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Super League Gaming Launching Monthly Consumer Subscription Service and Expanding Globally Through Comprehensive Partnership with ggCircuit
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A leading provider of live and digital esports events and entertainment, Super League will roll out new programming and Super League Prime subscription service across ggCircuit’s global customer base of more than 600 gaming centers
Super League Gaming, a leader in bringing live and digital esports entertainment and experiences directly to everyday gamers around the world, and ggCircuit, a leading cloud-based software solutions company for gaming centers, are announcing a broad expansion of their successful existing partnership. Super League will now become the primary consumer-facing brand within ggCircuit’s software platform, ggLeap, as part of a platform update that will include exciting new features designed to further attract, engage and retain players.
The companies first joined forces in April 2019 to bring Super League esports events and leagues to gaming centers throughout the U.S. In the five ensuing months, Super League’s user base and number of markets have more than doubled. Based on the growth of the programs and the overwhelming positive response from gaming center operators, the companies are deepening their strategic partnership with a focus on more programming, more player benefits, and an all-new monthly subscription offering called Super League Prime.
Through Super League Prime, players will receive exclusive access to select events, special gamer-centric rewards and giveaways, and valuable perks that can be used at their local gaming center — all designed to make gaming together in-person the best possible experience. The updated version of ggLeap will include a new Events section enabling players to join esports competitions in real-time and register for future participation, with Super League competitions and leagues prominently featured. Within ggLeap and also on Superleague.com, new local, national, and international leaderboards and player rankings will be available for the most-actively played game titles.
“ggCircuit has been behind the scenes helping to support the growth of the video game industry for years and has amassed an enviable market share across the global gaming center footprint through their best-in-class software platform,” said Ann Hand, chairman and CEO of Super League Gaming. “In combination with Super League’s strong consumer brand and offers, now inclusive of Super League Prime, we are taking a huge step in our mission to be the leading international platform for in-person gaming across game titles, skill levels and age groups, with a true end-to-end solution for retail partners who want to attract gamers.”
With ggLeap’s more than 1.4 million player accounts deployed across gaming centers in North and South America, Europe and the Middle East, and Asia-Pacific, Super League will have access to millions of captive gamers, starting with more than 200,000 unique players who log into the 15,000+ computers powered by ggLeap every month.
“We have dedicated ourselves to supporting the growth of gaming centers for 15 years, ever since we opened our first location back in 2004 and long before the term ‘esports’ was coined,” said Zack Johnson, co-founder and CEO of ggCircuit. “We have iterated on our cutting-edge software management platform to make it even more functional and easy-to-use for center managers, as well as more feature-rich for competitive players. Having experienced 117% growth in unique players within our network over the past 12 months, which aligns with center growth, it was natural to partner with a company that could accelerate our vision of what a mutually beneficial consumer offering could become for players and gaming centers. Working with Super League means we can excite more players more often, and help ensure the ongoing, healthy expansion of the gaming center audience everywhere our ggLeap platform is deployed.”
In the fourth quarter and throughout 2020, Super League will leverage its expertise as the operator of the first city-vs-city amateur esports leagues and thousands of live competitive and social gaming events to bring experiences to players in gaming centers that drive the continued mainstreaming of competitive gaming. By adding ggCircuit’s customers to its partnerships with high-profile venue owners such as Topgolf, Cinemark Theatres and numerous independent fast-casual restaurants, Super League strengthens its commitment to supporting the development of grassroots player communities on a local level and now will provide a global framework for competition and community engagement.
“If you’re a gamer, whether you’re in middle school, high school, college or part of the daily workforce, you know that gaming together in a great venue is more fun than gaming alone at home,” said Matt Edelman, chief commercial officer of Super League Gaming. “With ggCircuit, Super League will be providing leagues, teams and individuals around the world with reasons to prioritize playing in their local gaming center, while simultaneously opening up exciting marketing and revenue opportunities for every company that recognizes the importance of esports within the cultural landscape.”
According to Newzoo’s 2019 Global Games Market Report, by 2022 the overall PC gaming market will grow to $39.5 billion and downloaded/boxed PC games are forecasted to generate $37.3 billion.
About ggCircuit:
ggCircuit officially started out as a grassroots movement in 2008 by a group of passionate LAN Center owners/managers that wanted to provide better management software for cybercafes, universities and LAN centers worldwide. Drawing on their collective experience as center owners since 2004, they developed a state-of-the-art software management system, ggLeap, that was not only easy and flexible for centers to use, but also delivered end-user features that kept gamers engaged, offering more benefits than they would get by playing at home. Since ggCircuit’s humble beginnings the company has evolved into a fully-fledged esports services company providing not only center management software solutions, but also rolling out a global competition and rewards system, managed esports events and tournaments and center consulting support services. As the esports scene continues to grow, ggCircuit is expanding and is positioned to iterate, improve and add services and solutions for centers, business partners and gamers across the globe. For more information, please visit: https://corporate.ggcircuit.com/.
About Super League Gaming:
Super League Gaming, Inc. is a global leader in the mission to bring live and digital esports entertainment and experiences directly to the more than 2 billion everyday gamers around the world. In addition to providing premium experiences by operating city-vs-city amateur esports leagues and producing thousands of live competitive and social gaming around the country, the Super League Network features multiple forms of content celebrating the love of play via social media, live streaming, video-on-demand, and website-based offerings. As a content producer with a dedicated esports studio, Super League publishes live streaming and on-demand video content on all major platforms including YouTube, Twitch and Instagram. And with exclusive proprietary platforms like Minehut, the avid Minecraft community of nearly 400,000, Framerate, one of the largest independent social video networks in esports and gaming, and through their partnerships with high-profile venue owners such as Topgolf, Cinemark Theatres and numerous independent fast-casual restaurants, Super League is committed to supporting the development of local, grassroots player communities all while providing a global framework for competition and community engagement. Believing that gaming together is more fun than gaming alone, Super League is able to reach the world’s enthusiasts where they are, bringing them together to play the games they love.
Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Super League Gaming Launching Monthly Consumer Subscription Service and Expanding Globally Through Comprehensive Partnership with ggCircuit
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ZITRO’S CONCEPT CABINET LINE AND NEW GAMES ARRIVE AT WINPOT PUEBLA
Winpot Casino has revolutionized entertainment in Puebla with the arrival of Zitro’s CONCEPT cabinets, a global milestone in the gaming industry. Joining the cabinet line are exciting new titles like Legendary Sword, Fairyland Quest, Lucky Vault, and Triple Charm Journey.
Inspired by the medieval world, Legendary Sword offers a unique experience where players become knights, using their Magic Sword to achieve Honor and Glory. The game is played on a large 6×5 reel set, featuring combinations of mechanics like “Honor,” which multiplies prizes; “Glory,” which awards extra spins; and the “Magic Sword,” which doubles all prizes in its column.
In Fairyland Quest, players are transported to an enchanted forest. Magic Mushrooms award different bonuses, while the friendly Fairy offers a special bonus that doubles the reel set, elevating the experience.
Triple Charm Journey introduces innovative features like “Rise,” which increases prizes won on each spin until the end of the bonus; “Collect,” which accumulates the values of the Link symbols; and “Enigma,” which multiplies the value of the selected Link symbols on the screen.
Lucky Vault lets players unlock hidden prizes in three colorful vaults, awarding extra rewards in both the Base and Free Games. During Free Games, the “Multiplier” feature activates, providing Wild Multipliers, and the “Bank” feature allows players to win Mega, Super, Minor, or Mini jackpots by collecting matching symbols. Four identical Minor/Mini symbols or five identical Mega/Super symbols unlock their respective Jackpot values.
Anuar Haua, Director of Operations at Winpot, said, “Zitro’s CONCEPT cabinets are a game-changer for our players in Puebla. With their stunning graphics, sound effects, and engaging, innovative gameplay, these new games allow us to offer a unique and high-quality entertainment experience, further solidifying Winpot as a leading name in the industry.”
Johnny Ortiz Viveiros, Founder of Zitro, added, “We’re thrilled to see the CONCEPT cabinet line and our new games so well-received at Big Bola Casinos. The innovation and quality of our products keep us at the forefront of the Mexican market, and we’re confident these games will continue to captivate players.”
The post ZITRO’S CONCEPT CABINET LINE AND NEW GAMES ARRIVE AT WINPOT PUEBLA appeared first on European Gaming Industry News.
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Churchill Downs Incorporated Opens Owensboro Racing & Gaming in Western Kentucky
$100 Million Investment Provides World-Class Entertainment While Supporting Purse Funding for Ellis Park
Churchill Downs Incorporated (“CDI” or “the Company”) (Nasdaq: CHDN) today announced the grand opening of Owensboro Racing & Gaming, the Company’s seventh premier historical horse racing entertainment venue in Kentucky. The $100 million gaming and entertainment venue in Owensboro, Kentucky, features 600 state-of-the-art historical racing machines (“HRM”), a retail sportsbook, simulcast wagering, and multiple food and beverage options. The new HRM entertainment venue will support purse funding for Ellis Park Racing & Gaming’s (“Ellis Park”) summer racing meet in Henderson, Kentucky.
“Today marks an exciting milestone for our company as we expand our footprint in western Kentucky and further strengthen our commonwealth’s signature horse racing industry,” said Bill Carstanjen, CEO of CDI. “Owensboro’s newest entertainment destination will drive new tourism, entertainment and economic opportunities in eastern Daviess County.”
The post Churchill Downs Incorporated Opens Owensboro Racing & Gaming in Western Kentucky appeared first on European Gaming Industry News.
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License Fees under the National Ordinance on Games of Chance (“LOK”)
Definitions
Certificate Application: The CGA may issue a certificate, for a period of up to three years, to natural persons or legal entities offering gaming-related services or goods to holders of a license. Categories of entities requiring certification will be issued separately by CGA in a Certification Policy.
Domain: The unique address used to identify a website on the internet. A policy regarding the acceptability of Mirror Domains and applicable fees in this regard will be issued separately by the CGA.
Gambling License: B2C Operating license
Listed UBO: a UBO which shares are publicly traded on an exchange.
Qualified Interest Holder: A natural person holding direct or indirect interest of at least ten percent of the subscribed share capital, or a similar interest, or the ability to directly or indirectly exercise at least ten percent of the voting rights, or similar control.
Supplier License: B2B platform/software license
UBO: A natural person who is the ultimate owner, or has ultimate control, of a legal entity, by directly or indirectly holding more than ten percent of the shares, voting rights, or ownership interests in that legal entity.
Application Fee
B2C Applications (Gaming license)
A non-refundable fee must be paid prior to a license application being processed by the CGA.
Application fee for B2C license | One-time | EUR 4,592 |
UBO | Each person, one-time fee | EUR 150 |
Qualified Interest Holder | Each person, one-time fee | EUR 150 |
Listed UBO Addition | Each entity | EUR 2,551 |
B2B Applications (Supplier license)
A non-refundable fee must be paid prior to a license application being processed by the CGA.
Application fee for B2B license | One-time | EUR 4,592 |
UBO | Each person, one-time fee | EUR 150 |
Qualified Interest Holder | Each person, one-time fee | EUR 128 |
Listed UBO Addition | Each entity | EUR 2,551 |
Annual Fees – B2C
First Invoice
Initial Annual Fees are calculated pro-rata for the year of issuance. These are required to be paid within 14 days of notification by the CGA to the local director of the company of the license grant.
Annual Fees
Annual Fees are for all subsequent years are payable in full by January 15th on receipt of invoices by the CGA.
There will be two invoices simultaneously issued. One for the Curacao government (National Treasury) (the License Fee) and one for the CGA (the Supervisory Fee) each payable in full electronically in accordance with banking instructions specified on each invoice.
All fees are non-refundable.
License Fee (to National Treasury) | Annually in full by 15th January | EUR 24,490 |
Supervisory Fee (to CGA) | Annually in full by 15th January | EUR 22,960 |
TOTAL | EUR 47,450 | |
Annual Fee – B2B
First Invoice
Initial Annual Fees are calculated pro-rata for the year of issuance. These are required to be paid within 14 days of notification by the CGA to the local director of the company of the license grant.
Annual Fees
Annual Fees for all subsequent years are payable in full by January 15th on receipt of invoice by the CGA.
The fee is payable in full electronically in accordance with banking instructions specified on the invoice.
All fees are non-refundable.
License Fee to National Treasury | Not applicable for B2B | EUR 0 |
Supervisory Fee (to CGA) | Annually in full by 15th January | EUR 24,490 |
TOTAL | EUR 24,490 | |
Other Administrative Fees
Addition of domains | One-time payment on | EUR 250 |
application to add domain to | ||
license | ||
Certificate Application | One-time payment on | EUR 383 |
application | ||
Change or addition in UBO | Per person | EUR 128 |
Change or addition of Qualified Interest Holder | Per person | EUR 128 |
Transition Period 2025
Under the NOOGH (the legislation prior to enactment of the LOK) there was only one single type of fee of ANG 120,000 for any issued license; which was charged by way of an initial fee, followed by monthly fees.
Under the LOK both B2C and B2B fees exist. To this end transition fees will apply to holders of licenses issued under the NOOGH.
- No further invoices under NOOGH will be issued.
- No further monthly invoices will be issued.
IRRESPECTIVE OF THE ABOVE POINTS 1 AND 2, ANY LICENSE HOLDER (B2C, B2B2C and B2B) WITH OUTSTANDING INVOICES THAT HAVE ALREADY BEEN ISSUED MUST BE PAID IN ACCORDANCE WITH THE TERMS OF THE INVOICE IN ORDER FOR CONTINUITY OF LICENSE HOLDERS OPERATIONS.
NOOGH B2C License Holders – Green Seal
For avoidance of doubt regarding this transition period a B2C license holder under NOOGH includes both B2C and B2B2C.
To facilitate the transition license holders at the point of LOK enactment (i.e. Green Seal holders) will be issued with four individual invoices over the course of 2025.
Annual License fee to Curacao Government | Jan – Jun: EUR 12,245 (Invoiced Feb 2025) |
(National Treasury) | July – Dec: EUR 12,245 (Invoiced June 2025) |
Annual Supervisory fee to CGA | Jan – Jun: EUR 11,480 (Invoiced Feb 2025) |
July – Dec: EUR 11,480 (Invoiced June 2025) | |
Each invoice must be paid in accordance with the terms of that invoice. For clarity, the separation of invoices in this manner (Payable for periods of 6 months) is for 2025 only in order to accommodate the transition period of LOK provisional licenses – which allows a period of 6 months to reach compliance with the LOK (followed by an additional 6 months as required and if permitted by the CGA). In July provisional license holders who are non-compliant and are not granted the further 6-month period to become complaint will not be issued with the second invoice and their license will be revoked.
NOOGH B2C Approved (No Green Seal yet)
An approved license holder is only formally granted the license and issued with the Green Seal on payment of their initial invoice. If the CGA approved a B2C operator in 2024 but their initial invoice was not paid prior to December 24TH the following applies.
- The license holder must pay the outstanding invoice (if they have not already)
- The amount paid for that invoice will be credited against the first 2025 invoice to the National Treasury (i.e. The annual LOK license fee is EUR 24,490).
- This operator will subsequently receive an invoice during 2025 for the amount outstanding to complete the whole amount of the LOK license fee. (the remaining balance of the License Fee to the National Treasury)
- The operator will receive the invoices of the Supervisory Fee to the CGA. (i.e. The annual supervisory fee is EUR 22,960)
B2B License Holders
No further invoices will be issued under NOOGH fees in 2025. However, any invoices that have already been issued in 2024 with payment outstanding by should be paid by the license holder.
B2B license holders
Annual Supervisory fee to CGA
Jan – Jun: EUR 11,480 (Invoiced Feb 2025)
July – Dec: EUR 11,480 (Invoiced June 2025)
Each invoice must be paid in accordance with the terms of that invoice. For clarity, the separation of invoices in this manner (Payable for periods of 6 months) is for 2025 only in order to accommodate the transition period of LOK provisional licenses – which allows a period of 6 months to reach compliance with the LOK (followed by an additional 6 months as required and if permitted by the CGA). In July provisional licensed holders who are non-compliant and are not granted the further 6-month period to become complaint will not be issued with the second invoice and their license will be revoked.
Please note, the CGA is aware that due to fee reduction for B2B license holders under the LOK that some license holders will have overpaid during 2024. The CGA will inform the operator on a case-by-case basis about how the CGA and/ or the National Treasury will handle any overpayment done in 2024, by crediting future invoices.
Changing license type
Existing license holders who wish to change their license type (from B2C or B2B2C to a B2B) will be required to follow an administrative process once the CGA portal re-opens in mid-March. Further information on the administrative process and fees will be announced shortly.
Invoicing Process
The CGA will email the invoice to the email address provided by the local director and will also send a ticket in the online portal announcing that an invoice has been issued.
Notice
- Please note that in the event of any discrepancies between this announcement and the LOK, the LOK will always take precedence.
- The amounts mentioned in this document may be modified by national decree containing general measures.
The post License Fees under the National Ordinance on Games of Chance (“LOK”) appeared first on European Gaming Industry News.
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