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Getting to know Canadian iGaming regulations in 2019

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iGaming is widely accepted by the resident of Canada, the surveys show that approximately 70 percent of the population participates in some form of Igaming. According to the research, 24 percent of Canadians are busy with some form of online gaming on a daily basis. Sadly it is not determined which forms of them are most popular amongst Canadians and how the percentage is divided into the different forms of Igaming. Moreover, the country has not defined the Igaming industry clearly yet, and since in some of the provinces regulations are more strict than in others, it is hard to assume how honest the participants are when asked questions about their involvement in different forms of Igaming. However, it is clear that Igaming is very popular in Canada. Unfortunately, the regulations are not that clear. To understand what does the iGaming regulations look like in Canada in 2019 let’s go little back in history.

Forming of the regulatory framework

Just half a century ago all forms of gambling were prohibited in the country, including the lottery. Only in 1969, the criminal code was changed, allowing the governments of the provinces, as well as the federal governments, to host lotteries. Later on, in 1985, the law has changed once again and the provinces were given the right to regulate most forms of gambling and legalize them according to their own choice and decision. 10 provinces used this right in favor of the gambling and legalized some forms of it. Therefore, the laws are quite different from one province to another, most usually one can see the mix of forms of gamblings that are legal in each province. It might include lotteries, video lottery terminals, sports lotteries, racetracks, bingo, land-based casinos, and slot machines.

IGaming and gambling laws in Canada

The situation regarding online gambling is slightly different. The laws have started to take shape just recently. There are four provinces only that host web-based gambling sites and all the online casino games. These websites are available to the adult residents of these provinces only. Generally, while Canada is more open to the various forms of gambling, it had a more strict attitude towards online gambling and igaming. There is a separate commission that governs exclusively online casinos, and only one territory – Kahnawake Mohawk territory allowed to run online casinos. This territory is even considered to be legally offshore. Only four provinces authorize online casinos, these are Quebec, Ontario, British Columbia, and Manitoba.
While it is almost impossible for many providers in Canada to have an online casino, Canadian gamblers can freely enjoy playing online casino games with the casinos that are not based in Canada and are authorized by the commissions of different countries such as the UK Gambling Commission.
Till now, it does not seem that there will be any changes whatsoever tackling the Canadian regulations for the iGaming industry. Since provinces have the right to change their regulations by themselves till today some Canadians have different rights when it comes to playing online casino games.


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Getting to know Canadian iGaming regulations in 2019

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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The post Love is in the Air at SlotsCapital.lv Casino with a Sweet 150% Deposit Bonus on the Mystical Forest of Forbidden Treasures Slot appeared first on European Gaming Industry News.

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Esports World Cup Welcomes FATAL FURY: City of the Wolves to Club Championship

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The Esports World Cup Foundation (“EWCF”) and SNK Corporation, a global leader in game development and publishing, today announced a landmark three-year partnership that brings the anticipated FATAL FURY: City of the Wolves to the Esports World Cup 2025. The legendary fighting game franchise’s first new entry in 26 years will rev its way onto the global esports scene at the world’s largest gaming and esports event in Riyadh, Saudi Arabia, this summer.

Credited with shaping the fighting game genre, FATAL FURY will connect its storied legacy with the future of esports, uniting its classic appeal with the excitement of modern competitive play. The EWC’s Club Championship will play a pivotal role in reigniting FATAL FURY’s competitive spirit, introducing the brand-new entry to a new generation of players, and fostering its growth on the global esports stage. The partnership will accelerate FATAL FURY: City of the Wolves’s debut in competitive gaming, leveraging the global stage of the Esports World Cup to introduce the iconic franchise to new audiences worldwide.

“FATAL FURY is a cornerstone of fighting game history, a franchise that helped ignite the competitive spirit of the 1990s arcade boom and set the stage for the genre’s mainstream revolution,” said Fabian Scheuermann, Chief Games Officer, Esports World Cup Foundation“As fighting games and retro titles experience a global resurgence, fueled by nostalgia, competitive depth, and community-driven passion, we are thrilled to partner with SNK for the next three years to bring this legendary series to the Esports World Cup stage. Together, we aim to reignite FATAL FURY’s competitive legacy by introducing it to a new generation of players and fans, elevating its place in the world of esports and supporting the growth of competitive gaming as a truly global sport”.

SNK’s FATAL FURY, first released in 1991 on the NEOGEO arcade system, has captivated fans for over three decades. Garou: Mark of the Wolves, released in 1999, has served as the franchise’s most recent installment, with SNK recently announcing the new release, FATAL FURY: City of the Wolves, to launch in April 2025 – 26 years after its predecessor. Renowned for its innovative gameplay mechanics, compelling characters —such as Terry Bogard, who also appeared in other games like Super Smash Bros.—and rich storytelling, the franchise has spawned multiple sequels, adaptations, and an animated series, cementing its legacy in gaming history.

Its inclusion in the Esports World Cup is set to revive its competitive spirit while fostering the game’s global growth and inspiring the gaming community worldwide.

“This partnership marks a historic milestone for FATAL FURY, a title loved around the world for 30 years, as it steps into the competitive gaming arena,” said Kenji Matsubara, CEO of SNK Corporation. “The Esports World Cup provides the perfect platform to showcase the franchise’s enduring legacy while engaging a new generation of fans, including those watching the great fights live in Riyadh arenas and on screens around the world. With the upcoming release of City of the Wolves in April 2025, this collaboration paves the way for an exciting future, blending the series’ rich history with incredible new possibilities. Together with other landmark titles in SNK’s rich fighting game library—such as THE KING OF FIGHTERS XV and SAMURAI SHODOWN—we will continue to be a leader in the ever-expanding world of esports for years to come. We’re thrilled to work with EWCF to deliver an unforgettable experience for players, fans, and fighting game community members around the world.” 

The FATAL FURY’s announcement adds another revered title to the Esports World Cup’s multi-year lineup, joining a prestigious roster of the world’s most popular games spanning a variety of genres, including first-person shooters, MOBAs, battle royales, strategy and fighting games, as well as one of the most enduring games of all time: chess. With the addition of Fatal Fury, the 2025 event features 20 tournaments across 19 game titles, with more titles set to be revealed in the coming weeks.

Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Champion. The tournament’s unique Club Championship cross-game format will reward Clubs and players with points based on their success in the games, crowning the top Club in the final standings as the Esports World Cup Club Champion in the largest-ever celebration of esports. The inaugural EWC in 2024 featured 200 Clubs and 1,500 elite athletes from 100 countries, competing in 22 tournaments across 21 games for a $60 million prize pool. The eight-week competition and festival drew 500 million viewers online and saw 2.6 million people attend.

The post Esports World Cup Welcomes FATAL FURY: City of the Wolves to Club Championship appeared first on European Gaming Industry News.

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Play Booming Games’ brand new Valentine’s slot

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Valentine’s Day is just around the corner, love is in the air, and Booming Games take full responsibility – thanks to the timely release of smokin’ hot slot Burning Love.

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As with all of the provider’s titles, Burning Love has been certified for launch in core regulated markets including the UK, Sweden and all Malta jurisdictions.

Nemanja Živić, Director of Games at Booming Games, said: “Burning Love is the sizzling new slot that’s the perfect Valentine’s Gift from us to you. The game may be based on a former flame, but it captures all of the fire and all of the passion to deliver a classic that you’ll never forget.”

The post Play Booming Games’ brand new Valentine’s slot appeared first on European Gaming Industry News.

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