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BetGames.TV: Stay safe, connected and entertained

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BetGames.TV: Stay safe, connected and entertained
BetGames.TV: Stay safe, connected and entertainedReading Time: 3 minutes

 

The betting world, particularly the sports betting sector, is facing enormous challenges with covid-19 playing havoc with the sporting calendar – yet data suggests that a fresh, adaptable and realigned outlook could increase variety and consumer enjoyment.

A diversified betting portfolio, one that offers a wide range of entertaining games using cutting edge technology, smart business realignment and bespoke solutions can help ease the burden and provide much needed stimuli to the marketplace.

The new reality of the pandemic has shown that companies must tackle the new challenges head-on and with creative, innovative and efficient business models at the forefront of this new way of thinking.

BetGames.TV, a globally acclaimed live dealer betting games service provider has analyzed impressive data showing that a policy of market adaption and business model-reassessment can be beneficial to all service providers in the sector.

The company’s year on year growth has been exponential while data analyzed over the past three months has seen a further surge in demand.

The world of sport is indefinitely suspended as events across the globe continue to be cancelled or postponed and almost half of the world ‘s population has been put in lockdown, essentially barring them from leaving their homes. This gap left in the sports betting sector can and must be filled by online betting products such as live broadcast games, to try to keep a consumer’s life as close to normal as possible. When the current ‘covid-19’ affected economy changes course in the future, the sector will grow in all areas including retail and in physical outlets.

BetGames.TV COO Aiste Garneviciene, an experienced industry expert is optimistic that the crisis will strengthen resolve and provide alternative ways of thinking out of the box when it comes to realigning business models in the online sector. „It is important to remember that while all crisis situations are different, they all end sooner or later, and businesses have to adapt in order to survive and even evolve in some cases “

BetGames.TV is an example of a betting service provider that has embraced these challenging times and collated data has revealed that if correct and adaptable business solutions are found, then barrier to success will be nullified to an extent.

The data gathered reveal that some of BetGames.TV’s most popular products are extremely promising with some games seeing as much as a 600%+ growth on bet counts and above 200% on online player counts. An example of dynamic, speedy and interactive game growth can be seen in the company’s Dice Duel product which has increased by 657%.

„The past few months have been tough across the globe, but it is heartening to know that there are sections of the industry that are showing huge growth and potential, “Garneviciene said.

“Statistics gathered by BetGames.TV from the last few months have shown that the number of new players has increased by 30%. It is obvious that this is influenced by lockdown of sports events across the globe and with everyone confined to their homes, players are looking for alternatives to meet their previous needs and to entertain themselves.

“So now is the time for operators to focus on other betting opportunities. Our games work well with both sports bettors and casino players alike and we see a great synergy between them. Moreover, our player-spend is more than that of the traditional casino player, resulting in them staying longer in the game and betting more often – meaning they are entertained for longer,” she added.

Garneviciene is aware of the devastating effects of covid-19 and understands the difficulty of the situation facing BetGames.TV partners across the world. “We are trying to help our partners to fill the gap by offering a wide selection of games and betting options.”

BetGames.TV offers a wide variety of fun, entertaining and structured risk and reward outcome-based games. The live games have the look and feel of a live sports match with odds changing during games.

Sports, and life, will return to normal sooner rather than later and it is vital that companies step in now to fill the gap, and create lasting brand names.

One final word from Garneviciene, “We are stronger when we are together.”


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: BetGames.TV: Stay safe, connected and entertained

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Tanzania Gaming Board Warns Families About Risks Posed by Betting on PlayStation Games

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The Gaming Board of Tanzania (GBT) has warned parents about the risks posed by betting on PlayStation games, urging families to take action.

Last week, Daniel Olesumayan, Acting Director General of GBT, addressed the issue during a meeting with media editors organised by the Treasury Registrar’s Office.

The gathering aimed to increase awareness about gambling activities and clarify the GBT’s regulatory responsibilities. Olesumayan stressed the importance of keeping children away from gambling, highlighting that it is primarily the parents’ duty to supervise their children’s gadget usage.

“As parents, we must protect our children. It is important to track how they use gadgets intended to stimulate their minds. PlayStation games turned into gambling must only operate in board-approved locations,” he said.

The growth of Tanzania’s gambling industry is evident, with the GBT registering 62 companies and issuing a remarkable 8549 licenses in the 2024/25 financial year.

This number includes licenses for various activities, such as the National Lottery and sports betting, with some companies holding multiple licenses to operate different types of gambling across various locations.

“The sector’s tax revenue surged by 97 percent, from Sh131.9 billion in 2020/21 to Sh260 billion in 2024/25,” Mr Olesumayan said.

He also noted that the ability to place bets as low as Sh1000 has contributed to the impressive growth.

Even with recent advancements, the GBT still faces significant challenges, particularly with illegal slot machines that operate without registration. These machines often attract children, posing risks not only to minors but also to the integrity of the gambling sector.

To tackle these issues, GBT is looking to the future with plans to utilise technology for better management of the industry and also enhance the skills of staff for more effective oversight. The regulator has also established more zonal offices and recently banned foreigners from operating slot machines.

Additionally, the board is set to launch a nationwide responsible gaming campaign aimed at educating young people about the dangers of problem gambling and promoting safer gaming habits.

The post Tanzania Gaming Board Warns Families About Risks Posed by Betting on PlayStation Games appeared first on European Gaming Industry News.

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Ghana Gaming Commission Introduces Mandatory Biometric Verification

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The Ghana Gaming Commission has introduced a significant change to the gambling industry by mandating biometric identification for every bet placed within the country. This new rule applies to all forms of gambling including online and physical sportsbooks, casinos and promotional games. Alongside recent tax reforms, this measure represents a strong move toward modernising and securing the gambling landscape in Ghana.

Gambling operators are now required to integrate their platforms with the National Identification Authority’s (NIA) database. Every player must verify their identity using fingerprint or facial recognition technology both at the point of placing bets and when claiming winnings. The only acceptable form of identification will be the Ghana Card, issued by the NIA.

According to Emmanuel Siki Quainoo, the acting commissioner of the Gaming Commission, this initiative aims to protect the industry from criminal misuse and enforce stricter responsible gambling measures. It is designed to slow down betting activities, allowing players to make more thoughtful decisions regarding their gambling behaviour.

Operators have a strict timeline of just one month to fully implement and test these biometric verification systems. Non-compliance could result in suspension of licenses or refusal of renewals, as the Commission has pledged to enforce these regulations rigorously without exceptions.

The primary goals behind these updated regulations are to prevent fraud and stop underage gambling. Additionally, these measures aim to increase transparency in the gambling industry, which has been scrutinised over possible money laundering and unmonitored cash flows. By associating all gambling transactions with verified biometric data, authorities can more effectively monitor and identify irregular activities.

The mandatory biometric checks also enhance responsible gambling protections. Regulatory bodies can monitor dangerous betting behaviors, impose limits on spending, and provide exclusion options for self-excluded players. This policy is part of a larger national digital initiative that uses identity-based verification across multiple regulated sectors.

The post Ghana Gaming Commission Introduces Mandatory Biometric Verification appeared first on European Gaming Industry News.

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Indian Gaming Industry Expresses Concern About Proposed Online Gaming Bill

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The real money gaming (RMG) industry has been thrown into unprecedented turmoil after the Union Cabinet approved The Promotion and Regulation of Online Gaming Bill, 2025. The proposed legislation seeks to outlaw all forms of pay-to-play online games, covering both games of skill and games of chance. If passed in Parliament, this would effectively ban the operations of legitimate RMG platforms across the country.

Industry stakeholders say the move was taken abruptly and without dialogue. “There was absolutely no consultation with the companies that have built this sector,” one executive said, adding that the decision violates multiple constitutional safeguards and will almost certainly face a legal challenge.

The industry’s pushback comes at a delicate moment. Only last week, on August 12, the Supreme Court bench of Justices J.B. Pardiwala and R. Mahadevan reserved its judgment on petitions concerning the classification of online games of skill and chance. The Court’s ruling was expected to provide clarity on a sector valued at over $3 billion. Instead, the Cabinet’s surprise approval of the bill has left companies reeling.

Industry voices argue that the move disregards the legitimate contributions of RMG platforms to India’s economy. By their estimates, the sector contributes nearly ₹20,000 crore annually to the exchequer through taxes and compliance payments, while directly and indirectly employing more than two lakh people. A blanket ban, they argue, would wipe out this entire ecosystem overnight.

The strongest criticism has come from the government’s failure to control illegal offshore betting firms. Companies like Parimatch, 1xBet and Dafabet continue to operate in India, despite repeated reports of their involvement in money laundering, hawala transactions and illegal gambling.

“Instead of cracking down on these notorious offshore firms, the government is choosing to penalize Indian companies that follow rules, pay taxes, and create jobs. This flawed approach not only risks shutting down a legitimate industry but also allows the black market to thrive unchecked,” said an industry representative.

Industry insiders caution that if the bill becomes law, Indian users may simply shift to unregulated foreign platforms, further draining revenue away from the country and undermining consumer protections.

The government, however, has defended its proposal by highlighting the social costs of online money gaming. The draft note accompanying the bill points to the “immersive and addictive nature” of pay-to-play platforms, warning that monetary incentives have triggered rising cases of anxiety, depression and behavioural problems among young users.

Citing clinical studies, the note claims prolonged gaming has worsened mental health issues, particularly among children and adolescents. The draft further warns of financial risks, with many players suffering losses that have, in some cases, led to suicides.

“These platforms employ predatory tactics—loot boxes, microtransactions, and reward systems—that exploit psychological triggers to encourage overspending. Such practices create cycles of debt and vulnerability,” the note says.

Despite acknowledging concerns about addiction and financial harm, industry groups insist that prohibition is the wrong path. They argue that a balanced regulatory framework—similar to models adopted in advanced markets—would provide consumer safeguards without dismantling the sector.

“Banning regulated RMG firms while letting offshore betting companies operate unchecked will only worsen the problem. The government should be working with us to build safeguards, not pushing us out,” said a gaming association leader.

The post Indian Gaming Industry Expresses Concern About Proposed Online Gaming Bill appeared first on European Gaming Industry News.

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