Connect with us

728x90 banner available here

Latest News

YGAM student research welcomed by UK Gambling Commission

Published

on

YGAM student research welcomed by UK Gambling CommissionReading Time: 3 minutes

 

The results of a survey published by the Young Gamers and Gamblers Education Trust (YGAM), highlighting how university students are using videos games and gambling as an attempt to relieve financial and academic pressures, has been praised by the Gambling Commission for providing ‘further information, detail and understanding.’

Helen Rhodes, Programme Director at the Gambling Commission welcomed the research which was published this week, stating: “There are a variety of actions and educational initiatives which are connected with the research and it is important these are undertaken in a planned, joined-up way. The National Strategy to Reduce Gambling Harms, launched earlier this year, will be the most effective way to ensure this vital coordination and partnership work takes place and drives faster progress to reducing gambling harms.  We look forward to working with colleagues at YGAM in the months ahead.”

The report, which was conducted amongst a sample of 2,000+ students in higher education by Red Brick Research, specialists in higher education and student research, reveals that:

• 48 percent of those who game every day said it has got in the way of friendships and studies.
• The more frequently students game, the greater the impact.  The research revealed that for those who game every day, one fifth have a negative sense of belonging at university, and over one-third say it has got in the way of their social life.
• 264,000 students in the UK are at some risk from gambling with around 88,000 defined as problem gamblers.
• 59 percent of students who gamble say they are always worrying about their financial situation while 16 percent have gambled more than they could afford.

Commenting on the report findings Lee Willows, YGAM CEO said: “There has been growing concern around the impact of gaming and gambling for young people and the purpose of this survey was to better understand a less well researched community, students in higher education.  Students at university are often away from home, managing their finances and their lives independently for the first time. The research shows that we need to continue to expand our university partnerships and work together to raise awareness around financial advice, well-being, support services as well as the potential risks of gambling and gaming.”

Mike Wojick, Chair of the Board for YGAM commented: “This is an extraordinarily insightful piece of research into attitudes and behaviours of students around gaming and gambling, which not only supports YGAM’s University and Student Engagement Programme, but it will ideally result in follow up research, to unpick some of the findings. Earlier in the year when I prepared the initial scope for this research, I was convinced this was a priority for YGAM so as to provide a platform to better inform our support to students, and to provide evidence to ensure the issues become more of a priority for policy makers and Universities. Some of the themes that particularly jump out are the scale of numbers of young people at risk, not just financial or digital resilience but also knock on factors such as mental health and wellbeing, stress, anxiety, sleep deprivation, academic performance and even the potential to drop out of their courses. YGAM continues to be a contemporary and agile charity responding to young adults’ education needs around safer gambling and gaming. I am looking forward to working with the YGAM team, higher education sector and the industries to make this more than just insightful research, it needs to lead to practical action.”

Ben Cooke, Research Director at Red Brick Research who led the study, says “Students provided valuable insights into their experiences of gaming and of gambling, how it relates to their studies, their finances, and social lives.  For me the most interesting finding was the lack of awareness that gaming could be an addiction or of the overall help and information available to students. YGAM’s approach of practical action in response to these findings is reassuring as the challenges students are facing are significant.”

The full report is available to download at www.ygam-research.org


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: YGAM student research welcomed by UK Gambling Commission

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

Latest News

SPAYZ.io expands payment network across Asia, Africa, and the Middle East

Published

on

Reading Time: 2 minutes

SPAYZ.io, a global payment service provider has expanded its payment network to four new countries across Asia, Africa and the Middle East, with new payment integrations in Turkey, Egypt, South Africa, and Tanzania.

Merchants in Turkey can access Havale bank for pay-in and payout transactions. In Egypt and Tanzania, SPAYZ.io has introduced Mobile Money solutions, supporting the growing demand for mobile-first financial services. Finally, in South Africa, the company has rolled out EFT bank transfer capabilities, providing a reliable and widely adopted payment method for local and international merchants.

Looking to Q4 2025, SPAYZ.io will be launching services in the United Arab Emirates and Singapore. In the UAE, merchants will soon be able to utilize bank transfer options for both pay-in and payout transactions, supporting the region’s dynamic and digitally driven economy. In Singapore, SPAYZ.io will offer PayNow for pay-ins and bank transfers for payouts, aligning with the country’s advanced financial infrastructure and consumer preferences for fast, secure digital payments.

SPAYZ.io will be exhibiting at SIGMA Rome to discuss its current and future payment solutions, including these new launches, as it plans for a host of new announcements in the coming months. Partners, merchants, and industry leaders can visit Booth 6007 at Fiera di Roma from 3rd to 6th November 2025, to find out more and discuss opportunities for collaboration.

Tatjana Meluskane, Chief Commercial Officer, commented: “We’re not just watching the rise of digital payments in Africa, we’re proudly  helping to shape it. These are still cash driven economies, where the potential of digitalisation and online payments has not been realised.

“At SPAYZ.io, our mission is to bridge that gap with infrastructure that’s not only fast and secure, but trusted. What we’re seeing now is a tipping point – mobile-first ecosystems, agent networks, and real-time bank rails are converging to redefine the payments sector. We look forward to discussing with our partners at SIGMA Rome.”

You can schedule meetings with SPAYZ.io at SIGMA Rome by emailing [email protected].

 

The post SPAYZ.io expands payment network across Asia, Africa, and the Middle East appeared first on European Gaming Industry News.

Continue Reading

Latest News

Final Sixteen teams confirmed for the BLAST Rainbow Six Munich Major

Published

on

Reading Time: < 1 minute

Sixteen Teams Locked In for the BLAST Rainbow Six Munich Major

8–16 November 2025 | BMW Park Arena, Munich

The countdown to the BLAST Rainbow Six Munich Major is officially on as the 16 qualifying teams from around the world have been confirmed and are set to battle it out from 8–16 November 2025.

The Major marks the final stop of the 2025 season before the Six Invitational in February next year and will see the world’s best Rainbow Six Siege teams compete for championship glory, crucial Global Standings points and a share of the $750,000 prize pool.

The action kicks off 8–13 November behind closed doors, before culminating in front of a live audience at BMW Park Arena from 14–16 November, as fans bring the noise for three days of top-tier Rainbow Six esports.

The 16 teams competing in Munich:

  • Team Secret
  • Team Falcons
  • Team BDS
  • G2 Esports
  • FaZe Clan
  • FURIA Esports
  • Ninjas in Pyjamas
  • w7m Esports
  • Spacestation Gaming
  • Shopify Rebellion
  • M80
  • Wildcard
  • Dplus
  • CAG Osaka
  • Weibo Gaming
  • Enterprise Esports

With high stakes, fierce rivalries and the final Major title of the year on the line, all eyes turn to Munich as the stage is set for an unforgettable week of competition.

Limited tickets are still available – eventim.de/en/event/blast-r6-major-munich-2025-bmw-park-20359451/?srsltid=AfmBOopQhyzSgQxb_US-Zn88vxsiuTymssx09erEQ1eVWWymEFEnisHf

Fans can grab tickets to experience the electric atmosphere live at BMW Park Arena, watch the world’s top teams battle it out for the final Major crown of 2025, and celebrate the very best of global Siege esports.

The post Final Sixteen teams confirmed for the BLAST Rainbow Six Munich Major appeared first on European Gaming Industry News.

Continue Reading

Latest News

Cubeia expands Originals Studio with Turbo Crash launch

Published

on

Reading Time: < 1 minute

Cubeia, a Sweden-based iGaming software solutions provider, has unveiled the latest addition to its Originals Studio, Turbo Crash – a fast-paced, adrenaline-fuelled game designed to test players’ instincts.

Turbo Crash challenges players to make the ultimate risk-versus-reward decisions in search of astronomical returns. Players place their bets and watch the multiplier soar higher and higher – but timing is everything. It’s possible to cash out at any moment with a single click and every round can be verified for total transparency and trust thanks to its Provably Fair design.

Turbo Crash continues Cubeia’s Originals Studio mission to create operator-first, fully brandable games inspired by its Operator-Up philosophy – built from the ground up around what operators and their players need.

Cubeia’s investment in gamification and community-driven features is reflected in its latest release with challenges, achievements, and duels all available to bring players closer together.

A very successful first year for Cubeia Originals has validated this approach, and with Turbo Crash, the company is setting the pace for what an Originals experience can become as it scales the portfolio further.

Cubeia’s Head of Sales, Caroline Björkman, said: “Launching Turbo Crash as we approach our first anniversary is the perfect way to celebrate how well Originals Studio has established itself in the market. In less than a year, we’ve launched ten distinctive titles – from Mines and Crash to Turbo Crash – and built a portfolio that operators can rely on and players genuinely enjoy.”

The post Cubeia expands Originals Studio with Turbo Crash launch appeared first on European Gaming Industry News.

Continue Reading

Trending

EEGaming.org is part of HIPTHER, parent brand of various prominent news outlets and international conferences. These platforms and events span a wide range of industries, including Entertainment, Technology, Gaming and Gambling, Blockchain, Artificial Intelligence, Fintech, Quantum Technology, Legal Cannabis, Health and Lifestyle, VR/AR, eSports, and several others. This indicates that EEGaming.org is part of a larger network that focuses on a diverse array of sectors, particularly those related to cutting-edge technology and modern lifestyle trends.

Contact us: [email protected]

Editorial / PR Submissions: [email protected]

Copyright © 2015 - 2025 HIPTHER. All Rights Reserved. Registered in Romania under Proshirt SRL, Company number: 2134306, EU VAT ID: RO21343605. Office address: Blvd. 1 Decembrie 1918 nr.5, Targu Mures, Romania

We are constantly showing banners about important news regarding events and product launches. Please turn AdBlock off in order to see these areas.