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Pennsylvania Slot Machine Revenue Increases in 2018/2019 Fiscal Year
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The Pennsylvania Gaming Control Board today reported that slot machine revenue increased 1.1% during the recently completed 2018/2019 state fiscal year compared to the previous fiscal year.
The findings were part of a report posted on the Board’s web site that provides monthly revenue figures for all 12 Commonwealth casinos.
Slot machine revenue was up in 9 of the 12 months during the most recent fiscal year totaling $2,378,859,341 or $26.5 million higher than the $2,352,320,937 generated during the 2017/2018 fiscal year. Tax revenue produced by slot machine play during the 2018/2019 fiscal year totaled $1,237,085,077*.
The Board noted that these figures reflect only slot machine revenue and not total gaming revenue that includes table games. The Board will provide those figures later this month when it publishes its June 2019 and fiscal year 2018/2019 revenue report for table games.
To date, since the opening of the first casino in November of 2006, revenue from slot machine play has totaled $27 billion resulting in tax generation of $14.5 billion.
Below is a comparison of the statewide slot machine revenue for each fiscal year since casinos opened in Pennsylvania:
State Fiscal Years (July 1 – June 30) |
Gross Revenue from Slot Machines |
Tax Revenue from Slot Machines* |
2006/2007 |
$454,579,636 |
$250,018,898 |
2007/2008 |
$1,404,753,259 |
$772,614,293 |
2008/2009 |
$1,754,002,790 |
$964,701,535 |
2009/2010 |
$2,164,839,765 |
$1,190,592,417 |
2010/2011 |
$2,346,641,869 |
$1,283,992,674 |
2011/2012 |
$2,476,775,317 |
$1,345,087,522 |
2012/2013 |
$2,428,887,430 |
$1,308,622,258 |
2013/2014 |
$2,319,890,598 |
$1,241,218,137 |
2014/2015 |
$2,335,787,919 |
$1,247,016,899 |
2015/2016 |
$2,388,658,549 |
$1,276,133,621 |
2016/2017 |
$2,336,152,508 |
$1,236,670,146 |
2017/2018 |
$2,352,320,937 |
$1,192,851,503 |
2018/2019 |
$2,378,859,341 |
$1,237,085,077 |
* Tax revenue figures reflect amounts generated prior to any adjustments by the PA Department of Revenue. Tax revenue figures for FY 2017/2018 were affected by legal changes regarding the Local Share Assessment and by Act 42 of 2017. |
The Board is also providing year-over-year slot machine gross revenue comparisons for each casino for the 2018/2019 and 2017/2018 fiscal years:
Casino |
Gross Revenue from Slot Machines FY 2018/2019 |
Gross Revenue from Slot Machines FY 2017/2018 |
% Change |
Parx Casino |
$416,890,976 |
$400,733,138 |
4.03% |
Wind Creek Bethlehem (formerly Sands) |
$295,726,499 |
$302,054,464 |
-2.09% |
Rivers Casino |
$291,107,335 |
$274,238,465 |
6.15% |
The Meadows Casino |
$211,955,727 |
$209,520,273 |
1.16% |
Hollywood Casino at Penn National Race Course |
$205,718,923 |
$207,355,560 |
-0.79% |
Harrah’s Philadelphia Casino and Racetrack |
$196,207,089 |
$199,718,368 |
-1.76% |
Mohegan Sun Pocono |
$194,507,527 |
$202,793,257 |
-4.09% |
SugarHouse Casino |
$182,607,146 |
$178,910,959 |
2.07% |
Mount Airy Casino Resort |
$145,483,303 |
$146,997,589 |
-1.03% |
Presque Isle Downs and Casino |
$114,881,765 |
$114,436,868 |
0.39% |
Valley Forge Casino Resort |
$96,278,435 |
$86,686,698 |
11.06% |
Lady Luck Casino Nemacolin |
$27,494,616 |
$28,875,296 |
-4.78% |
Statewide Total |
$2,378,859,341 |
$2,352,320,937 |
1.13% |
Finally, the report on the Board’s web site also provides a statewide total and casino-by-casino monthly slot machine revenue for June 2019. During the month of June, the 12 casinos had a slight rise of .5% in gross revenue over June 2018.
Gross revenue for each of the casinos operating in June 2019 is as follows, with the percentage change from the previous June:
Casino |
Gross Revenue from Slot Machines June 2019 |
Gross Revenue from Slot Machines June 2018 |
% Change |
Parx Casino |
$34,632,235 |
$34,848,793 |
-0.62% |
Wind Creek Bethlehem (formerly Sands) |
$24,967,880 |
$24,656,720 |
1.26% |
Rivers Casino |
$24,059,071 |
$22,977,523 |
4.71% |
The Meadows Casino |
$17,613,994 |
$17,309,316 |
1.76% |
Hollywood Casino at Penn National Race Course |
$17,005,540 |
$17,401,373 |
-2.27% |
Mohegan Sun Pocono |
$16,240,403 |
$16,164,708 |
0.47% |
Harrah’s Philadelphia Casino and Racetrack |
$15,829,226 |
$16,677,142 |
-5.08% |
SugarHouse Casino |
$14,981,076 |
$14,706,899 |
1.86% |
Mount Airy Casino Resort |
$12,569,585 |
$12,853,288 |
-2.21% |
Presque Isle Downs and Casino |
$9,881,800 |
$10,269,029 |
-3.77% |
Valley Forge Casino Resort |
$8,463,665 |
$7,559,802 |
11.96% |
Lady Luck Casino Nemacolin |
$2,511,426 |
$2,339,080 |
7.37% |
Statewide Total |
$198,755,901 |
$197,763,672 |
0.50% |
The average number of operating slot machines during June of this year at the 12 casinos was 24,869 compared to 25,737 in June of last year.
About the Pennsylvania Gaming Control Board:
The Pennsylvania Gaming Control Board is tasked to oversee all aspects of the state’s casino industry. In addition to slot machine and table games gambling, this now includes sports wagering offered through land-based sportsbooks at eight locations and through three online outlets. The oversight also includes other new gaming initiatives, expected to be launched in the coming months, which were created through Act 42 of 2017, an amendment to the Race Horse Development and Gaming Act.
The Commonwealth’s casino industry currently consists of 10 stand-alone and racetrack casinos in operation, along with the two smaller resort casinos. These facilities collectively employ over 16,000 people and annually generate approximately $1.4 billion in tax revenue from slot machine and table games play. The largest portion of that money is used for property tax reduction to Pennsylvania homeowners.
Additional information about both the PGCB’s gaming regulatory efforts and Pennsylvania’s gaming industry can be found at gamingcontrolboard.pa.gov. You can also follow the agency on Twitter by choosing @PAGamingControl.
Source: Pennsylvania Gaming Control Board
Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Pennsylvania Slot Machine Revenue Increases in 2018/2019 Fiscal Year

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SPAYZ.io expands payment network across Asia, Africa, and the Middle East
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SPAYZ.io, a global payment service provider has expanded its payment network to four new countries across Asia, Africa and the Middle East, with new payment integrations in Turkey, Egypt, South Africa, and Tanzania.
Merchants in Turkey can access Havale bank for pay-in and payout transactions. In Egypt and Tanzania, SPAYZ.io has introduced Mobile Money solutions, supporting the growing demand for mobile-first financial services. Finally, in South Africa, the company has rolled out EFT bank transfer capabilities, providing a reliable and widely adopted payment method for local and international merchants.
Looking to Q4 2025, SPAYZ.io will be launching services in the United Arab Emirates and Singapore. In the UAE, merchants will soon be able to utilize bank transfer options for both pay-in and payout transactions, supporting the region’s dynamic and digitally driven economy. In Singapore, SPAYZ.io will offer PayNow for pay-ins and bank transfers for payouts, aligning with the country’s advanced financial infrastructure and consumer preferences for fast, secure digital payments.
SPAYZ.io will be exhibiting at SIGMA Rome to discuss its current and future payment solutions, including these new launches, as it plans for a host of new announcements in the coming months. Partners, merchants, and industry leaders can visit Booth 6007 at Fiera di Roma from 3rd to 6th November 2025, to find out more and discuss opportunities for collaboration.
Tatjana Meluskane, Chief Commercial Officer, commented: “We’re not just watching the rise of digital payments in Africa, we’re proudly helping to shape it. These are still cash driven economies, where the potential of digitalisation and online payments has not been realised.
“At SPAYZ.io, our mission is to bridge that gap with infrastructure that’s not only fast and secure, but trusted. What we’re seeing now is a tipping point – mobile-first ecosystems, agent networks, and real-time bank rails are converging to redefine the payments sector. We look forward to discussing with our partners at SIGMA Rome.”
You can schedule meetings with SPAYZ.io at SIGMA Rome by emailing [email protected].
The post SPAYZ.io expands payment network across Asia, Africa, and the Middle East appeared first on European Gaming Industry News.
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Final Sixteen teams confirmed for the BLAST Rainbow Six Munich Major
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Sixteen Teams Locked In for the BLAST Rainbow Six Munich Major
8–16 November 2025 | BMW Park Arena, Munich
The countdown to the BLAST Rainbow Six Munich Major is officially on as the 16 qualifying teams from around the world have been confirmed and are set to battle it out from 8–16 November 2025.
The Major marks the final stop of the 2025 season before the Six Invitational in February next year and will see the world’s best Rainbow Six Siege teams compete for championship glory, crucial Global Standings points and a share of the $750,000 prize pool.
The action kicks off 8–13 November behind closed doors, before culminating in front of a live audience at BMW Park Arena from 14–16 November, as fans bring the noise for three days of top-tier Rainbow Six esports.
The 16 teams competing in Munich:
- Team Secret
- Team Falcons
- Team BDS
- G2 Esports
- FaZe Clan
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- Shopify Rebellion
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- Dplus
- CAG Osaka
- Weibo Gaming
- Enterprise Esports
With high stakes, fierce rivalries and the final Major title of the year on the line, all eyes turn to Munich as the stage is set for an unforgettable week of competition.
Limited tickets are still available – eventim.de/en/event/blast-r6-major-munich-2025-bmw-park-20359451/?srsltid=AfmBOopQhyzSgQxb_US-Zn88vxsiuTymssx09erEQ1eVWWymEFEnisHf
Fans can grab tickets to experience the electric atmosphere live at BMW Park Arena, watch the world’s top teams battle it out for the final Major crown of 2025, and celebrate the very best of global Siege esports.
The post Final Sixteen teams confirmed for the BLAST Rainbow Six Munich Major appeared first on European Gaming Industry News.
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Cubeia’s investment in gamification and community-driven features is reflected in its latest release with challenges, achievements, and duels all available to bring players closer together.
A very successful first year for Cubeia Originals has validated this approach, and with Turbo Crash, the company is setting the pace for what an Originals experience can become as it scales the portfolio further.
Cubeia’s Head of Sales, Caroline Björkman, said: “Launching Turbo Crash as we approach our first anniversary is the perfect way to celebrate how well Originals Studio has established itself in the market. In less than a year, we’ve launched ten distinctive titles – from Mines and Crash to Turbo Crash – and built a portfolio that operators can rely on and players genuinely enjoy.”
The post Cubeia expands Originals Studio with Turbo Crash launch appeared first on European Gaming Industry News.
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