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Bede Gaming victorious at the Women in Gaming Diversity Awards

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Bede Gaming, the leading supplier of software to the online gaming industry, has had its commitment to inclusivity and empowering its workforce recognised with success at the Women in Gaming Diversity Awards 2019.

The provider claimed victory in the Best Place To Work category, with the judges recognising Bede’s ongoing dedication to maintaining a supportive environment and giving its employees all the tools they need to succeed.

Alex Butcher, Managing Director, Bede Gaming, said: “We are delighted that the efforts of our staff have been rightly recognised at this year’s Women in Gaming Diversity Awards, and are immensely proud of the entire Bede Gaming team.

“We strive to create a stimulating blend of challenge and opportunity for all of our employees, and enabling staff to achieve their potential is central to our ethos. I want to thank them all for their hard work in making this possible.”

Bede’s success at the Women in Gaming Diversity awards continues the company’s hot streak, having won in the “Great Place to Work – Supplier” category at the International Gaming Awards 2019.

Bede offers a wide range of proactive marketing tools on its gaming platform, alongside a portfolio of more than 3,000 games, from over 100 providers.

Its cutting-edge responsible gambling functionality, including deposit limits, and its further development of automated tools to identify players displaying signs of problem gambling behaviour, sets it apart as the safest place to play.

 


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Bede Gaming victorious at the Women in Gaming Diversity Awards

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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UNIVERSITY Esports UK and Ireland launches its Spring 2025 Season: learn more about the games, schedules and signups

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UNIVERSITY Esports is back for its Spring 2025 Season, which is open to students from universities across the UK and Ireland and brings with it five tournaments and six weeks of action across Overwatch 2, League of Legends, Teamfight Tactics, and VALORANT. The tournaments will give students the opportunity to showcase their competitive skills against their peers, while also helping to build the grassroots gaming community – as participants play with their friends and make new ones.

This season of UNIVERSITY Esports follows high participation in the previous Winter 2024 Season, where over 600 teams and 3,000 players took part every week. UNIVERSITY Esports currently counts more than 20,000 people across more than 110 universities registered in the community.

Broadcasts of the Winter 2024 Grand Finals were produced by students from the Confetti Institute of Creative Technologies (at Nottingham Trent University), in partnership with UNIVERSITY Esports staff to support the next generation of broadcasters.

Beyond competition

UNIVERSITY Esports, a grassroots esports organiser in the UK and Ireland operated by NUEL (a subsidiary of GGTech Entertainment), is about much more than just online competition, and also plays a big role in fostering communities and providing career opportunities and education.

Winter also saw the return of the UNIVERSITY Tour, an in-person series of events aimed at raising awareness of the esports community and building real-life connections between players. Nottingham Trent University and the University of Staffordshire hosted these face-to-face activities, with hundreds of students engaged about the benefits of participating in the esports community both professionally and to have fun.

Spring 2025 Tournament schedule

Signups are now open for the UNIVERSITY Esports Spring 2025 Season, and the tournaments will take place over February and March. Winning teams will be awarded with a shared £2,550 prize pool.

Key dates are as follows:

Overwatch 2

– Signups Close: Saturday 8th February

– Games Begin: Monday 10th February

Teamfight Tactics

– Signups Close: Sunday 9th February

– Games Begin: Tuesday 11th February

Women and Non-Binary VALORANT

– Signups Close: Tuesday 11th February

– Games Begin: Tuesday 18th February

League of Legends

– Signups Close: Monday 10th February

– Games Begin: Wednesday 12th February

Open VALORANT

– Signups Close: Tuesday 11th February

– Games Begin: Thursday 13th February

To take part, players need to verify their student status (if they haven’t already in Winter), and either create or join a team. Interested players can find out more information and register at universityesports.co.uk, and on the Discord.

The post UNIVERSITY Esports UK and Ireland launches its Spring 2025 Season: learn more about the games, schedules and signups appeared first on European Gaming Industry News.

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GGBET UA is the official sponsor of FC Dynamo Kyiv’s winter training camp

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FC Dynamo Kyiv are continuing their winter training in Turkey, in preparation for the second half of the season in 2025. Their partner for the training period this year is GGBET UA.

The club’s CEO, Dmytro Brif, thanked GGBET UA for its support and underscored the importance of the training camp for the team’s future success:

“We are hugely grateful to GGBET UA for its partnership during this important period. Today, our efforts are focused on improving our game, working on our mistakes, and getting ready for upcoming matches. In the spring, we’re set on achieving the very best results we can in all tournaments.”

GGBET UA CEO Sergii Mishchenko stated that partnering up with Dynamo involves not just working together on the winter training camp, but also continuing with larger-scale joint projects geared towards the team’s fans:

“Within the partnership, we’re actively working with the club and are planning to create exciting content featuring the players and coaches. All of this helps to reduce the distance between the professional footballers and the regular fans, which is what we’re striving to do.”

Dynamo’s next winter training camp match will take place on 6 February at 17:00 in the Turkish city of Belek. The club will be facing off against KF Shkëndija, a team from North Macedonia. A live stream will be available on Dynamo’s YouTube channel.

The post GGBET UA is the official sponsor of FC Dynamo Kyiv’s winter training camp appeared first on European Gaming Industry News.

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Blask integrates comprehensive licensing data

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Blask, the AI-driven market analytics ecosystem, has added extensive regulated market data to its algorithm, which now analyses hundreds of reports from gambling commissions, tax authorities, industry experts and operators around the world.

The new input means Blask can deliver an accurate, multilingual, real-time picture of the regulatory situation in more than 40 iGaming markets, with many more to be added over the coming months.

By integrating verified data from regulatory bodies and gambling commissions, Blask can now provide:

  • A market-by-market breakdown of local and offshore licence holders

  • Tax rate insights to assess market profitability

  • Advanced dashboards for strategic decision making

Max Tesla, CEO of Blask, said: “Regulated markets are evolving rapidly these days, and staying ahead requires accurate, real-time data. By integrating verified regulatory data directly into the Blask platform, we’re giving operators and other stakeholders the ability to make smarter decisions with absolute confidence. This is a huge leap forward in strategic market analysis.”

The new data has been seamlessly integrated into the Blask dashboard. Users can view details of the regulatory authority governing a market. For brands operating under local licences, Blask now features comprehensive licence information, including type and dates of issuance and expiration.

The Blask team has worked tirelessly to automate the analysis of hundreds of reports in multiple languages and from numerous different trusted sources. This includes brands that offer open data.

The post Blask integrates comprehensive licensing data appeared first on European Gaming Industry News.

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