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Nominations stage open for CEEG Awards Budapest 2020 (28 September – The Ritz-Carlton Budapest)
The nominations stage for the fifth CEEG Awards Budapest is now open.
We are excited to announce that the nominations period for the 5th edition of CEEG Awards, the most important and prestigious gaming industry awards in the CEE region is now open.
Companies interested can nominate their brands on the following link.
The awards ceremony is part of CEEGC Budapest, the most respected boutique-style gambling industry conference of the CEE, Balkans, and D-A-CH region, which will take place on the 28th of September 2020 at The Ritz-Carlton Budapest.
Based on the communications by the Hungarian authorities, all events, even with +500 attendees will be allowed starting August 15, clearing the way to host the event safely due to its setup.
So, make sure to book your seat in time in order to avoid disappointment. The conference will gather much of the industry from the above-mentioned regions due to the collaboration between the governments in regard to the border crossings.
In 2020, the categories of awards have been refreshed with many new exciting award categories being added to the list. You can view the full list of categories here:
- Operators (Casino): Best Online Casino
- Operators (Casino): Best Customer Support in Online Casino
- Operators (Sports betting): Best Sports Betting Operator
- Operators (Sports betting): Best Customer Support in Sports Betting
- B2B Providers (Sports): Best eSports Service Provider
- B2B Providers (Sports): Best Fantasy Sports / Virtual Sports Provider
- B2B Providers (Sports): Rising Star in Fantasy Sports / Virtual Sports
- B2B Providers (Sports): Rising Star in Sports Betting Technology
- B2B Providers (Sports): Best Sports Betting Innovation
- B2B Providers (Sports): Best Sports Betting Provider
- B2B Providers (Sports): Best Mobile Betting Provider
- B2B Providers (Casino): Best Online Casino Provider
- B2B Providers (Casino): Best Online Casino Innovator
- B2B Providers (Casino): Best Slots Provider
- B2B Providers (Casino): Best Live Casino Provider
- B2B Providers (Casino): Rising Star in Online Casino Technology
- Connected Services – Payment Providers: Best Payment Service Provider
- Connected Services – Testing Laboratories: Best Testing Laboratory
- Connected Services – Best iGaming Service Provider (multiple connected services, including aggregators)
“When it comes to our Budapest conference, we already talking about a tradition, and having the opportunity to work with so many great companies spread across the European continent is a plus. The CEEG Awards was created to reward the hard work of the companies in the CEE region, thus we feel that by refreshing the categories, we are able to reach more companies and honor them for their commitment,” stated Zoltán Tűndik, Head of Business at European Gaming Media and Events.
The CEEGC platform will continue its mission with which it has been launched in 2016 and is committed to bringing together industry shareholders and government officials from the CEE, Balkans, and D-A-CH region on a yearly base.
The agenda will include regulatory focused discussion mixed with trends of the gambling industry and the region, while the selection of speakers will once again include local/experienced speakers. In 2020, the conference will also feature round table discussions dedicated to countries/regions with leading experts.
The Early Bird rates are valid until June 30 and based on the resuming of international travel we are already planning to create hybrid tickets with which you can access the content of the conference or attend virtual meetings from the comfort of your home.
– For further inquiries about CEEGC Budapest and CEEG Awards, speaking/attending/sponsoring options, make sure to send an e-mail to Andrada Bota (B2B Sales Executive at Hipther Agency) or subscribe to the weekly newsletter on the following link.
Visit www.ceegc.eu for more details!
– For media-related inquiries, please contact Alexandru Marginean (Marketing Specialist at Hipther Agency).
You can view the full official image gallery from the 2019 edition on the following link:
https://www.flickr.com/photos/165468093@N04/albums/72157711142443497
The audio recordings of the panel discussions are available for European Gaming PREMIUM Members.
Here are a few of the testimonials that have left by the attending delegates of the 2019 edition of CEEGC Budapest:
“We had an excellent time at the CEEGC networking and participating in the payment discussion panel. Not only was it a great chance to catch up with some of the CEE region’s major players, but also to stay on top of such a dynamic region’s evolving trends and developments.” – Simon Dorsen, Director of Gaming, OKTO
“CEEGC in Budapest 2019 was my first of hopefully many European Gaming Media events. Combining a balanced and interesting range of topics presented by quality speakers and an excellent networking environment, the organizers did a great job of demonstrating that they know what they are doing to make a great conference.” – Jessica Maier, LLM, Partner at MELCHERS law firm
“CEEGC 2019 was a very well organized event that included multiple great panels with some of the industry experts discussing the trends across different markets and gaming verticals. Moreover, this event offered excellent networking opportunities with a wide range of representatives from the industry, including operators, providers, suppliers, and regulatory experts. I will definitely attend next year because events like this one add a lot of value to the work I do at Trustly and allow me to stay up to date with the industry changes but also create new collaborations and partnerships.” – Vasilije Lekovic, Director of Gaming Accounts at Trustly
“Thank you very much for inviting me to speak at CEEGC 2019 in Budapest. I speak at a lot of conferences over the years and this was very well done and one of the best. It was well organized, substantive, great venue and excellent networking.” – Bill Pascrell, III, Partner at Princeton Public Affairs Group, Inc.
“CEEGC is an event every serious gaming and betting industry expert from the region has to add to her/his calendar. With the agenda full of valuable content and many key professionals from the market gathered in one place, it is a conference you cannot miss.” – Jakub Myszkorowski (Chief Commercial Officer at STATSCORE)
“For us at Inplaynet, it is important to get the latest information and take the pulse of the whole betting market from other companies. At the conference which European Gaming organizes, we always have the possibility to get a meeting at the meeting. The family atmosphere you create gives us the possibility to find and create relationships, while also having the opportunity to directly contact, give information and get information for and from the whole market.” – Deniz Yildirim, Co-Founder, and Shareholder at Inplaynet
“The event is a great opportunity to get deep insights into the regulations and the markets in the area.” – Domenico Mazzola, Commercial Director at Altenar
“I am very glad that I had the opportunity to be a delegate at CEEGC 2019, already looking forward to 2020 ” – Natalia Černáková, Compliance Officer at SYNOT Games
Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Nominations stage open for CEEG Awards Budapest 2020 (28 September – The Ritz-Carlton Budapest)
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GR8 Tech and Ready to Fight by Usyk Unite to Bring Boxing and iGaming Closer Together
Ready to Fight by Oleksandr Usyk and GR8 Tech have joined forces in a technological partnership that bridges the worlds of sports and innovation.
As Ready To Fight’s exclusive Partner in Tech, GR8 Tech combines its UNrivaled expertise in iGaming with RTF’s experience as the UNdisputed champion’s team to deliver solutions that push boundaries and achieve extraordinary results.
“The iGaming industry is a highly fluid environment, very similar to boxing as a competitive sport: The winners in it are strategic thinkers, relentless in preparation and flawless in execution. These qualities unite GR8 Tech and Ready to Fight by Oleksandr Usyk and serve as the foundation of our partnership, empowering GR8 Tech to help its clients achieve UNdisputed success in their own rings,” said Sergey Ghazaryan, CRO at GR8 Tech.
“Our partnership with GR8 Tech is about bringing the boxing world closer through technology and creating something new for fighters, fans, and industry leaders. We’re combining GR8 Tech’s expertise in iGaming with our vision to build a stronger, smarter platform. Together, we’ll be rolling out new features and innovations to bring people together and make the boxing experience better with great tech,” said Oleksandr Usyk, Co-Founder of Ready to Fight.
GR8 Tech’s top-tier Sportsbook and iGaming platform stands out for its scalability, precision, and exceptional performance – qualities that align with Usyk’s UNwavering drive and UNstoppable track record. Just as Ready To Fight by Usyk wins the global boxing market, GR8 Tech excels with UNparalleled event coverage, sophisticated margin management, and a geo-specific approach, providing everything operators need to achieve extraordinary success in any market.
Ready to Fight’s mission to merge technology with boxing comes to life through GR8 Tech’s advanced platform. By leveraging GR8 Tech’s technological expertise, RTF meets the high operational standards of iGaming leaders. Both brands share a data-driven, innovative approach, empowering their audiences to break boundaries and achieve UNprecedented success at the intersection of sports and technology.
This UNdisputedly GR8 partnership marks the start of an exciting 2025, bringing digital activations, exclusive merch, and a groundbreaking product tech collaboration. Stay up-to-date with all the latest news by following GR8 Tech on its website and LinkedIn.
The post GR8 Tech and Ready to Fight by Usyk Unite to Bring Boxing and iGaming Closer Together appeared first on European Gaming Industry News.
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Fandoms and Passions: New SuperAwesome Research Demystifies Gen Alpha and Gen Z for Brands
– Study of almost 4,000 Gen Alpha/Z respondents reveals how brands can best engage the vital but elusive kid and teen audience –
SuperAwesome, the leading youth technology and insights provider, has launched a groundbreaking in-depth study into the passions and fandoms that enable brands and IP owners to forge deeper connections with young audiences.
Kids and teens remain a vital but elusive audience. They shift across a hyper-fragmented media landscape, immersed in (and defining) cultures that move faster than ever before. The long-standing challenge of data scarcity relating to under-18 audiences makes connecting meaningfully with them incredibly difficult for brands.
Conducted among 3,750 under-18s and their parents across the US, UK and Germany, the new research provides critical insights to help brands decode the passions and fandoms that fuel youth audiences. Launched today at the London Toy Fair, ‘Fandoms & Passions: The Antidotes to Hyper-Fragmented Youth Audiences’ reveals that meaningful and lasting relationships are developed throughout childhood and teenhood that impact brand loyalty in this timespan and beyond.
Kate O’Loughlin, CEO of SuperAwesome, said: “The fragmentation of kids’ and teens’ digital behaviors continues to grow, yet the insights on how to engage them have been limited to rudimentary observations of what they interact with online – without understanding the WHY. We conducted this research to uncover the complex drivers of how brands can build real resonance with young audiences.”
Fandoms and Passions – What’s the Difference?
Passions are hobbies or interests (think gaming, sports, or music). They’re important for self-discovery and shaping individual perspectives, and are primarily focused on the personal connection with an activity or interest. Tapping into passions gives an instant connection to young audiences on a personal level.
Fandoms can elevate this further by adding a social dimension. They’re built around community or consumable content that unites people (think particular video games, film franchises, or a musician, for example). They allow kids to be part of a collective, creating a sense of community and belonging. This shared experience strengthens their connection to the fandom and the brands that interact with them authentically.
How Important Are Fandoms and Passions Really?
3 in 5 kids engage with their passions daily, and 56% of kids engage with their fandoms daily. On average, young people have 4 passions but only 2 fandoms at any given time due to the social and potential financial investment fandoms require. More than half (55%) of those surveyed said their top fandom had an enormous influence on their daily lives, rating its impact at least 9 out of 10.
How Do Fandoms and Passions Translate Into Engagement Opportunities with Gen Alpha & Gen Z?
Young audiences are naturally drawn to brands that reflect their values: 74% say they feel more connected to brands that share their passions, while 73% feel more positive about brands that collaborate with something or someone they’re a fan of. Not every brand can create a fandom, but it is possible to leverage passions and collaborate with fandoms to maximize the potential of understanding and connecting with young people.
Kate O’Loughlin, CEO of SuperAwesome added: “With this research, making safe connections to Gen Alpha and Gen Z can be as sophisticated as they are. The ability to take an audience-based approach with youth – rooted in a comprehensive understanding of their values, passions and emotions – is a necessary leap forward to meet the challenge of engaging kids and teens as they rapidly evolve.”
The research highlights that brands that are looking to connect with youth audiences cross-platform can begin with understanding their deep interests, emotional engagement and commitment. 47% of respondents watch content (like on YouTube) and shows (on streaming platforms) related to their fandoms, plus 22% also play games, use apps or buy merchandise related to the fandoms too.
Far from trying to exclude brands from their fandoms and passions, the research shows that 67% of young people think brands could do more to connect with them. It’s up to brands to make sure they do this with a deep understanding of their audience, enabling them to engage with meaning and authenticity.
Download the full report at this link: superawesome.com/identities-fandoms-and-understanding-youth-audiences/
The post Fandoms and Passions: New SuperAwesome Research Demystifies Gen Alpha and Gen Z for Brands appeared first on European Gaming Industry News.
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iGX and Optimove Announce Report on the Transformative Impact of Gamification and AI in the iGaming Industry
iGX, a leading voice in the iGaming industry, and Optimove, the #1 CRM Marketing platform for iGaming and sports betting operators, announce the release of a report exploring the transformative role of gamification and Generative AI (Gen AI) in the iGaming industry. This comprehensive study highlights the trends, strategies, and innovations shaping the future of iGaming, providing valuable insights for operators navigating this rapidly evolving landscape.
Methodology:
iGX Insights surveyed 100 Heads of Marketing, CMOs, Brand Directors, and similar executives from iGaming organizations across Europe to find out how the industry is continuing its gamification efforts and the impact AI is having on iGaming.
Key Findings Previewed
The forthcoming report reveals critical insights into how gamification and AI are revolutionizing player engagement, retention, and overall gaming experiences:
- Gamification’s Universal Adoption: The report highlights that 100% of surveyed iGaming operators have implemented gamification strategies, underscoring its universal adoption. Popular elements such as achievements, tournaments, and personalized challenges have proven effective in driving player activity and loyalty.
- Generative AI’s Growing Role: With 61% of operators already deploying Gen AI solutions and 39% planning to do so, AI is reshaping iGaming. Applications such as personalized promotions, automated content creation, and predictive analytics are driving hyper-personalization and streamlining operations.
- Data-Driven Personalization: The study emphasizes the increasing importance of player data in tailoring experiences. Organizations that leverage data insights effectively can deliver highly targeted content, predict player behavior, and optimize engagement strategies.
Industry Implications
The report positions gamification and AI as pivotal to the future of iGaming, enabling operators to deliver immersive, personalized experiences. By integrating these technologies, organizations can foster deeper player loyalty, enhance lifetime value, and remain competitive in a dynamic market. However, the study also addresses the challenges of data analytics and ethical use, which will be critical for sustained success.
As noted by Pini Yakuel, CEO of Optimove, “Gamification and Generative AI are no longer optional strategies—they are essential for operators looking to thrive in today’s competitive iGaming landscape. This report provides a roadmap for leveraging these tools to enhance player engagement and deliver meaningful, data-driven experiences.”
Added Gabriela Martins da Silva, Content Director iGX, “It’s important to note that implementing Generative AI solutions successfully also requires a strong data foundation. Any gaps in data can lead to inaccurate results, introducing potential risks when deploying these technologies. That said, it’s clear that AI is poised to become a cornerstone of the gaming industry, and the number of companies leveraging Generative AI will only increase in the coming years.”
The post iGX and Optimove Announce Report on the Transformative Impact of Gamification and AI in the iGaming Industry appeared first on European Gaming Industry News.
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