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Can We Agree On What Gambling Is? Don’t Bet On It

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Responsible Gambling Week - YouGov pollReading Time: 3 minutes

 

ONLY ten per cent of people consider themselves to be gamblers even though one in two of those surveyed buy lottery tickets, one in three purchase scratch cards and nearly one in five enjoy betting on sporting events, a new poll has revealed.

YouGov questioned more than 2,000 adults about their gambling habits over the last 12 months and found widespread confusion about what counts as gambling. Forty-two per cent do not think that playing machine games in a seaside arcade is gambling and there is similar uncertainty about other ‘softer’ activities – 40% do not think playing in a bingo club constitutes gambling, or playing the lottery (33%), or buying scratch cards (29%).

Whilst 51% of people surveyed say they gamble for fun and enjoyment, or as a sociable activity, more than one in five (22%) say they do it to make money, highlighting a knowledge gap that needs to be addressed. Only 34% are familiar with the idea of researching the odds, setting a time limit (21%) or setting a loss limit (37%).

The poll was commissioned by the Industry Group For Responsible Gambling to coincide with Responsible Gambling Week (November 7th-13th), a national campaign in the UK and Ireland to promote safer gambling, supported by the industry and leading gambling charities. The objective is to get people talking about how to gamble responsibly, without putting themselves and others at risk, and to provide year-round advice and help at www.responsiblegamblinguk.org.

Although 77% of people believe they have enough information to gamble safely and responsibly, there is strong support for a public education campaign to promote safe gambling. Six out of ten (59%) believe it is as important, or more important, than a campaign to promote responsible drinking; or active lifestyles (55%), a smoke-free environment (55%), safe sex (54%) and healthy eating (53%). However, more than half (53%) are unaware of a campaign to promote safer gambling.

YouGov asked about the extent of people’s gambling over the last 12 months.The Gambling Commission’s most recent research (Gambling participation in 2018: behaviour, awareness and attitudes) found that 46% of people surveyed had participated in some form of gambling in the previous four weeks – up slightly from 45% in 2017.

The YouGov poll highlights the distinction people make between ‘softer’ forms of gambling, which many do not regard as gambling at all, and so-called ‘harder’ gambling, which they believe may not apply to them. However, Responsible Gambling Week encourages everyone to remember simple tips whenever and wherever they are gambling. The poll gives an insight into the safer gambling messages people found most relevant to them:

  • ‘Only spend what you can afford’: 55%
  • ‘Set your limits’: 40%
  • ‘Never chase your losses’: 39%
  • ‘Gambling is not the answer to any problem’: 36%
  • ‘Gambling shouldn’t interfere with personal relationships: 32%
  • ‘Gambling when angry or upset is not a good idea’: 30%

More than 120,000 staff at thousands of gambling venues across the UK and Ireland and online sites are taking part in Responsible Gambling Week, initiating conversations with customers about safer gambling as part of an on-going commitment by operators to train staff to engage pro-actively with customers and intervene when necessary.

The poll found that customers expect to receive information about safer gambling from operators. Thirty-five per cent said they would find it most useful to be given information when they register to play or begin playing; 25% want to be signposted to information whilst playing; and 20% would find it most useful to be contacted directly by operators by email or telephone. Only 15% of customers would find it most useful to receive information from family or friends.

John Hagan, chair of the Industry Group For Responsible Gambling, said:
“This research highlights the importance of educating everyone about the importance of safer gambling, including those who think the messages do not apply to them. Every problem gambler is someone who once thought they didn’t have a problem. Most people gamble responsibly and purely for enjoyment, but we want safer gambling messages, such as setting time limits or spending limits, to become as instinctive as putting on a seatbelt when you get into your car.

“Promoting safer gambling is a year-round responsibility, which operators and their staff take very seriously. The poll shows there is strong support for a public education campaign and the objective of Responsible Gambling Week is to educate people about safer gambling, but the campaign is just one aspect of the work being done by the industry throughout the year to protect its customers”.

YouGov interviewed 2,006 adults in Great Britain on August 22-23, 2019. Questions relating specifically to gambling messaging and motivation for gambling were asked to an unweighted base of 1,811 adults who said they had taken part in one of the listed gambling activities.


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Can We Agree On What Gambling Is? Don’t Bet On It

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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TEAM VITALITY AND SKIN.CLUB SUPPORT THE SECOND EDITION OF THE ELITE FE TOURNAMENT ON CS2

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Team Vitality is proud to announce its support for the second edition of the Elite FE tournament, organised by streamer and Elite FE founder, Minaleyy.

The women’s Counter-Strike 2 (CS2) event, is organised in collaboration with Skin.Club, and brings together the world’s top players to participate in tournaments for a €1000 cash prize.

With only 6% of women in professional esports, the Elite FE tournament aims to promote female talent within the CS2 scene and strengthen their visibility. This initiative is part of an overall effort to encourage more diversity and inclusion in the esports industry.

A SPRINGBOARD FOR WOMEN’S CS2 TEAMS

The Elite FE tournament will bring together 16 international women’s teams, including 4 selected by Minaleyy in collaboration with Team Vitality and Skin.Club, to compete on the FACEIT platform. In each tournament, the winning team will be awarded €1000 as well as various prizes, including Team Vitality merchandising and gaming equipment.

From 23rd February, the entire tournament will be broadcast live on Twitch and hosted by Minaleyy, who will be accompanied by various casters. Debriefs, game analysis, and engaging video content will be produced to contribute to the visibility of the participating teams and encourage conversations on social media.

Designed as a warm-up for professional teams ahead of the upcoming ESL Impact season, the Elite FE tournaments will be held every two months starting in February 2025, with matches scheduled on Sundays to maximise participation and viewership. By aligning with major esports events, Elite FE aims to be a key tournament for player development and a training ground for teams aspiring to reach the professional level.

This tournament represents a competitive, positive and inclusive vision for diversity in esports. By regularly hosting events, Elite FE aims to become an essential platform for CS2 players, while actively showcasing emerging talent.

TEAM VITALITY CONTINUES ITS COMMITMENT TO WOMEN’S ESPORTS

By supporting the Elite FE tournament, organised by Minaleyy, Team Vitality reaffirms its strong commitment to developing women’s esports. The competition provides semi-pro and amateur players with a unique platform to enhance their skills, increase their visibility and integrate into a scene moving towards greater diversity.

This initiative builds on Team Vitality’s ongoing efforts to promote inclusivity in esports, which to date has included the creation of its women’s League of Legends team, the Rising Bees, and its women’s Mobile Legends: Bang Bang team. These initiatives reflect the club’s commitment to actively supporting the emergence of leaders both in the competitive field and at a community level. Team Vitality and Minaleyy are also thrilled to welcome Skin.Club to the project, ensuring the best conditions for the project’s success and maximising visibility for players within the CS2 ecosystem.

The post TEAM VITALITY AND SKIN.CLUB SUPPORT THE SECOND EDITION OF THE ELITE FE TOURNAMENT ON CS2 appeared first on European Gaming Industry News.

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ESL FACEIT Group Names Acer Official OEM Partner

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Partnership Brings Cutting-Edge Technology to Esports Athletes Throughout 2025 ESL Pro Tour Circuit

ESL FACEIT Group (EFG), the leading esports and video game entertainment company, today announced Acer as its Original Equipment Manufacturer (OEM) Partner throughout EFG’s premier Counter-Strike ecosystem, ESL Pro Tour – including flagship tournaments, pro circuits, and amateur scenes.

“Our partnership with Acer arms top Counter-Strike competitors with the industry-leading technology they need to play at their best,” said Bastian Veiser, Director Partner Management, EFG. “This comprehensive collaboration provides year-round access to top-of-the-line gear that will empower not only the pinnacle of competition, but also rising talent, for years to come.”

EFG and Acer’s collaboration extends to several tiers of competitive play, including ESL Challenger League, ESL Pro League, and Intel® Extreme Masters (IEM) tournaments. EFG and Acer will celebrate the deal during IEM Katowice on February 7-9, with a hands-on, immersive activation alongside a product announcement at one of the biggest Counter-Strike 2 events of the year. Beyond IEM Katowice, Predator gaming products will also be featured at both online and offline EFG competitions and on-broadcast in multiple languages.

 

 

“The esports audience is at the heart of our Predator product line, and EFG offers unprecedented access to these dedicated fans through its premier events, both in-person and online,” said Vincent Lin, Associate Vice President, Global Product Marketing and Planning, Acer Inc. “Counter-Strike esports presents a unique opportunity to connect with one of the longest-standing competitive titles and a vast fan base seeking the precision, intensity, and performance that our Predator gaming technology delivers.”

For more information on ESL FACEIT Group, visit eslfaceitgroup.com and follow EFG on LinkedIn.

 

The post ESL FACEIT Group Names Acer Official OEM Partner appeared first on European Gaming Industry News.

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Full House – UK’s biggest bingo operator to undergo wireless network transformation across UK bingo venues

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Principle Networks wins five-year Buzz Bingo partnership

Network services provider Principle Networks announces a new partnership with Buzz Bingo, Britain’s biggest omnichannel bingo operator, to upgrade the Wi-Fi networks across its 80 bingo clubs in England and Scotland.

The project, which will be co-managed by Principle Networks and Buzz Bingo’s IT team over a five-year term, will see the implementation of Cisco Meraki wireless access points. These enterprise-grade cloud-managed access points are designed to connect IoT devices and security solutions and will enable Buzz Bingo to offer a range of new services and improve customer experiences across its clubs.

Buzz Bingo is part of Buzz Group Ltd, which comprises Buzz Bingo, Buzz Casino, BADA Bingo, The Slots Room at Buzz Bingo and Buzz Presents. It has over one million members, and last year welcomed 200,000 new visitors. Its award-winning website, buzzbingo.com, enables people to play together anywhere via their mobile, tablet, desktop and connect to omnichannel games via touchpads in its bingo clubs.

David Cutts, Chief Technology Officer at Buzz Bingo, said: “A key part of our growth will be driven by enhancing customer experiences through investments in our clubs and the latest technologies. The concept of bingo has evolved. Today, customers have a wide range of choices of how they want to play – and our omnichannel approach is unique – with technology sitting at the heart. Principle Networks demonstrated a deep understanding of our objectives and have the expertise required to deliver them. We’re excited about this partnership’s possibilities and look forward to working with the team.”

Principle Networks specialises in implementing and designing scalable, agile and future-proofed cloud-based networks for mid to large enterprises across all sectors, including retail, legal, logistics, social housing, automotive, financial services, local government and IT.

Over the course of the agreement, Principle Networks will work with Buzz Bingo’s IT team to constantly evolve how Buzz Bingo serves its customers and support the organisation’s long-term digital strategy.

Russell Crowley, co-founder at Principle Networks, said: “A secure and reliable network infrastructure is central to delivering the best possible customer experience, whether online or in a club. As the UK’s biggest bingo operator, Buzz Bingo is continually looking for innovative ways to enhance its offering, and we’re very proud to have been chosen as its IT partner for the next five years.”

 

The post Full House – UK’s biggest bingo operator to undergo wireless network transformation across UK bingo venues appeared first on European Gaming Industry News.

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