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REVEALED: Top eSports players set to earn $3.2 million in 2019
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Are you looking to be the next Most Valuable Player? A new tool could be what you need to become the next eSports title-holder.
How To Become An eSports Champion uses detailed market data from the last 20 years to predict the average winnings for the next five years, including the exact amount players, teams and countries are likely to win, as well as how much games, genres and events will pay out.
Via a bespoke algorithm that monitors trends, the tool feeds historical data on earnings and tournament payouts through a recurrent neural network to unveil what’s really worth playing in 2019 and beyond.
Player earnings: Projected earnings from 2018 to 2019
Player |
Highest earnings 2018 ($) |
Predicted highest earnings 2019 ($) |
Percentage change |
1st |
2,290,632 |
3,293,996 |
43.8% |
2nd |
2,282,717 |
3,273,849 |
43.4% |
3rd |
2,280,217 |
3,178,682 |
39.4% |
4th |
2,249,842 |
3,106,845 |
38.1% |
5th |
2,249,136 |
2,996,415 |
33.2% |
2018 proved to be a successful year for the top five highest-earning eSports players, who took home an average of $2,270,509 in tournament winnings.
Dota2 Player Jesse Vainikka, known as JerAx, was the highest earner in 2018, pocketing $2,290,632.
2019 appears to be a particularly profitable year, with the top-earner predicted to pocket $3,292,966 in winnings.
In fact, the average winnings of the top five players are set to rise 39.6% from $2,270,509 in 2018 to $3,169,957 in 2019.
Team earnings: Projected earnings from 2018 to 2019
Team |
Highest earnings 2018 ($) |
Predicted highest earnings 2019 ($) |
Percentage change |
1st |
11,465,456 |
17,930,804 |
56.4% |
2nd |
6,959,312 |
7,542,920 |
8.4% |
3rd |
5,362,637 |
7,091,574 |
32.2% |
4th |
4,183,271 |
6,854,611 |
63.9% |
5th |
3,957,915 |
6,449,381 |
62.9% |
2018 saw the top five highest-earning teams earn an average of $6,385,718 from tournaments. Team OG proved to be the most successful team, netting a staggering $11,465,456.
Meanwhile, 2019 looks to build upon this staggering sum even more, with the top team tipped to take home a hefty $17,930,804.
Teams will be preparing for upcoming clashes in 2019, particularly with team earnings set to increase by 43.7% to $9,173,858 in 2019.
Country earnings: Projected earnings from 2018 to 2019
Country |
Highest earnings 2018 ($) |
Predicted highest earnings 2019 ($) |
Percentage change |
1st |
28,202,681 |
45,750,768 |
62.2% |
2nd |
16,196,204 |
34,369,132 |
112.2% |
3rd |
13,662,922 |
27,563,430 |
101.7% |
4th |
10,455,654 |
11,989,372 |
14.7% |
5th |
7,315,113 |
9,715,199 |
32.8% |
In 2018, the United States earned the most from eSports, winning $28,202,681. However, in 2019 it’s China that’s predicted to make the most money – $45,750,768 to be precise.
2018 saw the most talented countries take home an average of $15,166,515. In 2019, a predicted increase of 70.6% suggests that the top-earning countries will earn an estimated $25,877,580.
Highest paying games: Projected winnings from 2018 to 2019
Game |
Highest earnings 2018 ($) |
Predicted highest earnings 2019 ($) |
Percentage change |
1st |
41,395,452 |
42,932,232 |
3.7% |
2nd |
22,620,367 |
14,889,274 |
-34.2% |
3rd |
20,074,787 |
12,458,714 |
-37.9% |
4th |
14,448,877 |
4,507,453 |
-68.8% |
5th |
7,054,681 |
4,068,943 |
-42.3% |
Dota 2 has further cemented its popularity as the highest-paying game in 2018. In the last year, Dota 2 awarded $41,395,452 in prize winnings. Predictions forecast Dota 2 as the highest-paying game for the next five years!
Through 2018, the five leading game titles paid an average of $21,118,833 to winners. However, an average predicted percentage change of -25.3% suggests that this figure will fall to $15,771,323 in 2019 among the games placed 2nd to 5th as Dota 2 continues to dominate.
Highest paying genres from 2018 to 2019
Genre |
Highest earnings 2018 ($) |
Predicted highest earnings 2019 ($) |
Percentage change |
1st |
70,936,085 |
83,768,792 |
18.1% |
2nd |
61,209,681 |
30,749,112 |
-49.8% |
3rd |
6,190,134 |
6,072,446 |
-2.0% |
4th |
5,376,839 |
5,027,990 |
-6.5% |
5th |
4,977,551 |
1,813,499 |
-63.7% |
2018 has revealed the multiplayer online battle arena (MOBA) as the highest-paying genre, as $70,936,085 was paid out to top teams.
2019 will be a less profitable year for eSports champions specialising in MOBAs, first-person shooters, sports, card games and strategy games. The average payouts are set to change by -25.3% from $29,738,058 in 2018 to 25,486,368 in 2019.
Highest paying events from 2018 to 2019
Event |
Highest earnings 2018 ($) |
Predicted highest earnings 2019 ($) |
Percentage change |
1st |
25,532,177 |
46,779,332 |
83.2% |
2nd |
9,985,500 |
11,265,746 |
12.8% |
3rd |
8,038,350 |
7,178,802 |
-10.7% |
4th |
6,450,000 |
6,830,911 |
5.9% |
5th |
3,921,000 |
6,749,588 |
72.1% |
The International 2018 was the highest-paying tournament last year, with winners receiving $25,532,177. In 2019, the same tournament is forecasted to pay out a whopping $46,779,332 – an increase of 83.2%.
In 2019, tournaments will pay 46.1% more than the previous year, with payouts set to rise from $10,785,405 to $15,760,876.
To find out what’s really worth playing in 2019, visit: https://www.esports-champions.com/
- Historical data sourced from Esports Earnings.
- All data correct as of 21 January 2019.
- All percentages have been rounded to one decimal place.
- The creators of this piece take no responsibility for any money won or lost by betting, investing or partaking in eSports – this is simply a data-intensive guide.
Source: blueclaw.co.uk
Source: Latest News on European Gaming Media Network
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: REVEALED: Top eSports players set to earn .2 million in 2019
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Optimove Announces Optimove Ignite+: A New Comprehensive Program Tailored to Accelerate Growth for Emerging iGaming and Sports Betting Operators
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“Emerging iGaming and sports betting operators are a vital part of the gaming industry but often face obstacles reaching their potential in scaling and competing,” said Motti Colman, VP Revenue, Gaming at Optimove. “With Optimove Ignite+, emerging operators are finally empowered with the tools, insights, and support they have sought to build strong foundations for accelerated growth and maximize their impact in competitive markets. This program underscores our commitment to empowering all operators, regardless of size, to thrive in the ever-evolving iGaming and sports betting landscape.”
The post Optimove Announces Optimove Ignite+: A New Comprehensive Program Tailored to Accelerate Growth for Emerging iGaming and Sports Betting Operators appeared first on European Gaming Industry News.
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In esports, Specter simplifies tournament management with dynamic leaderboards, match data handling, and secure prize distribution. Additionally, it also enables marketing and brand engagement by powering gamified campaigns, community challenges, and live events to create interactive brand experiences.
Looking ahead, Specter will focus on building a thriving developer community through collaborations with indie developers and midsize studios to shape new features. The platform is also pioneering the use of AI in LiveOps, aiming to revolutionise player engagement and revenue models by leveraging predictive and responsive AI systems. Additionally, Specter is expanding its reach by forging strategic partnerships with leading gaming engines and service providers to further enhance its ecosystem.
The post Dirtcube Interactive launches India’s first-of-its-kind backend platform ‘Specter’; set to empower & support game development studios appeared first on European Gaming Industry News.
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The post INCENTIVE GAMES CEO JOHN GORDON JOINS HOTTAKES AS STRATEGIC ADVISOR appeared first on European Gaming Industry News.
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