industry. That’s the headline finding from new research by PlaySafe ID, the platform dedicated to keeping cheaters, bots, and predators out of video games. Based on a survey of more than 2,000 gamers in the UK and USA, the results are detailed in Gaming’s Cheating Crisis Report, a landmark whitepaper revealing the scale, impact, and risks of unchecked cheating.

The effects of this on gamers, and therefore for game studios alike are stark. The data reveals severe implications for studio revenue with 55% of gamers admitting to having either reduced or stopped spending on in-game purchases because of cheating. A further 42% of gamers said that they have considered quitting a game entirely because of cheaters. These numbers make one thing clear, cheating isn’t just a player experience issue; it’s a direct threat to revenue. Studios can no longer afford to overlook it.

The data clearly shows that the vast majority of gamers are ready for change. With 83% saying they would be more likely to play a game that promotes itself as cheater-free, more than just an empty promise players are willing to take actionable steps if studios get on board with 73% comfortable verifying their identity to ensure a cheater free experience. This desire for accountability extends beyond a single title, as 79% believe cheating penalties should apply across multiple games.

Andrew Wailes, Founder and CEO of PlaySafe ID, commented: “I hate cheating in video games, it’s a serious issue that undermines player trust and directly impacts developer revenues. From looking at our data it’s clear that gamers agree and that they are not only aware of the problem, but they’re ready to be part of the solution. Gamers are ready, the responsibility to address cheating now falls squarely on studios and developers with robust, effective and most importantly transparent measures.”

Key findings of Gaming’s Cheating Crisis Report:

  • Cheating is a problem: 80% of gamers encounter it in online games. Only 20% of gamers have never come across a cheater.
  • The hidden cost: cheating has a direct financial impact on the games industry, as 55% of gamers have either reduced or stopped spending on in-game purchases because of it.
  • Retention risks: 42% of gamers have considered quitting a game entirely because of cheaters.
  • Solutions and accountability: 83% would be more likely to play a game that is credibly promoted as being cheat-free. The gaming community is highly receptive to identity verification: 71% would be comfortable verifying their identity with an accredited verification company.

Given the deeply ingrained nature of cheating and its negative effects on players, the PlaySafe ID whitepaper explores opportunities for developers and publishers to retain players and protect revenue, highlighting the potential for fairer gaming environments. The whitepaper outlines current trends in player sentiment towards anti-cheat measures, including identity verification and cross-game penalties, which can be utilised to unlock the potential of a more accountability led gaming ecosystem. Gaming’s Cheating Crisis Report is available to download here.

 

The post GAMING’S CHEATING CRISIS REVEALED IN FULL BY PLAYSAFE ID appeared first on European Gaming Industry News.

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Newzoo x Tebex Report: How Gamers Are Spending in 2025

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How players pay is changing, and so is how much they spend.

Tebex, the leading payments solution for gaming reaching $1Bn in processed payments, is launching the first industry-wide look at payment trends in EU and NA with Newzoo on Tuesday, August 12 at 09:00 AM CEST.

Unlocking Games Revenue: Player Behavior and Payment Trends in the West”

Key Findings:

  • NA is the top spending region globally:

    • NA average: $324.9 per payer

    • EU average: $125.4 per payer

  • Motivations for spending differ by region:

    • NA has a desire for expression:

      • 34% of players spend to unlock exclusive content and 29% to personalize characters

    • EU has a value-driven behavior:

      • 28% of players citing special offers or good prices as their top reason to spend.

  • EU: DLC, microtransactions, and subscriptions account for nearly 50% of PC game revenue (and 1/3 of console game revenue)

  • NA: leads in Buy Now, Pay Later adoption with $80 ATV, tied with Crypto.

  • In LATAM, Africa, and APAC: local wallets  are becoming the go-to payment method

 

The post Newzoo x Tebex Report: How Gamers Are Spending in 2025 appeared first on European Gaming Industry News.

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Nazara Doubles Q1FY26 Revenues to ₹498.8 Cr; EBITDA Up 90% to ₹47.4 Cr and PAT Increases by 118% to ₹51.3 Cr

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Board approves stock split and 1:1 bonus issue

Nazara Technologies Limited (“Nazara”) posted a sharp growth in Q1FY26 with revenues of ₹498.8 crore (+99% YoY) and EBITDA of ₹47.4 crore (+90% YoY). The core gaming business achieved a 24.4% EBITDA margin, reflecting strong execution of its IP-led gaming strategy.

PAT in Q1FY26 was ₹51.3 crores, marking a 118% YoY increase and underlining the company’s continued ability to generate sustainable profits even as it invests for growth.

Growth was led by strong performances from Fusebox, Animal Jam, and Curve Games, supported by the company’s Centers of Excellence in User Acquisition and Analytics. “We are seeing early results from our sharpened focus on IP-led gaming and are reinvesting this momentum into expanding our IP portfolio and strengthening UA to drive sustained growth. We have also strengthened our leadership team with recent appointments bringing deep expertise in gaming,” said Nitish Mittersain, Joint MD & CEONazara Technologies Ltd.

The board also approved Sub-division of equity shares and issue of Bonus Shares as follows:

  1. Sub-division of 1 (One) equity share of face value of Rs. 4/- (Rupees Four) each fully paid-up into 2 (Two) equity shares of face value of Rs. 2/- (Rupees Two) each fully paid-up; and
  2. Issue of bonus equity shares in the ratio of 1:1 i.e., 1 (One) bonus equity share of Rs. 2/- (Rupees Two) each for every 1 (One) equity share of Rs. 2/- (Rupees Two) each fully paid-up.

 

The post Nazara Doubles Q1FY26 Revenues to ₹498.8 Cr; EBITDA Up 90% to ₹47.4 Cr and PAT Increases by 118% to ₹51.3 Cr appeared first on European Gaming Industry News.

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