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Blueprint Gaming fires up the reels with Dragonfall

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Blueprint Gaming has unveiled the launch of its red-hot release Dragonfall, in a move which further diversifies the leading developer’s slots portfolio.

The 8×8 grid game blazes onto the market with massive prize opportunities, with cluster pays and tumbling reels that activate wins again and again.

The highly volatile slot features four mystical modifiers that turn the game on its head, including the Mystery Flame, Mega Drop, Fire Burst and Dragon Rage, each holding the power to unleash fury upon the reels.

Discover the Dragon’s Eye to substitute any symbol and reveal the win multiplier’s value, while more than one wild in the same win multiplies the values together for more chances to win big.

The flaming hot free spins round is triggered when three or more of the Dragon’s Eye appear. They then remain in place throughout the round to increase the chances of gaining a win multiplier.

Jo Purvis, Director of Marketing and Relationships at Blueprint Gaming, said: “This enchanting title brings a new dimension to our portfolio, with tumbling reels dropping red-hot prizes for players.

“Dragonfall’s strong aesthetic appeal and innovative features are sure to tempt brave players into the dragon’s magical layer.”


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Blueprint Gaming fires up the reels with Dragonfall

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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GAMING’S CHEATING CRISIS REVEALED IN FULL BY PLAYSAFE ID

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– 80% of gamers encounter cheating in online games –

– Over half of gamers (55%) have either reduced or stopped spending on in-game purchases because of cheating

Four out of five gamers have faced cheating in online play, exposing a crisis that threatens the integrity of the global games industry. That’s the headline finding from new research by PlaySafe ID, the platform dedicated to keeping cheaters, bots, and predators out of video games. Based on a survey of more than 2,000 gamers in the UK and USA, the results are detailed in Gaming’s Cheating Crisis Report, a landmark whitepaper revealing the scale, impact, and risks of unchecked cheating.

The effects of this on gamers, and therefore for game studios alike are stark. The data reveals severe implications for studio revenue with 55% of gamers admitting to having either reduced or stopped spending on in-game purchases because of cheating. A further 42% of gamers said that they have considered quitting a game entirely because of cheaters. These numbers make one thing clear, cheating isn’t just a player experience issue; it’s a direct threat to revenue. Studios can no longer afford to overlook it.

The data clearly shows that the vast majority of gamers are ready for change. With 83% saying they would be more likely to play a game that promotes itself as cheater-free, more than just an empty promise players are willing to take actionable steps if studios get on board with 73% comfortable verifying their identity to ensure a cheater free experience. This desire for accountability extends beyond a single title, as 79% believe cheating penalties should apply across multiple games.

Andrew Wailes, Founder and CEO of PlaySafe ID, commented: “I hate cheating in video games, it’s a serious issue that undermines player trust and directly impacts developer revenues. From looking at our data it’s clear that gamers agree and that they are not only aware of the problem, but they’re ready to be part of the solution. Gamers are ready, the responsibility to address cheating now falls squarely on studios and developers with robust, effective and most importantly transparent measures.”

Key findings of Gaming’s Cheating Crisis Report:

  • Cheating is a problem: 80% of gamers encounter it in online games. Only 20% of gamers have never come across a cheater.
  • The hidden cost: cheating has a direct financial impact on the games industry, as 55% of gamers have either reduced or stopped spending on in-game purchases because of it.
  • Retention risks: 42% of gamers have considered quitting a game entirely because of cheaters.
  • Solutions and accountability: 83% would be more likely to play a game that is credibly promoted as being cheat-free. The gaming community is highly receptive to identity verification: 71% would be comfortable verifying their identity with an accredited verification company.

Given the deeply ingrained nature of cheating and its negative effects on players, the PlaySafe ID whitepaper explores opportunities for developers and publishers to retain players and protect revenue, highlighting the potential for fairer gaming environments. The whitepaper outlines current trends in player sentiment towards anti-cheat measures, including identity verification and cross-game penalties, which can be utilised to unlock the potential of a more accountability led gaming ecosystem. Gaming’s Cheating Crisis Report is available to download here.

 

The post GAMING’S CHEATING CRISIS REVEALED IN FULL BY PLAYSAFE ID appeared first on European Gaming Industry News.

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Newzoo x Tebex Report: How Gamers Are Spending in 2025

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How players pay is changing, and so is how much they spend.

Tebex, the leading payments solution for gaming reaching $1Bn in processed payments, is launching the first industry-wide look at payment trends in EU and NA with Newzoo on Tuesday, August 12 at 09:00 AM CEST.

Unlocking Games Revenue: Player Behavior and Payment Trends in the West”

Key Findings:

  • NA is the top spending region globally:

    • NA average: $324.9 per payer

    • EU average: $125.4 per payer

  • Motivations for spending differ by region:

    • NA has a desire for expression:

      • 34% of players spend to unlock exclusive content and 29% to personalize characters

    • EU has a value-driven behavior:

      • 28% of players citing special offers or good prices as their top reason to spend.

  • EU: DLC, microtransactions, and subscriptions account for nearly 50% of PC game revenue (and 1/3 of console game revenue)

  • NA: leads in Buy Now, Pay Later adoption with $80 ATV, tied with Crypto.

  • In LATAM, Africa, and APAC: local wallets  are becoming the go-to payment method

 

The post Newzoo x Tebex Report: How Gamers Are Spending in 2025 appeared first on European Gaming Industry News.

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Nazara Doubles Q1FY26 Revenues to ₹498.8 Cr; EBITDA Up 90% to ₹47.4 Cr and PAT Increases by 118% to ₹51.3 Cr

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Board approves stock split and 1:1 bonus issue

Nazara Technologies Limited (“Nazara”) posted a sharp growth in Q1FY26 with revenues of ₹498.8 crore (+99% YoY) and EBITDA of ₹47.4 crore (+90% YoY). The core gaming business achieved a 24.4% EBITDA margin, reflecting strong execution of its IP-led gaming strategy.

PAT in Q1FY26 was ₹51.3 crores, marking a 118% YoY increase and underlining the company’s continued ability to generate sustainable profits even as it invests for growth.

Growth was led by strong performances from Fusebox, Animal Jam, and Curve Games, supported by the company’s Centers of Excellence in User Acquisition and Analytics. “We are seeing early results from our sharpened focus on IP-led gaming and are reinvesting this momentum into expanding our IP portfolio and strengthening UA to drive sustained growth. We have also strengthened our leadership team with recent appointments bringing deep expertise in gaming,” said Nitish Mittersain, Joint MD & CEONazara Technologies Ltd.

The board also approved Sub-division of equity shares and issue of Bonus Shares as follows:

  1. Sub-division of 1 (One) equity share of face value of Rs. 4/- (Rupees Four) each fully paid-up into 2 (Two) equity shares of face value of Rs. 2/- (Rupees Two) each fully paid-up; and
  2. Issue of bonus equity shares in the ratio of 1:1 i.e., 1 (One) bonus equity share of Rs. 2/- (Rupees Two) each for every 1 (One) equity share of Rs. 2/- (Rupees Two) each fully paid-up.

 

The post Nazara Doubles Q1FY26 Revenues to ₹498.8 Cr; EBITDA Up 90% to ₹47.4 Cr and PAT Increases by 118% to ₹51.3 Cr appeared first on European Gaming Industry News.

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