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PICANTE Media and Events Announces Big Plans, Launch of Company Profiles, Own Content Distribution Network, Bespoke PR Distribution Services and Dedicated Tech Conference in Europe

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PICANTE Media and Events, a fast-growing global news and publishing service portal has officially launched their latest services which include an online directory for company profile listing, a dedicated content distribution network, Press Release distribution services and have also announced that in 2019, the team is adding their first conference in the portfolio, the PICANTE Tech Conference Europe, which will be held in Prague on the 3rd of September.

Founded in the summer of 2018 by Betty and Zoltán Tűndik (who are also the founders of European Gaming Media and Events), both of them with high experience in digital marketing and event organizing, PICANTE.Today has grown fast in readership and online mentions by spreading non-biased news and press releases from across multiple industries with an emphasis on technology, politics, lifestyle and social stories.

The editorial and publishing team relies on three main beliefs which shape the daily news digest:

  • Trusted and Reliable Reporting & Publishing
  • NO Psychological and Emotional Manipulation
  • NO Fake News

We are not aiming to produce emotional manipulation and attracting readers by any means necessary, thus are staying away from news, press release and articles that produce fear, anxiety, racism or shown any sort of cruelty towards animals and humankind. We hate false claims and false news, this is why we ensure you that you will never find any ‘directed’ lies on our news portals”, stated Zoltán Tűndik, Co-Founder and Head of Business at European Gaming Media and Events/PICANTE Media and Events (both part of Hipther).

The latest tools launched by the company have a focus in Brand Reputation Management in the digital space and by offering a quality service at an affordable rate, PICANTE Media and Events aims to cater SMEs worldwide with exposure and content distribution solutions.

Introducing Company Profiles

Market your business in the easiest way! Online business directories have a special focus on exposing your company’s activity and office addresses. By combining the listing with recent news about your company and social media interaction, you will be closing deals and attracting prospects in the easiest way possible.

Your business will be available in a regional business directory, but also reachable in a global folder.

The current offer includes a full year listing opportunity with all included service at the Early Bird Rate of 4.99 EUR/USD in either of the following Company Profile Directories: Europe, India, Canada, U.S.

The Early Bird Rate is available until 30 September and limited to the first 1000 companies per region.

Asian companies can contact [email protected] for more details about inclusion.

Announcing own content distribution network

The team at PICANTE Media and Events have implemented a network of portals which serve different niche related content for targeted audiences. The network website offers better exposure for companies operating in industries such as Blockchain, Artificial Intelligence, Fintech, and Cannabis. Among the expansion plans, the team has also revealed that they will be announcing more portals in the network which will focus on VR/AR, Education, IoT and more.

The list of available websites consists of TheBlockchainExaminer.com, Roboticulized.com, TheFintechBuzz.com, and GrassNews.net.

You can inquire about adding your press releases to the dedicated website on [email protected].

Bespoke PR Distribution Services

PICANTE Media and Events is part of hipther.agency, allowing their partners to submit press releases in a more extensive categories base that reach the right audience on the right continent and on the right websites. The distribution packages vary between 200 – 1500 EUR/USD and several other bespoke options are available for SMEs or large corporations.

More details can be requested by filling out the form on the following link: hipther.agency/press-release-distribution-services/

Announcing the PICANTE Tech Conference Europe 2019

The team at PICANTE Media and Events is honored to announce that in 2019 they will be organizing the first edition of Tech Conference Europe which is going to take place on the 3rd of September in Prague.

The B2B conference aims to touch base on hot topics of the tech industry with emphasis on the use of Blockchain and Artificial Intelligence by SMEs, the rise of Fintech in Europe, discussions and investment opportunities in Quantum Technology, Nanotech, AR/VR, and the many uses of 5G in the IoT segment and beyond.

+150 delegates will have the opportunity to attend the boutique style event for a full day of learning and networking with endless prospecting opportunities in “the City of a Hundred Spires”.

Pre-registration and the speaker call session is open! Find more details by visiting www.techconference.eu

PRE-REGISTER HERE!

For speaking slot inquiries, please send an email with your profile and best contacts to [email protected] and the organizers will be in touch with you as soon as possible!

 

 

About PICANTE Media and Events

PICANTE.today is a news publishing website which digests/hand picks the latest news about technology, entertainment, lifestyle, finance and politics and serves them to their readers and subscribers daily.

As a responsible learning source, the team at PICANTE Media and Events are committed to 3 main principles:

Trusted and Reliable Reporting & Publishing

The articles and press releases on their website are all published from verified sources.

NO Psychological and Emotional Manipulation

The editorial team and marketing team do not aim to produce emotional manipulation and always stay away from news, press release and articles that produce fear, anxiety, racism or show any sort of cruelty towards animals and humankind.

NO Fake News

PICANTE.today ensures readers will never find any “directed” lies on the news portal as the team has taken an anti-fake news standing point from their inception.

For more details, visit www.picante.today


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: PICANTE Media and Events Announces Big Plans, Launch of Company Profiles, Own Content Distribution Network, Bespoke PR Distribution Services and Dedicated Tech Conference in Europe

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

Latest News

Corytech Unveils Exclusive Offers at SiGMA Europe 2024 in Malta

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Corytech, a leading innovator in payment orchestration, is excited to announce its participation at SiGMA Europe 2024, taking place from November 11-14 at the Grand Hotel Excelsior in Valletta, Malta. Attendees can visit Corytech at Booth #2085 to discover a range of exclusive offers available only during the event.

“We’re thrilled to bring exclusive promotions to this year’s SiGMA Europe,” said Dmytro Miliukov, CEO & co-founder at Corytech. “This is a unique opportunity for businesses to enhance their payment capabilities through our innovative payment orchestration platform at transparent rates.”

Exclusive Offers Include:

  • Special Pricing: Enjoy geo-specific rates on our Payment Orchestration Platform.
  • Complimentary Consultations: Receive a free, personalized payment strategy session with our crypto & fiat payment experts.
  • Early Access: Be among the first to experience a single integration approach by Corytech.

Don’t miss out on these limited-time offers. Schedule a meeting with our team in advance by contacting us at [email protected].

 

About Corytech

Corytech is a global FinTech force with a successful track record serving leading enterprises through our payment orchestration platform (70+ employees onsite, 15450+ users, and 1137500+ transactions monthly). Businesses trust us to streamline their payment processes by leveraging our advanced orchestration solutions.

The post Corytech Unveils Exclusive Offers at SiGMA Europe 2024 in Malta appeared first on European Gaming Industry News.

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BLAST Announces Landmark Expanded Partnership as Blacklyte Becomes Global Chair & Desk Partner Across Five Esports Titles in 2025

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Esport entertainment company BLAST has announced an expanded Global Partnership with Blacklyte for 2025. The landmark partnership marks a significant milestone in esports history, being the first of its kind to encompass five leading esports titles.

As a Global Chair & Desk Partner, Blacklyte will play a pivotal role in supporting the world’s best esports players by providing custom-made esports desks and chairs for the competitive landscape across these five popular esports titles: Rainbow Six Esports (Tom Clancy’s Rainbow Six Siege), BLAST Premier (Counter-Strike), BLAST Slam (Dota), RLCS (Rocket League Championship Series), and FNCS (Fortnite Championship Series).

This partnership not only showcases Blacklyte’s commitment to the esports community but also emphasises its dedication to elevating the industry by providing players with the best equipment possible to compete at the elite level.

Last month, BLAST announced Blacklyte as the first commercial partner for Fortnite Competitive for the FNCS Global Championship 2024 in Fort Worth, Texas, United States.

The expansion of the partnership means Blacklyte will cover all esports titles BLAST operates in 2025. The partnership will focus on delivering unique and immersive experiences for fans and players alike. Alongside Blacklyte’s products being used by streamers and players across more than ten arena events and many more studio events in 2025. Blacklyte will also be integrated physically into these events and within broadcasts.

Blacklyte produces desks that set a new standard for quality and durability. These state-of-the-art desks are designed to withstand everything. They will be showcased at the BLAST Premier World Final in Singapore for the first time.

Alexander Lewin, SVP of Commercial Revenue for BLAST, said: “We are proud to expand our partnership with Blacklyte to encompass all five of our esports titles heading into 2025. This marks a landmark moment for BLAST. We work across a number of leading esports ecosystems, which gives us the ability to leverage these different communities and tournaments. This partnership is testament to harnessing that network to create best-in-class partnerships.”

Alexander Liu, CEO at Blacklyte, said: “We are excited to enter into this unprecedented partnership with BLAST, which will enable us to reach a broader audience and create a lasting impact across multiple titles. This collaboration signifies a new era for esports, where we can unify diverse gaming communities under one strategic initiative, providing equipment to help esports players compete at the top level.”

The post BLAST Announces Landmark Expanded Partnership as Blacklyte Becomes Global Chair & Desk Partner Across Five Esports Titles in 2025 appeared first on European Gaming Industry News.

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The mobile gaming market is growing and attracting new companies. GAMIVO is the latest example

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Usually, consoles and PCs come to mind when discussing the gaming industry. The mobile sector is often treated as a child of a lesser god, even though it generates almost as much revenue as console and PC combined. Some companies can see this potential. For instance, the e-commerce platform GAMIVO has recently entered the mobile market, allowing players to buy in-game items cheaper.

Back on course

The entire video game industry has evolved incredibly, but the most spectacular has been the growth of the mobile sector. It expanded from 36.9 million dollars in 2016 to 93.2 billion in 2021. Unfortunately, the gaming market suffered from a decline that stemmed from the overoptimism of the pandemic era. As a result, the mobile gaming industry revenues dropped to 92.2 billion in 2022 and to 90.5 billion in 2023. Recent information has indicated this was a necessary correction rather than a long-term trend.

The latest Newzoo report, issued in August 2024, shows that the industry is on the right track again. According to analysts, the mobile sector will generate revenues of $92.6 billion, representing +3.0% growth year-on-year. It’s nearly half of the entire gaming industry.

Billions of players

Revenues are crucial, but they only show part of the story. To fully understand the size and potential of mobile gaming, it’s necessary to consider the number of players, which constantly grew even when revenues dropped. Newzoo estimates that it will reach 2.8 billion in 2024. It means that almost twice as many people play on mobile devices than on PCs and consoles combined. Currently, every third person on Earth plays on mobile devices, and there’s still space for further growth.

“There are emerging markets where smartphones and mobile networks can expand, providing new potential players. Furthermore, this type of entertainment has a low entry barrier because most popular games are free and don’t require high-end devices,” explains Mateusz Śmieżewski, the CEO at GAMIVO.

One hobby, different habits

GAMIVO is an example of a company that has recently joined the party to get a piece of the mobile pie. “We examined the mobile market for a very long time, trying to find a suitable place for us. It’s essential to understand that mobile gaming and mobile gamers differ from their PC or console counterparts. You can’t do the same things you do with PC and consoles and hope to replicate your success,” said Mateusz Śmieżewski.

Studies confirm this observation. Average PC and console players spend about 2.1 hours a day in virtual worlds. It’s half an hour more than mobile gamers. However, things get interesting when we take a look at playtime per week, which is the same for mobile and console (5.4 hours) and slightly longer for PC (5.7 hours). Moreover, typical PC and console owners play 2.6 and 2.7 days a week, respectively, while mobile players play 3.4 days per week.

Those statistics prove that PC and console players are more dedicated, spending more time in games’ worlds once they enter them. However, mobile gamers prefer shorter but more frequent sessions. They play while commuting or have a short amount of free time.

“Mobile players are more willing to uninstall games and give another title a chance. Hence, the gameplay has to be captivating and designed to provide quick but intense sessions.

Furthermore, even though the average weekly playtime is identical to PC players, many mobile players don’t think of themselves as gamers,” clarifies Mateusz Śmieżewski.

Another major difference regards the way in which revenue is generated. PC and console games traditionally represent the premium model, where players buy the game. Most popular mobile releases are free and generate revenue with microtransactions. Almost all titles allow players to spend their real money on virtual coins, crystals, and other items that can be used to unlock additional content or reduce cooldowns.

Entering the mobile market

Those contrasts and nuances scare most companies from the mobile market. Let’s see how GAMIVO has coped with this.

“We decided to launch a new product category dedicated to mobile gamers. Our model allows them to top up in-game accounts cheaply. As a result, they can save up to 30% on buying virtual items, upgrades, and other content. The GAMIVO offer includes the most popular mobile titles, such as Genshin Impact and PUBG Mobile, and still extends,” describes Mateusz Śmieżewski.

“We dedicated a lot of time to research and analyses. Also, the development process required a lot of work to provide GAMIVO customers with safe transactions and a user-friendly environment. The first reactions are very positive, confirming our belief that our decision was right and there is still more space in the mobile game market,” concludes the GAMIVO CEO.

The post The mobile gaming market is growing and attracting new companies. GAMIVO is the latest example appeared first on European Gaming Industry News.

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