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Microgaming ushers in a wave of diverse titles this December
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Microgaming is set to deliver an entertaining display of vibrant content this festive season, with new and exclusive titles forming a compelling showcase this month.
Throughout December, leading software supplier Microgaming is offering a diverse roster of exclusive high-quality games from its network of independent studios and game development partners, to meet the needs of its customers worldwide. Players can immerse themselves in all the captivating artwork and unique features of Microgaming’s December releases.
The adventure begun on 3 December in the jungles of West Asia with the release of Ivory Citadel, developed exclusively by Just For The Win. Shrouded in mystery and adorned with marble, stone, ivory, and flames, the five-reel, 20-payline slot is filled with superb visuals and exciting features, including Mystery Symbols, free spins, and three wild symbols.
Staged in an ancient temple in the snowy mountains, North Storm (Rabcat) lures players into a mystical world full of treasures. Scheduled to launch on Microgaming’s award-winning platform on 5 December, this five-reel, 25-payline fantasy-themed slot offers a strong feature line-up, including Bonus Falls, where symbols in winning combinations disappear and new symbols fall down to close the gaps, and the Increasing Multiplier, which is doubled to 8x in the free spins feature, offering rewarding win potential.
Due for release on 10 December, Treasures of Lion City (Pulse 8 Studios) brings intriguing adventures to life in the form of a thrilling five-by-three reel, 25-payline online slot, where stone buildings, statues and temples lie hidden in the deepest sea in the East. The game features Microgaming’s popular Rolling Reels mechanic and a Win Meter feature, which includes multipliers of up to 27x, creating excellent win potential of up to 2,600x the initial bet.
The craic looks mighty in Stumpy McDoodles (Foxium), a five-by-four reel, Irish-themed slot bringing a unique slant through its party atmosphere, a pair of mischievous characters and a hatful of features, including a pot of gold in the base game that reveals Stumpy Random Wilds and Random Multipliers. Players can utilise Foxify, which increases the multiplier values awarded during the feature. Players get a second chance at triggering free spins with Rainbow Re-spin. During free spins, players collect coins for wilds and multipliers that progress through the remainder of the feature up to a 34x multiplier. Set to launch on 17 December, Stumpy McDoodles is loaded with charm and offers a never-ending party, filled with great rewards.
With an array of spectacular content planned, along with a wealth of existing Christmas-themed games, Microgaming customers can expect even further variety and more targeted, engaging gameplay throughout the month of December.
“Microgaming continues to diversify its exclusive content offering this December, along with popular partner games. Each new release is packed with thrilling features, formats and unique themes, offering operators incredible choice. 2019 has been a particularly exciting and busy year for Microgaming, with more than 40 feature-rich exclusive new games released, including blockbuster branded titles such as the action-packed Lara Croft® Temples and Tombs and Village People® Macho Moves online slots. We’re looking forward to building on that momentum as we head into 2020, when we will be revealing another wave of exciting releases and announcements to shake up the new year.” – James Buchanan, Director of Global Operations at Microgaming.
Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Microgaming ushers in a wave of diverse titles this December

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GAMING’S CHEATING CRISIS REVEALED IN FULL BY PLAYSAFE ID
– 80% of gamers encounter cheating in online games –
– Over half of gamers (55%) have either reduced or stopped spending on in-game purchases because of cheating
Four out of five gamers have faced cheating in online play, exposing a crisis that threatens the integrity of the global games industry. That’s the headline finding from new research by PlaySafe ID, the platform dedicated to keeping cheaters, bots, and predators out of video games. Based on a survey of more than 2,000 gamers in the UK and USA, the results are detailed in Gaming’s Cheating Crisis Report, a landmark whitepaper revealing the scale, impact, and risks of unchecked cheating.
The effects of this on gamers, and therefore for game studios alike are stark. The data reveals severe implications for studio revenue with 55% of gamers admitting to having either reduced or stopped spending on in-game purchases because of cheating. A further 42% of gamers said that they have considered quitting a game entirely because of cheaters. These numbers make one thing clear, cheating isn’t just a player experience issue; it’s a direct threat to revenue. Studios can no longer afford to overlook it.
The data clearly shows that the vast majority of gamers are ready for change. With 83% saying they would be more likely to play a game that promotes itself as cheater-free, more than just an empty promise players are willing to take actionable steps if studios get on board with 73% comfortable verifying their identity to ensure a cheater free experience. This desire for accountability extends beyond a single title, as 79% believe cheating penalties should apply across multiple games.
Andrew Wailes, Founder and CEO of PlaySafe ID, commented: “I hate cheating in video games, it’s a serious issue that undermines player trust and directly impacts developer revenues. From looking at our data it’s clear that gamers agree and that they are not only aware of the problem, but they’re ready to be part of the solution. Gamers are ready, the responsibility to address cheating now falls squarely on studios and developers with robust, effective and most importantly transparent measures.”
Key findings of Gaming’s Cheating Crisis Report:
- Cheating is a problem: 80% of gamers encounter it in online games. Only 20% of gamers have never come across a cheater.
- The hidden cost: cheating has a direct financial impact on the games industry, as 55% of gamers have either reduced or stopped spending on in-game purchases because of it.
- Retention risks: 42% of gamers have considered quitting a game entirely because of cheaters.
- Solutions and accountability: 83% would be more likely to play a game that is credibly promoted as being cheat-free. The gaming community is highly receptive to identity verification: 71% would be comfortable verifying their identity with an accredited verification company.
Given the deeply ingrained nature of cheating and its negative effects on players, the PlaySafe ID whitepaper explores opportunities for developers and publishers to retain players and protect revenue, highlighting the potential for fairer gaming environments. The whitepaper outlines current trends in player sentiment towards anti-cheat measures, including identity verification and cross-game penalties, which can be utilised to unlock the potential of a more accountability led gaming ecosystem. Gaming’s Cheating Crisis Report is available to download here.
The post GAMING’S CHEATING CRISIS REVEALED IN FULL BY PLAYSAFE ID appeared first on European Gaming Industry News.
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Newzoo x Tebex Report: How Gamers Are Spending in 2025
How players pay is changing, and so is how much they spend.
Tebex, the leading payments solution for gaming reaching $1Bn in processed payments, is launching the first industry-wide look at payment trends in EU and NA with Newzoo on Tuesday, August 12 at 09:00 AM CEST.
“Unlocking Games Revenue: Player Behavior and Payment Trends in the West”
Key Findings:
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NA is the top spending region globally:
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NA average: $324.9 per payer
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EU average: $125.4 per payer
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Motivations for spending differ by region:
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NA has a desire for expression:
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34% of players spend to unlock exclusive content and 29% to personalize characters
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EU has a value-driven behavior:
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28% of players citing special offers or good prices as their top reason to spend.
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EU: DLC, microtransactions, and subscriptions account for nearly 50% of PC game revenue (and 1/3 of console game revenue)
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NA: leads in Buy Now, Pay Later adoption with $80 ATV, tied with Crypto.
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In LATAM, Africa, and APAC: local wallets are becoming the go-to payment method
The post Newzoo x Tebex Report: How Gamers Are Spending in 2025 appeared first on European Gaming Industry News.
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Nazara Doubles Q1FY26 Revenues to ₹498.8 Cr; EBITDA Up 90% to ₹47.4 Cr and PAT Increases by 118% to ₹51.3 Cr
Board approves stock split and 1:1 bonus issue
Nazara Technologies Limited (“Nazara”) posted a sharp growth in Q1FY26 with revenues of ₹498.8 crore (+99% YoY) and EBITDA of ₹47.4 crore (+90% YoY). The core gaming business achieved a 24.4% EBITDA margin, reflecting strong execution of its IP-led gaming strategy.
PAT in Q1FY26 was ₹51.3 crores, marking a 118% YoY increase and underlining the company’s continued ability to generate sustainable profits even as it invests for growth.
Growth was led by strong performances from Fusebox, Animal Jam, and Curve Games, supported by the company’s Centers of Excellence in User Acquisition and Analytics. “We are seeing early results from our sharpened focus on IP-led gaming and are reinvesting this momentum into expanding our IP portfolio and strengthening UA to drive sustained growth. We have also strengthened our leadership team with recent appointments bringing deep expertise in gaming,” said Nitish Mittersain, Joint MD & CEO, Nazara Technologies Ltd.
The board also approved Sub-division of equity shares and issue of Bonus Shares as follows:
- Sub-division of 1 (One) equity share of face value of Rs. 4/- (Rupees Four) each fully paid-up into 2 (Two) equity shares of face value of Rs. 2/- (Rupees Two) each fully paid-up; and
- Issue of bonus equity shares in the ratio of 1:1 i.e., 1 (One) bonus equity share of Rs. 2/- (Rupees Two) each for every 1 (One) equity share of Rs. 2/- (Rupees Two) each fully paid-up.
The post Nazara Doubles Q1FY26 Revenues to ₹498.8 Cr; EBITDA Up 90% to ₹47.4 Cr and PAT Increases by 118% to ₹51.3 Cr appeared first on European Gaming Industry News.
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