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Epic Games Experiencing Trouble With the Fortnite World Cup

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Epic Games Experiencing Trouble With the Fortnite World CupReading Time: 3 minutes

 

Fortnite World Cup tournament qualifiers started on 13th April and they are planned to continue for nine weeks. Winners will be able to cash in from a million dollar prize pool. The first ever Fortnite World Cup that every player from 13 up can qualify is offering an unbelievable $100 million in prizes that will be split between many events. The announcement by Epic Games got many people excited as they want to try their chance of winning. The organization of this kind of tournament must be in perfect order all the time otherwise will result in a catastrophic disaster. Considering that this is the first world cup tournament that Epic organized, we aren’t surprised to see some issues at the start.

Epic games had some issues concerning the launch of Fortnite World Cup already and it all started with visual issues when the player’s scores appeared to be reseted to zero. While the points were visually zero, Epic Games responded that the scores were being tracked correctly on the tournament leaderboard. Furthermore, they urged competitors to restart their client so the issue resolves itself. Since that, they started also having problems with a small portion of players, after their Victory Royale scores wouldn’t show up on the leaderboard.

They responded by updating their backend to greatly reduce the likelihood of this happening ever again. As these issues were resolved they made a statement that about 975 scores were adjusted due to these issues. This resulted in other competitors advancing in EU Week 1 Finals. Finally, after these affairs, it is safe to assume that they didn’t have a smooth launch of the Fortnite World Cup.

So, with all those visual and frankly “minor” speed bumps of bugs, Epic was shocked by what followed next. And their integrity was in question. Epic Games realized that in Week 1 Solo players were competing in multiple regions throughout the tournament. Pros were account sharing in the course of the tournament, people were teaming in solo matchmaking. And if that wasn’t enough, a cheater was caught five minutes after playing in the tournament for using cheat software during the Semi-Finals.

Furthermore, a pro disconnected intentionally to avoid giving points to an enemy. It was a rough beginning. Epic Games took action by banning 1163 account for 14 days for swapping regions. This includes 196 prizes who had to forfeit their winnings. Also, about 48 accounts were sanctioned and banned for 14 days for account sharing, including 9 prize winners. Solo competitors who teamed up with enemies (8 players) were also banned. The player who used Third-Party software was permanently banned. And a 3-day ban for the pro for intentionally disconnecting.

Real-time teaming detection algorithm was implemented in competitive play, in tournaments and also Arenas. This had been only an addition to the offline teaming detection they already had in place. They are working on improving the algorithm so they can enable it in all game modes while allowing fun, playful interactions between players.

After all these big problems, Epic Games encouraged people to report anything that they find as an issue to competitive integrity. Contact can be done through the player support team.
Epic games resolved any mishaps professionally and effectively. This will also serve as an eye-opener for future competitive events. They urgee players to behave and keep the competitive atmosphere morally and ethically.

The event’s finals will take place in New York on July 26-28. Details have not yet been released about the final. People are speculating that one-day solos will be held, second-day duos and last day for finals, but this is by taking into consideration the format of the last tournament. This tournament will spread across three different Fortnite seasons since season 9 will start just before week 5. And after 70 days, (the week before Fortnite World Cup Open final) season 10 will be launched. It is not yet clear how Epic Games would implement huge game changes.

In conclusion, it is safe to say that the first Fortnite World Cup feels like a ‘beta edition’ , after experiencing these minor setbacks. Nonetheless, now that every problem seems to have been sorted out by Epic, we can enjoy the competition of the tournament and we are eager to know who will edge this horse race and be crowned the first World Cup Fortnite champion.


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Epic Games Experiencing Trouble With the Fortnite World Cup

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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DATA.BET Teams up with Pragmatic Play Sports – Partnership to deliver full esports solution

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DATA.BET, the trusted sportsbook solution supplier, has partnered with Pragmatic Play, a leading content supplier to the iGaming industry, to expand the gaming provider’s new esports betting product.

Through the collaboration, Pragmatic Play Sports can provide an esports solution that combines premium content with official data and best-in-class streaming technology.

DATA.BET will deliver its complete esports offering, giving Pragmatic Play Sports access to its odds feed and customisable Multi Widget that combines Scoreboards, Pitch Tracker, and low-latency live Video Streaming into a single interface.

Pragmatic Play Sports customers now have access to DATA.BET’s entire catalogue of 30+ esports disciplines, which includes some of the world’s most in-demand esports titles, such as Counter-Strike, Dota 2, EA Sports FC, Valorant, and League of Legends.

A broader rollout of additional disciplines is scheduled for upcoming phases through 2026. The collaboration equips Pragmatic Play Sports with reliable, premium esports content supported by strong infrastructure and seamless integration to meet the growing needs of its operators and customers.

“This is a long-term alignment where we will grow in the esports space together and deliver a strong, revenue-generating product to Pragmatic Play Sports and their clients,” said Otto Bonning, Head of Sales at DATA.BET. “We are eager to collaborate with such a forward-looking team and continue delivering tools that help drive global growth. For DATA.BET, the project reinforces its strategy of delivering modular, scalable integrations to global leading partners.”

Gareth Crook, SVP of Sports at Pragmatic Play, said: “We’re delighted to expand our new esports product in conjunction with DATA.BET. This partnership delivers a complete esports solution powered by official data, giving operators reliable pricing and extensive event and market uptime. Alongside this, Pragmatic Play provides a premium range of managed services – including trading and risk management of esports – to ensure operators have the confidence and support they need. Esports is one of the fastest-growing global betting verticals, and this launch reinforces our commitment to an official-data approach while adding a truly dynamic new product to our already extensive portfolio.”

This collaboration marks another step in DATA.BET’s roadmap for scaling esports accessibility across the betting industry.

 

The post DATA.BET Teams up with Pragmatic Play Sports – Partnership to deliver full esports solution appeared first on European Gaming Industry News.

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XSOLLA WEB SHOP AND SINGULAR JOIN FORCES TO DELIVER CROSS-PLATFORM LTV AND ROAS MEASUREMENT SOLUTIONS

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Xsolla Web Shop And Singular S2S Integration Bridges The Gap Between Mobile Marketing And Web Transactions For Complete Campaign Visibility

Xsolla, a global video game commerce company that helps developers launch, grow, and monetize their games, today announced a new mobile-focused Server-to-Server (S2S) integration with Singular, a leading marketing analytics and attribution platform. The integration unifies mobile marketing data with direct-to-consumer web purchases, enabling developers to measure campaign performance and player value more accurately than ever before.

As mobile game makers increasingly turn to Web Shops to expand revenue streams beyond app stores, one challenge has persisted: how to tie those off-platform transactions back to mobile marketing spend. The Xsolla Web Shop + Singular S2S integration closes this gap by treating Web Shop purchases as attributable events, giving developers true Return on Advertising Spend (ROAS) and comprehensive Lifetime Value (LTV) insights.

Key advantages of the Xsolla Web Shop + Singular S2S integration:

  • Capture both mobile and web purchases as part of a single funnel
  • Link revenue directly to user acquisition and re-engagement campaigns
  • Reveal the complete LTV picture across app and Web Shop transactions

With this integration, Web Shop purchases are transmitted to Singular as server-to-server events, then mapped back to the correct install source or re-engagement campaign. This provides growth teams with a single, trusted view of performance across all platforms.

“Having launched more than 600 mobile Web Shops, we’ve seen developers demand actionable data that connects web monetization with mobile marketing,” said Berkley Egenes, Chief Marketing & Growth Officer at Xsolla. “Our new S2S integration with Singular delivers that missing link, giving teams the clarity to optimize and scale their Web Shop strategies confidently.”

“Our goal at Singular has always been to simplify complex data and make it actionable for growth teams,” said Gadi Eliashiv, CEO and Co-Founder at Singular. “By partnering with Xsolla, we’re giving developers the full-funnel visibility they need to measure ROI and maximize revenue across every platform.”

Learn more about the S2S integration for Xsolla Web Shop and Singular at: xsolla.pro/singular

 

The post XSOLLA WEB SHOP AND SINGULAR JOIN FORCES TO DELIVER CROSS-PLATFORM LTV AND ROAS MEASUREMENT SOLUTIONS appeared first on European Gaming Industry News.

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eGaming Integrity Welcomes Hayley Ashton as Compliance Manager

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eGaming Integrity is proud to announce the appointment of Hayley Ashton as its new Compliance Manager, effective immediately. Hayley joins the firm in response to growing client demand for enhanced compliance support across the Isle of Man’s eGaming sector.

Hayley’s career reflects deep expertise across the regulatory and financial services sectors. She has gained extensive experience in anti-money laundering frameworks, risk assessment, and governance best practices, with a proven ability to support organisations in maintaining the highest compliance standards.

With diplomas in Anti-Money Laundering and Governance, Risk and Compliance from the International Compliance Association, alongside a BA in Primary Education with Qualified Teacher Status from Leeds Beckett University, Hayley combines technical knowledge with strong skills in training, leadership, and operational delivery.

Emma Shilling, Director at eGaming Integrity, commented: “The demand for practical, outcome-focused compliance advice continues to grow as the GSC elevates standards and the island prepares for MONEYVAL. Hayley’s appointment reflects our commitment to meeting that demand, and her experience and proactive style will ensure clients get the support they need where it matters most.”

Hayley Ashton added: “I’m passionate about fostering compliance cultures that are both effective and sustainable. Delivering practical, outcomes-focused guidance tailored to real-world business contexts is where I believe compliance adds its most valuable contribution. I’m looking forward to working closely with our clients and helping them put robust, workable compliance practices in place.”

Hayley’s appointment strengthens eGaming Integrity’s team of industry experts and former regulators, reinforcing its leadership in mock audits, remediation and internal audits for the Isle of Man’s egaming licence holders.

 

The post eGaming Integrity Welcomes Hayley Ashton as Compliance Manager appeared first on European Gaming Industry News.

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