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China’s Playing Cards & Board Games Market, 2018 to 2025 – Tier 2 Companies are Expected to Grow at 17.3% CAGR During the Forecast Period
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The “China Playing Cards & Board Games Market by Product Type and Competition Type: Opportunity Analysis and Industry Forecast, 2018-2025” report has been added to ResearchAndMarkets.com’s offering.
According to the report, the China playing cards & board games market size was valued at $583.8 million in 2018, and is projected to reach $1,675.4 million by 2025, registering a CAGR of 16.3% from 2018 to 2025. In 2017, the board games segment accounted for approximately two-thirds share in the China playing cards & board games market and is projected to grow at the highest CAGR of 19.2%.
Playing cards & board games are very popular and common products known by every age of person from child to adults. They are used by end users for leisure as well as for learning. However, playing cards have high demand in the gambling industry than household as these are mainly used for playing various games such as Rummy, Blackjack, Bridge, Roulette, and Sweeps in casinos, clubs & other places.
On the other hand, board games are very popular among kids, millennials, and adults which is also an important factor affecting the China playing cards & board games market size. These games play a crucial role in the growth and development of the children. It helps to enhance the creativity and self-confidence. It also helps to improve problem solving, critical, and logical reasoning skills.
It is proven fact that playing board games regularly will help to reduce the risk of mental diseases such as Dementia and Alzheimer’s to a great extent. Apart from this, playing cards & board games are effectively utilized by game bars & cafes to increase social interactions. All these factors boost China playing cards & board games market growth.
According to the China playing cards & board games market forecast in 2018, the playing cards segment have occupied 33% of China playing cards & board games market share due to exponential popularity and rise in number of live casinos. By competition type, Tier 1 was the highest revenue generator for China playing cards & board games market grabbing the share of 46% in market and estimated to grow at CAGR of 16%.
The expertise, strong infrastructure, and financial resources help tier 1 companies to account for maximum share in the market. For instance, Shanghai Yaoji Playing Cards Co. Ltd. is of the major company of playing cards holding significant share in the China playing cards market. These companies are capable to adopt technological advancements for the development of innovative products and hence covers most of the market in terms of revenue and volume.
However, Chinese board games such as Weiqi (Go), Xiangqi, Jungle, Chinese Checkers, Mahjong, Chinese Chess, and others have high demand from the U.S. and Europe, and thus experiencing positive growth during the forecast period. However, rise in related tariffs have encouraged the major importers to switch to other cost effective options such as India and Vietnam for production impacting the China playing cards & board games industry negatively.
The playing cards & board games manufacturers in China are majorly OEMs but now the manufacturers are focusing on R&D and adopting technological advances to develop new products. Thus, offering variety of new and innovative products to consumer. All of the above will open avenues for growth in China playing cards & board games market.
Key Findings
- In 2017, board games segment dominated the China playing cards & board games market with 66% share in market
- Playing cards segment occupied around 34% in the overall China playing cards & board games market share and is expected to grow at moderate CAGR of 7.3% through the forecast period.
- By competition type, Tier 1 segment has occupied the largest share in the market and is estimated to grow at CAGR of 16%.
- Tier 2 companies of the market are expected to grow at 17.3% CAGR during the forecast period.
Companies Profiled
- Shanghai YaoJi Playing Card Co. Ltd.
- Shenzhen YHD Packaging Products Co. Ltd.
- Shenzhen ITIS Packaging Products Co. Ltd.
- Shenzhen Yahong Color Printing Co. Ltd.
- Zhejiang Chinu Packing & Printing Co. Ltd.
- Ningbo Charron Industry Co. Ltd.
- Shenzhen Swarm Playing Cards Co. Ltd.
- Yangzhou Jinyi Stationery Co. Ltd.
- Yangzhou Jumbay International Trading Co. Ltd.
- Dongguan Bright Sea Industrial Co. Ltd.
For more information about this report visit https://www.researchandmarkets.com/r/s0frrf
Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: China’s Playing Cards & Board Games Market, 2018 to 2025 – Tier 2 Companies are Expected to Grow at 17.3% CAGR During the Forecast Period
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BMM INNOVATION GROUP ACHIEVES RECORD FINANCIAL PERFORMANCE IN 2024, ADDS 123 NEW EMPLOYEES
Company achieves highest revenue in 44-year history; expands employee base to serve emerging markets and enhance service levels
BMM Innovation Group (“BMM,” “BIG Group,” or “BIG”), a technology conglomerate focused on product compliance testing, training, and cybersecurity solutions for the global gaming industry, today announced record-breaking financial results for the fiscal year 2024. This milestone underscores the Company’s growth and commitment to innovation and service excellence.
In 2024, the BIG Group celebrated its eighth straight year of record growth, with a significant year-over-year revenue increase. The results were driven by strong demand for BMM Testlabs’ compliance testing services, the expansion of its global footprint, and growth in the Company’s BIG Cyber services and RG24seven Virtual Training business.
BIG Group Chairman, Chief Executive Officer, and President Martin Storm said, “Our record performance is a testament to our team’s talent and our customers’ trust. The addition of 123 new employees reflects our commitment to investing in people, innovation, and infrastructure to meet the global gaming industry’s needs.”
A Year of Growth and Investment
As part of its growth strategy, BIG expanded its global employee base by 22 percent year over year, adding new talent to support service delivery operations. The new team members, including mathematicians, testers, engineers, project managers, and quality assurance experts, will support the Company’s mission of transforming gambling industry performance.
Driving Innovation in Gaming Compliance
Through its BMM Testlabs business, BIG continues to lead in product testing and compliance by embracing emerging technologies such as AI and advanced automation. These innovations enable the Company to provide cutting-edge services that ensure the integrity, fairness, quality, and security of gaming products worldwide.
Storm added, “2024 was pivotal for BIG as we leveraged technology to set new industry standards. We look forward to growing in new markets like Brazil, UAE, Thailand, Nigeria, and Ghana, to name a few, and are now positioned to complete with GLI in all gaming markets for the first time in 23 years.”
Looking Ahead: A Focus on Cybersecurity and Responsible Gaming Training
BIG is positioned to continue growth in 2025 and beyond. BMM Testlabs will expand its global presence, enhance its technological capabilities, and strengthen partnerships with regulators, manufacturers, and operators worldwide.
For BIG Cyber services, BMM will fortify operators and suppliers with a robust suite of managed cybersecurity solutions. Through RG24seven Virtual Training, the Company will continue growing its learner base and adding new expert-led content on responsible gaming, anti-money laundering, and other important topics.
The post BMM INNOVATION GROUP ACHIEVES RECORD FINANCIAL PERFORMANCE IN 2024, ADDS 123 NEW EMPLOYEES appeared first on European Gaming Industry News.
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Evo Awards Show Reveals Official Run of Show on Feb. 15 Dedicated to Celebrating the Fighting Game Community
Winners for the 22 categories for the Evo Awards powered by Qiddiya Gaming will be unveiled during action-packed program.
Chipotle, NACON, PlayStation Tournaments and Zenni join as presenting partners for select awards, while Red Bull, SEGA and Capcom join as partners.
Evolution Championship Series (known as Evo), unveiled additional details for its inaugural Evo Awards powered by Qiddiya Gaming on February 15 in Los Angeles. The invite-only event will honor the icons of the fighting game community and the future trailblazers and will reveal the winners across 22 categories voted by the fans, Hall of Fame inductees, and publisher reveals.
Evo Awards Run of Show (times are subject to change)
5:00 p.m. PT – The Evo Awards Pre-Show hosts Tasty Steve and Hollywood RobTV kick-off the evening that will stream live on Evo’s Twitch Channel and Evo’s YouTube Channel. Additional special guests include Maximilian Dood, Faye Mata and Evo Award Nominees.
5:15 p.m. PT – Pre-Show continues with Arcade Carpet Interviews and the Marvel vs Capcom 2 “Tournament of Champions” featuring FGC Legends Justin Wong, Michael “IFC Yipes” Mendoza, Sanford Kelly, and Duc Do and commentated by Mike Ross and GoldenBoyNeo.
6:45 p.m. PT – Pre-Show wraps up with major announcements about Evo 2025 including ticketing, hotels, special guests and more game reveals.
7:00 p.m. PT – The Evo Awards presented by Qiddiya Gaming hands out the first of 22 Awards that include Player of the Year, Match of the Year and Moment of the Year.
The Evo Awards will also see three FGC Legends – Tokido, John Choi and Alex Valle, inducted into the Evo Hall of fame.
During the show fans can expect a multitude of world premiere announcements from several of our partners, including a major announcement from Cygames for Granblue Fantasy Versus: Rising. There will also be updates from Arc System Works with a world premiere announcement for their upcoming title HUNTER×HUNTER NEN×IMPACT. There will also be a world premiere announcement for UNDER NIGHT IN-BIRTH II Sys:Celes.
Additionally, we’ll have World Premiere announcements from SNK for FATAL FURY: City of the Wolves at the Evo Awards, with attendees able to access a demo of the game on-site. Fans tuning in can expect an exciting exhibition match featuring several fighting game champions and personalities. The Open Beta Test will be starting from Feb. 20th and running until the 24th, giving everyone a chance to get in on the action. FATAL FURY: CotW is available for preorder on PlayStation®5, PlayStation®4, Xbox Series X|S, Steam and the Epic Games Store.”
Fighting game fans can look forward to Capcom promoting the upcoming Capcom Fighting Collection 2 at the event, giving fans a sneak preview of the arcade classics, including: Project Justice, Power Stone 2, Capcom vs. SNK 2 and more.
Chipotle®, who returns as presenting partner for the third year in a row for the flagship event in Las Vegas on Aug. 1-3, will also present the “Best Meme” and “Best Custom Hardware” Awards, while Zenni will present the “Best Dressed Award”. The show will also be supported by PlayStation Tournaments who will present the “They’ve Got Next” award, and NACON will present “Comeback of the Year”. To crown the unforgettable evening, the Evo Awards’ powering partner Qiddiya Gaming will honor both the Player of the Year and Moment of the Year Awards.
Additional partners for the Evo Awards include Red Bull and SEGA’s Like A Dragon: Pirate Yakuza in Hawaii.
“With the Evo Awards, we are thrilled to be presenting an event acknowledging the achievements of the game community now and in the years ahead,” said Rick Thiher, General Manager of Evo. “These Awards are an opportunity for us to celebrate and inspire the passionate players, fans, publishers, and developers that make fighting games so exciting.”
The list of Evo Award Categories and Nominees are below.
Evo Awards Categories:
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Best Pop Off
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Nominees: Hayao NoahtheProdigy, Nitro, AK, Punk
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FGC Content of the Year
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Nominees: TEKKEN 8 Tutorials, Marvel vs Capcom 2 Streams, Sajam TEKKEN Slam, Will It Kill?, Trash Talk Podcast
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FGC Meme of the Year presented by Chipotle
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Nominees: The Wazzler, Hand Heart & Thumbs Up, Hayao Does The Splits, Let’s Go Gambling, Attacks IRL
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Comeback of the Year presented by NACON
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Nominees: Hayao, Arslan Ash, G_Conceptz, SonicFox, Yagami
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Match of the Year Award
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Nominees: Punk vs Big Bird, Hayao vs FrankieBFG, Xiao Hai vs Kusanagi, Nitro vs Tatuma, Arslan Ash vs ATIF
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Best On-Air Duo
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Nominees: IFCYipeS + Sajam, RIP + Tasty Steve, Sajam + Tasty Steve, Justin Wong + IFCYipeS, Vicious + Justin Wong
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Best Commentary
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Nominees: That is a Worthless Button!, This Could Be Game…And It Is, Arslan’s Gonna Do It! He’s So Close! He’s So Close, Steve!, That Could Be an Evo-Losing Anti Air, Break His Guard!
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Best Custom Hardware presented by Chipotle
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Nominees: C.O.M.B.O. Extension Buttons, Snack Box Micro, MPress Nano, Custom Claiomh Solais Arcade Stick, Haute Pad T-Series
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Best FGC Cosplay
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Nominees: Chonibu, MSValentine, Chiba Josui, Onesaya, Kryrayne
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Best Dressed presented by Zenni
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Nominees: Tasty Steve, Logan Sama, Vicious, Hollywood RobTV, IFCYipeS
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Best Button of the Year
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Nominees: Dragunov Ignition Switch (QCF+4), Luke Crouching Medium Punch, Dash Light Attack, Johnny Cage Forward 3, Ken Crouching Medium Kick
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Tech of the Year
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Nominees: Pro KO Leverless, SWORL Arcade Controller, Hit Box Ultra, Sapphire Leverless Controller, LVL Controller
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Marketing Campaign of the Year
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Nominees: Evo + SFG + TEKKEN 8, Fatal Fury: City of the Wolves X Cristiano Ronaldo, 2XKO, Street Fighter 6 Season 2, ECT Commercial
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Fighting Game Release of the Year
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Nominees: TEKKEN 8, Street Fighter 6 Season 2 DLC, Marvel vs Capcom Fighting Collection: Arcade Series, Under Night In-Birth II Sys:Celes, Rivals of Aether II
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They’ve Got Next presented by PlayStation Tournaments
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Nominees: EnzoTheHokage, Booce, NoahtheProdigy, KingReyJr, Blaz
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Best FGC Local
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Nominees: Tatakai Tuesday, NLBC, Abou Dojo, FGC Meetups, Ozimeme
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Invitational of the Year
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Nominees: Red Bull Kumite, Sajam TEKKEN Slam, Crazy Raccoon Cup, Red Bull Golden Letters, Topanga Championship 5
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Best Online Series
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Nominees: CasaBunch, TNS Online, Saltmine League, The Kolosseum, Can Opener
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Content Creator of the Year
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Nominees: Sajam, Justin Wong, Brian_F, Broski, Diaphone
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Commentator of the Year
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Nominees: IFCYipeS, Tasty Steve, Sajam, Rynge, Vicious
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Player of the Year presented by Qiddiya Gaming
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Nominees: Punk, Arslan Ash, MenaRD, Xiao Hai, Nitro
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Moment of the Year presented by Qiddiya Gaming
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Nominees: Punk Wins Street Fighter 6 at Evo, Hayao “Moment 38”, Xiao Hai Wins Esports World Cup, Lilypichu vs Harada at Evo Showcase, MenaRD Wins His First Evo
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The post Evo Awards Show Reveals Official Run of Show on Feb. 15 Dedicated to Celebrating the Fighting Game Community appeared first on European Gaming Industry News.
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ZITRO’S CONCEPT CABINET LINE AND NEW GAMES ARRIVE AT WINPOT PUEBLA
Winpot Casino has revolutionized entertainment in Puebla with the arrival of Zitro’s CONCEPT cabinets, a global milestone in the gaming industry. Joining the cabinet line are exciting new titles like Legendary Sword, Fairyland Quest, Lucky Vault, and Triple Charm Journey.
Inspired by the medieval world, Legendary Sword offers a unique experience where players become knights, using their Magic Sword to achieve Honor and Glory. The game is played on a large 6×5 reel set, featuring combinations of mechanics like “Honor,” which multiplies prizes; “Glory,” which awards extra spins; and the “Magic Sword,” which doubles all prizes in its column.
In Fairyland Quest, players are transported to an enchanted forest. Magic Mushrooms award different bonuses, while the friendly Fairy offers a special bonus that doubles the reel set, elevating the experience.
Triple Charm Journey introduces innovative features like “Rise,” which increases prizes won on each spin until the end of the bonus; “Collect,” which accumulates the values of the Link symbols; and “Enigma,” which multiplies the value of the selected Link symbols on the screen.
Lucky Vault lets players unlock hidden prizes in three colorful vaults, awarding extra rewards in both the Base and Free Games. During Free Games, the “Multiplier” feature activates, providing Wild Multipliers, and the “Bank” feature allows players to win Mega, Super, Minor, or Mini jackpots by collecting matching symbols. Four identical Minor/Mini symbols or five identical Mega/Super symbols unlock their respective Jackpot values.
Anuar Haua, Director of Operations at Winpot, said, “Zitro’s CONCEPT cabinets are a game-changer for our players in Puebla. With their stunning graphics, sound effects, and engaging, innovative gameplay, these new games allow us to offer a unique and high-quality entertainment experience, further solidifying Winpot as a leading name in the industry.”
Johnny Ortiz Viveiros, Founder of Zitro, added, “We’re thrilled to see the CONCEPT cabinet line and our new games so well-received at Big Bola Casinos. The innovation and quality of our products keep us at the forefront of the Mexican market, and we’re confident these games will continue to captivate players.”
The post ZITRO’S CONCEPT CABINET LINE AND NEW GAMES ARRIVE AT WINPOT PUEBLA appeared first on European Gaming Industry News.
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