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LIV secures $2.6m in funding from Hiro Capital for its revolutionary Mixed Reality game streaming platform
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Hiro Capital announces its second deal with a lead Series A investment in Prague-based LIV, the breakthrough VR streaming platform;
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LIV is a next-generation game streaming platform, built to empower Virtual Reality streamers and game stream audiences to interact with each other in fun and meaningful ways – https://liv.tv/;
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LIV’s proprietary technology turns stream viewers from passive spectators into active participants in the game and brings the streamer’s real-world moving body into the live digital VR stream;
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LIV connects Game Developers, Streamers and Audiences to create the ultimate VR spectator experiences
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Hiro Capital and LIV first connected at Slush Helsinki in November 2018, and are pleased to announce this Series A investment concurrent with Slush 2019.
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This Series A round includes co-investment from leading Central European technology VC Credo Ventures and London-based Seedcamp;
LIV – the Mixed Reality game streaming platform – has secured $2.6m in funding to expand its development team in order to accelerate its revolutionary streaming technology and integrate more third-party games studios.
The Series A funding round has been led by Hiro Capital – the new Games, Esports/Streaming and Sports technology VC Fund led by Inspired Entertainment co-founder Luke Alvarez, Games Workshop co-founder Ian Livingstone CBE and Cherry Freeman, co-founder of LoveCrafts. LIV is Hiro’s first Streaming/Esports investment.
LIV was Seed funded by leading technology Seed investors Seedcamp (London), Techstars (Los Angeles) and Credo Ventures (Prague) together with Jaroslav Beck from Beat Games and VR legend Palmer Luckey, the creator of Oculus Rift. Credo Ventures and Seedcamp are also participating in this Series A round alongside Hiro.
LIV was founded in 2016 by AJ Shewki (Dr Doom), Steffan “Ruu” Donal and friends – a team of ex-competitive gamers, Twitch streamers, game developers and nerds who tried early VR HMDs and became convinced of VR’s huge potential in the future of Entertainment and Esports. Yet when they tried to broadcast their adventures in VR, they found the spectator experience was broken.
“The tools used for broadcasting traditional PC games couldn’t show the intensity of what we were experiencing as players” says Dr Doom, CEO and co-founder of LIV. “In VR, your body is the controller and that’s part of the magic. As a player, you are fully immersed in VR, but unless we can show the player’s body interacting with their VR environment, the 2D stream audience is missing out. And that’s how we got started — we wanted to level up the VR spectator experience.”
Doom continues: “Our mission at LIV is to connect Game Developers, Streamers and Audiences to create the very best VR spectator experiences. We are now in full swing, with hundreds of VR games integrated, (including from leading developers like Beat Games, Cloudhead Games and Survios), thousands of VR streamers (like Ragesaq and VROasis) and billions of views to date of LIV-powered game streams on Twitch, Mixer, YouTube etc.
“Our next releases will add dynamic lighting, progression systems and other cool features as the LIV Play platform becomes a massive scale MMO for live gaming spectator-ship. We are obsessed with creating shared hybrid game experiences where audiences play an integral role in the success of the streamer’s game. We’re super pleased to bring in investors like Hiro, Credo and Seedcamp who share our vision of the future”
Luke Alvarez, Managing Partner of Hiro, said: “Hiro is excited to be investing in LIV as our Fund’s second deal and as our first in Esports/Streaming. Doom and his team are super smart, passionate gamers and streamers, living and breathing in the Mixed Reality world which they are empowering with LIV. While the VR market is still small, the streaming audience is huge.
“At Hiro, we believe in Digital to Real World Convergence and we like tech that brings these worlds together, getting people out of their seats in creative communities. LIV delivers on these values and our team is looking forward to working with Doom and team as they take LIV into the future.”
Ondrej Bartos, Partner at Credo Ventures, said: “VR has been a promising space for quite a while, and we believe it is exactly the kind of tech that LIV is bringing that will be vital to unlock the potential of the market. We at Credo are also big believers in founder market fit which in this case definitely is there – Doom and his team are bringing a solution that they as gamers and streamers needed, and as the current uptake shows they were not alone. We don’t see too many teams as passionate, experienced and competent as LIV.”
Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: LIV secures .6m in funding from Hiro Capital for its revolutionary Mixed Reality game streaming platform
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GAMEPOP: The Culture of Play by Red Bull Media House – the first bookazine devoted entirely to video game culture
Introducing GAMEPOP: The Culture of Play, a new premium bookazine by Red Bull Media House and the world’s first magazine dedicated entirely to video-game culture. Designed as a rich, book-like publication, GAMEPOP rethinks what a magazine can be, capturing the creativity, personalities and ideas shaping modern gaming. GAMEPOP will debut at the Red Bull Tetris World Final in Dubai from December 11 to 13, followed by The Game Awards on December 11. The issue will then be available through select international retailers in the weeks that follow.
Across 180 pages, the issue brings together a wide range of cultural voices, including Japanese game designer Hideo Kojima, leading DC Comics creators, the Oscar-nominated team behind Grand Theft Hamlet and contributors with bylines in Vogue. The bookazine also spotlights standout Red Bull talent, including YouTube star Ludwig, Twitch creators Emiru and Caedrel, and Red Bull athlete MenaRD.
Rather than treating gaming as a standalone medium, GAMEPOP looks at how games influence, and are influenced by, wider culture. Through original photography, long-form features, illustration and visual essays, the publication explores how gaming connects to global trends in style, music, movement, storytelling and performance, and the creative communities driving that conversation.
The issue also includes interactive elements, including a bespoke Choose Your Own Adventure story created exclusively for the launch. A limited collector edition of 150 copies takes the concept a step further, featuring a fully functioning Tetris® device embedded directly into the cover – an industry first that turns the magazine into an object of play.
The post GAMEPOP: The Culture of Play by Red Bull Media House – the first bookazine devoted entirely to video game culture appeared first on Gaming and Gambling Industry Newsroom.
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Red Rake Gaming Expands Global Presence Through Partnership with QTech Games
Red Rake Gaming is pleased to announce a partnership with QTech Games, a leading aggregator and platform renowned for its strong presence in emerging markets on a global level. This collaboration brings Red Rake’s diverse and visually engaging portfolio of slots to QTech Games’ extensive aggregation platform, giving players across multiple continents access to high-quality, entertainment-focused casino content.
Founded in 2015, QTech Games is celebrating its 10-year anniversary in 2025. Over the past decade, the company has grown from rapid early-stage expansion to become a dominant force into emerging markets worldwide. With a global presence —including a new tech hub in Spain and offices in Malta—and Latin America, QTech Games has established itself as a fully-fledged international powerhouse.
Players can now enjoy titles from the Million Series, the Super Stars Series, and seasonal slots such as Halloween Wins and Christmas Wins, alongside new adventures including Azteca Gold Collect, Sherlock and the Stolen Gems, Beating Alcatraz, Big Size Fishin’, and Midas Wins.
QTech Games CEO, Philip Doftvik, said: “It’s another notch on our belt to have integrated more premium content from Red Rake. Theirs is a growing and constantly innovating library, delivering impressive support to the depth of our broad igaming-vertical spread.”
Nick Barr, Managing Director for Red Rake Gaming Malta, commented: “We are thrilled to partner with QTech Games and bring our portfolio of games to their growing network. Their leadership in emerging markets and innovative approach to aggregation allow us to reach new players and provide them with high-quality gaming experiences featuring unique features and visually engaging content. This collaboration marks an important step in strengthening our presence in key markets and further establishing Red Rake Gaming’s international presence.”
The post Red Rake Gaming Expands Global Presence Through Partnership with QTech Games appeared first on Gaming and Gambling Industry Newsroom.
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White Hat Studios launches with Betly mobile sportsbook and casino in West Virginia
Partnership sees leading branded content and popular Jackpot Royale integrated into Delaware North’s Betly online casino in the Mountain State
White Hat Studios, the “House of Brands” provider to the United States iGaming market, has partnered with Delaware North to launch on its Betly mobile sportsbook and casino in West Virginia.
The leading provider aims to build its online casino offering with the addition of the industry’s top-performing games.
Betly players in West Virginia will now have access to White Hat Studios’ acclaimed portfolio of premium branded titles, including Ted, The Goonies, and the award-winning 7s Fire Blitz series.
Also included in the rollout are the popular Jackpot Royale and Jackpot Royale Express progressive jackpot networks, currently live across more than 40 titles, and the first Betly-branded iCasino game – Betly Player’s Choice Blackjack.
Designed to elevate player engagement and boost retention, the addition of these promotional tools adds another layer of excitement to the Betly casino offering.
White Hat Studios has made significant strides in its U.S. growth trajectory since launching in 2021, consistently delivering high-performing content across multiple states. West Virginia remains a key market for the provider, following its remarkable success in all seven regulated U.S. iGaming states.
The collaboration represents another major step in White Hat Studios’ expansion across regulated U.S. states and reinforces its reputation as a go-to content partner for forward-thinking operators.
Daniel Lechner, SVP Sales and Marketing at White Hat Studios, said: “We’re thrilled to be partnering with Delaware North on the Betly online casino app in West Virginia.
“This partnership reflects our ongoing commitment to delivering top-tier content quickly and seamlessly to operators across the U.S. With our portfolio of fan-favorite branded titles and innovative features like Jackpot Royale, we’re confident we’ll make an immediate impact for Betly and its players.”
Bob Akeret, General Manager for Betly, added: “We’re excited to welcome White Hat Studios onto our Betly platform in West Virginia. Their reputation for delivering engaging, high-quality games, especially branded content, makes them an ideal partner as we continue to elevate our casino experience.”
The post White Hat Studios launches with Betly mobile sportsbook and casino in West Virginia appeared first on Gaming and Gambling Industry Newsroom.
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