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American Gaming Association Releases Comprehensive Industry Responsibility Report

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Landmark Research Done in Partnership with U.S. Chamber Foundation is Among the First-Ever Comprehensive Analyses of An Industry’s Community Impact

WASHINGTON – The American Gaming Association (AGA) and the U.S. Chamber of Commerce Foundation (USCCF) Corporate Citizenship Center today announced the release of first-of-its-kind research analyzing the scope of the U.S. casino gaming industry’s community impact and commitment to communities, employees and customers.

Key findings from the report include:

  • Gaming industry respondents reported $367 million in charitable giving last year;
  • Ninety-three percent have comprehensive recycling and energy efficiency programs, 50% higher than the overall private sector;
  • Sixty-nine percent have an institutionalized diversity and inclusion hiring effort;
  • Gaming industry employees contribute more than 422,000 volunteer hours per year, nearly five-times more hours per employee than technology industry employees; and
  • One-hundred percent of AGA member companies surveyed have a responsible gaming policy.

The research revealed that a majority of companies are committed to responsibility as an integral part of their strategic goals and that the overall success of the gaming industry depends on how well companies can support the communities they serve. The gaming industry outpaces most private sector industries in its commitment to diverting waste from landfill and instituting green building and water conservation programs. The full research is available here.

“Above all else, the gaming industry’s highest priority is to promote responsibility in all that we do, from being constructive partners in the communities where we operate, providing exceptional career opportunities to industry employees and ensuring all patrons have the tools they need to engage in our offerings in a responsible manner,” said Bill Miller, president and chief executive officer of the American Gaming Association. “Today’s report shows that the gaming industry is making good on our promise to be responsible community partners, contributing economically and socially to communities across the country.”

“While corporate social responsibility (CSR) reports continue to become standard practice among American businesses, it is rare to see the collective impact of an entire sector,” said Carolyn Cawley, president of the U.S. Chamber Foundation. “We’re proud to work with AGA to release this groundbreaking research that illustrates the gaming industry’s positive efforts in the communities they serve.”

Methodology: The Chamber Foundation analyzed the corporate social responsibility (CSR) programs of AGA members, including a variety of company types and sizes, through quantitative and qualitative research. In the third quarter of 2018, USCCF and AGA surveyed and interviewed 15 AGA member respondents on the scale and scope of their corporate social responsibilities. Those companies represent 168 casino properties, 235,000 U.S. employees and $33 billion in total revenue.

About AGA: The American Gaming Association is the premier national trade group representing the $261 billion U.S. casino industry, which supports 1.8 million jobs nationwide. AGA members include commercial and tribal casino operators, gaming suppliers and other entities affiliated with the gaming industry. It is the mission of the AGA to achieve sound policies and regulations consistent with casino gaming’s modern appeal and vast economic contributions.

About the U.S. Chamber of Commerce Foundation: The U.S. Chamber of Commerce Foundation is dedicated to strengthening America’s long-term competitiveness. We educate the public on the conditions necessary for business and communities to thrive, how business positively impacts communities, and emerging issues and creative solutions that will shape the future. The U.S. Chamber of Commerce is the world’s largest business federation representing the interests of more than 3 million businesses of all sizes, sectors, and regions, as well as state and local chambers and industry associations.


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: American Gaming Association Releases Comprehensive Industry Responsibility Report

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Nacon and KT Racing Announce “TT Ride on the Edge 2020”

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NACON and KT Racing, in collaboration with the Isle of Man TT Races, have announced “TT Ride on the Edge 2020,” an online event taking place within the video game TT Isle of Man – Ride on the Edge 2. The competition will run from June 13–25.

TT Isle of Man – Ride on the Edge 2 is a racing simulation that recreates the TT Races in a game format. The route and Isle of Man environment have been accurately modelled to make the game experience as authentic as possible.

Gamers from all over the world who play TT Isle of Man – Ride on the Edge 2 on PlayStation 4 and PC can enter the open competition. They will be competing to win a trip for two to the 2021 Isle of Man TT Races and the opportunity to meet the riders who race on the iconic TT Mountain Course. The runner-up will win an official and limited-edition TT 2020 Arai helmet.


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Nacon and KT Racing Announce “TT Ride on the Edge 2020”

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VISA and FACEIT Announce $450,000 Esports Programme with Gazprombank

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Visa and FACEIT have partnered with Gazprombank to launch the first esports card product for gamers actively engaged in Dota2 and CS:GO titles in Russia.

Gazprombank’s new FACEIT debit card by Visa will allow making everyday purchases, as well as give gamers exclusive access to tournaments on the FACEIT platform. Card holders will be able to take part in the competition for the prize pool in both disciplines of the FACEIT team game tournaments — Dota 2 and CS:GO.

Starting in June, $450,000 in prize money will be distributed among players within the first three months across several different tournament formats for CS:GO and Dota 2, both in FACEIT points and ruble cash prizes.

“In designing this product, we always stuck to the core question: ‘What does a player really want?’ The answer to this is surprisingly simple: the player wants to be rewarded for his success in the game. So we accepted the challenge of putting together a diverse, rich, exciting reward infrastructure that motivates players’ to become better while putting real tangible prizes into their hands when they win tournaments. With CS:GO and Dota hitting a peak of 1.3M and 800K concurrent players, we are saying to the world: come compete with us and get $450,000 worth of prizes!” Evgeniy Zelenyi, Director of Strategic Partnerships and Fintech at Visa Russia, said.

“We are very excited to launch the program with VISA and Gazprombank as our first partner in this world first collaboration. This program is a great example of how brands can connect with our community and significantly contribute to the development of competitive ecosystems which is something that is hugely important for FACEIT. The partnership aims to drive new competitive opportunities to esports players in Russia while also creating valuable content for CSGO and Dota2 players. It’s fantastic to partner with international industry leaders to create new initiatives,” Niccolo Maisto, Co-Founder & CEO of FACEIT, said.

“Following the trends in the banking business, Gazprombank once again relies on personalization. This time we chose a rapidly growing segment — the mass e-sports market in Russia. In partnership with Visa and FACEIT, we launched a unique card product for gamers, thanks to which we plan to significantly increase our customer base. I’m sure that the new card will be in demand, because now the e-sports audience in Russia has about 10–12 million people and is predicted to grow by 20% annually,” Alexey Popovich, First Vice President and member of the Management Board of Gazprombank, said.


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: VISA and FACEIT Announce 0,000 Esports Programme with Gazprombank

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Play’n GO Release Highly-Anticipated Twisted Sister Slot

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Slot supplier Play’n GO have released another quality title into the market, a collaboration with famed American rock band Twisted Sister.

The band reached worldwide acclaim during the 80s with their album Stay Hungry, and the game is a cascading gridslot based around two of the biggest hits from that album I Wanna Rock, and We’re Not Gonna Take It.

As has become the trademark for Play’n GO collaborative titles, the narrative of the game is strongly linked to Twisted Sister and their material, including a free round called “We’re Not Gonna Take It”, inspired by the lyrics and music video of the track. This is coupled with a host of special features for each of the band members represented during the game.The game continues on the company’s progression with their music slot catalogue and, following on from the last release, Annihilator, makes use of quality in-game animation to add an extra dimension to the gameplay, particularly during the free round.

Twisted Sister had an incredibly unique look and style, which has been translated into the game’s theme and design, something that CPO Martin Zettergren feels lent itself well to being transformed into a slot title:“Their distinctive style of music has allowed us to create a game with innovative features, meaning it will appeal to fans of quality slot entertainment, as well as fans of the band, there’s something for everyone.”

Twisted Sister is available to play online now.


Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Play’n GO Release Highly-Anticipated Twisted Sister Slot

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