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Hold Gaming hits the market with first casino esports games
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Skill gaming startup Hold Gaming has launched the first competitive skill-based casino games that can be played for cash prizes, combining social casino, iGaming and esports to create an entirely new gaming genre.
Targeted towards the next generation of gamers, Hold Gaming unlocks an untapped market for operators with gameplay possible in up to 40 US states and across more platforms including mobile, web browser and the App Store.
Hold Gaming founder and CEO Phillip Runyan said the seed-stage startup’s first game, Blackjack Fire, already available through the App store, had racked up more than 20,000 installs and handed out more than $10,000 USD in cash prizes since its launch just four months ago.
“We created the first viable platform where the end-to-end experience for the player is based on skill, rather than chance so there’s no more losing to the house,” Mr Runyan said.
“The format of the games means we’re increasing by tenfold the US states where iGaming is available and making them accessible on more platforms than ever before.
“We are built for the next generation of gamers. We have a highly competitive target market who have grown up in the digital world. It’s not enough to simply win anymore, players want the glory, they want their spot on the leaderboard for the world to see and they want to get paid.”
Mr Runyan said the company’s proprietary platform was designed with anti-money laundering (AML) and know-your-customer (KYC) compliance front of mind to ensure that only verified players could access game content.
“By building compliance into the platform from the ground up, we’re able to provide a smooth on-ramp to verify customers instead of adding these necessary checks and balances as an after-thought.” he said.
Hold Gaming is backed by industry innovators, drawing experience from Draft Kings, Double Down Interactive, EA Sports, International Game Technology and Blastworks.
“We’ve been operating largely in stealth mode to-date, refining our game play and making sure we have the absolute best experience for players,” Mr Runyan said.
“Based on the success of Blackjack Fire, we are in the process of releasing the game across more platforms including web and mobile channels. We have several new game launches in the pipeline and are looking at enhancing gameplay through live events and tournaments.”
“We’re also looking to expand the offering into other markets such as Australia, Canada, New Zealand and Europe.”
With products already in-market, Hold Gaming is currently undertaking a Seed round fund raise. Blackjack Fire is available for download on the App Store. To find out more about Hold Gaming visit www.holdgaming.com.
Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Hold Gaming hits the market with first casino esports games

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Former Entain exec Jez White joins BetComply
BetComply, iGaming’s most trusted technical and regulatory compliance firm, has hired the former Entain executive Jez White in a new role overseeing safer gambling and sustainability.
White joins BetComply as the firm’s first Safer Gambling & Sustainability Specialist, following more than eight years at Entain, where he served as Director of Player Protection Systems and Analytics. His expertise across responsible gaming, risk management, and player protection technology has been instrumental in shaping industry standards.
In his new position, White will design and implement safer gambling strategies, audit existing safer gambling models and design CRM strategies for BetComply clients.
Daniel Brookes, CEO of BetComply said: “We’re thrilled to welcome Jez, who has been at the very cutting edge of regulated online gaming for many years now. Few, if any, can match his level of expertise, and this is a major coup for BetComply and our partners. His insights and experience will be invaluable as we continue to set new benchmarks in compliance and sustainability.”
Jez White, Safer Gambling & Sustainability Specialist at BetComply, added: “I’m incredibly proud of the advancements made in player protection during my eight years at Entain, and I’m now excited to join BetComply. They have very quickly emerged as the leading compliance firm in our industry, and I’ll be contributing to their vision of creating a safer and more sustainable gaming sector.”
While at Entain, White led the implementation of an industry-leading safe gambling strategy that incorporated pattern recognition models and real-time interaction technology.
BetComply has been expanding its senior team over recent weeks. In February, Paola Menchem was brought in to lead its legal and regulatory compliance services.
The post Former Entain exec Jez White joins BetComply appeared first on European Gaming Industry News.
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Darts Player Prakash Jiwa Gets Eight-year Ban for Match Fixing
Darts player Prakash Jiwa has been banned from all Darts Regulation Authority (DRA) events for eight years after being found guilty of match-fixing and betting on darts.
The UK Gambling Commission’s Sports Betting Intelligence Unit (SBIU) supported the investigation by facilitating information gathered in the course of its enquiries.
Following a hearing before the DRA Disciplinary Committee on 21 January 2025, Jiwa was found guilty of fixing four matches and betting on darts. He was found not guilty of obstructing the enquiry.
The Committee has suspended him from playing in or being involved in any DRA-regulated events until 6 November 2031, provided he pays costs of £17,741.46 in full.
There is no suggestion that the other players in these matches were involved.
John Pierce, Commission Director of Enforcement, said: “All betting customers in Britain should have confidence that bets placed with licensed gambling businesses are on markets that are fair and free from betting-related corruption.
“Our Sports Betting Intelligence Unit works closely with partners such as the Darts Regulation Authority to support sporting integrity investigations and combat match-fixing. This decision sends a clear message that betting-related corruption in sport will not be tolerated.”
The post Darts Player Prakash Jiwa Gets Eight-year Ban for Match Fixing appeared first on European Gaming Industry News.
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HERO ESPORTS Asian Champions League: 6 Spots for Esports World Cup Up for Grabs in Teamfight Tactics Tournament
The HERO ESPORTS Asian Champions League (ACL), Asia’s premier multi-title esports tournament hosted by Asia’s leading Esports company Hero Esports, has announced that a total of six spots for the Esports World Cup are up for grabs in ACL Teamfight Tactics Tournament. Details regarding the tournament format, schedule and prize pool have also been unveiled.
The ACL Teamfight Tactics Tournament is set to commence on April 15 and will conclude on May 18. The total prize pool for the tournament amounts to $150,000, with six teams earning direct entry to the Esports World Cup.
Unlike previous Teamfight Tactics events, the ACL Teamfight Tactics Tournament features a 4V4 team battle format. This emphasis on teamwork will offer the audience a fresh and engaging viewing experience.
The ACL Teamfight Tactics Tournament is structured into three stages: Regional Qualifiers, Asian Challenge and ACL Grand Finals.
Registration for the tournament will open on March 23 and close on March 31. Teams must register in groups of four players. The Regional Qualifiers will be divided into APAC and CN regions. The eight highest-ranking teams from the APAC region and the seven highest-ranking teams from the CN region will qualify for the Regional Qualifiers. Team rankings are determined by the total points accumulated by the top three players in each team at the registration deadline. These points are calculated based on performance in the TFT Open, Tactician’s Crown and Regional Finals over the latest three seasons.
In the Regional Qualifiers, four teams from each region (APAC and CN region) will advance to the Asian Challenge through online competitions. The APAC Qualifier will take place from April 15 to 18, whereas the CN Qualifier is scheduled from April 24 to 27. Additionally, the top three teams from each region will secure spots in the Esports World Cup, while the fourth and fifth teams from each region will qualify for the Last Chance Qualifier of EWC.
In the Asian Challenge, which will take place from May 8 to 11, a total of eight teams from the Regional Qualifiers will compete for three spots in the Finals.
The post HERO ESPORTS Asian Champions League: 6 Spots for Esports World Cup Up for Grabs in Teamfight Tactics Tournament appeared first on European Gaming Industry News.
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