Connect with us
MARE BALTICUM Gaming & TECH Summit 2024

Latest News

GVC Holdings: Q1 Trading and COVID-19 Planning Update

Published

on

GVC Holdings: Q1 Trading and COVID-19 Planning Update
GVC Holdings: Q1 Trading and COVID-19 Planning UpdateReading Time: 7 minutes

 

GVC Holdings PLC, the global sports betting and gaming group, today reports trading for the period from 1 January to 31 March 2020 (“Q1”) and provides a further update on the impact of COVID-19 and the mitigating actions being taken.  This follows the Group’s previous announcements of 16 and 17 March 2020.

Summary

  • GVC started the year well, with Group net gaming revenue (“NGR”) +1% and Online NGR up +19%cc1 in the first quarter
  • However, the closure of retail outlets and the cancellation of sports events significantly reduced revenue from mid-March
  • In previous announcements the Group estimated the impact of COVID-19 before any mitigating actions equates to a reduction in EBITDA2 of approximately £100m3 per month
  • However, following the initiation of a number of mitigating actions the Group now expects to reduce this EBITDA impact to approximately £50m per month
    • As a result, the average monthly cash outflow would be limited to approximately £15m per month, and the Group is confident that further cost actions will enable it to achieve its target of reducing the cashflow to breakeven
  • The Group’s financial position remains robust, however given the ongoing uncertainty regarding timings of the easing of shutdown measures around the world, the Board has taken the prudent decision to withdraw the second interim dividend that is due for payment on 23 April 2020

Kenneth Alexander, GVC’s CEO, commented:

“As our Q1 trading numbers once again demonstrate, GVC is a business that, in normal times, delivers an outstanding performance.  However, while our global and product diversification is standing us in good stead during the current uncertainty, the COVID-19 pandemic is posing an unprecedented challenge to our business and our industry.  We are responding decisively, and have put in place a range of measures to keep our people safe, strengthen our financial position, limit cash outflow, preserve jobs and maintain a compelling customer offer.  I am confident that we will emerge from this period in a position of strength, and we will be well placed to take advantage of a range of attractive growth opportunities which we believe will be available to us.

“We are also sensitive to the fact that at this time of economic stress and isolation, it is vital that we ensure a safe, responsible and enjoyable gaming environment for our customers and do everything that we can to minimise the potential for harm.  Accordingly, not only have we supported the Betting and Gaming Council’s 10 pledge action plan on safer gambling, but we have gone further and introduced a range of additional safeguarding measures to ensure that we are able to rigorously monitor and protect anyone who may be vulnerable at this time.

“Finally, I would like to thank our outstanding teams around the world for the manner in which they have rapidly adapted to the challenge, and for their continuing hard work and commitment to ensuring GVC’s long-term success.”

Current trading
In its 2019 full year results on 5 March 2020, GVC reported that the current year up to 23 February 2020 had started strongly.  That momentum continued until the Group started to see the impact of COVID-19 on sporting events and store closures in mid-March.

The performance of the Group for the year to 31 March 2020 is set out in the table below, with key highlights as follows:

  • Total Group NGR +1% (+2% cc1)
  • Online NGR +16% (+19% cc1), with continued strong growth in all major territories
  • UK Retail like-for-like (“LFL”)4 NGR -19%
  • European Retail NGR -3% (flat cc1) supported by continued market share gains in Italy
  • For the period 1 January to 15 March 2020 all divisions performed strongly, supported by favourable sports margins:
    • Group NGR +9% (+11% cc1)
    • Online performed strongly across both gaming and sports, with NGR +20% (+23% cc1). Since then there has been an encouraging performance in gaming in the absence of sporting events, in line with the Group’s expectations
    • UK Retail like-for-like (“LFL”)4 NGR -5% despite the annualisation of the triennial review impacts
    • European Retail delivered strong NGR growth at +20% (+24% cc1)
Period 1 January to 31 March 2020
Total NGR Total NGR cc1 Sport Wagers Sports Margin
Online
   Sports 17% 21% (12%) 2.5pp
   Gaming 17% 18%
Total Online 16% 19%
UK Retail (LFL3) (19%) (19%) (8%) 3.3pp
European Retail (3%) flat (21%) 3.7pp
Total Group 1% 2%    

For the avoidance of doubt, the guidance provided on 5 March 2020 is withdrawn.

Impact of COVID-19
On 16 and 17 March 2020 GVC provided assessments of the impact of cancellations of sporting events and store closures on Group EBITDA3 for the year to 31 December 2020.  These announcements were based on the Group’s modelling which assumed that: a) football is suspended across Europe; b) major sporting events are cancelled or postponed (Aintree, Royal Ascot, Euro 2020 etc); c) horse racing in the UK and Ireland is suspended; d) all retail outlets in the UK, Republic of Ireland and mainland Europe are closed; and e) there would be a modest increase in GVC’s gaming business which accounts for 57% of Online NGR.  Taken together, GVC estimated that these events would result in a reduction in EBITDA of approximately £100m3 per month before any mitigating actions.  This would break down by the Group’s key reporting divisions as approximately 20% for Online, 63% for UK Retail and 17% for European Retail.

Mitigating actions
GVC’s teams around the world are working hard to reduce costs and re-prioritise activity in order to preserve free cash, whilst continuing to offer its customers great gaming experiences and to position the Group to emerge from the current restrictions in a position of strength.  A number of opportunities have been identified so far which reduce costs by approximately £50m per month.

For example, in the UK GVC is eligible to receive the government grant towards employment costs as we furlough retail colleagues and retain them on full pay, as well as the business rates relief, which together the Group estimates will reduce costs by nearly £20m per month.

In Italy and Belgium GVC operates a franchising model where the store operating costs (rent, employment, utility and other costs) primarily reside with the franchisee.

Other measures taken include reductions in online sports marketing, sports content and trading costs.

Resultant estimated cash outflow
After adjusting for the impact on EBITDA, adding additional cash costs incurred (such as interest, capex, tax and other costs) and allowing for retail capex reduction, the average monthly cash outflow would be approximately £15m per month.  The Group continues to work through cost mitigation opportunities and is targeting a break-even cashflow per month objective, thereby preserving cash at broadly current levels during this period of retail closures and reduced sporting events.

The following table sets out, for illustrative purposes only, the effect of our modelling and mitigating actions on EBITDA and average cashflow over a month of severe COVID-19 impacts:

Impacts of COVID-19 and mitigations Estimated average monthly amounts
Consensus EBITDA2 for FY2020 as at 31/1/20 £65m
Total EBITDA impact before mitigating actions £(100)m
Mitigating actions £50m
Net EBITDA £15m
Other cash costs incurred (including capex, interest, tax and other items) after retail capex mitigation £(30)m
Net cash utilisation £(15)m

Financial position
GVC is in a robust financial position, with net debt/EBITDA as at 31 December 2019 of 2.69x.  The Group had accessible cash of over £350m at 31 March 2020, of which over £250m is cash at hand after excluding cash held on behalf of customers, cash in shops, ringfenced PSP funds and other items which may not be immediately available.

In addition, GVC has a £550m Revolving Credit Facility (RCF) which is currently undrawn.  This facility has a financial covenant which is only tested if the facility is drawn by more than 35% at a quarter-end.  The covenant measure is calculated on a trailing 12-month pre IFRS 16 basis with a net debt/EBITDA limit of 4X.  Unrealised synergies can be added to EBITDA.

GVC currently has two bonds in issue, totalling £500m.  One of £100m is due 2022 and one of £400m is due 2023.  In addition, the Group has Term Loans of €1,125m and $786m, both due 2024.

Dividend
Due to the ongoing uncertainty as to how long restrictions as a result of COVID-19 will be in place around the world, the Board has taken the prudent decision to withdraw the payment of the second interim dividend of 17.6p per share announced on 5 March 2020.  This was due to be paid on 23 April 2020 with a total cash cost of £103m.  However, the Board recognises the importance of dividends as a part of shareholder returns and will consider dividends with future results announcements.

2019 Annual Report and Annual General Meeting (“AGM”) and Directors Remuneration
The Group’s annual report for 2019 is today published on the Group’s website at gvc-plc.com.  Copies will be posted to those shareholders requesting a hard copy as soon as it is practical to do so.  The 2020 AGM was scheduled to be held on 30 April and in normal circumstances an AGM Notice would be circulated with the annual report.  Owing to the public health guidance on social distancing, the Board has decided to postpone the AGM.  The Group will issue an AGM Notice once the Board is confident it can safely hold a meeting on a specified date.

The 2019 Annual report sets out details of the directors’ 2019 incentive outcomes and 2020 implementation.  However, the payment of directors’ 2019 bonuses and the grant of the 2020 LTIP awards have been postponed.  The Remuneration committee will consider the impact of COVID-19 on GVC’s performance and remuneration in due course and review the implementation of the policy for 2020 as appropriate.

 

Notes

  • Growth on a constant currency basis is calculated by translating both 2020 and 2019 performance at the 2020 exchange rates.
  • As at 31 January 2020, company compiled EBITDA consensus for the financial year to 31 December 2020 was £776.3m on a pre-IFRS 16 basis.
  • The £100m approximate impact on monthly EBITDA is derived from the two announcements of 16 & 17 March as follows: The EBITDA impact over 3.5 months of sports and major events cancelations and European Retail closures of approximately £130m – £150m equating to approximately £37m – £43m per month; the EBITDA impact of UK Retail store closures of approximately £45m – £50m per month; and the EBITDA impact of the cancellation of horse racing in the UK & Ireland of approximately £20m- £25m per month. Taking each of these at the mid-point and allowing for overlap derives an approximate monthly impact on EBITDA of £100m.
  • UK Retail numbers are quoted on a LFL basis. During the period, there were an average of 3,131 shops in the estate, compared to an average of 3,464 in the same period last year.

 

About GVC Holdings PLC:
GVC Holdings PLC is one of the world’s largest sports-betting and gaming groups, operating both online and in the retail sector.  The Group owns a comprehensive portfolio of established brands; Sports Brands include bwin, Coral, Crystalbet, Eurobet, Ladbrokes, Neds and Sportingbet; Gaming Brands include CasinoClub, Foxy Bingo, Gala, Gioco Digitale, partypoker and PartyCasino. The Group owns proprietary technology across all of its core product verticals and in addition to its B2C operations provides services to a number of third-party customers on a B2B basis. The Group has also entered into a joint-venture with MGM Resorts to capitalise on the sports-betting and gaming opportunity in the US.  The Group, incorporated in the Isle of Man, is a constituent of the FTSE 250 index and has licences in more than 20 countries, across five continents.

For more information see the Group’s website: www.gvc-plc.com


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: GVC Holdings: Q1 Trading and COVID-19 Planning Update

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

Latest News

Tom Galanis: giving a First Look at the Top of the Slots

Published

on

Reading Time: 3 minutes

 

Gone are the days when we would spend a Thursday evening waiting for Top of the Pops to come on our televisions so that we could see who would be performing that week. The music show may no longer be running, but First Look Games has taken inspiration from the long-running staple and added a slot spin, to create Top of the Slots.

To give us more insight, First Look Games Founder Tom Galanis walks us through the ideation process behind Top of the Slots and how this is helping to give an accurate representation of the top-performing slot titles each month.

 

You launched Top of the Slots by First Look Games a couple of weeks ago. For those that may have missed the launch, what does this involve?

Tom Galanis: Top of the Slots is a showcase for the top 10 games launched by game studios via the First Look Games platform over the previous 90 days. It’s a never-before-seen take on game popularity and one our game studio partners, and affiliate users are already loving!

 

What was the thought process behind launching Top of the Slots?

Tom Galanis: First Look Games captures unique data for our game studio partners and Top of the Slots is designed to illustrate the most successful games, benchmarked by this unique data insight, to the industry.

 

What do game providers have to do to make it into the top ten releases for the month? What metrics do you use to evaluate success?

Tom Galanis: In order to make it in to the top 10, game studios need to release titles via our platform that successfully resonate with the 850+ affiliates that utilise First Look Games, making full use of the suite of tools we offer on and outside of the platform to engage affiliate marketers in the promotion of their game. The rankings are based on the First Look Games Index for all games launched to the market in the preceding 90 days, which combines:

  1. a) Downloads – which is the aggregated total of download sessions amongst affiliates on the platform. Affiliates download assets including logos, game sheets, video files, screenshots, banners and game artwork;
  2. b) Hits – this is the aggregated total number of game reviews for the game, created by affiliates using the First Look Games platform;
  3. c) Reach – this is the aggregated unique visitor count of the websites containing the Hits;
  4. d) Demo Game Sessions – this is the number of free to play demo game sessions that have taken place from iFrames placed on Hits.
  5. e) Sentiment Score – this is the average sentiment score from Hits

The games that rank well in this index are obviously commercially successful in their own right but are also being reviewed by affiliates because of the engagement of the game studio with the First Look Games platform, and consequently, with affiliates.

Our most active game studios are not just releasing great games with frequency but are also ensuring their game and studio news is distributed across the First Look Games platform and social channels and that a full and diverse range of marketing assets and game information is being provided through the platform prior to a game’s release. This best equips affiliates to understand the features of a game so that they can successfully convey this to their player audience, which, collectively amongst FLG affiliates, is very significant, totalling more than 20 million slots players worldwide.

 

Tell us a bit more about the First Look Games sentiment analysis – how is this helping to remove the biases from the ranking process? What data do you use to inform this analysis?

Tom Galanis: Once our technology has identified a new game review, First Look Games uses Natural Language Processing to ‘read’ the review and assess what the affiliate makes of the game. We share a short snapshot of this with the game studio and assign a score to the review based on how positive the affiliate has been in their review of the game. The more positive the language used in the review, the higher the score.

Sentiment scores are then aggregated across all reviews of the game to give a score for the game, and across all games to give the studio a score to benchmark against peers. Using AI, we are able to objectify the subjective to provide true 360 analysis on how affiliates are promoting a game.

 

What can we expect to see from First Look Games for the remainder of this year?

Tom Galanis: We have a perpetual roadmap of both new studio launches and technical advancements of the platform for affiliates and game studios to look forward to!

The post Tom Galanis: giving a First Look at the Top of the Slots appeared first on European Gaming Industry News.

Continue Reading

Latest News

Gibraltar Gambling Commission Attends International Olympic Committee and UEFA Workshop

Published

on

Reading Time: < 1 minute

 

A representative from the Gibraltar Gambling Division, who specialises in sports integrity matters, has attended a high- level workshop hosted jointly by the International Olympic Committee and UEFA at Olympic House in Lausanne Switzerland. The cost of the trip was funded by the international sports governing bodies.

With both the Olympics and the Euros being held later this year, the meeting was an opportunity for all stakeholders, including gambling regulators in a number of jurisdictions (including Gibraltar) to discuss a coordinated strategy to identify suspicious betting activity and to prevent match (competition) fixing on a proactive basis.

In 22/23, the Gambling Division received 42 betting integrity reports from gambling operators, 13 requests for assistance from the Olympic movement Unit of the Prevention of Manipulation of Sports competitions and was involved with a large number of disseminations to domestic and international sports governing bodies (including FIFA and UEFA); as well as engagement with law enforcement authorities.

Last month, the GFA hosted a UEFA Seminar on match fixing in Gibraltar which was also attended by representatives from the Gambling Division.

Gibraltar Gambling Commissioner Andrew Lyman said: “Sports integrity work and liaising with stakeholders on match fixing is an important, but often unseen part of our work. Operators are obliged to report suspicious activity in this area and the Gambling Division applies its expertise to enhance intelligence and support the lawful flow of information to the appropriate authorities, including sports governing bodies, for further investigation.

“The manipulation of sports competition by spot fixing or match fixing undermines the very essence of fair and unpredictable sporting outcomes. The forthcoming Gambling Bill will introduce a criminal offence of cheating at gambling which will serve to further deter such activity.”

The post Gibraltar Gambling Commission Attends International Olympic Committee and UEFA Workshop appeared first on European Gaming Industry News.

Continue Reading

Latest News

Push Gaming launches its games with Slots Temple in the UK

Published

on

Reading Time: 2 minutes

 

B2B gaming supplier Push Gaming is the latest studio to partner with the new UK-facing online casino from the brains behind the popular affiliate site Slots Temple.

Push Gaming’s formidable line-up of games includes all its famous titles, live on the fresh, new entrant to the UK market. Razor Returns, Retro Tapes and Big Bamboo can all be enjoyed by Slots Temple players.

The highly anticipated sequel Retro Sweets will soon be available, along with the rest of Push’s upcoming new games roadmap, including Cats of Olympuss and The Grand Show.

A group of online gaming enthusiasts runs Slots Temple with decades of industry experience. Together, they have brought their combined knowledge and passion to bear with one of the fastest-growing new sites in the UK market.

The partnership marks another step forward in Push Gaming’s recent impressive global growth as it maintains its momentum in the latter stages of H1.

Fiona Hickey, Chief Business Development Officer at Push Gaming, said: “It’s not often you see established affiliate sites taking the step into real-money operating but the move speaks volumes for the experience and ambition of the team at Slots Temple.

“That kind of drive and vision mirrors how we develop at Push and so it’s a pleasure to work with them and add our leading slot library to its ranks. It also strengthens our position in the key UK market as we continue expanding in regulated markets.”

Fraser Linkleter, Director at Slots Temple added: “Push Gaming and its renowned collection of games needs no introduction to UK players. It’s a brand we absolutely had to have in our lobby and we think our players will wholeheartedly agree.

“We’re all about quality, choice and today’s best slots. Push Gaming gives us that in abundance and we’re delighted to welcome its content to our platform.”

The post Push Gaming launches its games with Slots Temple in the UK appeared first on European Gaming Industry News.

Continue Reading

Trending

We are constantly showing banners about important news regarding events and product launches. Please turn AdBlock off in order to see these areas.