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E-sports Games Open up New Opportunities for Boyaa Interactive as 2019 BPT Europe Concludes Successfully

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E-sports Games Open up New Opportunities for Boyaa Interactive as 2019 BPT Europe Concludes SuccessfullyReading Time: 3 minutes

 

The 2019 BPT Europe–the 6th Boyaa Poker Tournament (“BPT”) held by Boyaa Interactive, concluded successfully at King’s Resort, Rozvadov, Czech on 8 December 2019. With over 600 players from 20 countries competing in the games, Karl Rupprec from Germany won the major championship.

As Chinese online game companies are entering overseas markets at a faster speed with a stronger desire, they need strong products and the vision of where cyber games are headed.

Since 2019, Boyaa Interactive has been holding online competitions for card and board games to promote its brand presence. From an industry perspective, e-sports games are now in the spotlight. As shown in the Gaming Industry Report for H1 2019 released by GPC, China’s e-sports market recorded sales revenue of RMB46.5 billion during H1 2019, up 11.3% year-on-year, with fast, stable growth over the past three years.

Fast Growth in Overseas Revenue due to High-Quality Mind Sports Games

In H1 2019, Boyaa Interactive successfully held the 2019 BPT Asia–the 5th BPT event, aiming to boost user activity and loyalty, expand its user base, and build a stronger presence in the world of card and board games. This event has made Boyaa a better-known brand.

The 2019 BPT Asia, lasting for over two months from mid-April to late June 2019, covered most countries and regions in the continent. A total of approximately 500 players made it into the finals in Taiwan, with the prizes for the major games amounting to as much as NT$6.71 million.

Since 2015, BPT events have been held in European and Asian cities such as Dublin, Macau, Sanya, Taipei and Ho Chi Minh City, attracting as many as 20 million players from more than 30 countries and regions.

As shown in its Q3 2019 report, Boyaa Interactive is seeing fast growth in overseas revenue, which is far higher than domestic revenue. For the nine months ended 30 September 2019, revenue from the simplified Chinese version of Boyaa games stood at around RMB34.88 million, while revenue from other language versions amounted to approximately RMB211 million, accounting for about 88% of the company’s total operating revenue.

ARPPU Growth in Major Game through Staying True to Entertainment and Efforts on Less Developed Markets

In addition to BPT professional competitions, Boyaa Interactive also holds “Boyaa” charity matches around the country, integrating card and board games and public benefit activities in an innovative way. Besides big prizes for players, the company also makes donations, according to the total number of players and in players’ names, to the Red Cross for the education of poor children and to support garbage sorting for a better environment.

The “Boyaa” Mahjong Competition in Chengdu–the second stop in Sichuan Province of the competition series organized by the company, was held on 15 and 16 November 2019. In those events, players can enjoy both the convenience of online gaming and the excitement and fun of offline face-to-face competition.

Driven by these events, the Q3 2019 report of Boyaa Interactive shows that the ARPPU (average revenue per paying user) grew in the web-based version of Texas Hold’em (the company’s major game) and the mobile versions of other card and board games.

With Stabilizing Operating Revenue, “E-sports Games+Going Overseas” Becomes a New Path for Boyaa Interactive

Since some bank accounts of Boyaa Interactive were temporarily frozen some time earlier, there were doubts in the market whether this would affect the strategic development of the company. But it seems there is nothing to worry about considering the frequent share buybacks by the company, as well as the success of its BPT Asia and Boyaa charity competitions in the past two months.

As indicated in its latest annual report, Boyaa Interactive seems to have found the solutions to deal with the policy risk and domestic market changes. According to its Q3 2019 report, the company recorded revenue of approximately RMB85 million during Q3 2019, up by around 6.0% from the previous quarter and up by around 0.4% from the same quarter of last year. The growth was mainly due to the impact of the policy risk factor on its revenue being controlled, and an increase in revenue benefiting from the promotion activities conducted by the company in the third quarter of 2019.

According to Boyaa Interactive’s interim results, its revenue in Q2 2019 grew by approximately 0.1% compared to Q1 2019. This shows that the earnings of the company are stabilizing and the impact of the policy risk factor on its revenue is under control.

Boyaa Interactive has gradually returned to stable development through effective measures such as business transformation. This, together with continual revenue growth driven by e-sports games and the smooth expansion in the overseas markets, are the reasons why the company’s operating revenue is expected to increase in the future to come.

SOURCE Boyaa Interactive


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: E-sports Games Open up New Opportunities for Boyaa Interactive as 2019 BPT Europe Concludes Successfully

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Finland’s Gambling Reform Is Official – What Happens Next?

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The wait is over: The Finnish Parliament has officially approved the new gambling legislation. In a decisive plenary session, MPs voted 158 in favor to 9 opposed, with 32 abstaining. The text remained unchanged from the version presented in previous weeks, solidifying the framework for Finland’s transition from a monopoly to a licensed market.

With the political uncertainty resolved, the focus now shifts to implementation. For operators, this means the race to compliance—and market entry—has effectively begun.

The Confirmed Timeline

With the legislation passed, the roadmap to the market opening is now set. Operators must use the coming months to prepare for a rigorous licensing process.

  • Early 2026: The application window is expected to open. The regulator will begin accepting and reviewing license applications.

  • 2026 (Throughout): The “preparatory year.” This period is dedicated to vetting applicants, ensuring technical compliance, and establishing the new supervisory authority.

  • January 1, 2027: The regulated Finnish market officially opens. Licensed operators can go live with betting and online casino services.

Entering the Finnish Market with Nordic Legal

Navigating a new jurisdiction is complex, but it doesn’t have to be inefficient. With extensive experience advising on gaming licences across the Nordic markets, Nordic Legal brings a proven, practical approach to the Finnish process.

Efficiency Through Synergy If you already work with us in Denmark or Sweden, we ensure your Finnish licence application isn’t a “start from scratch” project. We build directly on our existing knowledge of your organisation and systems.

Your usual Nordic Legal contact will coordinate directly with our Helsinki team at no extra cost. This integrated approach saves you time and avoids the frustration of duplicating work you’ve already done for other Nordic licenses.

Our Approach We focus on smart compliance:

  • Reusing documentation where regulations overlap.

  • Anticipating regulatory questions before they are asked.

  • Aligning requirements for technical standards and responsible gambling.

  • Engaging constructively with the Finnish authority to ensure a smooth process.

The Finnish Licence Application Package

To support your entry, we offer a comprehensive package designed to handle the heavy lifting:

  • Translation of all required documents.

  • Guidance and completion of complex application forms.

  • Full project management from start to submission.

  • Direct communication with the Finnish regulator on your behalf.

Next Steps

The window for preparation is narrowing. Contact your usual Nordic Legal advisor today to discuss the new legislation or our Licence Application Package. Alternatively, reach out to us directly to secure your place in Finland’s upcoming regulated market.

The post Finland’s Gambling Reform Is Official – What Happens Next? appeared first on Gaming and Gambling Industry Newsroom.

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GAMEPOP: The Culture of Play by Red Bull Media House – the first bookazine devoted entirely to video game culture

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Introducing GAMEPOP: The Culture of Play, a new premium bookazine by Red Bull Media House and the world’s first magazine dedicated entirely to video-game culture. Designed as a rich, book-like publication, GAMEPOP rethinks what a magazine can be, capturing the creativity, personalities and ideas shaping modern gaming. GAMEPOP will debut at the Red Bull Tetris World Final in Dubai from December 11 to 13, followed by The Game Awards on December 11. The issue will then be available through select international retailers in the weeks that follow.

Across 180 pages, the issue brings together a wide range of cultural voices, including Japanese game designer Hideo Kojima, leading DC Comics creators, the Oscar-nominated team behind Grand Theft Hamlet and contributors with bylines in Vogue. The bookazine also spotlights standout Red Bull talent, including YouTube star Ludwig, Twitch creators Emiru and Caedrel, and Red Bull athlete MenaRD.

Rather than treating gaming as a standalone medium, GAMEPOP looks at how games influence, and are influenced by, wider culture. Through original photography, long-form features, illustration and visual essays, the publication explores how gaming connects to global trends in style, music, movement, storytelling and performance, and the creative communities driving that conversation.

The issue also includes interactive elements, including a bespoke Choose Your Own Adventure story created exclusively for the launch. A limited collector edition of 150 copies takes the concept a step further, featuring a fully functioning Tetris® device embedded directly into the cover – an industry first that turns the magazine into an object of play.

The post GAMEPOP: The Culture of Play by Red Bull Media House – the first bookazine devoted entirely to video game culture appeared first on Gaming and Gambling Industry Newsroom.

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Red Rake Gaming Expands Global Presence Through Partnership with QTech Games

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Red Rake Gaming is pleased to announce a partnership with QTech Games, a leading aggregator and platform renowned for its strong presence in emerging markets on a global level. This collaboration brings Red Rake’s diverse and visually engaging portfolio of slots to QTech Games’ extensive aggregation platform, giving players across multiple continents access to high-quality, entertainment-focused casino content.

Founded in 2015, QTech Games is celebrating its 10-year anniversary in 2025. Over the past decade, the company has grown from rapid early-stage expansion to become a dominant force into emerging markets worldwide. With a global presence —including a new tech hub in Spain and offices in Malta—and Latin America, QTech Games has established itself as a fully-fledged international powerhouse.

Players can now enjoy titles from the Million Series, the Super Stars Series, and seasonal slots such as Halloween Wins and Christmas Wins, alongside new adventures including Azteca Gold Collect, Sherlock and the Stolen Gems, Beating Alcatraz, Big Size Fishin’, and Midas Wins.

QTech Games CEO, Philip Doftvik, said: “It’s another notch on our belt to have integrated more premium content from Red Rake. Theirs is a growing and constantly innovating library, delivering impressive support to the depth of our broad igaming-vertical spread.”

Nick Barr, Managing Director for Red Rake Gaming Malta, commented: “We are thrilled to partner with QTech Games and bring our portfolio of games to their growing network. Their leadership in emerging markets and innovative approach to aggregation allow us to reach new players and provide them with high-quality gaming experiences featuring unique features and visually engaging content. This collaboration marks an important step in strengthening our presence in key markets and further establishing Red Rake Gaming’s international presence.”

The post Red Rake Gaming Expands Global Presence Through Partnership with QTech Games appeared first on Gaming and Gambling Industry Newsroom.

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