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Scout Gaming Conducts Two Directed Share Issues And Receives Proceeds Of Approximately SEK 27 Million
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Scout Gaming Group ABtoday announces that the Company has successfully completed two directed share issues of approximately MSEK 27 corresponding to approximately 1.3 million shares in the Company.
The board of directors of Scout Gaming Group AB has, based on a authorization granted by the annual general meeting on 23 May 2019, resolved on a Private Placement through a so called accelerated “book building”-procedure of 818,871 shares (the “Private Placement”) and an additional directed share issue to Tekkorp Holding LCC in its capacity as external investor of 431,129 shares (the “Directed Share Issue”). Through the Private Placement the Company will receive proceeds of approximately SEK 17.6 million before transaction costs and through the Directed Share Issue proceeds of approximately SEK 9.3 million before transactions cost, equal to a total amount of approximately SEK 27 million. The subscription price in the Private Placement has been set to SEK 21.51 per share through a so called accelerated ”book building”-procedure, which corresponds to a discount of 10 percent compared to the last closing price of the Company’s share on Nasdaq First North Stockholm. The subscription price in the Directed Share Issue has been set at the same rate as in the Private Placement. The Private Placement was directed to Swedish and International institutional investors. In order to facilitate the Private Placement, the new shares were initially subscribed for by ABG Sundal Collier AB for an amount corresponding to the shares’ quota value. The shares will then be transferred to new and current shareholders of the Company in accordance with an agreement entered into between ABG Sundal Collier AB and the actual investors. The current shareholders who have decided to participate and receive shares in the Private Placement are Swedbank Robur Fonder AB, Provobis Invest AB and Knutsson Holding AB, and in addition a number of foreign and institutional investors have subscribed for shares in the Private Placement. In connection with payment from the investors in the Private Placement, which is expected to occur around the 4 July 2019, the Company will be added the remaining amount, i.e. the difference between the quota value and the price in the Private Placement.
The reason for the deviation from the shareholders’ preferential rights is mainly to raise capital in a time- and cost efficient manner. Through the Private Placement and the Directed Share Issue, Scout’s product offering can be further strengthen and the geographical expansion continue.
After the registration of the Private Placement and the Directed Share Issue, the total number of shares in the Company will amount to 14,533,455 shares. The Company’s share capital will increase with approximately SEK 65,789.47 to SEK 764,918.68. The Private Placement and the Directed Share Issue entails a dilution of approximately 8.6 percent of the number of shares in Scout after the Private Placement and the Directed Share Issue.
In connection with the Private Placement and the Directed Share Issue, the Company has appointed ABG Sundal Collier as Sole Lead Manager and Bookrunner and Advokatfirman Delphi as legal counsel.
Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Scout Gaming Conducts Two Directed Share Issues And Receives Proceeds Of Approximately SEK 27 Million
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Portside Game Assembly: Studios behind Dead Cells, Dungeon Clawler, Dorfromantik, Blasphemous on board and ticket sales for brunch and party launched
With Portside Game Assembly, Gamecity Hamburg is welcoming studio heads and directors from successful indie game studios on a conference ship and other extraordinary locations in Hamburg on June 27. Benjamin Laulan, Co-Founder of Evil Empire, (Dead Cells, The Rogue Prince of Persia) will give a keynote on the Triple-i Initiative started by the French studio. At the Triple-i Showcase 2024, over 30 “iii games” were announced in 45 minutes, and 150,000 views were achieved on YouTube alone. Further speaker on board is Philomena Schwab, Founder of Stray Fawn Studio (Dungeon Clawler, The Wandering Village).
Portside Game Assembly celebrates its premiere as B2B-conference for international indie game leaders on June 27. There will be no direct ticket sales for the conference; instead, a curated list of participants will ensure that only studio heads and decision makers attend the conference on board a ship sailing through the port of Hamburg.
At the same time, the Networking Brunch and the Games Industry Party are open as networking events for interested contacts from the games industry to bring platform holders, publishers, and game companies into contact with the international conference participants. Studio leads from Denmark, Sweden, Switzerland, the UK, France, Spain, Canada, the USA, and Germany are already on board for the conference.
Portside Game Assembly is set to be a platform for decision makers and studio leads to exchange ideas, learn from each other, and face the challenges of the games industry through collaboration.
As the first announced talk of the conference, Benjamin Laulan (Co-Founder of Evil Empire) will present a keynote on the Triple-i Initiative and how to create your own announcement space and talk directly to your audience when you can’t really relate to other existing showcases. In addition, Philomena Schwab (Founder of Stray Fawn Studio & Publishing) will give a short talk about ways for game idea validation.
The program of the Portside Game Assembly will consist of keynotes, short talks, and roundtables.
Selection of already confirmed participants:
- Evil Empire (Dead Cells, The Rogue Prince of Persia) / France
- Stray Fawn Studio (Dungeon Clawler, The Wandering Village) / Switzerland
- The Game Kitchen (Blasphemous I & II) / Spain
- Toukana Interactive (Dorfromantik)/ Germany
- Ghostship Publishing (Deep Rock Galactic) / Denmark
- Landfall Games (Content Warning, Totally Accurate Battle Simulator) / Sweden
- Chasing Carrots (Halls of Torment) / Germany
- Foulball Hangover (Hydroneer) / UK
- Siege Camp (Foxhole) / Canada
The post Portside Game Assembly: Studios behind Dead Cells, Dungeon Clawler, Dorfromantik, Blasphemous on board and ticket sales for brunch and party launched appeared first on European Gaming Industry News.
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GR8 Tech Drives Client Success with New Chief Client Officer
GR8 Tech is reinforcing its client-first strategy by promoting Kateryna Pozdnysheva to Chief Client Officer while she continues to lead the CRM Business Unit. Having been an integral part of GR8 Tech since its inception, Kateryna brings deep industry expertise, strong leadership, and a passion for client success to drive strategic growth and operational excellence.
A Holistic Approach to Client Success
Kateryna’s journey to Chief Client Officer started in CRM, where her team focused on developing solutions that enable operators to engage players more effectively. This foundation shaped her philosophy that client success isn’t just about tactics—it’s about creating a seamless ecosystem where product quality, service excellence, and user experience align to drive results.
“In this new role, I am focusing not only on retention strategies but also on driving the overall business growth of our clients. This requires deeper collaboration, a clear understanding of their challenges, and the ability to quickly adapt to market shifts. The key takeaway for me has been the importance of being proactive—anticipating client needs rather than just responding to them, and using cutting-edge technology to deliver tailored solutions,” Kateryna shared.
“The biggest challenge is balancing short-term results with long-term strategic goals. The iGaming industry evolves rapidly, and our clients’ success depends on how quickly we can adapt and offer relevant solutions.”
Data-Driven Personalization in Client Support
Technology plays a vital role in client support, but Kateryna emphasizes that automation alone isn’t enough. “The real value comes from combining automation with a personalized touch. Our goal is to ensure every client interaction is not just fast but also meaningful and relevant.”
Key service metrics she prioritizes include:
- NPS (Net Promoter Score) – measuring how likely clients are to recommend GR8 Tech.
- CSAT (Customer Satisfaction Score) – assessing satisfaction after specific interactions.
However, Kateryna believes that numbers don’t tell the full story. Direct client feedback through interviews, surveys, and one-on-one conversations provides valuable qualitative insights that drive continuous improvement and the building of stronger, trust-based relationships.
GR8 Tech’s mission is built on client support, keeping commitments, and delivering a personalized approach. With Kateryna Pozdnysheva leading the way, the company is strengthening its ability to solve client requests even more efficiently, deliver more tailored solutions, and uphold its commitments at every stage. With a sharp focus on innovation, efficiency, and sustained growth, the company is raising the bar in iGaming and empowering its clients to lead the industry.
The post GR8 Tech Drives Client Success with New Chief Client Officer appeared first on European Gaming Industry News.
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Playson goes live with Dazzletag Entertainment to extend UK presence
Playson, the accomplished digital entertainment supplier, has launched a selection of its Hold and Win games with UK operator Dazzletag Entertainment Ltd.
Dazzletag Entertainment owns and operates several online casino sites, including popular brands Casushi and Peachy Games, which continue to enjoy a strong growth trajectory.
Playson’s top-performing titles have gone live in the UK via Light & Wonder, including Supercharged Clovers: Hold and Win and 3 Pots Riches: Hold and Win.
The UK remains a key focus for Playson as it looks to further build its presence within one of the industry’s most recognised online gaming markets. The company’s recent tie-up with Light & Wonder provides a strong platform for future growth, with its games available on the supplier’s content marketplace that operators such as Dazzletag Entertainment are connected with.
Blanka Homor, Sales Director at Playson, said: “We are thrilled to make our debut with Dazzletag Entertainment, bringing engaging gaming experiences to even more players in the UK market.
“As the partnership progresses, we will seek to integrate more games across the operator’s brand to continue our commitment to providing the best content to players of all tastes.”
The post Playson goes live with Dazzletag Entertainment to extend UK presence appeared first on European Gaming Industry News.
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