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Fournier to showcase latest edition of its market-leading Bee-tek Electronic Shoe

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Bridging the gap between electronic and traditional gaming, Fournier’s latest release of the Bee-tek Electronic Shoe is set to be a star of the show at this year’s G2E, with the company’s full range of industry standard playing cards also expected to receive ample attention from attendees.

Fournier will present its complete portfolio of premium playing cards along with the latest edition of its Bee-tek Electronic Shoe at this year’s Global Gaming Expo in Las Vegas.

With the Bee-tek Electronic Shoe already leading the way in security, reliability and performance, the company’s International Sales Manager Roberto Perea is looking forward to presenting the recently launched latest edition to G2E attendees.

“The event is a great opportunity for us to meet customers mainly from North America, Latin America, the Caribbean and to a lesser extent, operators from Asia, Europe and Africa,” explained Perea. “We will be showcasing our full range, including our Bee and Fournier brands plus Pre-Shuffled playing cards to increase uptime and game security and the latest generation of our Bee-tek Electronic Shoe, which has become an industry standard in Baccarat and remote gaming.”

While Fournier playing cards remain the trusted brand on the highest-rolling tables in the world’s most prestigious casinos, the company’s Bee-tek Electronic Shoe enables operators to cater to players that prefer a digital gaming experience, providing a strong alternative to Electronic Table Games (ETGs).

“ETGs embrace a visually stimulated audience and in some cases are getting a more prominent part of casinos. However, according to our Eilers report they were holding steady at 1.5 percent of the market in 2018. The truth is, we have not seen a major growth so far,” said Perea. “Our Bee-tek Electronic Shoe bridges the gap between electronic and traditional gaming, reading the cards and sending out this information to multiple individual players, each equipped with an individual touch-screen betting terminal.”

With new casino’s popping up across the globe, Perea sees an opportunity to earn more loyal customers, particularly in Latin America and Asia. Operator’s looking to invest in playing cards for their casino look for security, durability and performance, all of which the Bee and Fournier range of playing cards are renowned for.

“We are reputed for offering peace of mind to casinos, which we can provide with a complete portfolio of premium playing cards covering solutions to all card games. We also offer Pre-Shuffled cards, the 100% plastic cards elite that poker players love, and even special decks with no 10s for the Spanish 21 game,” said Perea. “On top of that, we go the extra mile to offer a great service. We are 100 percent focused and dedicated to playing cards, and customers can feel this passion.”

The industry’s confidence in Fournier cards is backed up by a successful 2019 so far, during which the company consolidated and expanded its customer base while at the same time providing a wider number of playing card solutions to operators.

“Our Baccarat solutions, such as Pre-Shuffled cards and our Bee-tek Electronic Shoe, have had an especially strong year so far,” continued Perea. “We are also strengthening and expanding our partnerships with poker tournaments around the world – such as the circuit events of World Series of Poker (WSOP), as well as with game developers to keep connecting electronic and live gaming.”

Immediately following G2E, Fournier playing cards will be used as the official cards of WSOP.mx, which promises great action throughout this October in Monterrey, México. Looking further ahead into next year, Fournier is aiming to continue its strong performance over the last 12 months by remaining the foremost innovator of playing card technology.

“For 2020, our main focus is to stay ahead of the game,” concluded Perea. “In order to do that, we will keep working on solutions that make our playing cards last even longer, and offer even more security to casinos.”


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Fournier to showcase latest edition of its market-leading Bee-tek Electronic Shoe

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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ELA Games Receives Key Nomination at EGR Marketing & Innovation Awards

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The studio is shortlisted for the “Brand of the Year – B2B” category

ELA Games, an innovative game development studio, has been shortlisted for the “Brand of the Year – B2B” category at the upcoming EGR Marketing & Innovation Awards 2025.

The EGR Marketing & Innovation Awards is an event that celebrates key figures and innovative brands within the iGaming industry. The ceremony recognises companies that demonstrate commercial success through game-changing creativity and contributions to the improvement of the industry. It gathers the brightest and most influential minds to reward those who have helped the online gaming sector grow.

ELA Games’ nomination for the “Brand of the Year – B2B” category highlights the company’s efforts in creating a portfolio that balances operator-centric growth with player-friendly gaming experiences. The studio has demonstrated a commitment to helping operators improve player acquisition and retention metrics through data-backed performance, making it a beneficial partner.

Marharyta Yerina, ELA Games’ Managing Director, commented on the nomination, “The ELA Games team is proud to receive a nomination for a significant category at a prestigious event. We’ve made considerable strides in 2025 to develop our portfolio and create games that both help operators grow and provide fun for players. We look forward to networking with all our peers at the ceremony, and congratulations to all nominees!”

The EGR Marketing & Innovation Awards 2025 will take place on June 19, 2025, at The Mermaid, London. The ELA Games team will attend the ceremony for a night of excitement, networking, and celebration.

The post ELA Games Receives Key Nomination at EGR Marketing & Innovation Awards appeared first on European Gaming Industry News.

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DigiPlus Officially Incorporates Singapore Hub to Power Global Growth

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DigiPlus Interactive Corp, the Philippines’ leading digital entertainment company, has taken a step forward in its international growth strategy with the official incorporation of DigiPlus Global Pte Ltd in Singapore.

Fully owned by Diginvest Holdings Inc, a 100% subsidiary of DigiPlus Interactive, the newly established DigiPlus Global will serve as the company’s international hub—driving its global ambitions through strategic partnerships, talent acquisition and corporate support. The entity is formally registered under Singapore’s business activity classification for head and regional offices, acting as DigiPlus Interactive’s centralised administrative and management office.

While the Singapore entity will focus solely on regional support services, it will not operate any gaming platforms in Singapore, in full respect of the country’s regulatory framework.

“This is not just an expansion; it’s a foundational step in our growth strategy. By anchoring our international presence in Singapore—one of the world’s most advanced business ecosystems—we are accelerating DigiPlus’ transformation into a globally recognized force in digital entertainment,” said DigiPlus Interactive Chairman Eusebio Tanco.

The move enables DigiPlus to deepen its access to global expertise, strengthen cross-border collaboration and build high-value relationships in key markets. It will also accelerate the company’s ability to pioneer the next wave of digital entertainment innovations as it continues to grow its digital platforms—BingoPlus, ArenaPlus and GameZone—which already dominate the Philippine market.

The post DigiPlus Officially Incorporates Singapore Hub to Power Global Growth appeared first on European Gaming Industry News.

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Esports World Cup Foundation Launches Global “Road to EWC” Program, Unveiling Qualification Pathways for the Esports World Cup 2025

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The Esports World Cup Foundation (EWCF) has unveiled the full scope of the qualification system for the Esports World Cup 2025 with the launch of the global “Road to EWC” program. Featuring over 200 tournaments spanning grassroots leagues to elite international circuits, the Road to EWC offers opportunities for players at every level to compete on the world’s biggest stage, the Esports World Cup, set to return to Riyadh, Saudi Arabia, from July 7 through August 24.

“Road to EWC is a platform for every player, Club, and community whose journey defines the spirit of competition,” said Faisal Bin Homran, Chief Product Officer, of the Esports World Cup Foundation. “By connecting hundreds of tournaments across the world, we are creating life-changing opportunities for players at every level, bringing the world’s best talent to Riyadh. This is how we grow the sport – by growing our partnerships, investing in competitions and laying the foundation for sustainable growth across the industry.”

The Road to EWC qualification program marks a major milestone for the Esports World Cup and is a core component of EWCF’s commitment to the sustainable growth of esports, supporting the professional ecosystem and advancing the sport on a global scale. With 25 tournaments in 24 games, including four new games – Chess, Crossfire, FATAL FURY: City of the Wolves and VALORANT – the EWC 2025 will bring together more than 2,000 elite esports players and 200 top Clubs to compete for a prize pool of more than $70 million, the largest in esports history.

For League of Legends, Valorant, Overwatch 2, and Apex Legends, official publisher circuits such as the LEC, VCT, OWCS, and ALGS serve as the primary route to qualification. Other games, including Dota 2, Call of Duty: Warzone, PUBG, Teamfight Tactics, and StarCraft II, are holding open online qualifiers, while fighting games, including Street Fighter 6, TEKKEN 8, and Fatal Fury are qualifying players through community-driven tournaments such as EVO Japan, Combo Breaker, and CEO.

In mobile titles like Mobile Legends: Bang Bang, Free Fire, PUBG MOBILE, and Honor of Kings, region-specific leagues across Southeast Asia, MENA, and LATAM are producing national champions who will represent their respective nations in Riyadh. Finally, for titles such as Chess, EA SPORTS FC 25, and Overwatch 2, a final wave of Last Chance Qualifiers will be staged in July, giving one last opportunity for breakout players and rising stars to earn their spot in Riyadh.

Additional information about the Road to EWC, including events and dates for specific titles, can be found at esportsworldcup.com.

As anticipation builds for the Esports World Cup, the Road to EWC also features a multi-channel marketing campaign with a calendar of original content from selected qualifier events and partner leagues around the world. Player interviews and behind-the-scenes access will bring to life the stakes, talent, dedication and human interest stories behind the competition, alongside tournament and game explainers to introduce EWC games to broader audiences and bring fans closer to the action.

The Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Champion. The tournament’s unique cross-game format will reward Clubs and players competing for a life-changing prize pool across a mix of platforms and genres, bringing together esports’ best teams, players and games under one banner in the largest-ever celebration of esports.

The post Esports World Cup Foundation Launches Global “Road to EWC” Program, Unveiling Qualification Pathways for the Esports World Cup 2025 appeared first on European Gaming Industry News.

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