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Ever more people 60 years and older are gaming

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Ever more people 60 years and older are gaming
Ever more people 60 years and older are gamingReading Time: 2 minutes

 

  • More than 34 million Germans play computer and video games
  • Over 5 million seniors are gamers
  • Average age of gamers increases to 37.5 years

Ever more seniors are discovering an affinity for games. Over 5 million people 60 years or older in Germany currently play computer and video games – an increase of around 700,000 players compared to the figure of about 4.4 million in 2019. A total of more than 34 million people play computer and video games in Germany. These are the numbers released today by game – the German Games Industry Association, based on data collected by the market research company GfK. As in all other age groups, players over 60 are equally divided between women and men. Seniors most often reach for their smartphone or tablet to play; around 50 per cent of players in this age group make use of these devices for gaming.

‘For many people 60 years and older, a virtual round of skat, a construction simulation or a crossword puzzle is just as much a part of everyday life as reading the newspaper or watching the news,’ says game Managing Director Felix Falk. ‘Games often open the door to the digital world for older people. They don’t merely entertain; they make possible digital participation. The ongoing corona crisis brings into even sharper focus just how important access to the digital world is for older people too.’

The average age of gamers in Germany continues to increase

Currently, around 34 million people play computer and video games in Germany. Half of these players are women (about 48 per cent). The average age of gamers in Germany has increased compared to last year, from 36.4 years in 2019 to 37.5 years currently. This is in part a result of the continual increase in the numbers of gamers in the 50–59 and 60-plus age groups in Germany. In part, it is due to the fact that many long-time players have remained true to the medium and are now in these age categories.

About the market data

Please note: for the first time, the current market data includes analyses for the 60-plus age group. This data is visualised in the corresponding market data graphic.

The market data is based on statistics compiled by the GfK Consumer Panel and App Annie. The methods used by GfK to collect data on Germany’s digital games market are unique in terms of both their quality and their global use. They include an ongoing survey of 25,000 consumers who are representative of the German population as a whole regarding their digital game purchasing and usage habits, as well as a retail panel. The data collection methods provide a unique insight into the German market for computer and video games.

game – the German Games Industry Association:

We are the association of the German games industry. Our members include developers, publishers and many other games industry actors such as esports event organisers, educational establishments and service providers. As a joint organiser of gamescom, we are responsible for the world’s biggest event for computer and video games. We are an expert partner for media and for political and social institutions, and answer questions relating to market development, games culture and media literacy. Our mission is to make Germany the best games location.


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Ever more people 60 years and older are gaming

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Adventurers Assemble! Delve into the Dark Realms of WiZmans World Re;Try in this Tactical RPG Revival

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HD Remaster of the Cult JRPG Classic Soon To Be Released on PlayStation®, Nintendo® Switch and Steam

Clear River Games, a video game publisher specialising in classic and retro games, in conjunction with Japanese publisher and developer City Connection, announced today WiZmans World Re;Try, an HD remaster of the legendary JRPG WiZman’s World from Jaleco, coming to PlayStation®, Nintendo® Switch and Steam and expected to ship early 2026.

The original Japanese-only game was released by Jaleco in 2010, and brought dark, alchemic adventures to DS owners who dared to enter the vast world of Wizarest. Now remastered for modern platforms and featuring enhanced 2D pixel graphics and sound, the game is set to delight JRPG and monster girl fans all over the globe.

Bold adventurers will start their journey as the young wizard Claus, who has come of age to begin his dungeon exploring career. The city of Wizarest has been cut off from the outside world for over a century, with its people living in isolation, stripped of their memories and surrounded by labyrinthine dungeons crawling with monsters. Claus discovers that his mentor and adoptive mother, the prodigal mage and alchemist, Giselle, has been missing since she went into the dungeons last month, and he vows to uncover the mystery behind her disappearance.

The citizens have been trying to navigate the dungeons for years but to no avail, and a century later, no exit has been found. It’s up to you, and the three artificial magical beings left to you by your mentor, Giselle, to explore the perilous dungeons, uncover the secrets behind the town’s and your own memory loss, and confront the force responsible for the world’s decay. Your friendly homunculus companions are able to absorb the souls of defeated monsters and evolve through “Anima Fusion”, allowing you to tailor your companions, changing their stats, abilities and appearance. Every decision you make throughout your adventure will affect your relationship with your companions, influence the storyline, and affect the outcome of the world’s fate, so choose your steps wisely!

WiZmans World Re;Try features:

  • Experience a turn-based game where chain attacks and attributes are key to victory.
  • HD master of the original graphics, while still retaining the 2D pixel art charm.
  • Soundtrack rearrangements and additions, plus a whole host of sound updates and audio enhancements.
  • Music composed by soLi, a Japanese instrumental unit consisting of ISAO, a multi-talented guitarist, and Saori Hoshino, a female violinist who has been highly acclaimed by LIV MOON and various other artists for her brilliant performance skills.
  • Wider language support, bringing WiZmans World Re;Try to even more audiences.
  • A number of quality of life updates to bring the gameplay up to modern day standards, including save anywhere, dialogue skip, New Game+ and Monster Encyclopaedia.
  • A visually appealing, enhanced UI.
  • Turn-based battles, for that true JRPG battle feel.
  • RPG leveling that will delight true adventure fans.
  • Anima Fusion – Tailor your companions, changing their stats, abilities and appearance based on defeated monsters you absorb.
  • All the monster girls you’d ever want to fuse, right at your finger tips.
  • Changing story/dialogue allows you to make decisions throughout the adventure, affect your relationship with your companions, influence the story and the world’s fate.

WiZmans World Re;Try will be available on PlayStation, Nintendo Switch and Steam, and is expected to ship early 2026.

To wishlist WiZmans World Re;Try, please visit:  store.steampowered.com/app/2214620/WiZmans_World_ReTry/

 

The post Adventurers Assemble! Delve into the Dark Realms of WiZmans World Re;Try in this Tactical RPG Revival appeared first on European Gaming Industry News.

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EveryMatrix Selects Cevro AI to Provide Operators with Fully Integrated empathic AI Support Agents

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A partnership that transforms player support with cutting-edge AI agents purpose-built for iGaming, delivering faster resolutions, personalised experiences, and seamless integration into the EveryMatrix platform at scale.

EveryMatrix today announced a strategic partnership with Cevro AI, the leader in AI agents for iGaming customer support. This collaboration sets a new benchmark for player experience, as operators gain access to advanced generative AI agent systems built and fine-tuned for the iGaming industry capable of resolving complex player support issues with human-level empathy, precision, and speed.

Cevro AI’s agent platform is built on a series of domain-tuned large language models specifically trained on real iGaming workflows, player behaviours, compliance rules, and operator processes. According to the company, this domain focus allows the AI to “be best in class” and “perform like a seasoned support agent that understands players from day one,”

Kevin Furlong, Group CPO, EveryMatrix, said: “We are constantly investing in technology that helps operators grow and scale with confidence. Generative AI is now at a point where it can make a real difference. With Cevro AI, our operators gain intelligent, empathic agents that support players around the clock and drive real business value through deep integration across the EveryMatrix ecosystem.”

With native-level fluency in 100+ languages, Cevro AI autonomously connects to the EveryMatrix Player Account Management (PAM) platform and back-office to take action and instantly process requests, handling withdrawals, deposit issues, bonus requests, and account-related tickets with personalisation and a natural, conversational tone. The Cevro agents are trained with trust-layer controls, ensuring full alignment with responsible gaming (RG), GDPR and operator compliance requirements.

Chaim Heber, CEO of Cevro AI, added: “For us, partnering with EveryMatrix is a significant moment for Cevro AI. It’s proof that empathic AI is ready for the biggest operators in the industry. Our mission is to help brands deliver support that feels human at any scale, and this partnership accelerates that vision in a meaningful way.”

Nige Roberts, Founding Sales Lead at Cevro AI, commented: “Empathic AI is the future of iGaming support. EveryMatrix recognised that instantly. This partnership accelerates that future worldwide.”

The post EveryMatrix Selects Cevro AI to Provide Operators with Fully Integrated empathic AI Support Agents appeared first on European Gaming Industry News.

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Bet It Drives Season 3 Premiere: Eman Pulis on Legacy, Risk, and Why Rome Changes Everything

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Rome wasn’t built in a day. Neither was SiGMA World.

But when Eman Pulis rolls through the Eternal City in Season 3 of Bet It Drives, he’s not just another iGaming founder with a war story. He’s the gladiator who fought COVID, broken rules, outplayed industry skeptics—and came out building schools in Ethiopia while running eight conferences across three continents.

“Now I’m free,” Eman says, quoting Hans Zimmer’s Gladiator soundtrack—his victory song for after SiGMA Central Europe wrapped and the chaos settled. Free from the rules that almost sank him. Free to build tribes, not just teams. Free to prove that legacy beats profit, every single time.

Season 3 of Bet It Drives, powered by GR8 Tech and hosted by Yevhen Krazhan, CSO, launches where champions are made: on the road, in motion, with no script and nowhere to hide. Rome sets the stage. Eman brings the empire.

In the episode, Eman reveals:

  • The COVID gamble that saved SiGMA: How 14,000 people walked through doors that were supposed to stay shut—and why he’d do it again
  • Why Rome, why now: The strategy behind planting the flag in Europe’s second-biggest gaming market (and why Malta stays in the picture)
  • From beach in Phuket to existential crisis: The moment everything felt too perfect—two weeks before COVID hit
  • 350 people, 8 offices, one tribe: How a multicultural team became SiGMA’s secret weapon across Manila, São Paulo, Cyprus, and beyond
  • Business is done between people, not brands: The mantra that turned boozy Malta meetups into a global events empire
  • Politics or impact? Why helping millions through the foundation beats governing 400,000 people in Malta
  • The “zoom out” rule: Crisis survival advice from someone who almost became redundant overnight

We covered a lot of ground—literally and figuratively,” said Yevhen Krazhan, CSO at GR8 Tech and host of Bet It Drives. “And Rome was the perfect place to kick off Season 3. The city represents where the industry is right now—ancient foundations, modern chaos, and endless opportunity.

Season 3 keeps the momentum rolling with upcoming episodes featuring Valentina Diaco and Karolina Pelc—two more amazing leaders with stories worth hearing.

Watch or listen to Season 3, Episode 1 with Eman Pulis on:

The arena is open. The conversations have started. Season 3 of Bet It Drives is here—and it’s just the beginning.

The post Bet It Drives Season 3 Premiere: Eman Pulis on Legacy, Risk, and Why Rome Changes Everything appeared first on European Gaming Industry News.

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