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The Current Absurdity of the Dutch Online Gambling Law

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The Current Absurdity of the Dutch Online Gambling LawReading Time: 4 minutes

The Senate of the Netherlands has been discussing a bill that proposes to regulate online gambling in the country. A vote has been scheduled to take place this week. The bill was passed by the lower house in 2016 and has been languishing for two years because other issues were given priority.

This article seeks to acquaint Dutch online casino players on various aspects of this important topic through the following sections.

  1. The existing laws concerning online gambling
  2. The key points in the proposed bill
  3. The expected steps forward if the bill is passed
  4. Comparison with the online gambling laws in the United Kingdom

Existing Dutch Online Gambling Laws

The key legislation covering gambling in the Netherlands is the Dutch Gambling Act of 1964 commonly referred to as the Wok. Under this Act only one licence for land based casino operations has been issued. This is to the Dutch state-owned Holland Casino. The Act does not cover online gambling at all. There is no provision to issue licenses and none are therefore issued. It is illegal to offer any form of online gambling in the Netherlands as of now.

But the fact is that Dutch players are gambling at hundreds of offshore operators generating revenue of over €800 million from online casino gaming and other online gambling verticals like poker and sports betting. However, it is not illegal for Dutch players to play at these sites. The players themselves will not face prosecution. In the absolute worst case they may lose their deposits if the sites are blocked. If you’re willing to take a risk then you can play at any of our recommended online casinos. They are regulated outside Holland by top notch agencies like the Malta Gaming Authority and the Government of Gibraltar.

The Dutch Remote Gaming Bill

From 2012, the Dutch Gaming Authority, commonly referred to as KSA, had the task of regulating gambling in the country. As a part of its efforts the Remote Gambling Bill for online gambling was prepared. Here it is important to point out that two reasons have been cited for this.

  1. Pressure from the European Union to bring a competitive and regulated online gambling structure in Holland on par with that prevalent in some other countries like the United Kingdom.
  2. The Dutch government sees the massive online gambling turnover as a revenue source that is presently going out of the country. Regulating online gambling will bring taxation and licensing revenue to the national exchequer.

The key points of the Remote Gambling Bill are as follows.

Procedure

  • Interested online gaming operators will have to apply for a license.
  • KSA would scrutinise applications and award a five-year license to deserving operators.
  • Applicants based inside the European Economic Area would be given preference.

Taxation

  • The main revenue would come from a 29% tax on gross gaming revenue.
  • Another 1.5% would be levied to fund the activities of the KSA.
  • 0.5% would be levied to create a Responsible Gambling fund to rehab players inflicted with problem gambling.

Other restrictions

  • Limits have been proposed on marketing sites via non-pay TV channels.
  • There are restrictions on promoting in-play wagers during sports broadcasts.
  • Online gambling operators are to be prohibited from accepting wagers on any sports team with which they have a sponsorship deal.

The Way Forward

If the bill is passed by the Senate then the process of receiving and scrutinising applications can begin. Operators at present serving Dutch players through offshore regulators have expressed intent to become a part of the national regime.

Unfortunately, there is a strong move to exclude the operators presently functioning from overseas locations, also referred to as grey area operators, from the licensing process. If they are not altogether excluded, they are likely to face a cooling off period that may range from two years to five years. This was confirmed by Justice Minister Sander Dekker. This means that the best brands presently operating in Holland will not be given licenses.

  • If they are prevented from operating in the regulated market, Dutch players will be deprived of the best brands.
  • If they continue to operate from offshore locations, then KSA may be unsuccessful in channelizing Dutch players to licensed operators.

In either event, the system as a whole will lose out. There are even whispered rumours that the Dutch government may create a single state owned monopoly to offer online gambling services, as it has done with land based gambling.

Comparisons with the United Kingdom

The United Kingdom implemented a regulated online gambling regime about a decade ago. But it went about the business in a completely different way. It took the offshore operators then functioning in Britain on board. The United Kingdom Gambling Commission insisted that will have to apply for fresh licenses but was sensitive to the concerns these operators faced and tried to find mutually acceptable solutions in an amicable manner.

Today the United Kingdom Gambling Commission is regarded as one of the strictest regulators. It has imposed strict practices to be followed for prevention of underage gambling and problem gambling. Advertisements deemed unsuitable are immediately acted upon. Bonus and promotion offers that do not meet its standards of fairness and transparency have to be retracted. Hefty punishments are imposed on defaulters.

This has created a win-win situation for everybody.

  • The British players are getting products from the best online gaming operators in a favourable environment.
  • The online gaming operators are benefitting from players moving to them from sites that are not licensed in Britain.
  • The British government is getting additional tax revenues in the exchequer.

When one compares the Dutch and British scenarios it is evident that the Dutch absurdities are not likely to really succeed unless corrections are made before the legislation is passed.

Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: The Current Absurdity of the Dutch Online Gambling Law

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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iGX and Optimove Announce Report on the Transformative Impact of Gamification and AI in the iGaming Industry

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 iGX, a leading voice in the iGaming industry, and Optimove, the #1 CRM Marketing platform for iGaming and sports betting operators, announce the release of a report exploring the transformative role of gamification and Generative AI (Gen AI) in the iGaming industry. This comprehensive study highlights the trends, strategies, and innovations shaping the future of iGaming, providing valuable insights for operators navigating this rapidly evolving landscape.

Methodology: 
iGX Insights surveyed 100 Heads of Marketing, CMOs, Brand Directors, and similar executives from iGaming organizations across Europe to find out how the industry is continuing its gamification efforts and the impact AI is having on iGaming. 

Key Findings Previewed 

The forthcoming report reveals critical insights into how gamification and AI are revolutionizing player engagement, retention, and overall gaming experiences: 

  • Gamification’s Universal Adoption: The report highlights that 100% of surveyed iGaming operators have implemented gamification strategies, underscoring its universal adoption. Popular elements such as achievements, tournaments, and personalized challenges have proven effective in driving player activity and loyalty. 
  • Generative AI’s Growing RoleWith 61% of operators already deploying Gen AI solutions and 39% planning to do so, AI is reshaping iGaming. Applications such as personalized promotions, automated content creation, and predictive analytics are driving hyper-personalization and streamlining operations. 
  • Data-Driven Personalization: The study emphasizes the increasing importance of player data in tailoring experiences. Organizations that leverage data insights effectively can deliver highly targeted content, predict player behavior, and optimize engagement strategies. 

Industry Implications 

The report positions gamification and AI as pivotal to the future of iGaming, enabling operators to deliver immersive, personalized experiences. By integrating these technologies, organizations can foster deeper player loyalty, enhance lifetime value, and remain competitive in a dynamic market. However, the study also addresses the challenges of data analytics and ethical use, which will be critical for sustained success. 

As noted by Pini Yakuel, CEO of Optimove, “Gamification and Generative AI are no longer optional strategies—they are essential for operators looking to thrive in today’s competitive iGaming landscape. This report provides a roadmap for leveraging these tools to enhance player engagement and deliver meaningful, data-driven experiences.”  

Added Gabriela Martins da SilvaContent Director iGX, It’s important to note that implementing Generative AI solutions successfully also requires a strong data foundation. Any gaps in data can lead to inaccurate results, introducing potential risks when deploying these technologies. That said, it’s clear that AI is poised to become a cornerstone of the gaming industry, and the number of companies leveraging Generative AI will only increase in the coming years.” 

The post iGX and Optimove Announce Report on the Transformative Impact of Gamification and AI in the iGaming Industry appeared first on European Gaming Industry News.

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Reign of Titans Launches in India, Bringing New Opportunities for Esports Players

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Reign of Titans has officially arrived in the Google Play Store and IOS’s App Store. The strategy card-based online PvP battle game, is removing barriers for upcoming esports stars with a free-to-play model, low technical requirements, and global competitions.

“Reign of Titans is here to make an impact in India,” said Adi Abili, Head of Reign of Titans. “We’ve spent considerable time and effort to deliver the best version of our game, one that’s fun for everyone and offers a new opportunity for players looking to make a name for themselves in esports.”

The Reign of Titans game transports players to the World of Ereo – a mystical and fascinating place bound together by the forces of Chaos and Order. Players, or “Kyoks” as they’re referred to in the game, begin by choosing a Titan from one of eight unique elements, building their deck of scrolls, and then heading into the Arena.

In these real-time 1v1 matches, players need to effectively manage their Titan’s energy, or “Mana” and HP while inflicting damage through the strategic selection of scrolls. Victory can be achieved in two ways – depleting the opponent’s HP completely or making them run out of scrolls.

Reign of Titans is not new to India. The team behind the game brought beta versions to colleges, gaming cafes, and top esports athletes in 2024, in the hopes of understanding how to best appeal to gamers in the region. The game’s low system requirements make it easy for anyone to climb the global leaderboards and have a shot at becoming an esports player.

Players can head over to the Google Play Store or App Store to download the Reign of Titans app, get their first Titan, and refine their skills. New sign-ups will get an exciting “Welcome Loot Box”, giving players a head-start in crafting their Titan’s strategy.

Players in India can visit the official Instagram to see upcoming events where they can experience Reign of Titans live. The game will continue its activations across different colleges and cities of the country.

The post Reign of Titans Launches in India, Bringing New Opportunities for Esports Players appeared first on European Gaming Industry News.

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Shaping the Future of Esports: ICE Esports Arena provides essential insights

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The ICE Esports Arena at ICE Barcelona 2025 plays a key role in educating people about esports and how to access, integrate and regulate this growing vertical, says Clarion Gaming’s leader in Emerging Technology and Esports.

“Part of the role of the Esports Arena and The Esports and Games Conference is explaining exactly what esports is,” said Will Harding. “There is still work to be done in helping regulators to better understand esports. That’s why showcasing esports here at ICE is so important – we’re empowering people who are at the forefront of shaping regulatory policy.”

The ICE Esports Arena continues to grow year-on-year, with four world-ranked professional Counter-Strike 2 teams competing live at ICE 2025 for a US$25,000 prize pool. This year’s winners were 500 (Bulgaria: World ranking: 47).

“In terms of attendees, we have a whole spectrum of people here, from those that are still shocked that computer games have anything to do with sports betting to those that have built incredible businesses around esports,” Harding continued.

“There are also a number of visitors who realise that esports is significant for their business in terms of revenue but don’t necessarily know how to access this vertical, and we’re here to guide them toward unlocking its full potential.

“But the one thing which is absolutely certain is that esports betting is here to stay and it’s going to continue to grow”

He also praised headline partners, esports betting experts Oddin.gg, for their contribution in helping explain why esports is such a commercially important vertical for operators.

“Oddin.gg has been an excellent partner in realising the Esports Arena. Holding a professional esports tournament is a big endeavour. As our headline sponsor, Oddin.gg has played a key role in showcasing how the data and the odds work. They have helped complete the education journey,” he affirmed.

Commenting on ICE’s move to Barcelona, Harding highlighted that both the city and the show’s new venue Fira Barcelona Gran Via have extensive experience with esports, providing a perfect location for the ICE Esports Arena’s continuing expansion.

“It’s very established here. You can walk around Barcelona and see large-scale internet cafes catering for esports fans,” he added. “This represents an ideal foundation for the continued growth of the Esports Arena and The Esports and Games Conference in the years ahead.”

The post Shaping the Future of Esports: ICE Esports Arena provides essential insights appeared first on European Gaming Industry News.

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