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AGEM Announces Results of Comprehensive Economic Impact Study of Gaming Manufacturer / Technology Sector

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Led by large slot companies, report reveals $55.8 billion total impact, $20.7 billion direct impact, 61,700 direct employees and average direct annual wage of $91,240

 

The global gaming supplier industry generated a total economic impact of $55.8 billion, supported more than 202,000 employees, including 61,700 direct employees, and supported a total of $14.1 billion in wages and salaries during 2018, according to a comprehensive report released today by the Association of Gaming Equipment Manufacturers (AGEM).

The report titled “Impact Analysis: Global Gaming Supplier Industry” was the result of an independent study commissioned by AGEM and conducted by the respected Nevada-based research firm Applied Analysis. The report (http://AGEMonline.org/Impact_Report2019.pdf) reflects a recurring update and the most comprehensive review to date of the global gaming supplier industry that analyzes the size and scope of this technology-driven sector, specifically identifying AGEM members’ global reach spanning every regulated gaming market in the world.

With 175 member companies based in 23 countries, AGEM is anchored by the world’s largest slot machine companies and AGEM Gold Members AGS, Ainsworth Game Technology, Aristocrat Technologies, Everi, International Game Technology PLC (IGT), Konami Gaming, Merkur Gaming, NOVOMATIC Group, Scientific Games and Sega Sammy Creation. The AGEM membership also includes companies active in lotteries, systems, table games, online / interactive, sports betting, mobile apps, game development, machine components and support products and services for the gaming industry.

Highlights of the report:

  • Including direct ($20.7 billion), indirect ($15.9 billion) and induced ($19.2 billion) impacts, the global gaming supplier segment generated a total of $55.8 billion of economic output (revenue) in 2018.
  • Including direct ($5.6 billion), indirect ($3.9 billion) and induced ($4.6 billion) impacts, the global gaming supplier segment supports a total of approximately $14.1 billion in annual wages and salaries to 61,715 direct, 54,856 indirect and 85,869 induced employees for a total, with the multiplier effect, of 202,440 employees. Over the past 5 years, direct employment has grown from 50,594 to 61,715, an increase of 22 percent.
  • The average direct wage per employee in the industry reached approximately $91,240 in 2018, reflecting a significant premium to the current U.S. average annual wage of $51,960, as listed by the Bureau of Labor Statistics.
  • The industry has an especially strong impact in Nevada and overall employs a broad range of workers, including high-end technical professionals and engineers responsible for hundreds of millions of dollars in research and development expenditures annually.

“Existing suppliers are growing and new players are entering the space and this report accurately reflects a dynamic sector that is focused on innovation for gaming markets throughout the world,” said Marcus Prater, Executive Director of AGEM. “In summary, the report paints a picture of a healthy overall gaming industry where commercial casinos and tribal properties are capitalizing on advanced technologies and game content from a vast array of creative suppliers to grow their business while providing their customers with new and exciting forms of entertainment.”

AGEM Economic Impact Study

  • Among AGEM Voting Member companies surveyed for the report:
    • None of the respondents expect to decrease their staffing levels during the next 12 months, with nearly one half of respondents (46 percent) expecting to increase staffing.
    • An overwhelming majority of respondents (92 percent) expect demand for their product and services to improve during the next 12 months.
    • Nearly three-fifths of respondents (58 percent) expect the economic conditions to improve during the next 12 months.
    • Respondents also answered positively about employee-sponsored health care and retirement programs, purchasing from local vendors and increasing employee numbers and salaries.
Summary of Economic Impact of Global Gaming Supplier Industry in 2018
($ in Billions) Direct Indirect Induced Total
Economic Output $20.7 $15.9 $19.2 $55.8
Value Added $10.1 $8.3 $10.8 $29.2
Wages and Salaries $5.6 $3.9 $4.6 $14.1
Employment 61,715 54,856 85,869 202,440

About the Association of Gaming Equipment Manufacturers:
AGEM is a non-profit international trade association representing manufacturers and suppliers of electronic gaming devices, lotteries, systems, table games, online technology, sports betting, key components and support products and services for the gaming industry. AGEM works to further the interests of gaming equipment suppliers throughout the world. Through political action, regulatory influence, trade show partnerships, educational alliances, information dissemination and good corporate citizenship, the members of AGEM work together to create benefits for every company within the organization. Together, AGEM has assisted regulatory agencies and participated in the legislative process to solve problems and create a business environment where AGEM members can prosper while providing a strong level of support to education and responsible gaming initiatives. For more information, visit www.AGEM.org.

About Applied Analysis and Methodology:
The 2019 edition of the Industry Impact Analysis: Global Gaming Supplier reports the annual economic impacts of the industry from 2014 to 2018. The latest report incorporates the most recent available information regarding the industry as whole and the companies operating within the market space. Applied Analysis utilized economic modeling techniques to quantify the ripple effect of the industry on the global economy. The current report is not necessarily comparable to prior editions due to a number of factors, including, but not limited to, technological advancements and the expansions of product offerings. Overall, the current research provides the most comprehensive reporting on the industry. Applied Analysis conducts a number of economic and gaming-related analyses. For more information, visit www.AppliedAnalysis.com.


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: AGEM Announces Results of Comprehensive Economic Impact Study of Gaming Manufacturer / Technology Sector

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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EGT to make a memorable show at Belgrade Future Gaming 2024

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Only a few days remain until Belgrade Future Gaming 2024, where EGT will demonstrate its vision for the future of the gaming industry. The latest innovations alongside the company’s well-established products will be available to guests at stand E1.

The Phoenix slot cabinet will stand out among the top offers for the Serbian gaming audience. Powered by the latest Exciter IV platform and including 27-inch monitors, keyboard with dynamic touch display and electromechanical buttons and numerous ergonomic features, this model has already gained popularity in a number of markets around the world and is expected to reap success in Serbia as well. It will be equipped with the bestseller Bell Link, which will introduce its new multigame Bell Link 2. The mix contains 10 exciting games and provides players with even more opportunities to win and have fun.

Supreme Green Selection, the first multigame of the latest Supreme Selection Series of EGT, will also make its local debut. Including a fascinating set of 50 titles on different themes, it will certainly not go unnoticed by visitors to the stand.

Guests will also have the opportunity to enjoy the variety of slots of the well-known General and Power Series multigames, as well as test their luck with the Gods & Kings Link jackpot. The slot selection will be complemented by cabinets from the General Series.

EGT’s multiplayer portfolio will be also on display. The roulettes G R6 C and the terminals G 32 T will showcase their eye-catching design, multiple ergonomic features and great flexibility, allowing many possible configurations with other devices.

The company’s casino management system Spider will also demonstrate its latest modules, which make the management of the daily activities in gaming establishments easy and effective.

EGT Digital will present its iGaming solutions as well. The provider will show its wide diversity of instant and casino games, jackpot solutions, as well as the in-house developed all-in-one betting platform X-Nave with its four main modules, which provides operators with everything needed to build and maintain a successful online business.

“Belgrade Future Gaming is an exhibition of great significance for Serbia and the region, and I am happy that we will take part in this year’s edition as well,” said Aleksandar Kliska, General Director of EGT Group d.o.o. Serbia. “It will give us the opportunity to reveal the huge potential of our products and solidify our leadership positions in the local market.”

The post EGT to make a memorable show at Belgrade Future Gaming 2024 appeared first on European Gaming Industry News.

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Gaming Innovation Group – Mandatory notification of trade

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Mikael Riese Harstad, Chairman of the Board and primary insider of Gaming Innovation Group Inc.

(GiG), has today transferred 864,403 shares in GiG to a life insurance policy with SEB Life International Assurance Company DAC with himself as the sole policy holder.

In addition, Helena Riese Harstad, a close associate of Mikael Riese Harstad, has today transferred 477,733 shares in GiG to a life insurance policy with SEB Life International Assurance Company DAC with herself as the sole policy holder.

After these transactions, Harstad and close associates owns no shares directly, but hold 1,342,136 shares through life insurance policies with SEB Life International Assurance Company DAC.

For further information, contact:
Tore Formo, Group CFO, [email protected] +47 916 68 678

This information is subject to the disclosure requirements pursuant to Section 5-12 of the Norwegian Securities Trading Act.

 

The post Gaming Innovation Group – Mandatory notification of trade appeared first on European Gaming Industry News.

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Clarion Gaming and ExCeL London plan for the migration of iGB L!VE 2025 to the heart of igaming

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Clarion Gaming is advancing preparations for the migration of iGB L!VE to London in July 2025 establishing a roadmap of activities in partnership with the senior team at ExCeL London which will host the leading global event.

The latest meeting between the two organisations featured:

  • iGB L!VE Portfolio Director Naomi Barton,
  • Clarion Gaming Managing Director Stuart Hunter,
  • Head of Operations Richard Logan and
  • Head of Marketing Jody Frost with the senior team from ExCeL led by the venue’s
  • Chief Commercial Officer Simon Mills.

Expanding on the meeting Naomi Barton said: “This was the second senior level planning meeting that we have held with our colleagues at ExCeL London in order to move the home of the igaming community to a city which is the heart of the igaming industry in a country which is igaming’s largest market.

“The roadmap is being created in order to anticipate industry needs, address pain points and to exceed the expectations of customers. The migration of what is already a top performing Tier One igaming event is set against the backdrop of iGB L!VE’s 5-year growth plan which is focused on delivering 35,000 visitors and over 550 exhibitors and sponsors by 2029.

“Our vision is to harness the tremendous momentum created by the iGB L!VE brand and to take the event to a whole new level in a new venue, and a new exceptionally well-connected global home in the city of London.

“ExCeL London has a fantastic track record of helping events to fulfil their potential, and all of the building blocks are in place for iGB L!VE and its customers to accelerate their businesses to new heights in London.

She added: “Placing our customers at the heart of everything that we do is central plank to the iGB L!VE growth strategy, and the roadmap for 2025 is underpinned by a clear customer-focused programme that will ensure maximum cost-effectiveness as well as global growth for all of our stakeholders.

“We will be using July’s edition of iGB L!VE not only to reflect and celebrate our time in Amsterdam and say thank you to our fantastic partners for many years RAI Amsterdam, but also enable our vendors and customers to secure their presence at ExCeL London in 2025.”

 

The post Clarion Gaming and ExCeL London plan for the migration of iGB L!VE 2025 to the heart of igaming appeared first on European Gaming Industry News.

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