Latest News
Inspired Reports Results For The Three-Month Period Ended December 31, 2018
Reading Time: 9 minutes
NEW YORK, Feb. 11, 2019 –
- Total Revenue for the Transitional Period Ended December 31, 2018 of $30.7 Million
- Net Operating Loss Narrowed to $2.4 Million from $4.4 Million
- Adjusted EBITDA1 of $10.5 Million
- Functional Currency2 Revenue and Adjusted EBITDA Growth of 2.3% and 11.3%, Respectively
- Adjusted EBITDA Margin3 Increased to 34.1% from 31.3%
- Announced Multi-Year Virtual Sports Agreements with Bet Stars and bet365
- Further Strengthened Brand Portfolio with New Virtual Basketball Game; Introduced Valor
Gaming Cabinet for North America - Issued First Quarter 2019 Adjusted EBITDA Guidance of $13.25 Million to $14.25 Million; Consistent with Our Long-Term Growth Prospects
Inspired Entertainment, Inc. (“Inspired”) (NASDAQ: INSE) today reported financial results for the three-month period ended December 31, 2018. As previously announced, the Company changed its fiscal year end from September 30 to December 31 beginning with the 2019 year, making this period a transitional period. The Company expects to report financial results for the first quarter of 2019 in May.
“As we complete our transition to a traditional calendar year reporting cycle, we’re expecting good performance in the first quarter of 2019 driven by continued growth in Greece and Italy, as well as Interactive and additional hardware sales opportunities in conjunction with a reduced overhead expense base,” said Lorne Weil, Executive Chairman of Inspired Entertainment. “I’m encouraged by what I see across the business. Accordingly, and based on trends in the quarter to date, we are establishing First Quarter 2019 Adjusted EBITDA guidance that could represent approximately 20% growth year over year in functional currency.”
Mr. Weil continued, “As we move from the first quarter into the second quarter, we expect to begin to see the impact of the implementation of new regulations as a result of the Triennial. We have been investing in the resources necessary to satisfy the new requirements and meet player needs in the UK and we are extremely optimistic about our strategy to mitigate a portion of any potential impact.”
Mr. Weil concluded, “We had a tremendous showing at last week’s ICE tradeshow where we introduced our Virtual Basketball and gave a sneak peek of our new Valor
gaming cabinet, which we expect to drive additional hardware sales opportunities in new jurisdictions. We continue to believe our content and solutions provide an ideal platform for growth and, based on our proven success throughout Europe, we see a unique opportunity to build our VLT, Virtual Sports and Interactive businesses in North America.”
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Summary of Consolidated Financial Results for the Three Months Ended |
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Functional |
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|
Qtr Ended |
Currency |
Currency |
||||
|
December 31 |
Change |
Movement |
Growth |
|||
|
2018 |
2017 |
(%) |
2018 |
(%) |
||
|
(In $ millions, except per share figures) |
||||||
|
GAAP Measures: |
||||||
|
Revenue |
$ 30.7 |
$ 31.4 |
(2.1)% |
$ (1.4) |
2.3% |
|
|
Net Operating Income |
$ (2.4) |
$ (4.4) |
NM2 |
$ 0.1 |
NM |
|
|
Net (loss) |
$ (4.7) |
$ (4.2) |
NM |
$ 0.1 |
NM |
|
|
Net (loss) per diluted share |
$ (0.23) |
$ (0.20) |
NM |
|||
|
Non-GAAP Measures: |
||||||
|
Adjusted EBITDA1 |
$ 10.5 |
$ 9.8 |
6.4% |
$ (0.5) |
11.3% |
|
|
1Reconciliation to GAAP shown below. 2Percentage change is not meaningful. |
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Recent Highlights
Server Based Gaming (“SBG”)
- Average Installed Base Increased 15.4% Year Over Year – Overall average installed terminal base increased to 33,811 due to the continued terminal rollout in Greece and growth from new contract awards in the UK Licensed Betting Office (“LBO”) estate.
- Total OPAP Terminals Installed Increased to 7,100 – The roll out into Greece continued during the period, with a further 1,300 terminals being deployed on site and live as of December 31, 2018 and a further 300 since the quarter ended. The performance of our Greek terminals continues to be strong compared to other suppliers.
- Strong Growth in Italy Estate –Customer Gross Win per unit per day in Italy increased by 16.9% (in Euros) across all customers compared to the same period last year, principally driven by new content releases. This was partly offset by a tax that reduced Net Win per unit per day growth to 14.6%.
- Introduced New Valor
Gaming Terminal at ICE London – This cabinet supports open standard G2S VLT protocol, allowing entry into new jurisdictions with specific content developed for North America and Europe. - 125 Self Service Betting Terminals (“SSBTs”) sold and deployed in the UK – In addition to the hardware sale margin, these terminals are expected to generate ongoing recurring service fees.
- Over 150 “Flex” B3 Terminals to a Major Customer in the UK – Terminals are expected to commence installation in the first quarter of calendar 2019 and to result in ongoing recurring rental fee and content revenue share to Inspired.
- Over 100 “Sabre Hydra” Terminals Sold – Terminals were sold to a major casino customer in the UK and are to be installed during the early half of 2019.
Virtual Sports
- Additional Virtual Sports Operators – Number of Virtual Sports operators increased to 100 live worldwide (as of December 31, 2018), up 16.3% from the same time last year, including the recent launch of the Danish Lottery, Danske Spil.
- Launched Second Virtual Sports Channel with OPAP – Latest football product, Matchday, launched across full estate of over 3,400 venues.
- Signed Exclusive Worldwide Contract with BetStars – Both scheduled and on-demand Virtual Sports will be provided online to BetStars, the international online sports betting brand of The Stars Group Inc., one of the world’s largest online gaming operators.
- Renewed Multi-Year Contract with bet365 –Signed multi-year extension to provide Virtual Sports online to bet365, the world’s largest online sports betting company.
- Launch of New Virtual Basketball – Introduced the newest and most realistic Virtual Sport to the line-up at ICE London.
Interactive
- Eight new customers launched within Interactive in the quarter, including BGO, Buzz Bingo and Sun Bingo –31 total customers were live, an increase of 17 over the same period last year.
- Michigan Lottery Launched the First Instant Win Virtual Sports – Inspired and IWG, the award-winning supplier of online instant win games, have partnered together to deliver Endzone Payout
for the Michigan Lottery – a new– instant win version of Virtual Football.
“During this reporting period we started the process of consolidating our six facilities throughout the UK into two primary locations, which has resulted in lower headcount and increased efficiencies,” said Stewart Baker, Executive Vice President and Chief Financial Officer of Inspired. “These redundancies and a number of other unique line items contributed to a larger reduction in cash flow during the quarter than we otherwise would have exhibited. However, these measures have long-term margin benefits and will help to prepare the organization for the new regulations in the UK.”
Management Outlook and Commentary
Following the transitional period, Management is establishing guidance for its First Quarter ending March 31, 2019. We currently expect to have Adjusted EBITDA of $13.25 million to $14.25 million, assuming exchange rates remain stable. While we are not providing annual guidance, we continue to estimate the projected impact of the reduction in the maximum FOBT betting stake mandated by the Triennial Review on our Adjusted EBITDA to be approximately $10 million to $11 million annually on a steady state basis.
Overview of Transition Period Results
Total Revenue for the three months ended December 31, 2018 was $30.7 million on a reported basis. Revenue for the period increased 2.3% year-over-year on a functional currency (£) basis, driven mainly by SBG growth in Greece and Italyand offset by lower hardware sales in the UK and software license sales in Greece. Participation and other recurring revenue across the Company, which excludes hardware sales and software license sales, increased 9.1% year-over-year and remained virtually flat quarter-over-quarter on a functional currency (£) basis. The exchange rate for GBP:USD negatively affected the reported results year over year.
Adjusted EBITDA for the three months ended December 31, 2018 was $10.5 million, a year-over-year increase of 11.3% on a functional currency (£) basis and an increase of 6.4% on a reported basis. Adjusted EBITDA margin increased to 34.1%, from 31.3% in the prior year, primarily as a result of overhead savings due to lower staff related costs.
SG&A expenses decreased by $1.1 million, or 6.8%, on a reported basis, to $15.3 million. This decrease was driven by staff related cost savings of $1.8 million. These savings were offset by an increase in Italian tax related costs relating to prior years invoicing of $0.9 million (removed from Adjusted EBITDA) and a decrease in net labor capitalization and manufacturing recoveries of $0.8 million due to mix of projects and lower factory throughput as a result of fewer machines being built in the quarter.
On a reported basis, net operating result during the period improved from a loss of $4.4 million in the prior period to a loss of $2.4 million, mainly due to an increase in revenue, a reduction in stock-based compensation, acquisition related transaction and SG&A expenses, partly offset by higher cost of sales and depreciation and amortization.
Non-GAAP Financial Measures
We use certain non-GAAP financial measures, including Adjusted EBITDA, to analyze our operating performance. We use these financial measures to manage our business on a day-to-day basis and we believe that they are the most relevant measures of our performance. We believe that these measures are also commonly used in our industry to measure performance. For these reasons, we believe that these non-GAAP financial measures provide expanded insight into our business, in addition to standard U.S. GAAP financial measures. There are no specific rules or regulations for defining and using non-GAAP financial measures, and as a result the measures we use may not be comparable to measures used by other companies, even if they have similar labels. The presentation of non-GAAP financial information should not be considered in isolation from, or as a substitute for, or superior to, financial information prepared and presented in accordance with U.S. GAAP. You should consider our non-GAAP financial measures in conjunction with our U.S. GAAP financial measures.
We define our non-GAAP financial measures as follows:
Adjusted EBITDA is defined as net loss excluding depreciation and amortization, interest expense, interest income and income tax expense, and other additional specified exclusions and adjustments. Such additional excluded amounts include stock-based compensation, U.S. GAAP charges where the associated liability is expected to be settled in stock, and changes in the value of earnout liabilities and income and expenditure in relation to legacy portions of the business (being those portions where trading no longer occurs) including closed defined benefit pension schemes. Additional adjustments are made for items considered outside the normal course of business, including (1) restructuring costs, which include charges attributable to employee severance, management changes, restructuring and integration (2) merger and acquisition costs and (3) gains or losses not in the ordinary course of business.
We believe Adjusted EBITDA, when considered along with other performance measures, is a particularly useful performance measure, because it focuses on certain operating drivers of the business, including sales growth, operating costs, selling and administrative expense and other operating income and expense. We believe Adjusted EBITDA can provide a more complete understanding of our operating results and the trends to which we are subject, and an enhanced overall understanding of our financial performance and prospects for the future. Adjusted EBITDA is not intended to be a measure of liquidity or cash flows from operations or a measure comparable to net income or loss, because it does not take into account certain aspects of our operating performance (for example, it excludes non-recurring gains and losses which are not deemed to be a normal part of underlying business activities). Our use of Adjusted EBITDA may not be comparable to the use by other companies of similarly termed measures. Management compensates for these limitations by using Adjusted EBITDA as only one of several measures for evaluating our operating performance. In addition, capital expenditures, which affect depreciation and amortization, interest expense, and income tax benefit (expense), are evaluated separately by management.
Functional Currency at constant rate. Currency impacts shown have been calculated as the current-period average GBP: USD rate less the equivalent average rate in the prior period, multiplied by the current period amount in our functional currency (GBP). The remaining difference, referred to as functional currency at constant rate, is calculated as the difference in our functional currency, multiplied by the prior-period average GBP: USD rate, as a proxy for functional currency at constant rate movement.
Currency Movement represents the difference between the results in our reporting currency (USD) and the results on a Functional Currency basis.
Reconciliations from net loss, as shown in our Consolidated Statements of Operations and Comprehensive Loss included elsewhere in this release, to Adjusted EBITDA are shown below.
Conference Call and Webcast
Inspired management will host a conference call and simultaneous webcast at 9:30 a.m. ET / 2:30 p.m. UK on Monday, February 11, 2019 to discuss the financial results and general business trends.
Telephone: The dial-in number to access the call live is 1-866-250-8117 (US) or 1-412-317-6011 (International). Participants should ask to be joined into the Inspired Entertainment call.
Webcast: A live audio-only webcast of the call can be accessed through the “Events and Presentations” page of the Company’s website at www.inseinc.com under the Investors link. Please follow the registration prompts.
Replay of the call: A telephone replay of the call will be available one hour after the conclusion of the call until February 18, 2019 by dialing 1-877-344-7529 (US) or 1-412-317-0088 (International), via replay access code 10128454. A replay of the webcast will also be available on the Company’s website at www.inseinc.com.
About Inspired Entertainment, Inc.
Inspired is a global games technology company, supplying Virtual Sports, Mobile Gaming and Server Based Gaming systems with associated terminals and digital content to regulated lottery, betting and gaming operators around the world. Inspired currently operates approximately 30,000 digital gaming terminals and supplies its Virtual Sports products through more than 40,000 retail channels and over 100 websites, in approximately 35 gaming jurisdictions worldwide. Inspired employs more than 650 employees in the UK and elsewhere, developing and operating digital games and networks. Additional information can be found at www.inseinc.com.
Forward Looking Statements
This news release contains “forward-looking statements” within the meaning of the “safe harbor” provisions of the U.S. Private Securities Litigation Reform Act of 1995. Forward-looking statements may be identified by the use of words such as “anticipate”, “believe”, “expect”, “estimate”, “plan”, “outlook”, and “project” and other similar expressions that indicate future events or trends or are not statements of historical matters. These statements are based on our management’s current expectations and beliefs, as well as a number of assumptions concerning future events.
Such forward-looking statements are subject to known and unknown risks, uncertainties, assumptions and other important factors, many of which are outside of our control and all of which could cause actual results to differ materially from the results discussed in the forward-looking statements. There can be no assurance that any matters covered by our forward-looking statements will develop as predicted, expected or implied. Readers should not place undue reliance on forward-looking statements. Accordingly, forward-looking statements should not be relied upon as representing our views as of any subsequent date, and we do not undertake any obligation to update forward-looking statements to reflect events or circumstances after the date they were made, whether as a result of new information, future events or otherwise, except as may be required under applicable securities laws. Factors that could cause actual results to differ materially from those expressed or implied in forward-looking statements can be found in our reports filed with the Securities and Exchange Commission, including our annual report on Form 10-K, our quarterly reports on Form 10-Q and our current reports on Form 8-K, which are available, free of charge, on the SEC’s website at www.sec.gov and on our site at www.inseinc.com.
Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Inspired Reports Results For The Three-Month Period Ended December 31, 2018
Latest News
Hyperlocal vs. Global: Is the Future of iGaming in Deep-Market Strategy?
Reading Time: 3 minutes
Itai Zak, Executive Director of iGaming at Digicode and former CEO of SBTech, the tier-one sportsbook and technology provider acquired by DraftKings in 2019, also serves as CEO of Gemstone Interactive, a boutique solutions partner for iGaming operators. A veteran executive and long-time advocate of player-first innovation, he offers a sharp look into the future of iGaming. With a history of guiding major brands through expansion and transformation, Zak is not someone who follows trends for the sake of activity. In his view, the real battleground for long-term growth is not how many markets an operator enters but how deeply they engage in the ones they already serve. His question to operators is direct and strategic: Where are you truly winning, and why?
Let’s explore the deep-market strategy powering sustainable growth, blending financial realism, adaptive tech, and real-time personalization into a focused vision that favors precision over presence.
Why Global-First Is Losing Ground
Just a few years ago, a successful operator was often defined by their geographic footprint. Launching in multiple regions created the illusion of momentum. But today, market saturation, regulatory fragmentation, and rising player expectations are exposing the limitations of this model.
Itai Zak explains that, “Europe was once a centralized opportunity. Today, it’s ten different countries with ten different frameworks.” From a compliance and cost perspective, this has created operational bottlenecks. Each jurisdiction now requires bespoke workflows, regulatory reporting, responsible gaming oversight, and even tailored user experiences.
Worse, players have evolved. A “universal” interface or product no longer works across markets. In emerging territories such as Brazil and India, success depends heavily on how well an operator adapts to cultural preferences, local payment systems, and region-specific content.
The Rise of Deep-Market Strategy
What we’re witnessing is a strategic shift from volume-based growth to depth-based dominance. There are 4 main drivers behind this pivot:
1. Fragmented Regulation Requires Granular Commitment
The days of a single gaming license acting as a passport are over. Today, compliance is not just about legality; it’s about infrastructure. Operators must build and maintain localized compliance engines to keep up with rapidly evolving standards. “What works in Sweden will likely fail in the Netherlands. Operators need dedicated regulatory teams per region.”
2. Player Experience Is Hyperlocal by Default
Consumer expectations are shaped by local context. Nordic players prefer richer desktop UIs and immersive casino features. In contrast, Indian players expect mobile-first simplicity and local payment flows like UPI. LATAM regions are seeing explosive growth, but only for operators who integrate payment rails like PIX and deliver Spanish/Portuguese-tailored content.
Uniformity no longer means scalability; it means irrelevance.
3. Efficiency Beats Vanity Expansion
There’s a growing recognition that it’s better to be exceptional in one market than average in many. Deep-market strategy prioritizes:
- Higher Lifetime Value (LTV)
- Increased retention
- Lower Customer Acquisition Cost (CAC)
- Improved regulatory predictability
4. Retention Is the New Growth Lever
Global growth might bring short-term user acquisition, but retention requires local trust, familiarity, and relevance. The deeper your market understanding, the more likely you are to convert players into loyal customers.
Is Global Expansion Dead?
Not quite. What’s emerging is a hybrid model – global infrastructure combined with hyperlocal execution.
Basically, this dual-layered approach is “a shared chassis with localized controls.” Operators need scalable back-end platforms – compliance engines, CRM systems, bonus engines, but allow for front-end freedom. Local marketing, payment, and content teams execute based on what actually works on the ground.
In practice, this means:
- Platform consistency at the core (RGS, risk, KYC, CRM)
- Market-specific UX/UI, payment flows, and offers
- Country-level dashboards to monitor local KPIs
- Flexible brand architecture to launch sub-brands per market
Knowing When to Deepen vs. Expand
There is a straightforward framework to determine whether it’s time to grow outward or dig deeper:
Expand if:
- You’ve fully optimized LTV in your current markets
- Your infrastructure can absorb additional regulatory complexity
- You have access to local partners or brands in the new region
Deepen if:
- Your retention or conversion metrics are below industry benchmarks
- There’s untapped potential in localized features or payment integrations
- Local competitors are outperforming despite a smaller reach
This lens helps operators avoid reactive expansion and instead invest where sustainable growth is most likely.
The Digicode Approach: Local Autonomy, Central Control
At Digicode, we’ve seen this shift firsthand. The operator clients are no longer asking for “just another multilingual skin.” They’re asking for:
- Modular platforms that can launch and manage multiple brands with independent rulesets
- Configurable compliance per market
- Local bonus engines that adapt to regulatory constraints
- Player lifecycle tools tuned for cultural buying behavior
What powers this? Our ability to separate back-end scalability from front-end customization, giving operators speed, control, and precision as they go deeper into high-performing markets.
Final Thought: Strategy Is Local
The market is maturing. The future of iGaming isn’t about being everywhere, but being someone to someone in specific markets. The brands that win long-term will be those that go deeper than their competitors are willing to, speak to players with cultural fluency, and build infrastructure that adapts intelligently.
Itai Zak put it simply: “Don’t ask how many countries you’re in. Ask where you’re winning and why.”
If local precision is your next competitive edge, Digicode’s experts can help you deliver it without losing control of the big picture.
The post Hyperlocal vs. Global: Is the Future of iGaming in Deep-Market Strategy? appeared first on European Gaming Industry News.
Latest News
Inside Black Cow’s Decision To Go All In On Multiplayer
Reading Time: 3 minutes
Black Cow Technology Founder and CEO, Max Francis, on why the company has shifted focus from software development to game development, and why he believes multiplayer is the future of online gambling entertainment
Black Cow has just announced its transition into a multiplayer content provider. What made you refocus the business in such a way?
We truly believe that multiplayer is the future of online gambling entertainment, and with our own technology capable of building next-gen multiplayer experiences, we wanted to transition into a content-led business and release some innovative games of our own. Our Multiplayer RGS is especially powerful, allowing operators and suppliers to bring multiplayer gameplay to any game format, even including non-gambling events. Black Cow’s robust, reliable and highly flexible technology is already used by some of the biggest organisations in the industry, including the likes of DraftKings and Light & Wonder. The shift into creating our own multiplayer content enables us to build on our successful Remote Game Server (RGS) and Jackpot Server technology to create first-of-its kind games offering unique player experiences via our Multiplayer RGS platform.
Tell us more about your Multiplayer RGS and its capabilities. What sets it apart from similar solutions in the market?
Our Multiplayer RGS has been several years in the making and is already live with Light & Wonder. Our Multiplayer RGS can be used to create multiplayer experiences across anything from slots and table games to crash, plinko, lottery, live dealer and bingo. Games can be player-cooperative or player versus player. The system’s capabilities are really only limited by the imagination of the people using it, and that’s why we’re so excited to be moving into the realm of game development so that we can push its limits to disrupt online casino lobbies with Black Cow content.
Taking a business in a new direction is a significant undertaking, not without its risks. How have you approached this transition?
It was clear to me that we had the technology to create multiplayer content, but not necessarily the experience to date, and that’s why we’ve been making strategic hires. This year we have promoted Paul Jefferson to the role of Chief Technical Officer and we have welcomed two more big-hitters to the business – Ernie Lafky as Chief Product Officer and Shelley Hannah as Chief Operations Officer. Ernie is taking the lead when it comes to what our games will look like and how we combine key elements like multiplayer, gamification and social interaction. Shelley is managing the operational aspects of our transition to a hosted product-first model. In terms of mitigating the risk, it comes down to the deep rooted confidence we have in our technology and our fantastic team, plus our belief that players are seeking social multiplayer entertainment.
Why do you have such a firm belief that multiplayer content is the future? And to what extent will it dominate online casino game lobbies?
It’s not the future, it’s the now. You just have to look at the experiences offered by other online entertainment options to see that they are becoming increasingly multiplayer and social. From dating to streaming, social media to mobile gaming, consumers want to engage with products and experiences that can be enjoyed with others. But online casino and sports betting sit at odds with this as they have been, and remain, mostly solitary experiences. We have started to see a bit of a shift away from this, first with live casino and then the rise of the crash game format. But this is just the start of what multiplayer online gambling entertainment can look like, and at Black Cow we have the vision, people and technology to really spearhead the multiplayer movement and be a true leader in the space.
As for the degree to which multiplayer content will dominate online casino and sportsbook lobbies, I think it has the potential to be significant but there will always be players that want to engage with more traditional games, products and experiences, so it will be down to each operator as to how they promote multiplayer games. Naturally, this approach will differ from brand to brand based on their specific player-base.
What can we expect from Black Cow now that your transition into a multiplayer game developer is well underway?
Paul, Ernie, Shelley and the team are working hard on our initial product roadmap, including the first run of games that will leave our production line. This is a really exciting moment for me and the whole team, as it will bring our vision to life and set the blueprint for what our multiplayer games will look like moving forward. It goes without saying that our multiplayer games will embody the core values we have built Black Cow on – reliability, flexibility and robustness. This is a big change for Black Cow, and change does bring challenges. But we are all aligned and excited by the new direction. Success is never guaranteed, but we are walking into the next chapter of the Black Cow story confident that it will be our best yet.
The post Inside Black Cow’s Decision To Go All In On Multiplayer appeared first on European Gaming Industry News.
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Female Protea Esports Team arrives safely in Malaysia.
Reading Time: 4 minutes
The MSSA Protea Esports Team for the MLBB Esports Title has safely arrived in Malaysia. The team is proudly sporting purple, instead of green, in support of ending Gender Based Violence in South Africa.
Moments before the team landed in Malaysia, IESF had already done the draw. There are four groups of national teams and South Africa is in Group A with Malaysia and Iran.
This is, without doubt, the group of death with Team Malaysia having won the Mobile Legends: Bang Bang (MLBB) event at the World Esports Championship (WEC) 2024, the Protea Esports Team has an uphill battle against them. However, it is more than likely that the team that wins this group will have a good chance of winning the World Championships (WEC25).
The prize money is as follows:
MLBB Women prizes:
- 1st place – US$17,500.00
- 2nd place – US$10,500.00
- 3rd place – US$7,000.00
The full team is as follows:
| Name | Club | Nick | Province |
| Rowell Pillay (Capt.) | Mavericks | Ketsuka | KZN |
| Neisha Ann Khan | Mavericks | Rose | Western Cape |
| Ranya Sujee | Mavericks | Aewynne | Gauteng |
| Rashmika Nanakan | Mavericks | DimpledDruid | Gauteng |
| Shanel Arunachellam | Mavericks | Isla | Gauteng |
Additional reading:
- 2025 Calendar of Events
- AEC24 – Champions of all of Africa – Protea Female Counter Strike 2 Esports Team wins AEC24
- AEC24 – Forged in battle – a Counter Strike story…
- Affiliation: Private Clubs
- Affiliation – Procedure to be followed by school clubs affiliating for the 2026 season.
- Awards – 2024 Management Board Awards
- Backgammon – South African Player Reaches World Championship Final in Monte Carlo
- Backgammon – Welcome home, Doron. You’ve inspired a nation!
- Blog – MSSA’s blog page is ranked 9th in South Africa!
- Board – Calling all volunteers.
- BRICS – Breaking the glass ceiling at 2025 BRICS Esports Championships – 31 May 2025
- BRICS – Final day of BRICS Esports Championships – 1 June 2025
- BRICS – Luay finishes in fifth place in his group.
- BRICS – MSSA National Team Trials for 2025 BRICS Esports Championships for TEKKEN 8 – 13 April 2025
- BRICS – Protea Luay Khan faces toughest matches in his life.
- BRICS – ReSF to host BRICS Esports Championship 2025 in Tekken – 28 May 2025 to 3 June 2025.
- BRICS – Sydney ‘KYōi’ Wood wins both hearts and minds.
- BRICS – UNIFIR3 to stream 2025 BRICS Esports Championships on 31 May – 1 June 2025.
- BRICS – With cat-like tread…MSSA’s Protea Esports Team for Tekken 8 advances on the 2025 BRICS Esports Championships in Moscow.
- Colours 2024 – Almost half the awards are awarded to female gamers.
- Colours 2024 – Athletes who have earned Senior Provincial Colours in 2024
- Events – 6th WESTERN CAPE Online Championships – 22 February 2025
- Events – 24th WESTERN CAPE Championships – 31 May 2025
- Events – Last chance to qualify for BRICS Esports Championships – 14th Provincial Online Championships to be held on 5 April 2025.
- Events – Northern Cape Online Esports Provincial Championships – 25 January 2025.
- Events – Reminder: 5th S A Schools Online National Championships – 28 June 2025
- Events – Types of esports events run by MSSA.
- Fees: MSSA advises of its affiliation and registration fees for the 2024/2025 season.
- Hosting – Hosting official Regional Championships.
- IESF – AEC – African Regional Championships – Day 2 – Tuesday, 29 July 2025 at 17H00.
- IESF – AEC – AFRICAN REGIONAL PLAYOFFS START TODAY FOR MSSA
- IWSF – AEC – After an initial loss, SA beats Madagascar.
- IESF – AEC – Female Protea Team for the Counter Strike 2 esports title to do battle against Namibia – AEC25
- IESF – AEC – IESF’s African Regional Championships – FINAL RESULTS – Tuesday, 29 July 2025.
- IESF – AEC – Namibia crumbles!
- IESF – AEC – Rowell Pillay replaces Neisha Khan as captain of the female Protea MLBB esports team.
- IESF – AEC – South Africa conquers all in MLBB…
- IESF – AEC – South Africa granted victory with Namibia being disqualified!
- IESF – AEC – South Africa takes to the field in PUBGM on 28 July 2025 at 17H00.
- IESF – AEC – South Africa to battle both Namibia and Congo on 22 July 2025.
- IESF – AEC – South Africa vs Madagascar – 26 July 2025 at 14H00.
- IESF – AEC – South Africa vs Namibia – 25 July 2025 at 21H00.
- IESF – AEC – The goddess Nike smiles on – again!
- IESF – AEC – The Titans meet – South Africa vs Madagascar – 23 July 2023
- IESF – AEC – Victoria cum audacia! – South Africa wins!
- IESF – AEC – Victory over Madagascar – now on to Namibia!
- IESF – AEC – Victory without losses!
- IESF – AEC – WAYLANDER stream of IESF’s Southern African Regional Championships
- IESF – 136 Nations Registered for IESF 2025 World Esports Championships.
- IESF – IESF announces proposed game titles for 17th World Esports Championships to be held in 2025.
- IESF – IESF Official Statement on WEC24 Prize Pool Allocation
- IESF – MSSA CONFIRMS ITS ENTRY TO WEC25
- IESF – Official Game Titles for 2025 IESF WEC25
- IESF – SA Proteas to take on four African countries in MLBB – 12 April 2025
- IESF – SA Team Trials
- IESF – WEC25 – Female Protea Esports Team arrives safely in Malaysia.
- IESF – WEC25 – Joy unrefined!
- IESF – WEC25 – We all stand together!
- International events – After defeating Madagascar, SA’s Female Proteas to take on Mauritius and Ghana..
- International events – FHE eFootball World Tournament 2025 – Sign Up Now!
- International events – ReSF to host BRICS Esports Championship 2025 in Tekken
- International events – SOUTH AFRICA vs IVORY COAST in PUBGM title
- International events – TEST MATCH – SOUTH AFRICA vs MAURITIUS in MLBB title
- International events – Rose is no wilting bloom – the result of SA vs Mauritius.
- International events – SA Female Protea to take on Mauritius and Madagascar in MLBB – 1 May 2025
- International events – SA Female Team emerges triumphant!
- International events – SA Proteas march on to fight Mauritius in MLBB on 13 April 2025 at 15H00
- International events – SA Proteas to take on Congo in MLBB on 13 April 2025 at 13H30
- International events – SA trounces Botswana in MLBB
- Legal – Privacy. Who is looking after the children?
- National Team Trials: Ensuring every athlete achieves their dreams.
- National Team Trials – MSSA events that count for National Team Trials for 17th IESF World Championships (WEC25)
- Nominations: Nominations are needed for 2025 AGM.
- Nominations: Nominations required by midnight,19 November 2025 for MSSA’s Management Board Awards.
- Phygital: 2025 MSSA PHYGITAL EBASS NATIONAL CHAMPIONSHIPS – 19 – 22 NOVEMBER 2025
- Readership: Member clubs are invited to post articles on MSSA’s blog.
- Results – Northern Cape Online Esports Provincial Championships held on 25 January 2025.
- Team Trials: To qualify for National Team Trials to represent South Africa.
- Titles – Esports titles selected for all MSSA’s Premier Provincial and National Championships – 2025.
- Titles – Esports titles selected for all MSSA’s 2025 High School and Primary School Championships and leagues.
- Titles – Esports titles selected for all MSSA’s 2025 Student Championships.
- Transfers: Transfer season – 1 November 2024 to 28 February 2025
- WADA – WADA’s 2025 Prohibited List and revised TDSSA
Jobs:
- Legal Counsel – Mercedes-AMG Petronas Formula One Team (Brackley)
Other news:
- Chess – From Georgia with Love – 2018 FIDE Chess Olympiad
- Chess – World Chess Olympiad in Batumi 2018 -n a book by Dr. Lyndon Boauh
- Western Cape – Table tennis rulebook now available in isiXhosa
Other African News:
- Benin – Assemblée Générale Constitutive : la Fédération Béninoise des Sports Électroniques (FBSE) mis sous les fonts baptismaux
- Botswana – Botswana has an esports Federation
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