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Notice of the Extraordinary General Meeting of Next Games Corporation

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Notice is given to the shareholders of Next Games Corporation that the Extraordinary General Meeting is to be held on Wednesday 25 September 2019 starting at 10 a.m. EET at the offices of Castrén & Snellman Attorneys Ltd at Eteläesplanadi 14, Helsinki, Finland. The reception of persons who have registered for the meeting and the distribution of voting tickets will commence at 9.30 a.m. EET.

  1. Matters on the Agenda of the General Meeting

At the General Meeting, the following matters will be considered:

1.                  Opening of the meeting

2.                 Calling the meeting to order

3.                 Election of the persons to scrutinise the minutes and to supervise the counting of votes

4.                 Recording the legality of the meeting

5.                 Recording the attendance at the meeting and adoption of the list of votes

6.                 Resolution on the composition of the Board of Directors

Joakim Achrén has informed that he is going to resign from the Board of Directors of the Company.

The Board of Directors proposes to the General Meeting that Nicholas Seibert will be elected as a member of the Board of Directors instead of Joakim Achrén for the term of office commencing at the end of the General Meeting and expiring at the end of the first Annual General Meeting following the appointment.

Thereafter the composition of the Board of Directors is following: Petri Niemi (Chairman), Elina Anckar, Nicholas Seibert, Xenophin Lategan, Peter Levin and Jari Ovaskainen.

The personal details of Nicholas Seibert and information on his positions of trust will be available on the Company’s website.

7.                 Authorization of the Board of Directors to decide on the issuance of shares

The Board of Directors proposes to General Meeting that the Board of Directors be authorized to decide on the issuance of shares as follows:

Pursuant to the authorization, a maximum of 10,000,000 shares may be issued in one or several tranches, corresponding to approximately 53.9 per cent of all registered shares in the Company on the date hereof.

Under the authorization, the Board of Directors may issue either new shares or treasury shares.

The share issue would be carried out in accordance with the shareholders’ pre-emptive subscription right, i.e. new shares would be offered for subscription by the Company’s shareholders pro rata to their existing shareholding in the Company.

The Board of Directors would be authorized to decide on all other conditions of the issuance of shares.

The authorization would be effective until the end of the first Annual General Meeting following the resolution. The authorization does not revoke prior authorizations of the Board of directors to decide on the issuance of shares and/or option rights entitling to shares.

8.                 Authorization to the Board of Directors to decide on the issuance of shares and/or option rights entitling to shares

The Board of Directors proposes to the General Meeting that the Board of Directors be authorized to decide on the issuance of shares and/or option rights entitling to shares as follows:

Pursuant to the authorization, a maximum of 1,500,000 shares may be issued in one or several tranches, corresponding to approximately 8.1 per cent of all registered shares in the Company on the date hereof.

The issuance of shares and/or option rights may be carried out in deviation from the shareholders’ pre-emptive subscription rights (directed issue). Pursuant to the authorization, shares and/or option rights may be issued for implementing the Company’s incentive schemes. Under the authorization, the Board of Directors may issue either new shares or treasury shares. The Board of Directors would be authorized to decide on all other conditions of the issuance of shares and/or option rights.

The authorization would be effective until 25 September 2024. The authorization does not revoke prior authorizations of the Board of directors to decide on the issuance of shares and/or option rights entitling to shares.

9.                 Closing of the meeting

B.     Documents of the General Meeting

This notice including the above-mentioned proposals for decisions on the agenda of the General Meeting and the other documents required by the Limited Liability Companies Act will be available on the Company’s website https://www.nextgames.com/ng/egm2019/. The proposals for decisions and the other above-mentioned documents will also be available at the General Meeting, and copies of them as well as of this notice will be sent to shareholders upon request. The minutes of the General Meeting will be available on the above-mentioned website at the latest on 9 October 2019.

C.      Instructions for Participants in the General Meeting

1.       Shareholders Entered in the Shareholders’ Register

Each shareholder who is registered in the Company’s shareholder register held by Euroclear Finland Ltd on the record date of the General Meeting, 13 September 2019, has the right to participate in the General Meeting. A shareholder whose shares are registered on shareholder’s Finnish book-entry account is registered in the shareholder register of the Company.

A shareholder who is registered in the Company’s shareholder register and wishes to participate in the General Meeting shall register for the meeting at the latest on 20 September 2019 by 4:00 p.m. EET by giving a prior notice of participation, which shall be received by the Company on the above-mentioned date and time at the latest. Such notice can be given:

  1. online on the website of the Company at: https://www.nextgames.com/ng/egm2019/; or
  2. by regular mail to:  Next Games Corporation, CFO Annina Salvén, Aleksanterinkatu 9 A, FI-00100 Helsinki, Finland.

In connection with the registration, a shareholder shall provide his/her name, personal/business identification number, address, telephone number and the name of any assistant or proxy representative, as well as the personal identification number of a proxy representative.  Such personal data will be used only in connection with the General Meeting and the processing of related registrations.

The shareholder, his/her authorized representative or proxy representative shall, where necessary, be able to prove his/her identity and/or right of representation at the meeting venue.

2.       Holders of Nominee Registered Shares

A holder of nominee registered shares has the right to participate in the General Meeting by virtue of shares based on which he/she on the record date of the General Meeting, 13 September 2019, would be entitled to be registered in the Company’s shareholder register held by Euroclear Finland Ltd.  In addition, the right to participate in the General Meeting requires that the shareholder on the basis of such shares has been temporarily registered into the Company’s shareholder register held by Euroclear Finland Ltd on 20 September 2019 by 10.00 a.m. EET at the latest.  This registration constitutes due registration for holders of nominee registered shares wishing to participate in the General Meeting.

A holder of nominee registered shares has to request without delay necessary instructions regarding the registration in the Company’s temporary shareholder register, the issuing of proxy documents and registration to the General Meeting from his/her custodian bank. The account management organization of the custodian bank will register a holder of nominee registered shares, who wishes to participate in the General Meeting, into the Company’s temporary shareholder register at the latest by the time stated above.

3.       Proxy Representatives and Powers of Attorney

A shareholder may participate in the General Meeting and exercise his/her rights at the meeting by way of proxy representation. A proxy representative shall produce a dated proxy document or otherwise in a reliable manner demonstrate his/her right to represent the shareholder at the General Meeting. If a shareholder participates in the General Meeting by means of several proxy representatives representing the shareholder with shares in different securities accounts, the shares by which each proxy representative represents the shareholder shall be identified in connection with the registration for the General Meeting.

Any proxy documents should be delivered in originals to Next Games Corporation, CFO Annina Salvén, Aleksanterinkatu 9 A, FI-00100 Helsinki, Finland before the end of registration at 16:00 EET on 20 September 2019.

4.       Other Information

The General Meeting will be conducted in Finnish.

Pursuant to chapter 5, section 25 of the Finnish Limited Liability Companies Act, a shareholder who is present at the General Meeting has the right to request information with respect to the matters to be considered at the General Meeting.

On the date of this notice, the total number of registered shares in Next Games Corporation is 18,538,710 entitling to 18,538,710 votes.  The Company holds 13,410 shares in treasury, in respect of which voting rights cannot be used at the General Meeting.

Pursuant to the Company’s incentive scheme, 71,560 new shares in the Company have been subscribed and paid, but the shares have not been registered by the Finnish Trade Register.

Helsinki, 4 September 2019

Next Games Corporation

Board of Directors

Additional information

Annina Salvén, CFO, [email protected]

Certified Adviser: Danske Bank A/S, Finland branch, tel. +358 10 546 7938


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Notice of the Extraordinary General Meeting of Next Games Corporation

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Fast Track AI to change the face of iGaming CRM

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Fast Track will unveil its new AI-driven natural language platform on 2 September during its annual Fast Track House event in Malta. The launch will also be streamed live online from 4 PM CEST, giving the iGaming industry an exclusive first look at the future of player engagement.

For the past decade, Fast Track has pioneered real-time data integration, the Singularity Model, the only Gameplay Risk Engine, and Rewards, the first AI-ready gamification system. Each innovation has moved the company closer to its vision: to digitalise the iGaming industry and deliver the first self-learning engagement platform.

Fast Track AI is trained on over 10 years of iGaming expertise and designed to transform how CRM teams work. It can perform technical analysis on terabytes of real-time data, deliver advanced insights into CRM performance and player behaviour, and uniquely take direct action on those insights across the platform.

“This isn’t just AI added to CRM. This is CRM re-engineered for the natural language era,” said Simon Lidzén, CEO and Co-Founder of Fast Track.

“Even your wildest imagination can only take you so far; minds have been bound by constraints for so long that it is hard to picture the full power of Fast Track AI. You simply need to see it to believe it. This is why I am organising a live session to unveil it; to showcase what a native iGaming CRM, built on the most comprehensive real-time data infrastructure together with the Singularity Model, is capable of. I urge the whole industry to sign up.” Lidzén added.

The big reveal will take place during the Fast Track House event in Malta and will be streamed live online. The broadcast begins at 4:00 PM CEST on 2 September. 

Registration is now open: https://app.livestorm.co/fast-track/fast-track-ai-in-action

 

The post Fast Track AI to change the face of iGaming CRM appeared first on European Gaming Industry News.

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TSG Group’s financial results for Q2 2025: solid foundations, transformation of core titles and global debut of Trophy Hunter.

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In Q2 2025, Ten Square Games consistently executed its plan to transform its core titles and further expanded the flight simulator segment, with a particular focus on Wings of Heroes. The share of TSG Store in Group bookings reached new record levels.

The Company successfully prepared for the launch of its newest game, Trophy Hunter, on the global market and made significant progress in developing Real Combat Simulator. Although in the short term the effects of these efforts are not yet fully visible in q/q results, on a y/y basis – in H1 2025 – the Group recorded clear improvement in adjusted EBITDA and net profit, and generated a strong cash position.

“Our strategy is clear – the transformation of our core titles, accelerating the growth of Wings of Heroes, and bringing new projects to market. The past quarter showed that we are making real progress in each of these areas, even if the effects are not always immediately visible. That is why we are especially pleased with the successful launch of Trophy Hunter – our first new title since 2022. Players received it very positively, and early KPIs demonstrate clear growth potential. The progress achieved so far strengthens our conviction that the path we have chosen for the Group’s development is the right one.” – said Andrzej Ilczuk, CEO of Ten Square Games S.A.

Transformation of core titles

In H1 2025, Group bookings amounted to PLN 171.9 million, down 12.3% y/y, driven by declines in both core titles. In Fishing Clash, bookings reached PLN 101.4 million in H1, including PLN 48.7 million in Q2 2025 alone. Hunting Clash generated bookings of PLN 33.9 million in H1, of which PLN 15.2 million came in Q2 2025.

The Group continued the transformation process in both titles, aimed at halting the decline in bookings and rebuilding monetization potential. Key actions included extensive testing of player segmentation and offers, as well as improving the early-game user experience. During the period, user acquisition spending was significantly reduced. This was a deliberate decision which, while lowering bookings in the short term, is designed to increase the effectiveness of marketing investments in the longer perspective.

A return to higher marketing spend is planned once key game metrics, in particular early retention, improve. Enhancing the early-stage player experience remains a critical element of the transformation process. According to the Management Board, the tests already show initial positive signals, although full effects will take more time as the solutions are extended to larger groups of players who account for a significant share of Group bookings.

Growth of projects with increasing importance: Wings of Heroes, Real Flight Simulator and TSG Store

Titles in the flight simulator segment maintained positive y/y growth in bookings. In H1 2025, Wings of Heroes achieved bookings of PLN 13.6 million, up 111.7% y/y, while Real Flight Simulator generated PLN 10.5 million (+7.9% y/y). In Q2 2025, bookings for these projects reached PLN 6.3 million and PLN 5.2 million respectively. Both projects will soon deliver new updates to players.

TSG Store approached the strategic threshold of 25% share in Group bookings – in June 2025 the ratio stood at 23.4%. The share reached 32.9% in Fishing Clash and 21.7% in Hunting Clash. Record results of TSG Store were driven primarily by systematic in-house development, including the introduction of a unique currency in Hunting Clash, a redesigned store in Fishing Clash, and the implementation of a loyalty system for customers. An important external factor was also a U.S. federal court ruling allowing direct in-app communication with players using Apple devices in the USA about the store’s offer.

New projects: successful global debut of Trophy Hunter and development of Real Combat Simulator

On July 3, 2025, the global premiere of Trophy Hunter took place – Ten Square Games’ first new release since October 2022. Early retention and monetization metrics outperform the Group’s previous titles and highlight the game’s growth potential. The Company is supporting its development with marketing campaigns whose budgets are gradually increasing. The product roadmap for H2 2025 assumes rapid enrichment of the game with new content and features designed to strengthen its community aspects and differentiate Trophy Hunter from competitors. The team’s top priority at this stage is to support player retention and engagement. As of August, the development team has been expanded to 11 people. Trophy Hunter operates on a hybrid model, generating revenues from both in-app purchases and ads.

At the same time, Real Combat Simulator, developed by the Group’s subsidiary Rortos, is progressing. Work is currently underway on an update introducing multiplayer mode and new content – a key stage bringing the project closer to global launch.

Solid foundations and financial flexibility

“In the first half of 2025, Ten Square Games’ financial results improved year-on-year despite a decline in bookings. This improvement was largely driven by reduced marketing spend and strong cost discipline across other areas. During this period, we once again allocated a record-high dividend to our shareholders, while the strength of our business model was confirmed by a solid cash position that ensures financial flexibility for the future,” said Magdalena Jurewicz, CFO of Ten Square Games S.A.

In H1 2025, adjusted EBITDA of the Ten Square Games Group reached PLN 57.6 million, up 5.0% y/y. In Q2 2025, adjusted EBITDA stood at PLN 27.0 million – broadly in line with last year, but down 11.4% compared to Q1 2025. Net profit in H1 2025 increased 18.7% y/y to PLN 47.4 million, while in Q2 it amounted to PLN 20.0 million, lower both y/y and q/q.

Operating cash flow in January–June 2025 amounted to PLN 56.3 million, of which PLN 26.3 million was generated in Q2. In the same period, the Company paid a dividend of PLN 100 million and settled an earn-out payment of PLN 14.7 million to the former owners of Rortos. Regular generation of cash from operations provides the Group with solid financial foundations, enabling simultaneous investment in growth and sharing profits with shareholders.

 

The post TSG Group’s financial results for Q2 2025: solid foundations, transformation of core titles and global debut of Trophy Hunter. appeared first on European Gaming Industry News.

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Kantar Finds Security Driving iGaming, SOFTSWISS Leading Loyalty

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SOFTSWISS, a global tech provider with over 15 years of iGaming expertise, shares first takeaways from a Kantar-led qualitative study conducted at iGB L!VE London, showing that security, reliability and revenue-growth potential are the most influential criteria when selecting iGaming software partners. The findings also place SOFTSWISS first by Net Promoter Score (NPS) – the industry benchmark for client loyalty and advocacy.

Designed as an event-based, face-to-face qualitative survey, the Kantar study explored how operators, game providers, and iGaming tech companies make procurement and partnership decisions. Across the total sample, respondents most frequently ranked safety and security of operations as the number-one driver, followed by a reliable partner with a strong market reputation and the ability to open up new revenue opportunities. Close behind were stable, low-downtime infrastructure and a high level of client service – signalling that risk mitigation and dependable delivery are the baseline for partnership decisions, with growth enablement expected rather than optional.

The study revealed a clear divide in priorities between final decision-makers and decision influencers. Influencers place comparatively more weight on the “everyday assurances” of an iGaming platform, like: 

  1. Security 
  2. Client service 
  3. Optimised service infrastructure 

Final decision-makers look further out, prioritising: 

  1. Stable infrastructure with minimal downtime 
  2. Clear business-growth levers 
  3. A reliable partner with a strong market reputation 

For vendors, the takeaway is to address both sides: demonstrate service excellence to operational stakeholders and prove resilience, scalability and go-live readiness to executive sponsors.

Olga Resiga, Chief Business Development Officer at SOFTSWISS, said: “Security and reliability are now the non-negotiables of iGaming procurement. What Kantar’s work highlights is the two-lens buying logic: operational teams evaluate partners on day-to-day assurance – robust security, responsive support and efficient infrastructure – while final decision-makers judge long-term resilience, Tier-1 launch readiness and the capacity to unlock new revenues. Our roadmap is built for both: verifiable security and service benchmarks today, coupled with proven high-load performance and compliance for tomorrow’s growth.”

Net Promoter Score, calculated as the share of promoters minus detractors, is a widely used indicator of client loyalty. SOFTSWISS achieved the highest NPS in the evaluated set. In open responses, clients most often described SOFTSWISS as a “reputable company” and “most reliable”, repeatedly citing “reliability” as the key reason for high ratings. Beyond NPS, SOFTSWISS was most frequently associated with a broad range of strengths: safety and security, a reliable partner with strong market standing, stable and low-downtime tech infrastructure, and a high level of client service.

SOFTSWISS continues to share market-ready expertise with industry stakeholders. Recent resources include the Sportsbook Online Calculator and the iGaming in LatAm Report, both available on the SOFTSWISS website.

 

About SOFTSWISS

SOFTSWISS is an international technology company with over 15 years of experience developing innovative solutions for the iGaming industry. SOFTSWISS provides certified software for managing iGaming projects. The company’s product portfolio includes the Casino Platform, the Game Aggregator with over 30,000 casino games, the Affilka affiliate platform, the Sportsbook Software and the Jackpot Aggregator. The expert team counts over 2,000 employees.

The post Kantar Finds Security Driving iGaming, SOFTSWISS Leading Loyalty appeared first on European Gaming Industry News.

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