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Prospects for the Development of the Mobile Gaming Market
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From year to year, the mobile gaming market is gaining momentum. Will this trend change its direction in 2019? Or is the market saturated with monotonous projects and there are simply no new ideas that could push it to development? In this article, we will try to become analytical experts and give our predictions about the mobile entertainment industry in 2019.
What’s Happening Now?
Just look at the tops of Google Play to understand what an ordinary user wants; it just like a Native Casinos page with dozens of gameplay options. It is obvious that free-to-play projects are much more popular than their obviously paid-for counterparts. However, not all developers agree with this trend. Shareware projects bring a very large income, but in 2019, we expect at least a few premium titles to be sold at a full price.
We still doubt that these projects will be financially successful, but we cannot but respect the desire of developers to diversify the market and produce solid games for players that can be run from the beginning to the end. If you continue to analyze the top games on Google Play, you can pay attention to the fact that the most popular games with the simplest form of control.
Take a look at the top 10 free games (as of 01/18/19):
- Tomb of the mask;
- Paper.io 2;
- Color bump 3d;
- Drive and park;
- My Talking Tom 2;
- Dancing road;
- Helix jump;
- Polysphere;
- Subway surfers;
- Find the Differences
All these games are similar in the fact that you can play them with one finger. Virtual sticks, thousands of buttons on the screen, motion and camera control do not inspire ordinary users if they are not avid gamers. Another thing is swiping in hand and tapas on the screen. For these actions, one finger is more than enough.
Thus, we can conclude that the touch screen as control is still an obstacle for developers who want to conquer a significant audience. For example, more or less complex control methods are present only in the 15th game of the top, in Sniper 3D Assassin.
It cannot be said that there is no development in this direction. For example, recently released Brawl Stars has the simplest control system for the top-down shooter. But what can really be an example of a revolution in mobile device management is the game that is being developed Platinum Games, the successful provider of excellent console games. Their new project, World of Demons, is a slasher and promises to be at least as responsive to management as Bayonetta and Devil May Cry.
What to Wait for?
It is also necessary to mention the technical capabilities of developers and mobile devices which you use to play games on. Many gaming experts claim that the console graphics are available on mobile, but you can argue with that. On the one hand, game developers have already begun to produce high-quality graphics. And Mobile Royale, Dawn of Titans or Black Desert Mobile are proving this fact.
Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Prospects for the Development of the Mobile Gaming Market
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The post Evoplay adds Penalty Shoot-out: Super Cup to iconic series appeared first on European Gaming Industry News.
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The post Regulating the Game Adds Session “Industry Collaborations in Research” to Provide Guidance for Best Practices appeared first on European Gaming Industry News.
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This deal will grow the reach, discoverability and global popularity of ELF as ELF Game Pass will join NFL Game Pass, National League, Rally TV, PGA Tour Pass and FIBA’s Courtside 1891 as a standalone add-on channel within the DAZN platform. All these channels are available as part of an enhanced and upgraded DAZN subscription or as a standalone service, offering fans unparalleled choice and customisation.
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“The long-term partnership with DAZN marks a landmark moment in ELF’s history. With DAZN at our side, we can continue to drive forward our vision of establishing American football as an integral part of the European sports scene and popularising it worldwide. The combination of an innovative platform and enormous reach will allow us to bring the games and stories of the ELF to millions of fans around the world. This is a huge step for the league, its franchises and football in Europe. We are convinced that this collaboration will play a key role in growing our fan base, further igniting passion for the sport and taking the European League of Football to a new level,” said Zeljko Karajica, Managing Director of the ELF.
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The post ELF and DAZN Sign New Partnership appeared first on European Gaming Industry News.
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