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Epic Games Experiencing Trouble With the Fortnite World Cup
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Fortnite World Cup tournament qualifiers started on 13th April and they are planned to continue for nine weeks. Winners will be able to cash in from a million dollar prize pool. The first ever Fortnite World Cup that every player from 13 up can qualify is offering an unbelievable $100 million in prizes that will be split between many events. The announcement by Epic Games got many people excited as they want to try their chance of winning. The organization of this kind of tournament must be in perfect order all the time otherwise will result in a catastrophic disaster. Considering that this is the first world cup tournament that Epic organized, we aren’t surprised to see some issues at the start.
Epic games had some issues concerning the launch of Fortnite World Cup already and it all started with visual issues when the player’s scores appeared to be reseted to zero. While the points were visually zero, Epic Games responded that the scores were being tracked correctly on the tournament leaderboard. Furthermore, they urged competitors to restart their client so the issue resolves itself. Since that, they started also having problems with a small portion of players, after their Victory Royale scores wouldn’t show up on the leaderboard.
They responded by updating their backend to greatly reduce the likelihood of this happening ever again. As these issues were resolved they made a statement that about 975 scores were adjusted due to these issues. This resulted in other competitors advancing in EU Week 1 Finals. Finally, after these affairs, it is safe to assume that they didn’t have a smooth launch of the Fortnite World Cup.
So, with all those visual and frankly “minor” speed bumps of bugs, Epic was shocked by what followed next. And their integrity was in question. Epic Games realized that in Week 1 Solo players were competing in multiple regions throughout the tournament. Pros were account sharing in the course of the tournament, people were teaming in solo matchmaking. And if that wasn’t enough, a cheater was caught five minutes after playing in the tournament for using cheat software during the Semi-Finals.
Furthermore, a pro disconnected intentionally to avoid giving points to an enemy. It was a rough beginning. Epic Games took action by banning 1163 account for 14 days for swapping regions. This includes 196 prizes who had to forfeit their winnings. Also, about 48 accounts were sanctioned and banned for 14 days for account sharing, including 9 prize winners. Solo competitors who teamed up with enemies (8 players) were also banned. The player who used Third-Party software was permanently banned. And a 3-day ban for the pro for intentionally disconnecting.
Real-time teaming detection algorithm was implemented in competitive play, in tournaments and also Arenas. This had been only an addition to the offline teaming detection they already had in place. They are working on improving the algorithm so they can enable it in all game modes while allowing fun, playful interactions between players.
After all these big problems, Epic Games encouraged people to report anything that they find as an issue to competitive integrity. Contact can be done through the player support team.
Epic games resolved any mishaps professionally and effectively. This will also serve as an eye-opener for future competitive events. They urgee players to behave and keep the competitive atmosphere morally and ethically.
The event’s finals will take place in New York on July 26-28. Details have not yet been released about the final. People are speculating that one-day solos will be held, second-day duos and last day for finals, but this is by taking into consideration the format of the last tournament. This tournament will spread across three different Fortnite seasons since season 9 will start just before week 5. And after 70 days, (the week before Fortnite World Cup Open final) season 10 will be launched. It is not yet clear how Epic Games would implement huge game changes.
In conclusion, it is safe to say that the first Fortnite World Cup feels like a ‘beta edition’ , after experiencing these minor setbacks. Nonetheless, now that every problem seems to have been sorted out by Epic, we can enjoy the competition of the tournament and we are eager to know who will edge this horse race and be crowned the first World Cup Fortnite champion.
Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Epic Games Experiencing Trouble With the Fortnite World Cup
Latest News
From ‘Mummyverse’ to Crash Games: Belatra Reviews a Landmark 2025
Editor’s Take
Why this matters: Belatra has been a steady hand in the slots world for a long time, but 2025 marked a distinct shift in strategy. By entering the Crash vertical with Goose Boom Bang and winning big at SiGMA Africa, the studio is clearly pivoting to capture the high-growth, high-frequency players in emerging markets. They are no longer just a “classic slots” developer; they are diversifying the portfolio to ensure relevance in regions like LatAm and Africa.
The Full Story
Belatra Games, the specialist online slots developer, has issued a strategic review of its 2025 operations, celebrating a 12-month period defined by entry into new game verticals, significant franchise expansion, and high-profile industry recognition.
The year was characterized by a dual strategy: deepening engagement in established markets while aggressively expanding its content portfolio to suit local preferences in emerging territories.
Portfolio Evolution: Crash and Battles 2025 saw Belatra move beyond its traditional slot roots. The company made its debut in the high-demand Crash game vertical with the launch of Goose Boom Bang, a title designed to tap into the fast-paced gameplay preference of younger demographics.
Additionally, the studio introduced a fresh game concept with the launch of Battles, a new format unveiled for the first time in 2025, with further development planned for 2026.
The ‘Mummyverse’ Expands For fans of classic slots, the highlight of the year was the aggressive expansion of the Mummyverse. Belatra nearly doubled the size of this franchise over the year, making it the most extensive game universe in their entire catalog.
The developer also focused on B2B localization, releasing a number of exclusive bespoke games created specifically for selected operator partners to meet specific local market tastes.
Awards and Recognition The company’s strategic shifts were validated by industry accolades. Belatra secured over 30 nominations throughout the year, with standout wins including:
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Best Slot Provider (awarded by BitStarz).
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Most Played Game of 2025 for Make It Gold at the SiGMA Africa Awards.
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Player’s Pick Award.
Management Commentary Misha Voinich, Head of Business Development at Belatra, commented on the studio’s momentum:
“This year has truly defined who we are as a studio – ambitious, creative and focused on building long-term partnerships. We’ve expanded our universes, launched new ones and entered exciting new markets that will all help us carry this momentum into the New Year.”
The post From ‘Mummyverse’ to Crash Games: Belatra Reviews a Landmark 2025 appeared first on Gaming and Gambling Industry Newsroom.
Latest News
‘Chaos and Soul’: Ebaka Games Plots Global Expansion After Viral Launch
Editor’s Take
Why this matters: The “Instant Game” vertical (Crash, Plinko, Mines) is becoming crowded, but Ebaka Games is cutting through the noise with a distinct brand personality. By securing BMM Testlabs certification so quickly after launch, they are signaling to Tier 1 operators that despite their “chaotic” marketing vibe, the math underneath is solid and compliant. The backing of industry veteran Dmitry Belianin also adds immediate commercial credibility to the startup.
The Full Story
Ebaka Games, the fledgling studio that promises to bring “chaos and soul” to the iGaming sector, has outlined an aggressive growth strategy for 2026 following a landmark launch period in late 2025.
The studio, which officially debuted in November, reports that its initial rollout reached more than five million people worldwide. The launch saw its portfolio go live with the operator Menace, serving as the initial testbed for its mechanics and “Ebaka modes.”
The Product: Instant Games with Personality Ebaka is bypassing traditional slots to focus on the high-growth vertical of fast-paced, instant-win games. Their initial lineup includes:
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Plinko
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Mines
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Tower
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Limbo
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Crash
Differentiation is achieved through unique mascots and signature gameplay tweaks designed to offer high win potential and distinct visual identities, moving away from the generic interfaces often found in this genre.
Regulatory Milestone Crucially for its 2026 roadmap, Ebaka Games has confirmed it has secured certification from BMM Testlabs. This accreditation validates the fairness and integrity of its RNG (Random Number Generator) and game engines, removing a major barrier to entry for regulated markets. With this certification in hand, the studio plans to launch with a number of “major brands” in the coming year.
Management Commentary Vitalii Zalievskyi, CEO of Ebaka Games, commented on the studio’s unorthodox approach:
“It’s only been a few weeks since we first introduced Ebaka Games to the world. The feedback has been breathtaking, and it vindicates the decision for us to take a different path to the rest of the industry. You don’t need huge marketing budgets to grab people’s attention if you are building something truly innovative.”
Industry Backing The studio describes itself as being “created by players for players” but boasts significant industry firepower in its corner. The team includes Dmitry Belianin, a well-known figure in the sector who is the co-founder of Blask and Menace, as well as Managing Partner at Already Media.
The post ‘Chaos and Soul’: Ebaka Games Plots Global Expansion After Viral Launch appeared first on Gaming and Gambling Industry Newsroom.
Latest News
Racing Meets Nightlife: SBK Backs ARC’s New ‘Friday Night Live’ Series
Editor’s Take
Why this matters: British racing has a well-documented demographic problem; its core audience is aging. “Friday Night Live” is a direct attempt to fix this by blending high-stakes racing with the “experience economy” (DJs, nightlife vibes) that appeals to Gen Z and Millennials. Bringing SBK on board—a mobile-first, app-only sportsbook—is a perfect demographic fit, while the Racing Post adds the necessary credibility to ensure the actual racing product remains the focus.
The Full Story
Arena Racing Company (ARC) has unveiled the strategic commercial lineup for its upcoming Friday Night Live series, confirming SBK as the Exclusive Betting Partner and The Racing Post as the Official Media Partner.
Set to launch in January 2026, Friday Night Live is a new initiative created in collaboration with youth-focused events company INVADES. The series is designed to overhaul the traditional race day experience, featuring fast-paced fixtures under floodlights, DJ sets, and significant entertainment elements sandwiched between races.
The Commercial Deal
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SBK: As the exclusive betting partner, the Smarkets-owned sportsbook will take naming rights and on-course branding for all 35 races. Crucially, these races will be broadcast live on mainstream television via ITV Racing as well as Sky Sports Research.
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The Racing Post: As the Official Media Partner, the publication will provide content, coverage, and promotion across its digital platforms, aiming to bridge the gap between established racing purists and the new audience ARC hopes to attract.
A High-Stakes Experiment The series is not just a marketing exercise; it carries serious sporting weight. Each of the five scheduled nights will feature over £200,000 in prize money. The fixtures will rotate across three of ARC’s all-weather tracks: Wolverhampton, Newcastle, and Southwell.
Management Commentary David Leyden Dunbar, Group Director of Commercial Strategy at ARC, was clear about the target audience:
“We have been very clear that one of the aims of Friday Night Live is to engage the next generation of racing fans… Both [partners] have shown real enthusiasm to work with us… as well as using the platform that these fixtures will offer them to also engage with more established racing and sports fans.”
Adam Baylis, Marketing Director at SBK, added:
“Friday Night Live [is] a fresh and engaging concept that brings a new energy to British racing. SBK has always been built around sport… our focus is on enhancing the live race day experience in a fun, social and responsible way.”
The 2026 Schedule The series kicks off immediately in the new year:
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9th Jan: Wolverhampton
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6th Feb: Newcastle
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20th Feb: Southwell
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20th March: Wolverhampton
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27th March: Newcastle
The post Racing Meets Nightlife: SBK Backs ARC’s New ‘Friday Night Live’ Series appeared first on Gaming and Gambling Industry Newsroom.
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