Connect with us

Powered

728x90 banner available here

Latest News

CIRSA achives €103.4 Million operating profit in the first quarter of 2019, an increase of 8%

Published

on

CIRSA achives €103.4 Million operating profit in the first quarter of 2019, an increase of 8%Reading Time: 3 minutes

 

CIRSA, a leading global gaming and entertainment company and the sector’s first company in Spain, generated an operating profit of €103.4 million in the first quarter of 2019, that is, an increase of an 8% over the same period in 2018. Operating income amounted to €379 million, up 8.5% on the same period in 2018.

 

Q1 2019 Highlights


CASINOS

The Casinos division closed the first quarter with a significant improvement in its results, following the strict implementation of foreseen plans in all territories where the company operates. Highlights were the successful re-launch in the fourth quarter of 2018 of the Jaragua Casino in the Dominican Republic and the new El Fuerte, El Dorado and Aguadulce halls in Panama, as well as the start-up of 14 expansion and remodelling projects in various casinos.


SLOTS

The Slots division in Spain continued to consolidate the positive revenue trend, with an improvement in the first quarter of 2019 based on both operating and commercial efficiency and product management, particularly with the successful introduction of the On The Rocks and Galaxy models, developed by the B2B -UNIDESA industrial division.


ITALY

In Italy, the company maintains its leadership in machine revenue in both AWP machines and video lottery terminals (VLTs), mainly due to the optimisation of the product mix and a tough selection of points of sale in the HORECA and arcades channels. Thus, global revenue continued to grow even though its results were reduced by the tax increases approved by the Italian government in 2018.


BINGO HALLS

The Bingo halls division in Spain managed to significantly improve its revenue thanks, among others, to the project to remodel and expand the product in the Andalusia halls, the improvements made in the application of Dynamic Bingo in Madrid, and the replacement of the Binjocs machines by Univers in Catalonia, a model developed by UNIDESA.
 

MEXICO

In Mexico the improvement of revenue in all existing business activities in the country was noticeable, as well as the remarkable increase in the customer base.


B2B – UNIDESA

The Industrial division maintained its leadership in the HORECA channel thanks to the new On The Rocks model. Also important was the successful introduction of Univers in arcades and bingo halls in Catalonia, and the continued sales of the SENSATION model for arcades throughout Spain. The Interactive area marked the good results of the Forward Systems for arcade management, recently introduced, both in casinos in Peru and in arcades in Spain.


ARCADES

In the first quarter of 2019, this division continued the trend of recent quarters, improving on the 2018 results. A highlight was the gradual introduction of the SENSATION machine from the UNIDESA industrial division. In the same period, the new TOKA image and concept continued to be implemented in various arcades, as well as the B2B – UNIDESA’s Forward Systems management solution.


SPORTIUM

Sportium significantly increased net revenue in the first quarter of the year in all territories, as did the Digital channel. Having completed deployment in all autonomous regions in Spain, organic growth comes hand-in-hand with technological improvements, with new functionalities on the Sportplay and Sportbox terminals, and exclusive content such as horse and greyhounds races on international racetracks and dog tracks.

 

About CIRSA:

CIRSA is a global gaming and entertainment leader and Spain’s first company in the sector. Its offering in 9 countries consists of 150 casinos, more than 75,000 gaming machines, 70 bingo halls, 191 arcades, 3,000 sport betting points and the industrial division, which is in charge of the research, design and manufacturing of gaming machines, arcade management solutions and machine interconnection. It also has online gaming licences in Spain and Colombia.

As of 1 January 2019, CIRSA reports its financial statements in accordance with IFRS 16 (International Financial Reporting Standards).

 


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: CIRSA achives €103.4 Million operating profit in the first quarter of 2019, an increase of 8%

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

Latest News

Tanzania Gaming Board Warns Families About Risks Posed by Betting on PlayStation Games

Published

on

Reading Time: 2 minutes

 

The Gaming Board of Tanzania (GBT) has warned parents about the risks posed by betting on PlayStation games, urging families to take action.

Last week, Daniel Olesumayan, Acting Director General of GBT, addressed the issue during a meeting with media editors organised by the Treasury Registrar’s Office.

The gathering aimed to increase awareness about gambling activities and clarify the GBT’s regulatory responsibilities. Olesumayan stressed the importance of keeping children away from gambling, highlighting that it is primarily the parents’ duty to supervise their children’s gadget usage.

“As parents, we must protect our children. It is important to track how they use gadgets intended to stimulate their minds. PlayStation games turned into gambling must only operate in board-approved locations,” he said.

The growth of Tanzania’s gambling industry is evident, with the GBT registering 62 companies and issuing a remarkable 8549 licenses in the 2024/25 financial year.

This number includes licenses for various activities, such as the National Lottery and sports betting, with some companies holding multiple licenses to operate different types of gambling across various locations.

“The sector’s tax revenue surged by 97 percent, from Sh131.9 billion in 2020/21 to Sh260 billion in 2024/25,” Mr Olesumayan said.

He also noted that the ability to place bets as low as Sh1000 has contributed to the impressive growth.

Even with recent advancements, the GBT still faces significant challenges, particularly with illegal slot machines that operate without registration. These machines often attract children, posing risks not only to minors but also to the integrity of the gambling sector.

To tackle these issues, GBT is looking to the future with plans to utilise technology for better management of the industry and also enhance the skills of staff for more effective oversight. The regulator has also established more zonal offices and recently banned foreigners from operating slot machines.

Additionally, the board is set to launch a nationwide responsible gaming campaign aimed at educating young people about the dangers of problem gambling and promoting safer gaming habits.

The post Tanzania Gaming Board Warns Families About Risks Posed by Betting on PlayStation Games appeared first on European Gaming Industry News.

Continue Reading

Latest News

Ghana Gaming Commission Introduces Mandatory Biometric Verification

Published

on

Reading Time: 2 minutes

 

The Ghana Gaming Commission has introduced a significant change to the gambling industry by mandating biometric identification for every bet placed within the country. This new rule applies to all forms of gambling including online and physical sportsbooks, casinos and promotional games. Alongside recent tax reforms, this measure represents a strong move toward modernising and securing the gambling landscape in Ghana.

Gambling operators are now required to integrate their platforms with the National Identification Authority’s (NIA) database. Every player must verify their identity using fingerprint or facial recognition technology both at the point of placing bets and when claiming winnings. The only acceptable form of identification will be the Ghana Card, issued by the NIA.

According to Emmanuel Siki Quainoo, the acting commissioner of the Gaming Commission, this initiative aims to protect the industry from criminal misuse and enforce stricter responsible gambling measures. It is designed to slow down betting activities, allowing players to make more thoughtful decisions regarding their gambling behaviour.

Operators have a strict timeline of just one month to fully implement and test these biometric verification systems. Non-compliance could result in suspension of licenses or refusal of renewals, as the Commission has pledged to enforce these regulations rigorously without exceptions.

The primary goals behind these updated regulations are to prevent fraud and stop underage gambling. Additionally, these measures aim to increase transparency in the gambling industry, which has been scrutinised over possible money laundering and unmonitored cash flows. By associating all gambling transactions with verified biometric data, authorities can more effectively monitor and identify irregular activities.

The mandatory biometric checks also enhance responsible gambling protections. Regulatory bodies can monitor dangerous betting behaviors, impose limits on spending, and provide exclusion options for self-excluded players. This policy is part of a larger national digital initiative that uses identity-based verification across multiple regulated sectors.

The post Ghana Gaming Commission Introduces Mandatory Biometric Verification appeared first on European Gaming Industry News.

Continue Reading

Latest News

Indian Gaming Industry Expresses Concern About Proposed Online Gaming Bill

Published

on

Reading Time: 2 minutes

 

The real money gaming (RMG) industry has been thrown into unprecedented turmoil after the Union Cabinet approved The Promotion and Regulation of Online Gaming Bill, 2025. The proposed legislation seeks to outlaw all forms of pay-to-play online games, covering both games of skill and games of chance. If passed in Parliament, this would effectively ban the operations of legitimate RMG platforms across the country.

Industry stakeholders say the move was taken abruptly and without dialogue. “There was absolutely no consultation with the companies that have built this sector,” one executive said, adding that the decision violates multiple constitutional safeguards and will almost certainly face a legal challenge.

The industry’s pushback comes at a delicate moment. Only last week, on August 12, the Supreme Court bench of Justices J.B. Pardiwala and R. Mahadevan reserved its judgment on petitions concerning the classification of online games of skill and chance. The Court’s ruling was expected to provide clarity on a sector valued at over $3 billion. Instead, the Cabinet’s surprise approval of the bill has left companies reeling.

Industry voices argue that the move disregards the legitimate contributions of RMG platforms to India’s economy. By their estimates, the sector contributes nearly ₹20,000 crore annually to the exchequer through taxes and compliance payments, while directly and indirectly employing more than two lakh people. A blanket ban, they argue, would wipe out this entire ecosystem overnight.

The strongest criticism has come from the government’s failure to control illegal offshore betting firms. Companies like Parimatch, 1xBet and Dafabet continue to operate in India, despite repeated reports of their involvement in money laundering, hawala transactions and illegal gambling.

“Instead of cracking down on these notorious offshore firms, the government is choosing to penalize Indian companies that follow rules, pay taxes, and create jobs. This flawed approach not only risks shutting down a legitimate industry but also allows the black market to thrive unchecked,” said an industry representative.

Industry insiders caution that if the bill becomes law, Indian users may simply shift to unregulated foreign platforms, further draining revenue away from the country and undermining consumer protections.

The government, however, has defended its proposal by highlighting the social costs of online money gaming. The draft note accompanying the bill points to the “immersive and addictive nature” of pay-to-play platforms, warning that monetary incentives have triggered rising cases of anxiety, depression and behavioural problems among young users.

Citing clinical studies, the note claims prolonged gaming has worsened mental health issues, particularly among children and adolescents. The draft further warns of financial risks, with many players suffering losses that have, in some cases, led to suicides.

“These platforms employ predatory tactics—loot boxes, microtransactions, and reward systems—that exploit psychological triggers to encourage overspending. Such practices create cycles of debt and vulnerability,” the note says.

Despite acknowledging concerns about addiction and financial harm, industry groups insist that prohibition is the wrong path. They argue that a balanced regulatory framework—similar to models adopted in advanced markets—would provide consumer safeguards without dismantling the sector.

“Banning regulated RMG firms while letting offshore betting companies operate unchecked will only worsen the problem. The government should be working with us to build safeguards, not pushing us out,” said a gaming association leader.

The post Indian Gaming Industry Expresses Concern About Proposed Online Gaming Bill appeared first on European Gaming Industry News.

Continue Reading

Trending

EEGaming.org is part of HIPTHER, parent brand of various prominent news outlets and international conferences. These platforms and events span a wide range of industries, including Entertainment, Technology, Gaming and Gambling, Blockchain, Artificial Intelligence, Fintech, Quantum Technology, Legal Cannabis, Health and Lifestyle, VR/AR, eSports, and several others. This indicates that EEGaming.org is part of a larger network that focuses on a diverse array of sectors, particularly those related to cutting-edge technology and modern lifestyle trends.

Contact us: [email protected]

Editorial / PR Submissions: [email protected]

Copyright © 2015 - 2025 HIPTHER. All Rights Reserved. Registered in Romania under Proshirt SRL, Company number: 2134306, EU VAT ID: RO21343605. Office address: Blvd. 1 Decembrie 1918 nr.5, Targu Mures, Romania

We are constantly showing banners about important news regarding events and product launches. Please turn AdBlock off in order to see these areas.