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Mixed Opinions on Gambling from Georgia General Assembly
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The 2020 legislative session kicked off in Georgia. The leadership in the state House and Senate are not agreeing about whether Georgia is ready to consider expanding gambling. While the House seems bent on putting the issue before voters through a referendum, the Senate does not.
State Rep. Ron Stephens led a study committee in the House, which evaluated the merits of casino gambling, horse racing and sports betting. Stephens said traveling around the state, he’s heard support for the idea and the House will “absolutely” move forward with it.
“We’ve got some folks that want to put a billion dollars into an entertainment complex that’ll rival Disney or anything Universal Studios has. We need to give them the right to decide themselves, both on the statewide level and the local level. And it’s going to require a vote. Nobody is going to come unless you vote for it,” he said.
“One of these days we’re either going to have to say we’re going to quit talking, or we’re going to vote it, and however it comes out is how it comes out. At some point, I think it is appropriate to let the people of Georgia have the final word,” Speaker of the House David Ralston said.
Lt. Gov. Geoff Duncan, who serves as president of the Senate, said he’s heard a different perspective on the issue.
“I’ve not had a line of senators over the last nine months outside of that office try to take the door off the hinges to talk about gambling. I just haven’t seen that overwhelming push here in the state of Georgia. I certainly haven’t heard it out as I’ve traveled around the state,” he said.
Stephens in the House said he thinks it makes sense to explore the idea now, particularly since the state is grappling with a revenue shortfall. New gaming could generate more in taxes.
“Bottom line is we need the revenue so, I’m open to suggestions. And I’m the only one, I think, that’s stepped up with a revenue enhancement as far as I know,” he said.
Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Mixed Opinions on Gambling from Georgia General Assembly
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S8UL Esports reveals star-studded VALORANT roster; set to conquer the competitive scene
S8UL Esports, a global name in esports and gaming content, is set to dominate VALORANT with a formidable roster featuring a dynamic mix of Indian talents and international stars. This new lineup is built to compete at the highest levels, with each player bringing an impressive track record in competitive gaming.
The roster includes:
- Sagnik Roy (Hellff)
- Shravana Kumar Sahoo (Techno)
- Bryston Tan (Miz)
- Muhammad Axel Syahbanna Dadan (k1ngkappa)
- Hrisikesh Awate (hybr1d)
- Nathan Mascarenhas (D1SEASE)
- Onkar Patil (AceStaRR)
S8UL Founder & CEO, Animesh Agarwal said, “VALORANT is growing tremendously in India and globally, making this the perfect time for us to build a team that reflects S8UL’s vision and commitment to the esports landscape. Just as we have done in other titles, our goal remains the same, which is to set new benchmarks, create unforgettable moments for fans, and establish ourselves as a dominant force. We are confident that this team has what it takes to make a lasting impact, and we can’t wait to see them in action.”
Hellff, the Predator League India 2025 champion, will lead the team as skipper. Joining him once again is Techno, his teammate from that triumph, as they look to build on their synergy and establish themselves as a dominant duo on the battlefield.
Following a championship run in the G League 2025 Episode 1, Miz from Singapore joins the freshly assembled lineup, adding international firepower to the team. Adding further depth, k1ngkappa from Indonesia strengthens the squad after notably achieving a runner-up finish at the OneGame Showdown 2024.
Rounding out the squad are hybr1d, D1SEASE, and AceStaRR, three promising Indian players from Mumbai who have been making waves at domestic LAN events and are ready to make a significant impact with one of the country’s biggest esports organisations. Bhavin Kotwani (HellrangeR), a VALORANT veteran, will step into the role of team coach, bringing his experience and strategic expertise to lead the team to success.
With this balanced mix of experience and emerging talent, S8UL enters VALORANT with the clear goal of competing at the highest level both in India and on the global stage.
“Joining S8UL is an incredible opportunity for all of us. With the organisation’s vision and support, we truly believe we can compete against the best in the world. We are ready to put in the work, embrace the grind, and take on any challenge that comes our way. This is just the beginning and we are excited for what’s ahead,” commented Sagnik Roy aka Hellff, IGL.
Already established as a global gaming content powerhouse with multiple wins at the Esports Awards and MOBIES, S8UL has also cemented its legacy in esports with its Pokémon UNITE roster securing a spot at the World Championship last year. Now, the organisation is ready to make its mark in Riot Games’ popular tactical shooter and establish a strong presence in it.
The post S8UL Esports reveals star-studded VALORANT roster; set to conquer the competitive scene appeared first on European Gaming Industry News.
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The Sun Dream Team Integrates Plucky’s Paid League Tech
Plucky, the leading platform for monetising free-to-play games and skill-based wagering, has partnered with News UK brand The Sun to power its Dream Team ‘Score Predictor’ and ‘Last Man Standing’ games with its proprietary Paid Leagues technology.
Already live for the English Premier League run-in, Dream Team players across both games will now be able to compete for cash prizes in public leagues, while Score Predictor players will also be able to battle it out in private groups.
Plucky, acting as the licensed pool betting partner for the Dream Team platform, is proven in its ability to boost engagement and reactivation, while also delivering brand new revenue streams for free-to-play fantasy and predictor games.
Within Score Predictor, Dream Team ‘chairman’ will be able to set up Paid Leagues amongst social groups, with stakes of between £5 and £50, as ‘winner takes all’ or with staggered prizes across the top three players, with winnings credited immediately on game conclusion.
Various public leagues with elevated prize pools, dependent on the number of players signed-up, will also be made available via the Dream Team website and app for players to access across both games, should they choose to opt-in.
Sebastian Lewis, CEO & co-founder at Plucky, said: “The Sun is one of the most recognisable brands in the UK, and we’re delighted to partner with News UK to give its legions of Dream Team players access to more winning opportunities, while also giving them the chance to compete for more than just bragging rights in private pools amongst friends and colleagues.
“Equipping Dream Team’s Score Predictor and Last Man Standing games with private Paid League functionality brings an additional layer of tension to each gameweek for its players, and we’re optimistic for a successful partnership for this season and beyond after encouraging take-up at launch.”
Tim Reynolds, Director of Betting & Gaming at The Sun, added: “We endeavour to give Dream Team players the best gaming experiences, and this integration with Plucky empowers those players to responsibly play in more ways with more skin in the game.
“Whether its score prediction or going all-in on one team each week, adding Paid Leagues to our Dream Team proposition will give those who want it new opportunities to take on other players within their social circles for cash prizes, alongside the chance to win from our usual high-stakes prizes in the overall leagues.”
The post The Sun Dream Team Integrates Plucky’s Paid League Tech appeared first on European Gaming Industry News.
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Kambi Group plc repurchase of shares during 19 February – 25 February 2025
Kambi Group plc (“Kambi”) has during the period 19 February to 25 February 2025 (the “Buyback Period”) repurchased a total of 52,000 ordinary shares (ISIN: MT0000780107) as part of the share buyback programme, within the mandate approved at the Extraordinary General Meeting on 20 June 2024 (the “Programme”).
The objective of the Programme is to achieve added value for Kambi´s shareholders and to give the Board increased flexibility with Kambi´s capital structure by reducing the capital. The Programme is being carried out in accordance with the Maltese Companies Act, EU Market Abuse Regulation No 596/2014 (“MAR”) and other applicable rules.
During the Buyback Period, Kambi repurchased a total of 52,000 ordinary shares at a volume-weighted average price of 121.07 SEK. From the beginning of the Programme, which started on 6 November 2024, until and including 25 February 2025, Kambi has repurchased a total of 742,500 ordinary shares at a volume-weighted average price of 112.00 SEK per share.
During the Buyback Period, Kambi has repurchased shares as follows:
Date | Aggregated daily volume (number of ordinary shares) |
Weighted average share price per day (SEK) |
Total daily transaction value (SEK) |
19 February 2025 | 10,000 | 121.95 | 1,219,461 |
20 February 2025 | 10,000 | 119.17 | 1,191,719 |
21 February 2025 | 10,000 | 119.76 | 1,197,587 |
24 February 2025 | 10,000 | 122.55 | 1,225,478 |
25 February 2025 | 12,000 | 121.76 | 1,461,167 |
All acquisitions have been carried out on Nasdaq First North Growth Market in Stockholm by Carnegie Investment Bank AB on behalf of Kambi. Following the acquisitions and as of 25 February 2025, Kambi’s holding of its own shares amounted to 742,500 and the total number of issued shares in Kambi is 29,903,619 ordinary shares. Under the Programme Kambi is authorised to repurchase a maximum of 3,127,830 ordinary shares, up to a maximum amount of €12.0 million.
A full breakdown of all transactions carried out during the Buyback Period is attached to this announcement.
The post Kambi Group plc repurchase of shares during 19 February – 25 February 2025 appeared first on European Gaming Industry News.
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