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Global Gaming Almanac 2019 & Online Subscription with Gaming Revenue Data by Gaming Type Per Country

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Global Gaming Almanac 2019 & Online Subscription with Gaming Revenue Data by Gaming Type Per CountryReading Time: 3 minutes

 

The “Global Gaming Almanac – 2019 edition” newsletter has been added to ResearchAndMarkets.com’s offering.

Complete Overview of Gambling Worldwide

  • Covers every world gaming jurisdiction with market summaries, financial data, statistics and profiles of properties, owners and regulators.
  • Provides market, financial, legal, and regulatory information about land-based and online gambling in 280+ regions and jurisdictions around the globe.
  • Will help you gather world market data to support your business plan, analyze local and foreign competitors, and monitor global trends.

Global Gaming Almanac

From a synopsis of each jurisdiction’s gaming activities to details on the participating properties and property owners, the Global Gaming Almanac provides a complete and well-organized overview of the gambling market in every country outside the U.S. and Canada.

The Almanac describes each segment of the gaming industry including casino and card room gaming, race wagering, sports betting, commercial bingo, lotteries, charitable gaming, and online gaming. Annual financial statistics are provided in charts and tables along with the historic and current regulatory environment in each jurisdiction, an overview of pending legislation, and major trends. Counts and distribution of gaming properties, devices and tables are given along with profiles of properties, owners and regulatory agencies.

The Almanac will help you gather international market data to support your business plan, analyze local and foreign competitors, and monitor global trends. As an added bonus, the Almanac appendix provides country-by-country Consumer Price Index (CPI) tables and currency conversion information.

Features

  • Coverage of nearly 300 international gaming jurisdictions
  • Gaming property counts
  • Device and table counts and distribution
  • 7,000 international property profiles
  • Over 900 property owner profiles
  • 700 regulatory agencies
  • 2014-2017 gaming revenue data by gaming type per country (available for some jurisdictions)
  • 2014-2017 year-over-year gaming revenue growth (available for some jurisdictions)
  • Annual taxes collected from gaming activities (available for some jurisdictions)
  • Financial data provided in local currencies and in U.S. Dollars

Online Subscription

The Global Gaming Almanac Online Subscription additionally contains:

  • Global gaming interactive analysis tool with location and statistical data for all gaming properties outside the U.S. and Canada. Use the analyzer tool for custom gaming property marketplace analysis by geographic area and by type of gaming facility.
  • Interactive global gaming property maps displaying the locations of every gaming property outside the U.S. and Canada.
  • More than 1,900 annual reports covering international (non U.S. and Canadian) gaming businesses that publish their financial results.
  • Global regulatory agency and commission directory with contact data for 700 regulatory agencies and commissions around the world (outside the US and Canada) with website and e-mail addresses, agency or commission contact names and titles.
  • Online access to the current printed Almanac and prior ten editions of the Almanac in searchable electronic format

Key Topics Covered

1. Preface

2. Overview of Gaming Worldwide

3. Gaming in Africa

  • Algeria
  • Angola
  • Benin
  • Botswana
  • Burkina Faso
  • Burundi
  • Cameroon
  • Cape Verde
  • Central African Republic
  • Comoros
  • Democratic Republic of Congo
  • Djibouti
  • Equatorial Guinea
  • Ethiopia
  • Gabon
  • Gambia
  • Ghana
  • Guinea
  • Ivory Coast
  • Kenya
  • Lesotho
  • Liberia
  • Madagascar
  • Malawi
  • Mali
  • Mauritius
  • Morocco
  • Mozambique
  • Namibia
  • Niger
  • Nigeria
  • Runion
  • Rwanda
  • Sao Tome and Principe
  • Senegal
  • Seychelles
  • Sierra Leone
  • South Africa
    • Eastern Cape
    • Free State
    • Gauteng
    • KwaZulu-Natal
    • Limpopo
    • Mpumalanga
    • North West Province
    • Northern Cape
    • Western Cape
  • Swaziland
  • Tanzania
  • Togo
  • Tunisia
  • Uganda
  • Zambia
  • Zimbabwe

4. Gaming in Asia and the Middle East

  • Armenia
  • Azerbaijan
  • Bahrain
  • Cambodia
  • China
  • Egypt
  • Hong Kong
  • India
  • Indonesia
  • Iraq
  • Israel
  • Japan
  • Kazakhstan
  • Laos
  • Lebanon
  • Macau
  • Malaysia
  • Mongolia
  • Myanmar
  • Nepal
  • North Korea
  • Philippines
    • Cagayan Economic Zone and Freeport
  • Saudi Arabia
  • Singapore
  • South Korea
  • Sri Lanka
  • Taiwan
  • Thailand
  • Turkey
  • Turkmenistan
  • United Arab Emirates
  • Vietnam

5. Gaming in the Caribbean

  • Anguilla
  • Antigua and Barbuda
  • Aruba
  • Bahamas
  • Barbados
  • Bermuda
  • Bonaire, Sint Eustatius, and Saba
  • British Virgin Islands
  • Curaao
  • Dominica
  • Dominican Republic
  • Grenada
  • Guadeloupe
  • Haiti
  • Jamaica
  • Martinique
  • Puerto Rico
  • Saint Kitts and Nevis
  • Saint Lucia
  • Saint Vincent and the Grenadines
  • Sint Maarten
  • Trinidad and Tobago
  • Turks and Caicos Islands
  • United States Virgin Islands

6. Gaming in Central and South America

  • Argentina
  • Belize
  • Bolivia
  • Brazil
  • Chile
  • Colombia
  • Costa Rica
  • Ecuador
  • El Salvador
  • French Guiana
  • Guatemala
  • Guyana
  • Honduras
  • Nicaragua
  • Panama
  • Paraguay
  • Peru
  • Suriname
  • Uruguay
  • Venezuela

7. Gaming in Europe

  • land Islands
  • Albania
  • Alderney
  • Andorra
  • Austria
  • Belarus
  • Belgium
  • Bosnia and Herzegovina
  • Bulgaria
  • Croatia
  • Cyprus
  • Czech Republic
  • Denmark
  • Estonia
  • Faroe Islands
  • Finland
  • France
  • Georgia
  • Germany
    • Schleswig-Holstein
  • Gibraltar
  • Greece
  • Guernsey
  • Hungary
  • Iceland
  • Ireland
  • Isle of Man
  • Italy
  • Jersey
  • Kosovo
  • Latvia
  • Liechtenstein
  • Lithuania
  • Luxembourg
  • Macedonia
  • Malta
  • Moldova
  • Monaco
  • Montenegro
  • Netherlands
  • Norway
  • Poland
  • Portugal
  • Romania
  • Russia
  • Serbia
  • Slovakia
  • Slovenia
  • Spain
  • Sweden
  • Switzerland
  • Ukraine
  • United Kingdom

8. Gaming in North America

  • Canada
  • Mexico
  • United States

9. Gaming in Oceania

  • Australia
    • Australian Capital Territory
    • New South Wales
    • Northern Territory
    • Queensland
    • South Australia
    • Tasmania
    • Victoria
    • Western Australia
    • Christmas Island
    • Cook Islands
    • Fiji
    • French Polynesia
    • Marshall Islands
    • Nauru
    • New Caledonia
    • New Zealand
    • Norfolk Island
    • Northern Mariana Islands
    • Palau
    • Papua New Guinea
    • Samoa
    • Solomon Islands
    • Vanuatu

10. Gaming on Cruise Ships

11. Gaming Property Owners

12. Gaming Properties Ranked by Size

  • Gaming Machines
  • Table Games
  • Poker Tables
  • Bingo Seats
  • Gaming Positions
  • Hotel Rooms

13. Gaming Properties Grouped by Property Type

  • Planned
  • Under Construction
  • Racinos
  • Dog Tracks
  • Horse Tracks
  • Casino Cruises
  • Cruise Ships

14. Appendix A: Assumptions and Methodology

Companies Mentioned

  • A & S Leisure Group Ltd.
  • Administradora Mexicana de Hipodromo S.A. de C.V.
  • Admiral Casino Technology S.A.
  • Admiral Casinos & Entertainment AG
  • Admiral International Casinos d.o.o.
  • AHM Automaten Verleih und Vertriebs GmbH
  • Alexandra Race Club

For more information about this newsletter visit https://www.researchandmarkets.com/r/ufu216


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Global Gaming Almanac 2019 & Online Subscription with Gaming Revenue Data by Gaming Type Per Country

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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AA Gaming Announce the Rajasthan State Esports Championship (RSEC) with Youth Affairs & Sports Department, Govt. Of Rajasthan

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The Rajasthan Youth Board (Youth Affairs & Sports Department, Government of Rajasthan), in collaboration with AA Gaming, has officially announced the Rajasthan State Esports Championship (RSEC) – a landmark state-level initiative poised to engage thousands of players from across the state.
The RSEC 2025 will feature top esports titles including Battlegrounds Mobile India (BGMI), CS2, E-Cricket, and E-Football. Spanning over four stages, the championship aims to reach more than 200 colleges across 41 districts in Rajasthan, making it one of the most comprehensive esports tournaments at the state level in India.
The tournament will unfold in the following stages:
  • Open Qualifiers
  • Inter-College Knockout Rounds
  • Semifinals
  • Grand Finals – which will be live-streamed and culminate in a prestigious awards ceremony.
A core highlight of the RSEC 2025 will be a series of esports workshops, organized by AA Gaming during the inter-college knockout rounds held across Rajasthan. These workshops, in
collaboration with industry experts, are designed to educate and empower participants with essential knowledge and skills, positioning Rajasthan’s youth at the forefront of the rapidly growing esports industry.
Recognized now on global platforms like the Olympic Esports Series, the Asian Games, and the Commonwealth Esports Championship, esports has become a legitimate sporting and medal discipline. With this in mind, the RSEC workshops will cover:
  • Gaming techniques and strategic play
  • Game development fundamentals
  • Esports career pathways
  • Mental health and well-being for athletes
  • Team-building and communication
  • Professional conduct in esports
  • In-depth game analysis and review
Speaking about the RSEC, Dr. Neeraj Kumar Pawan (I.A.S) Chairman, Rajasthan Youth Board & Secretary, Youth Affairs & Sports Department, Government Of Rajasthan, said, “I extend my heartfelt best wishes for the upcoming Rajasthan State Esports Championship. As Rajasthan does not yet have an official esports federation, the Youth Affairs & Sports Department of Rajasthan has taken the initiative to support the esports ecosystem by joining hands with passionate youth, many of whom have come forward through the Youth Board. This championship marks a significant first step in promoting esports across the state, and I wholeheartedly commend the young leaders driving this movement.”
Commenting on the tournament, Akash Dhangar, Founder and CEO of AA Gaming, said:
“We are thrilled to partner with the Rajasthan Youth Board for the Rajasthan State Esports Championship — a one-of-a-kind initiative that not only empowers the youth through competitive esports, but also equips them with the knowledge and skills to thrive in this fast-growing industry. Through our comprehensive workshops, we aim to provide in-depth education on the key pillars of the esports ecosystem, enabling Rajasthan’s youth to emerge as innovators and leaders in the gaming and esports space.”
These sessions aim to develop well-rounded esports professionals — from players aiming for international glory to those exploring careers in game development, casting, management, and more.
The Rajasthan State Esports Championship is a pioneering initiative by the Government of Rajasthan to integrate esports into the mainstream sporting ecosystem and harness the power of gaming to inspire, educate, and uplift the state’s youth.
With RSEC 2025, Rajasthan is set to lead by example, creating a blueprint for how regional governments can support and grow the esports ecosystem from the grassroots.

The post AA Gaming Announce the Rajasthan State Esports Championship (RSEC) with Youth Affairs & Sports Department, Govt. Of Rajasthan appeared first on European Gaming Industry News.

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Gaming in Spain Conference announces agenda

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The Gaming in Spain Conference, which will take place June 26 at Auditorio ECIJA in Madrid, has announced its initial agenda.

A select number of confirmed conference sessions are listed below. A more comprehensive agenda is available here: https://www.gaminginspain.com/agenda2025

 

Gaming in Spain Conference – Preliminary agenda

(Please note that all session titles are provisional.)

Algorithms, advertising & deposit limits: Outlines and obligations
Mikel Arana, Director General, DGOJ

Regulatory update
Xavi Muñoz, Partner, ECIJA Law Firm

The Spanish iGaming market in numbers: Increasing black-market popularity?
Josh Hodgson, COO, H2 Gambling Capital

Regulatory burdens and licensed market sustainability
Jorge Hinojosa, Director General, Jdigital; Ester Martin-Ortega, Head of Public Affairs and Sustainability, Flutter Entertainment; Camille Gonzálvez, Gaming Lawyer, ECIJA

The Brazilian market: A regulatory update
Matheus Puppe, Partner, ECIJA Brazil

The state of play in promising LatAm markets (panel)
Eduardo Benavides, Managing Partner, ECIJA Peru; Matheus Puppe, Partner, ECIJA Brazil; Polibio Velenzuela, Partner, ECIJA Dominican Republic

For additional sessions, click here: https://www.gaminginspain.com/agenda2025

Willem van Oort, Founder of Gaming in Spain, commented: “This year, we have decided to look a bit beyond Spain’s borders – at the opportunities offered by Latin America’s booming and increasingly regulated markets. I am, of course, very proud to welcome several local experts to our event who can tell us more about these opportunities. Even so, Spain remains the focal point of our event. The Spanish government’s efforts to turn gambling primarily into a public health issue ensures that there will be plenty to discuss this year.”

 

Breakout sessions, workshops, networking & more

In addition to our main program, the Gaming in Spain Conference also features several highly practical breakout sessions, as well as three certificate-granting workshops on internal audits and the EU’s AI Act, GDPR website checks, and establishing a learning culture in your organization.

The workshops will take place on June 25 – the day prior to the main event – and are free to attend for paying GiS Conference attendees.

Furthermore, the Gaming in Spain Conference offers plenty of networking opportunities during coffee breaks, lunch, and networking drinks.

Finally, all Gaming in Spain Conference attendees are cordially invited to attend the Jdigital Awards ceremony on June 26. The Jdigital Awards honor outstanding contributions to the improvement of Spain’s regulated online gambling sector.

Further details will be made available after registering for the Conference.

The post Gaming in Spain Conference announces agenda appeared first on European Gaming Industry News.

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BETBY PARTNERS WITH ELANTIL FURTHER EXPANDING REACH OF ITS SPORTSBOOK SOLUTION

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BETBY, an industry-leading sports betting supplier, has announced a new long-term partnership with Elantil, an emerging and innovative B2B iGaming platform that acts as a marketplace for casino and sportsbook content providers. This collaboration aligns with BETBY’s strategy to broaden its global distribution network, making its sportsbook solution more accessible to a wider range of operators.

As part of the agreement, BETBY’s award-winning sportsbook solution — including its proprietary esports feed Betby.Games, advanced trading, and risk management services — will be integrated into Elantil’s platform. Operators on Elantil’s marketplace will be able to seamlessly integrate BETBY’s offering, while also benefiting from its AI-powered sportsbook tools developed by BETBY’s AI Labs, enabling a highly flexible, personalised, and data-driven betting experience.

Known for its modular, customisable, and scalable infrastructure, Elantil will now enhance its marketplace portfolio with over 400,000 events, 8,000+ markets, 125+ sports, and 50+ esports titles powered by BETBY, providing operators with a robust, turnkey sports betting solution.

BETBY’s sportsbook content is now live and available to all operators on Elantil’s platform via a streamlined one-click integration. Each operator can contract directly with BETBY to manage commercial terms and gain direct access to its technology, increasing efficiency.

Stefanos Karakidis, Head of Business Development at BETBY, commented: “We are thrilled to join forces with Elantil, a forward-thinking platform that opens new doors for us to reach a broader set of operators. This collaboration ensures that more brands can tap into our powerful sportsbook solution and deliver a best-in-class betting experience to their audiences.”

John Debono, Chief Technical Officer at Elantil, added: “Having BETBY join our marketplace significantly strengthens our sports betting offer. Their depth of content, technological reliability, and focus on innovation perfectly match our vision to build a flexible and high-quality ecosystem for iGaming operators. This collaboration not only enhances our platform’s capabilities but also exemplifies our commitment to integrating top-tier solutions that empower operators to deliver exceptional experiences to their users. By aligning with partners who share our dedication to innovation and excellence, we continue to redefine what’s possible in the iGaming industry.”

The post BETBY PARTNERS WITH ELANTIL FURTHER EXPANDING REACH OF ITS SPORTSBOOK SOLUTION appeared first on European Gaming Industry News.

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