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BetWarrior and Shape go native with Apple-friendly app

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BetWarrior has teamed up with digital product studio Shape to deliver a fully native, mobile-first gaming platform that meets Apple’s strict new guidelines for entry to its App Store.

The BetWarrior platform is already live in Latin America under its own brand, with the business also in discussions with a number of operators regarding platform deals.

The award-winning product is an adapted version of the Shape-provided platform currently operating at scale with the Danish government operator Danske Spil, which also won best mobile app at 2018 EGR B2B Awards.

The platform is 100 percent focused on the mobile customer experience, with no legacy restrictions. It leverages the latest in machine-learning and artificial intelligence to provide a data-led product that reduces barriers while making it easier to personalise content and promotions.

The sportsbook and casino app delivers a market-leading native interface with a very exciting roadmap of features for the rest of 2019.

And importantly, it will not fall foul of Apple’s new guidelines coming into force in September 2019, which do not permit wrapped HTML5 real-money games, instead insisting that all games are built into the app itself.

Morten Tonnesen, co-founder and CEO of BetWarrior, said: “Apple’s new guidelines will create difficulties for operators stuck on legacy platforms that lack the agility to adapt. This is a constant theme for those looking to enter newly-regulating markets across the world.

“This is why we have invested heavily, and worked closely with Shape, to build a new type of gaming platform that is native mobile and can deliver a much richer customer experience – the same goal that Apple has with its new guidelines.

“With our platform already live under the BetWarrior brand, we are looking forward to growing both our consumer and B2B footprints over the coming months.”

Nicolas Linde, partner at Shape, said: “The recent announcement from Apple has rightly caused concern among those operating legacy products that will fall foul of the new guidelines.

“But this change is not a great surprise for us at Shape. Apple has previously indicated a preference for native applications, and we believe the medium offers a more immersive experience for the player.

“This is why we have focused on building a best-in-class native mobile application for the igaming sector, and we are delighted to see it rolled out by such an innovative and exciting new partner as BetWarrior.”

BetWarrior was founded by former PokerStars executives Morten Tonnesen and José del Pino to create a truly legacy free and mobile-first gaming platform, attracting significant investment from both within and beyond the industry.

 

About BetWarrior:

BetWarrior is a sports betting and casino operator utilising the latest in machine learning and artificial intelligence to deliver a truly personal user experience. Founded by two former PokerStars executives, it aims to leverage innovative technology to place the customer at the centre of the action.

The operator will launch in H2 2019, with an initial focus on regulated markets in Europe and Latin America. BetWarrior is licensed by the Curacao e-Gaming Licensing Authority and is in process of acquiring additional licences in Europe and Latin America.

For more information, please visit www.betwarrior.com.

About Shape:

Shape is an award-winning digital product studio established in 2010. Since then the company has grown to become an internationally renowned, award winning digital product studio consisting of 90+ people.

Besides delivering mission critical products to large national and international clients, Shape has specialised in delivering best-in-class betting products.

 


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: BetWarrior and Shape go native with Apple-friendly app

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Physics-Based Strategy Meets Mixed Reality: Battle Orb Redefines Competitive Gaming

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MixRift unveils brand new strategic PvP arena gaming experience

MixRift, an innovative mixed reality (MR) gaming developer, today announced the official launch of Battle Orb, a competitive strategy game which invites players to challenge each other and transform their physical surroundings into dynamic battlefields. Available now for Meta Quest platforms, Battle Orb represents the next evolution in mutli-player MR gaming.

A first PvP game for MixRift, Battle Orb allows players to step into immersive arenas where physical and digital worlds collide. Skill meets chaos in this fast-paced multiplayer strategy game, which challenges players to aim, shoot, and dominate with speed and precision across customized battlefields, combining tactical thinking with physics-based gameplay. Every hit counts as players collide, strategise and outplay opponents from around the world, from the comfort of their own homes. Players can compete in 2-player or 4-player battles, earn trophies, unlock and upgrade powerful units, and master unique arenas to climb the leaderboard.

“With Battle Orb, we’re not just launching a game, we’re basically turning your living room into a fantasy battleground.” said Bobby Voicu, CEO of MixRift. “We wanted to create something where anyone can jump in and start having fun in seconds, but that you could also master and keep replaying. I think this is what the future of gaming looks like, and it’s a blast!”

Key Features:

  • HD Graphics: Cutting-edge MR design technology creates a truly immersive gaming experience
  • Creative Character Options: Choose from tens of monsters, creatures, and cartoons to play with – each one zanier than the last
  • Real-Time PvP Action: Face-off in 2-player or 4-player matches full of high-stakes action
  • Physics Meets Strategy: Master the perfect angle, power, and timing to outmaneuver opponents, and perfect your shots to climb through the ranks
  • Unique Units & Powers: Earn wins and open loot chests to unlock and upgrade special characters and abilities
  • Environmental Integration: Scale your battlefield to fit any space, turning living rooms into competitive arenas
  • Competitive Progression: Climb global leaderboards through a rewarding rank system and prove you’re the righteous winner

The game’s intuitive controls ensure players of all skill levels can jump in immediately, while the strategic elements provide long-term engagement for competitive gamers. Battle Orb’s intuitive and quick matchmaking system means players are matched with others in similar ranks within seconds.

Battle Orb has been designed with comfort and safety in mind, earning a “Comfortable” rating and PEGI 3 classification, making it appropriate for players of all ages while still delivering compelling gameplay for serious competitors.

“We’ve created Battle Orb to be a really special mixed-reality competitive experience,” said Voicu. “The way it transforms your physical environment into a strategic battlefield creates moments of gaming magic that simply aren’t possible in traditional formats.”

Availability:
Battle Orb is available now on the Meta Quest Store for Meta Quest 3S, Meta Quest 3, and Meta Quest 2 platforms. The game requires an internet connection for its online features.

For more information, visit https://mixrift.com/ or follow MixRift on social media for updates, tournaments, and community highlights.

The post Physics-Based Strategy Meets Mixed Reality: Battle Orb Redefines Competitive Gaming appeared first on European Gaming Industry News.

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Blask expands Market Overview dashboard with 10 new countries

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Blask, the AI-powered analytics ecosystem for the iGaming industry, has added nine new countries to its Market Overview dashboard — bringing total coverage to 55 global jurisdictions. The latest update significantly strengthens the platform’s insights across Tier 1 and established markets.

Newly added countries include the United Kingdom, Italy, Germany, Sweden, Czech Republic, Portugal, Denmark, Austria, Switzerland, and France. These markets are now fully available inside Blask’s Market Overview dashboard, with access to key performance indicators:

  1. Blask Index – a general signal of overall brand activity in the market
  2. BAP (Brand Accumulated Power) – reflects audience interest based on search trends and engagement
  3. APS (Acquisition Power Score) – measures how effective a brand is at acquiring new users
  4. CEB (Competitive Earning Baseline) – estimates a brand’s potential earnings within its competitive environment

“This expansion sharpens our coverage where it matters most,” said Max Tesla, CEO and co-founder of Blask. “Tier 1 markets are where competition is toughest — and decisions need to be backed by data. With these additions, Blask gives operators a clearer edge in navigating regulated, high-value regions.”

The Market Overview dashboard is designed to help operators, suppliers, and affiliates benchmark brand performance at the country level, track market dynamics, and spot early trends.

This release follows previous expansions into Asia, Latin America, and Africa, as Blask continues to respond to user demand for reliable, granular insights across the global iGaming landscape.

The post Blask expands Market Overview dashboard with 10 new countries appeared first on European Gaming Industry News.

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Nazara’s subsidiary Absolute Sports acquires TJRWrestling.net and ITRWrestling.com

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Absolute Sports, a subsidiary of Nazara Technologies and the parent company of Sportskeeda.com, announced today that it has signed definitive agreements, subject to closing conditions, to acquire two IPs, TJRWrestling.net and ITRWrestling.com. These business assets will be acquired from Titan Insider Digital. These IPs add to the already dominant global position of Absolute Sports in the combat sports publishing industry.

TJRWrestling and ITRWrestling established in 2009 and 2020 respectively, have built a robust audience base within the wrestling fan community through their high-quality and in-depth combat sports news and content coverage. Together, they currently attract 1.7 million monthly active users and generate 4.6 million monthly pageviews, predominantly from North America. They generated $722K (~INR 6.1 crore) in revenue in 2024.

The transaction, valued at $1.25 million (~INR 10.5 crore), will be an all-cash asset purchase via the company’s U.S. subsidiary, Sportskeeda Inc., and is expected to close within the next 45 days.

This strategic acquisition bolsters Sportskeeda’s position in the combat sports segment and expands its presence in the U.S., home to the world’s largest pro-wrestling fanbase. The integration of these platforms will also create deeper engagement opportunities for fans and advertisers across digital formats.

Ajay Pratap Singh, CEO of Absolute Sports, commented: “ITRWrestling and TJRwrestling are two of the most respected voices in the global wrestling community. This acquisition aligns perfectly with our vision to be the leading go-to destination for wrestling content worldwide. It also reinforces Absolute Sports’ dedication to expanding its footprint in the fast-growing U.S. media market through a targeted and impactful M&A strategy.”

The post Nazara’s subsidiary Absolute Sports acquires TJRWrestling.net and ITRWrestling.com appeared first on European Gaming Industry News.

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