Latest News
The MGA publishes a study to better understand the existing skills gap in the gaming industry for the year 2018
Reading Time: 2 minutes
The Malta Gaming Authority (MGA), through its Information & Research Unit, has conducted a survey (second of its kind) among its licensed remote gaming operators in order to obtain a better understanding of the existing skills gap in the gaming industry.
This report highlights the key findings of a survey carried out by the MGA in 2019 (for 2018) and outlines the main elements of similarity and contrast with the results of the previous survey, where relevant.
The following are the key highlights from this survey:
- A total of 730 unfilled positions have been reported by the online gaming companies in Malta as at the end of 2018;
- 68% of unfilled vacancies are primarily at the operational level;
- The majority (69%) of the vacancies remained unfilled for no more than three months;
- Lack of work experience (28%), competition from other firms (27%) and lack of qualifications (21%) are the main reasons for unfilled vacancies;
- According to the survey results, more than one-third of the operators recruit personnel employed by other firms in the sector;
- 35% of firms engage in in-house training activities or mentoring in order to tackle skill shortages;
- The recruitment of workers immediately after the completion of their formal education was reported by 9% of the surveyed firms, confirming the potentially stronger role which could be played by educational institutions;
- Several policy efforts have been made to ensure that training courses are aligned with the industry’s needs. In 2017, the European Gaming Institute of Malta (EGIM) was launched following an agreement signed between the MGA and Malta College of Arts, Science and Technology (MCAST). In 2018, 56 students applied for the iGaming Diploma at MCAST, and an additional 43 enrolled between January and mid-November 2019;
- By mid-November 2019, 58 students enrolled for the Award in iGaming course at the iGaming Academy – a joint collaboration between the MCAST and EGIM;
- In 2019, 21 students were selected and matched with seven companies through the Gaming Malta’s Student Placement Programme, an initiative that aims to reduce the mismatch which exists between the supply and demand for gaming skills in the Maltese labour market; and
- The majority of the surveyed companies expressed their satisfaction with the training offerings in Malta; however, between 15% and 20% of the respondents indicated that more needs to be done with respect to the availability, quality and value for money of the training opportunities in Malta.
The survey which reflects responses received from 238 individual respondents (companies) looks at the size, nature and causes of unfilled vacancies, the recruitment strategies of the respondents, training and development activities as well as the educational offering to the online gaming industry in Malta.
The MGA’s Chief Officer of Finance & Programme Management, responsible for the Information & Research Unit, Peter Spiteri said:
“We are pleased to publish the second paper on the Skill Gap Affecting the Online Gaming Industry with a view to shed light on the current state of play regarding human capital found on the island.
Recent figures published by MGA through its Interim Performance Report indicate that 69% of employees in the online gaming sector are non-Maltese, highlighting the need for expatriate workers to sustain the ever-increasing demand of the industry.
Whilst acknowledging that significant milestones have been achieved through the establishment of the European Gaming Institute of Malta as well as Gaming Malta’s Student Placement Programme initiative, the study indicates that there is significant potential for the local educational system to contribute in addressing the continuous thirst of the industry for a skilled workforce.”
A full copy of the survey can be downloaded from here.
Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: The MGA publishes a study to better understand the existing skills gap in the gaming industry for the year 2018

Latest News
S8UL Esports reveals star-studded VALORANT roster; set to conquer the competitive scene
S8UL Esports, a global name in esports and gaming content, is set to dominate VALORANT with a formidable roster featuring a dynamic mix of Indian talents and international stars. This new lineup is built to compete at the highest levels, with each player bringing an impressive track record in competitive gaming.
The roster includes:
- Sagnik Roy (Hellff)
- Shravana Kumar Sahoo (Techno)
- Bryston Tan (Miz)
- Muhammad Axel Syahbanna Dadan (k1ngkappa)
- Hrisikesh Awate (hybr1d)
- Nathan Mascarenhas (D1SEASE)
- Onkar Patil (AceStaRR)
S8UL Founder & CEO, Animesh Agarwal said, “VALORANT is growing tremendously in India and globally, making this the perfect time for us to build a team that reflects S8UL’s vision and commitment to the esports landscape. Just as we have done in other titles, our goal remains the same, which is to set new benchmarks, create unforgettable moments for fans, and establish ourselves as a dominant force. We are confident that this team has what it takes to make a lasting impact, and we can’t wait to see them in action.”
Hellff, the Predator League India 2025 champion, will lead the team as skipper. Joining him once again is Techno, his teammate from that triumph, as they look to build on their synergy and establish themselves as a dominant duo on the battlefield.
Following a championship run in the G League 2025 Episode 1, Miz from Singapore joins the freshly assembled lineup, adding international firepower to the team. Adding further depth, k1ngkappa from Indonesia strengthens the squad after notably achieving a runner-up finish at the OneGame Showdown 2024.
Rounding out the squad are hybr1d, D1SEASE, and AceStaRR, three promising Indian players from Mumbai who have been making waves at domestic LAN events and are ready to make a significant impact with one of the country’s biggest esports organisations. Bhavin Kotwani (HellrangeR), a VALORANT veteran, will step into the role of team coach, bringing his experience and strategic expertise to lead the team to success.
With this balanced mix of experience and emerging talent, S8UL enters VALORANT with the clear goal of competing at the highest level both in India and on the global stage.
“Joining S8UL is an incredible opportunity for all of us. With the organisation’s vision and support, we truly believe we can compete against the best in the world. We are ready to put in the work, embrace the grind, and take on any challenge that comes our way. This is just the beginning and we are excited for what’s ahead,” commented Sagnik Roy aka Hellff, IGL.
Already established as a global gaming content powerhouse with multiple wins at the Esports Awards and MOBIES, S8UL has also cemented its legacy in esports with its Pokémon UNITE roster securing a spot at the World Championship last year. Now, the organisation is ready to make its mark in Riot Games’ popular tactical shooter and establish a strong presence in it.
The post S8UL Esports reveals star-studded VALORANT roster; set to conquer the competitive scene appeared first on European Gaming Industry News.
Latest News
The Sun Dream Team Integrates Plucky’s Paid League Tech
Plucky, the leading platform for monetising free-to-play games and skill-based wagering, has partnered with News UK brand The Sun to power its Dream Team ‘Score Predictor’ and ‘Last Man Standing’ games with its proprietary Paid Leagues technology.
Already live for the English Premier League run-in, Dream Team players across both games will now be able to compete for cash prizes in public leagues, while Score Predictor players will also be able to battle it out in private groups.
Plucky, acting as the licensed pool betting partner for the Dream Team platform, is proven in its ability to boost engagement and reactivation, while also delivering brand new revenue streams for free-to-play fantasy and predictor games.
Within Score Predictor, Dream Team ‘chairman’ will be able to set up Paid Leagues amongst social groups, with stakes of between £5 and £50, as ‘winner takes all’ or with staggered prizes across the top three players, with winnings credited immediately on game conclusion.
Various public leagues with elevated prize pools, dependent on the number of players signed-up, will also be made available via the Dream Team website and app for players to access across both games, should they choose to opt-in.
Sebastian Lewis, CEO & co-founder at Plucky, said: “The Sun is one of the most recognisable brands in the UK, and we’re delighted to partner with News UK to give its legions of Dream Team players access to more winning opportunities, while also giving them the chance to compete for more than just bragging rights in private pools amongst friends and colleagues.
“Equipping Dream Team’s Score Predictor and Last Man Standing games with private Paid League functionality brings an additional layer of tension to each gameweek for its players, and we’re optimistic for a successful partnership for this season and beyond after encouraging take-up at launch.”
Tim Reynolds, Director of Betting & Gaming at The Sun, added: “We endeavour to give Dream Team players the best gaming experiences, and this integration with Plucky empowers those players to responsibly play in more ways with more skin in the game.
“Whether its score prediction or going all-in on one team each week, adding Paid Leagues to our Dream Team proposition will give those who want it new opportunities to take on other players within their social circles for cash prizes, alongside the chance to win from our usual high-stakes prizes in the overall leagues.”
The post The Sun Dream Team Integrates Plucky’s Paid League Tech appeared first on European Gaming Industry News.
Latest News
Kambi Group plc repurchase of shares during 19 February – 25 February 2025
Kambi Group plc (“Kambi”) has during the period 19 February to 25 February 2025 (the “Buyback Period”) repurchased a total of 52,000 ordinary shares (ISIN: MT0000780107) as part of the share buyback programme, within the mandate approved at the Extraordinary General Meeting on 20 June 2024 (the “Programme”).
The objective of the Programme is to achieve added value for Kambi´s shareholders and to give the Board increased flexibility with Kambi´s capital structure by reducing the capital. The Programme is being carried out in accordance with the Maltese Companies Act, EU Market Abuse Regulation No 596/2014 (“MAR”) and other applicable rules.
During the Buyback Period, Kambi repurchased a total of 52,000 ordinary shares at a volume-weighted average price of 121.07 SEK. From the beginning of the Programme, which started on 6 November 2024, until and including 25 February 2025, Kambi has repurchased a total of 742,500 ordinary shares at a volume-weighted average price of 112.00 SEK per share.
During the Buyback Period, Kambi has repurchased shares as follows:
Date | Aggregated daily volume (number of ordinary shares) |
Weighted average share price per day (SEK) |
Total daily transaction value (SEK) |
19 February 2025 | 10,000 | 121.95 | 1,219,461 |
20 February 2025 | 10,000 | 119.17 | 1,191,719 |
21 February 2025 | 10,000 | 119.76 | 1,197,587 |
24 February 2025 | 10,000 | 122.55 | 1,225,478 |
25 February 2025 | 12,000 | 121.76 | 1,461,167 |
All acquisitions have been carried out on Nasdaq First North Growth Market in Stockholm by Carnegie Investment Bank AB on behalf of Kambi. Following the acquisitions and as of 25 February 2025, Kambi’s holding of its own shares amounted to 742,500 and the total number of issued shares in Kambi is 29,903,619 ordinary shares. Under the Programme Kambi is authorised to repurchase a maximum of 3,127,830 ordinary shares, up to a maximum amount of €12.0 million.
A full breakdown of all transactions carried out during the Buyback Period is attached to this announcement.
The post Kambi Group plc repurchase of shares during 19 February – 25 February 2025 appeared first on European Gaming Industry News.
-
Latest News2 months ago
GamCare releases Annual Report following record breaking year of support on the National Gambling Helpline
-
Latest News3 months ago
Abios powers upcoming gaming media platform Apollo with in-play statistics for League of Legends
-
Latest News2 months ago
Government support, medals, and global recognition define a landmark year for Indian esports and video gaming in 2024
-
Latest News3 months ago
The Pokémon Company Announces Open-For-All Pokémon UNITE Winter Tournament India 2025 With $10,000 Prize Pool, Skyesports To Serve As Esports Partner
-
Latest News3 months ago
EXCITEMENT GROWS AS 2024 PUBG MOBILE GLOBAL CHAMPIONSHIP GRAND FINALS NEAR
-
Latest News2 months ago
Kambi Group plc repurchase of shares during 18 December – 23 December 2024
-
Latest News2 months ago
India Levels Up: Emerging as a Global Gaming Powerhouse in 2024
-
Latest News3 months ago
PUBG MOBILE AND QIDDIYA GAMING JOIN FORCES TO LEVEL UP THE GLOBAL GAMING EXPERIENCE
You must be logged in to post a comment Login