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GambleAware’s Annual Conference Focuses on Young People’s Gambling Habits

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GambleAware has held its 7th annual conference on December 5, 2019, with the theme of “Keeping children and young people safe from gambling harms.”

The event, which was attended by gambling industry experts, policy makers and treatment providers, was a forum of discussion for the gambling specific findings of the “Bristol Children of the 90s” study.

The study measured young people’s gambling at 17, 20 and 24 years old and revealed that those who gambled weekly were more likely to be male and had developed regular patterns of play and gambling habits by the age of 20.

Participation in gambling in the past year was reported by more than half (54%) of 17 year olds, which increased to almost seven in ten (68%) for 20 year olds, and fell slightly by the time those taking part reached the age of 24, to nearly two thirds (66%) saying they had gambled in the past year.

The sample used included over 3500 people for each age group, as well as data from surveys and interviews with parents, which were carried out before engaging with their children on the topic of gambling.

When looking at gambling activity, researchers found that playing the lottery, buying scratchcards and placing private bets with friends were the most common forms of gambling.

“GambleAware is focused on keeping people safe from gambling harms. In particular, we are concerned to protect children and young people who are growing up in a world where technology makes gambling, and gambling-like activity, much more accessible. One in eight 11-16 year olds are reported as following gambling businesses on social media, for example. Our annual conference will showcase the ‘Bristol Children of the 90s’ study alongside other important contributions to discussions that will examine the theme of gambling and young people from a public health perspective,” Marc Etches, CEO of GambleAware said.

“The unique features of the ‘Children of the 90s’ gambling study are that the parent’s gambling was measured before the young people’s gambling, and the young people were asked about their gambling activity three times in the transition period from adolescence into young adulthood. Although many young people gambled without any harm, a small minority (6-7%) of males showed problem gambling behaviours associated with poor mental health and wellbeing, involvement in crime, and potentially harmful use of drugs and alcohol. To protect these vulnerable young people from gambling harm requires a combination of education, legislation and appropriate treatment services,” Alan Emond, Emeritus Professor of Child Health at the Centre for Academic Child Health at Bristol Medical School said.


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: GambleAware’s Annual Conference Focuses on Young People’s Gambling Habits

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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European Gaming Congress 2025 Unites Europe’s Leading Operators with Record-Breaking Support

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The European Gaming Congress (EGC) 2025 is set to become the defining industry event of the year, as an unprecedented number of Europe’s largest operators rally behind the Congress — showing their support through sponsorships, thought leadership, and active participation.

This year, EGC welcomes a record number of sponsors, and the attendance is including industry leaders such as SUPERBET, Betclic, Fortuna, Betfan, Kaizen Gaming, Betano, Totalizator Sportowy, ComeOn Group, LVBet, RocketPlay Casino, WinSpirit Casino, 1spin4win, Win Casino, eCasino.cz, and Alfor (Fenikss).

Some operators are powering the event as sponsors, others are shaping the conversation as panelists in high-level discussions, while many are showing their commitment to collaboration by attending in force.

“The European Gaming Congress has always been about uniting the industry, but this year we’re seeing something truly remarkable,” said Zoltán Tűndik, Co-Founder and Head of Business at HIPTHER, the organizer of EGC. “With a record number of operator sponsors, packed panels, and incredible attendance from leading brands, this year’s Congress sends a clear message: Europe’s iGaming sector is ready to work together to build a sustainable and innovative future.”

The EGC 2025 agenda will feature powerful panel discussions and expert-led sessions covering the most critical topics shaping the industry:

  • Regulatory updates and cross-border compliance strategies
  • Responsible gaming and player protection initiatives

  • Technological innovation — from AI to gamification and personalization
  • Emerging partnerships driving sustainable market growth

By gathering top executives, regulators, legal experts, affiliates, suppliers, and innovators under one roof, the European Gaming Congress 2025 offers unmatched opportunities for knowledge exchange, strategic partnerships, and collaborative problem-solving.

The European Gaming Congress takes place between 30-31 October in Warsaw, Poland, bringing together Europe’s most influential leaders for two days of networking, insights, and shaping the future of gaming.

Meet Europe’s Leading Operators – Register Now for the European Gaming Congress!

 

The post European Gaming Congress 2025 Unites Europe’s Leading Operators with Record-Breaking Support appeared first on European Gaming Industry News.

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Gaming Corps integrates full portfolio with Light & Wonder’s content marketplace

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Gaming Corps integrates full portfolio with Light & Wonder’s content marketplace

Gaming Corps – a publicly-listed game development company based in Sweden, has signed a global distribution deal with Light & Wonder, Inc. (together with its subsidiaries, “Light & Wonder”), strengthening its international presence through one of the industry’s most trusted aggregation platforms.

The agreement will see Gaming Corps’ full games portfolio spanning Slot, Crash, Mine, Table and Plinko titles — made available via Light & Wonder’s award-winning content marketplace ecosystem. This includes the studio’s latest launches: the mythological slot 3 Pigs of Olympus and retro-style instant win game Plinkball 5000.

Light & Wonder is the leading cross-platform global games company, active in over 38 regulated jurisdictions and trusted by many of the world’s largest operators. Its content marketplace hosts more than 6,700 titles and handles over five billion game rounds each month.

For Gaming Corps, the agreement provides access to an expansive global network of online casinos and players and accelerates the studio’s ability to deliver its content to new audiences with speed and confidence.

Juha Kauppinen, CEO at Gaming Corps, said: “This deal with Light & Wonder is a significant moment for us. Their content marketplace is one of the leading distribution networks in the industry, and this agreement puts our content in front of new audiences in key regulated markets. We’re particularly excited to bring our most popular title, 3 Pigs of Olympus, to a broader operator base — and to keep building momentum with a partner who shares our vision for quality and innovation.”

Steve Mayes, Senior Director, Partners iGaming at Light & Wonder, added: “At Light & Wonder, we focus on delivering diverse, forward-thinking gaming experiences to operators in every major regulated market. Our content marketplace is trusted by tier-one brands worldwide, and we are deliberately selective about the content studios we integrate. Gaming Corps impressed us with both the originality of its portfolio and the speed of its growth, and we are delighted to welcome them onto the Light & Wonder content marketplace”.

The post Gaming Corps integrates full portfolio with Light & Wonder’s content marketplace appeared first on European Gaming Industry News.

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Disability Initiative Wins Inaugural F1 Allwyn Global Community Award

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Allwyn, the multi-national lottery-led entertainment company, and Formula 1 have announced Stichting HandicapNL as the winner of the inaugural F1 Allwyn Global Community Award and a €100,000 donation from Allwyn. The donation will be used to further the winner’s positive impact – breaking down barriers by improving event accessibility. From extra facilities to offering specialised information, the foundation provides support across the entire event experience – helping the two million people with disabilities in the Netherlands and creating a more inclusive society.

The Award recognises the outstanding contributions to society that F1-linked initiatives are making in their country. Taking the international spotlight ahead of the Formula 1 Heineken Dutch Grand Prix, the local Dutch community initiative won over the panel of judges with the impressive impact that it has made not just in the world of F1, but in the wider community in the Netherlands. Over the next 12 months, the donation will enable Stichting HandicapNL to increase the number of events it supports, so that more people can access and inclusively attend from start to finish, regardless of their disability.

The F1 Allwyn Global Community Award, created as part of the multi-year partnership between Formula 1 and Allwyn, reflects a shared commitment to driving positive change and giving back to the communities in which they operate. During the 2025 season, a total of four local initiatives making a positive impact in their countries – which could include advancements in education, culture, wellbeing and sustainability – will be chosen by judges to each win a €100,000 donation from Allwyn and the chance to visit a Formula 1 Grand Prix.

Three further winners will be announced this season, with local initiatives to be recognised at the home of Formula 1 races in the US (Austin and Las Vegas) and Mexico.

Jan Karas, CEO of OPAP, part of Allwyn, and F1 Allwyn Global Community Award judge said: “Stichting HandicapNL’s impact here in the Netherlands is truly inspiring. At Allwyn, we want to bring fun and entertainment to as many people as possible – no one should have to face a physical barrier in doing so. Stichting HandicapNL’s work is not just improving accessibility for F1 fans, but is providing learnings that can be applied to different types and scales of events outside of the F1 environment.”

Emily Prazer, Chief Commercial Officer at Formula 1 said: “The F1 Allwyn Global Community Award is a perfect example of how Formula 1 can use partnerships to enact real change in the communities where it races. This unique collaboration has created a global platform to celebrate the fantastic local initiatives that go above and beyond to make a real difference. Stichting HandicapNL has helped transform experiences for many people living in the Netherlands, and the F1 Allwyn Global Community Award will help them to continue to expand their vital works and help people across the country.”

F1 Allwyn Global Community Award winner Jan Willem Koopman from Stichting HandicapNL said: “Our ultimate goal is that it becomes commonplace for people with disabilities to access and inclusively attend a whole festival or event, from start to finish. It has been fantastic working with Formula 1 at Zandvoort to make this track as accessible as possible and, thanks to this Award, we can expand our operations. The donation from Allwyn will mean we can make four additional events more accessible, support a further six events with advice and assistance and develop new partnerships with like-minded organisations. It will also have a lasting impact in the long term, empowering even more people to attend events, challenging negative perceptions and creating a more inclusive society.”

The post Disability Initiative Wins Inaugural F1 Allwyn Global Community Award appeared first on European Gaming Industry News.

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