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The World eSports Market: 2019-2025 Analysis & Outlook – Underage eSports Gambling Leading to Stringent Government Regulations

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The World eSports Market: 2019-2025 Analysis & Outlook - Underage eSports Gambling Leading to Stringent Government RegulationsReading Time: 4 minutes

 

Global Esports Market Set to Triple by 2025

Esports is expected to grow with a CAGR of ~20% in the years between 2019-2025.

The Global Esports market is expected to cross $3 billion by the end of 2025 due to the growing popularity of Esports worldwide and the growing support of game publishers for Esports.

The aim of this report is to define, analyze, and forecast the Esports market based on segments, which includes revenue model, gender, audience, and region.

In addition, the report helps venture capitalists in understanding the companies better and make well-informed decisions and is primarily designed to provide the company’s executives with strategically substantial competitor information, data analysis, and insights about the market, development, and implementation of an effective marketing plan.

Esports is a potential market for the global gaming industry and it is experiencing a steady growth that is mainly driven by cloud gaming and mobile gaming. With the proliferation of smartphones with more and more processing power coupled with 5G network gaining popularity, In the same period, the gaming industry is expected to be more interactive and streaming-based. The countries that generate a major portion of the revenue in the gaming industry include China, Japan, US, Germany, South Korea, France, Canada, and UK.

Esports is gaining huge attention with many gaming events being telecasted on social media and streaming sites including YouTube and Twitch. Esports market is expected to cross $3 billion by the end of 2025 with major competitions occurring in games like Dota 2, Fortnite, and League of Legend. Real Time Strategy (RTS), Massive Online Battle Arena (MOBA), and First-Person Shooter (FPS) are the most common type of game genres witnessed in most of the Esports events.

The popularity of Esports has increased since 2010 with a greater number of revenue streams arriving in the form of merchandising and corporate sponsorships apart from traditional revenue streams like broadcasting rights of the event and tickets to the event. As of 2019, game streaming platform -Twitch is one of the major broadcasting mediums for Esports. Esports events including E LEAGUE Major, Genesis, Evo Japan, and WESG which generates more viewers for video game streaming platforms. Also, Esports events are providing more prize money for winners due to growing revenue streams.

North America is the leading revenue generator in the global Esports market with a major share of the market contributed by the US. North American market for Esports is mainly driven by a growing number of audiences for Esports and APAC is one of the fastest growing markets in the global Esports market with major growth being witnessed in China, Australia, South Korea, Taiwan, and Japan.

Based on the revenue model, the global Esports market is segmented into advertisement, sponsorship, media rights, and others. Others include game publisher fees and revenue generated from the sales of tickets and merchandise. Advertisement and sponsorship accounted for the major part of the revenue generated by the Esports market in 2018.

Based on audience, the global Esports market is segmented into regular viewers and occasional viewers. Regular viewers include fans and hardcore game enthusiasts who watch Esports regularly. As of 2019, regular viewers accounted for a major share in the market.

Based on gender, the global Esports market is segmented into male viewers and female viewers. As of 2019, male viewers especially those within the age group of 20-35 accounted for a major part of the market share.

The Esports market is primarily dominated by major companies that organize Esports events and game publishers. Some of the major vendors in the market are Cloud9, Team SoloMid, Team Liquid, Epic Games, Valve Corporation, Activision Blizzard, and Echo Fox. Other prominent vendors in the market include Fnatic, Gen.G Esports (formerly KSV Esports), 100 Thieves, G2 Esports, Immortals, Envy Gaming, Counter Logic Gaming, Nintendo, Tencent, Hi-Rez Studios, and EA Sports.

The market is expected to witness an increase in the number of audience and tournaments in the forecast period which may lead to a greater number of vendors (including game publishers and gaming organizations) entering in the market.

Key Topics Covered

1 Executive Summary

2 Industry Outlook
2.1 Industry Snapshot
2.1.1 Industry Trends

3 Market Snapshot
3.1 Total Addressable Market
3.2 Segmented Addressable Market
3.2.1 PEST Analysis
3.2.2 Porter’s Five Force Analysis
3.3 Related Markets

4 Market Characteristics
4.1 Market Ecosystem
4.2 Market Segmentation
4.3 Market Dynamics
4.3.1 Drivers
4.3.1.1 Growth in the Number of Revenue Streams for Esports Vendors
4.3.2 Restraints
4.3.2.2 Underage Esports Gambling Leading to Stringent Government Regulations
4.3.3 Opportunities
4.3.3.1 Growth of 5G Network and Increasing Investment in Live Game Streaming Services
4.3.4 DRO – Impact Analysis

5 Global Esports Market, By Revenue Model
5.1 Overview
5.2 Advertisement
5.3 Sponsorship
5.4 Media Rights
5.5 Others

6 Global Esports Market, By Audience
6.1 Overview
6.2 Regular Viewers
6.3 Occasional Viewers

7 Global Esports Viewers, By Gender
7.1 Overview
7.2 Male
7.3 Female

8 Global Esports Market, By Region
8.1 Overview
8.2 APAC
8.2.1 China
8.2.2 Japan
8.2.3 South Korea
8.2.4 Rest of APAC
8.3 North America
8.3.1 USA
8.3.2 Canada
8.3.3 Mexico
8.4 Europe
8.4.1 Germany
8.4.2 UK
8.4.3 France
8.4.4 Rest of Europe
8.5 RoW
8.4.1 South America
8.4.2 Middle East and Africa

9 Competitive Landscape
9.1 Competitor Analysis
9.2 Product/Offerings
9.3 Market Developments
9.3.1 Mergers & Acquisitions (M&A)
9.3.2 Expansions
9.3.3 Business Restructuring

10 Vendor Profiles

  • 100 Thieves
  • Activision Blizzard
  • Cloud9
  • Counter Logic Gaming
  • EA Sports.
  • Envy Gaming
  • Epic Games
  • G2 Esports
  • Gen.G Esports (formerly KSV Esports)
  • Hi-Rez Studios
  • Immortals
  • Nintendo
  • Team Liquid
  • Team SoloMid
  • Tencent
  • Valve Corporation
  • Echo Fox Fnatic

For more information about this report visit https://www.researchandmarkets.com/r/xzqx3u

Research and Markets also offers Custom Research services providing focused, comprehensive and tailored research.


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: The World eSports Market: 2019-2025 Analysis & Outlook – Underage eSports Gambling Leading to Stringent Government Regulations

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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THE STAGE IS SET AS FINAL TEAMS ARE CONFIRMED FOR THE PUBG MOBILE GLOBAL CHAMPIONSHIP GRAND FINALS

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  • The 2025 PUBG MOBILE Global Championship (PMGC) ignites as final two teams qualify for the Grand Finals
  • Alter Ego Ares and Team Flash clawed their way through the pressure-packed Last Chance stage, claiming their well-deserved spots in the Grand Finals, as more than 1.2M fans around the world witnessed this nailbiting weekend
  • 16 elite teams are now advancing to the main stage in Bangkok to battle for the lion’s share of the $3,000,000 prize pool
  • In celebration of PUBG MOBILE and Balenciaga’s continued the Balenciaga I PUBG collaboration, the 2025 PMGC Grand Champions will take home the custom designed BALENCIAGA l PMGC l PGC 2025 Champion Jacket
  • Building on a successful collaboration campaign with PUBG MOBILE, Porsche will invigorate the 2025 PMGC stage with the prize of a Porsche Cayenne to the MVP player of the 2025 PMGC Grand Final

After weeks of intense battles and a decisive Last Chance qualifier, the stage is set and the final teams are locked in for the 2025 PUBG MOBILE Global Championship (PMGC) Grand Finals. This past weekend marked the conclusion of the 2025 PMGC Last Chance stage, where 16 teams fought tooth-and-nail to be a finalist in this year’s culminating PUBG MOBILE Esports tournament. Highlighting the significance of this stage ahead of the main event, the Last Chance weekend saw more than 1.2M fans witness the action across the globe. With the dust now settled, the final two teams have secured their slots in the Grand Finals, where they’ll compete for their share of the massive $3,000,000 prize pool.

The Last Chance took center stage from December 6th -7th, as teams battled fiercely for their final opportunities to reach the Grand Finals. Day one saw Alter Ego Ares making an early statement, while Influence Rage and Loops Esports climbed the leaderboard with strong performances. On day two, the intensity ramped up as Weibo Gaming pulled off crucial late-game plays to surge up the leaderboard, while Team Flash stayed consistent, surviving each round to stay in the running. In the end it was Alter Ego Ares and Team Flash who had secured their spots in the Grand Finals, closing out the Last Chance stage and setting the stage for the ultimate showdown of the year.

Final teams qualified for the Grand Finals:

  • Alter Ego Ares
  • Team Flash
  • DRX
  • Regnum Carya
  • EArena
  • R8 Esports
  • ThunderTalk Gaming
  • Kara Esports
  • MadBulls
  • Alpha7 Esports
  • ULF Esports
  • D’Xavier
  • Alpha Gaming
  • DPlus KIA
  • Team GOAT
  • Vampire Esports

The 2025 PMGC Grand Finals roster brings together seven powerhouses from the Gauntlet Stage, six elite qualifiers from the Group Stage, the two Last Chance survivors, and Vampire Esports as the Host Country Invitee. With all finalists confirmed, the spotlight shifts fully to Bangkok, where the Grand Finals will erupt inside Siam Paragon from December 12th – 14th. As the defining event of the competitive calendar, the 2025 PMGC not only brings together the world’s strongest PUBG MOBILE Esports teams, but also marks a new era for the scene as it joins forces with the 2025 PUBG Global Championship (PGC), as PUBG UNITED 2025. Across three action-packed days, the world’s best squads will battle through six matches per day, as they chase fame and glory.

All signs point to an electrifying Grand Finals, with a roster stacked full of top-tier contenders. Alpha Gaming are poised as a team to watch after ripping through Group Green in the Group Stage with unwavering consistency, while R8 Esports made their intentions known early by dominating the opening Gauntlet Stage. Last year’s reigning champions Dplus KIA bring the heat to this year’s Grand Finals line-up, and with the remaining teams hungry to disrupt the established order, this year’s 2025 PMGC Grand Finals are set to make history.

Set to make this PMGC the grandest Grand Finals yet, and in continuing the city-wide celebrations, PUBG MOBILE partners Balenciaga and Porsche will each be represented through prizes awarded to the Champion team. Balenciaga has designed an exclusive jacket for each player of the 2025 PMGC Champion team, as a symbol of the talent and effort they have displayed. For the MVP player of the 2025 PMGC Grand Finals, they will be awarded with a brand new luxury Porsche Cayenne, the perfect prize for the player who shines the brightest in their performance.

Fans can tune in to watch the 2025 PMGC Grand Finals on PUBG MOBILE Esports’ YouTube, Facebook and Twitch channels, between December 12th – December 14th. For more PUBG MOBILE Esports news, stay tuned on Facebook, Instagram, Twitter, Youtube, and TikTok.

 

The post THE STAGE IS SET AS FINAL TEAMS ARE CONFIRMED FOR THE PUBG MOBILE GLOBAL CHAMPIONSHIP GRAND FINALS appeared first on European Gaming Industry News.

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Million Games Launches Goblin Brew – A Wild Night of Free Spins and Fortune

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Million Games has announced the release of Goblin Brew, a mischievous 5×5 fantasy slot developed by Yugo Workshop through the Million Stars partner programme.

Set in a dimly lit goblin tavern, Goblin Brew combines light-hearted fantasy with rewarding gameplay, offering Free Spins, Expanding Wilds, and a unique progression system that keeps every round unpredictable.

Landing 3 or more Beer Scatters triggers the Goblin Gold Spins, where silver coins grant extra spins and gold coins increase the global multiplier. As players collect more coins, low-paying symbols are removed, paving the way for higher wins and an electric build-up toward the maximum payout of 5,000x the bet.

Goblin Brew has all the ingredients for a fun, rewarding slot,” said Thomas Nimstad, CEO of Million Games. “It’s visually rich, mechanically engaging, and delivers a player experience that balances excitement with accessibility. Yugo Workshop has done a fantastic job of capturing that perfect mix.”

With a 96.11% RTP and medium volatility, Goblin Brew offers approachable yet high-value gameplay that fits perfectly into modern casino portfolios.

Goblin Brew is now available to all Million Games partners and integrated operators worldwide.

 

The post Million Games Launches Goblin Brew – A Wild Night of Free Spins and Fortune appeared first on European Gaming Industry News.

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A large-scale $1 billion online casino shady scheme involving Ukrainian fraudsters Vadim Gordievsky and Alyona Suvorova has been discovered in Kazakhstan.

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The Kazakhstan Financial Monitoring Agency has revealed a large-scale shady scheme with a whole layer of cross-border transfers. While referring to the press service of the Agency, Elordainfo.kz informs that numerous bank employees and 120 people from several countries were involved in the operation of the shady scheme.

The money was sent to various payment organizations, disguised as legal transactions, and was later withdrawn to numerous online casinos.

At the same time, local authorities managed to eliminate the call center, which employed foreigners, which provided technical support for four online casinos as well as advice on money transactions. In addition, the organizers of the call center created a gambling partnership program that was used to accept payments and withdraw them in cryptocurrencies. The overall turnover exceeded 200 million USDT.

During the implementation of all these measures, over 70 searches were conducted. As a result of these activities, local authorities managed to gather physical evidence as well as to detain nine suspects.

According to law enforcement authorities in Kazakhstan, the key organizer of the shady miscoding scheme is Ukrainian Vadim Ivanovich Gordievsky, born in 1974. He led this organized crime group and used the local Marginplus company for these purposes (marginplus.kz). In addition to companies from Kazakhstan, Gordievsky also worked with illegal Russian online casinos while helping them to facilitate payments.

Already in 2008, Vadim Gordievsky served as deputy head of the Boryspil Regional State Administration and was in charge of land issues. Under Gordievsky, various lands of Boryspil were sold while the money was stolen. In the same 2008, he was dismissed from his position with a huge scandal, but his case never resulted in criminal proceedings. A lot of money and connections in government offices helped him avoid accountability.

In 2012, when Viktor Yanukovych came to power, Vadim Gordievsky took the chair of the head of the highway service in the Odessa region, where he managed to get access to millions of dollars, which he later invested in FC Alta Capital.

After the initiation of criminal cases for financial crimes, fraud, and the announcement of his wanted list by the Ministry of Internal Affairs, Vadim Gordievsky left Ukraine on forged documents.



According to investigators, Gordievsky’s partner, Mikhail Kovalev (Mykhaylo Kovalov), who has a number of companies in the EU, in particular, in Poland and a residence permit in Spain, was closely working with Gordievsky. By using numerous fictitious companies in Poland, in particular, STABLEX SOLUTION Sp. z o. o (solvexs.pl) he engaged in illegal payments and cash withdrawal in cryptocurrencies.

His partner, who is also his former Kyivstar employee, Alyona (Olena) Suvorova (born in 1983), who left Ukraine for Moscow after February 2022, and Ukrainian IT specialist Denis Andreevich Rykov (born in 1990), who currently lives in St. Petersburg, also participated in the shady scheme of illegal bookmakers and dubious payments.

Judging by her social media accounts, Alyona Suvorova is currently positioning herself “as an entrepreneur, investor, and crypto trader with 5+ years of experience.” According to Suvorova herself, she has been developing payment technologies in the field of FinTech for 10 years. In 2021, she opened her own business for international crypto transfers. In addition, she is the founder of the Lemoncoin Crypto Academy.

The law enforcement agencies of Kazakhstan are asking for information about the location and data of all these people. In the near future, Vadim Gordievsky, Alyona Suvorova, and other defendants will be put on the international wanted list. According to local laws, they face up to nine years in prison.

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