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British Esports teams up with PC Specialist and Fierce PC to offer inclusive esports tournament exclusively for Alternative Provision Schools
Reading Time: 3 minutes
- Eight institutions will take part from across the UK
- PC Specialist and Fierce PC to lend systems to participating schools
- Each school will receive free Rocket League game licenses, courtesy of Green Man Gaming
The British Esports Association, the not-for-profit body set up to promote grassroots esports, has announced new Rocket League Championships for Alternative Provision (AP) Schools.
This standalone esports tournament will get underway in the New Year and focus on Rocket League, with matches taking place weekly.
AP Schools provide a specialist education for young people who are unable to attend mainstream schools. The eight institutions taking part in the British Esports Championships for AP Schools represent a full range of provision for young people with additional needs. These include:
- Social Emotional Mental Health (SEMH)
- Special Education Need (SEND)
- Speech Language Communication Needs (SLCN)
- Autistic Spectrum (ASC)
- Moderate Learning Difficulties (MLD)
- Complex & Severe Needs
- Emotional & Behavioural Needs (EBD)
The AP Schools Championships will run alongside Season 2 of the separate British Esports Championships, which is for secondary schools and further education colleges, and also includes Overwatch and League of Legends as well as Rocket League.
System builders PC Specialist and Fierce PC have kindly agreed to loan 12 PCs each, and digital download platform Green Man Gaming is supplying game keys, meaning the eight AP Schools taking part will each receive three systems and three Rocket League licenses at no cost. It is free for the AP Schools to take part.
Matches will take place during Wednesday lunchtimes and get underway on January 30th, concluding with the finals on March 27th. The tournament will have a break during the week beginning February 18th for half-term.
The AP schools finals will take place online and will be separate to the grand finals for secondary schools and further education colleges, which will take place at Insomnia Gaming Festival in April.
Participating AP Schools will receive a logistics and operations handbook and have the opportunity to receive custom esports jerseys for a discounted fee, courtesy of British Esports’ partnership with apparel company Raven.
The eight institutions taking part in the British Esports Championships for AP Schools are as follows:
- Notton House School, Chippenham, Wiltshire
- The Green Room, Windsor, Berkshire
- The Gateway, Slough, Berkshire
- Millside School, Slough, Berkshire
- Glebe School, Bromley, Kent
- Sheffield Inclusion Centre (SIC), Sheffield, Yorkshire
- Nightingale Community Academy, Wandsworth, London
- Orchard Hill College, Sutton, Surrey
Earlier this year, the British Esports Association held a pilot tournament in Pupil Referral Units (PRUs) across the UK. There were several positives including an improvement in the attendance and behaviour of pupils.
British Esports Association Head of Education, Tom Dore, commented: “I’m pleased to report we have some very excited AP schools and students on board. I am proud to say we are working with a wide range of AP schools who support a full spectrum of students with additional needs and look forward to bringing this esports tournament to them.”
Tim Brown, PC Specialist B2B Business Development Manager, commented: “PC Specialist is excited to be given the opportunity to work alongside the British Esports Association in its project to extend the esports Championships into Alternative Provision schools.
“It is encouraging to learn how participating in esports can be used to help improve both attendance and motivation of students when used as the reward for hitting specific targets as part of individual, personalised learning contracts. Hopefully projects such as this can be used to identify further links between esports and improved academic work, leading to increased participation from AP schools, and ultimately help them to further support students with additional needs.”
Morgan Ashurst, Fierce PC Senior Marketing Executive, added: “At Fierce PC we’re extremely passionate about esports. Every day esports becomes bigger and more influential, especially with young people, and the British Esport Championships is a great way to get young people with additional needs involved.
“We are proud to be a part of this venture and hope to provide the support that Alternative Provision schools deserve. They do a great job and we’re glad to help out giving those with additional needs the start in life they require to get them on the path to success.”
In its continued efforts to promote, improve and inspire, the British Esports Association has met with the Department for Education around this initiative, and will be providing it with evidence of impact after the project.
About the British Esports Association:
The is a not-for-profit organisation established in 2016 to support and promote esports in the UK.
As a national body, its aims are to foster future British talent, increase the awareness of esports and provide expertise and advice. It’s focused on the grassroots level of esports and runs a national Championships in schools and colleges.
British Esports hopes to help educate the masses – including parents, teachers, media and government – around what esports is and its benefits. www.britishesports.org
Source: Latest News on European Gaming Media Network
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New Report Highlights Potential Impact of Increased Tax and Regulation on UK Betting and Gaming Market
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European countries with higher tax and regulation of their betting and gaming markets are more likely to see increased black market activity, according to a report produced by PwC and published by the BGC.
The study, Impact of the taxation and regulatory environment on European online betting and gaming markets, draws clear links between restrictive policy regimes across Europe and black-market growth.
Countries such as France (57% black market), Sweden (35%) and the Netherlands (37%) have seen large proportions of their gambling markets move offshore.
By contrast, Spain and Denmark, where tax rates are moderate and licensing systems open, maintain higher levels of onshore participation – with only around 11% of gambling taking place outside the regulated sector.
The report reveals that around 5% of all online betting and gaming in the UK now takes place on unlicensed black-market websites. This is equivalent to hundreds of millions of pounds in untaxed, unregulated activity and marks a sharp rise from a previous estimate in 2021, when the black market was thought to account for only 3.3% of total spend.
The report concludes that higher effective tax rates and tighter rules consistently lead to smaller regulated markets, while jurisdictions that liberalise and maintain balanced taxation enjoy stronger growth.
The findings also challenge the assumption that higher gambling duties increase public revenues. Between 2019 and 2024, countries with tax rates below 25% of gross gaming revenue saw annual growth in tax receipts of 13%, compared to 9% in higher-tax jurisdictions.
Operators facing steeper duties typically cut back on marketing and promotions, the analysis found, making licensed platforms less competitive.
The report shows how operators respond to higher regulatory and tax environments by adjusting gross win pricing, reducing bonuses and reducing spending. This makes the player proposition less attractive.
The findings come as the Treasury prepares its Autumn Budget and reportedly considers potential changes to remote betting and gaming duties.
While Britain remains among the world’s safest and most highly regulated gambling markets, the report demonstrates the potential impact of increasing taxes.
Grainne Hurst, CEO of the Betting and Gaming Council, said: “Britain has one of the safest gambling markets in Europe but if the Treasury isn’t careful, we could quickly end up like France or Sweden, with huge black markets contributing nothing in tax, offering zero player protection, and providing no funding for sport or the economy.
“Well-balanced regulation and fair taxes protect players, raise more revenue for the Treasury, and support thousands of jobs. Unlicensed operators do none of those things.”
The post New Report Highlights Potential Impact of Increased Tax and Regulation on UK Betting and Gaming Market appeared first on European Gaming Industry News.
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WorldMatch Partners with Solverde
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In a bold move set to redefine Portugal’s online gaming landscape, WorldMatch has partnered with Solverde.pt, taking the online casino experience to new heights.
Solverde.pt, the undisputed leader in Portugal’s online casino market, has been setting trends since 2017. Backed by over 50 years of expertise from the Solverde Group—known for its five iconic land-based casinos and hotels across the country—Solverde.pt offers players a thrilling blend of trust, innovation and an extensive gaming portfolio. Now, with WorldMatch joining forces, the stakes are higher than ever.
This partnership brings the best of both worlds: WorldMatch’s cutting-edge gaming technology and Solverde.pt’s unmatched market presence. Players can now enjoy WorldMatch’s rich catalog of slots, from thrilling themes to ground-breaking mechanics, on Solverde.pt. It’s the perfect combination of innovation and reliability, offering Portuguese players an immersive, next-level gaming experience.
“WorldMatch’s collaboration with Solverde.pt isn’t just another partnership—it’s a game changer. We’re bringing a world-class gaming experience to one of Portugal’s most trusted platforms. This partnership will not only elevate the online gaming scene but will also pave the way for future innovations in the industry,” said Gabriele De Lorenzi, Commercial Director at WorldMatch
“World Match’s reputation for high-quality, innovative games and features aligns perfectly with our commitment to offer the best games to our players. We look forward to bring their engaging content, further enhancing our portfolio within Portugal digital entertainment,” said Sérgio Pascoal, Head of R&D at Solverde.pt
Already recognized as the first Portuguese casino to introduce Crash Games in 2024, Solverde.pt continues to be a trendsetter in the market. With this partnership, WorldMatch strengthens its position as a global leader in iGaming, setting the stage for more thrilling releases and innovations to come.
The post WorldMatch Partners with Solverde appeared first on European Gaming Industry News.
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UniPin Accelerates Esports Growth Through Nationwide Campus Esports Championship in India, Expansion to 50+ Universities in 2026
Reading Time: 2 minutes
UniPin, the leading digital entertainment and esports enabler across Asia, had launched the UniPin Campus Championship India, a large-scale interuniversity esports tournament designed to unite and empower student gamers through competition, collaboration and community building.
Running from October to December 2025, the championship will bring offline esports tournaments to eight major cities: Mumbai, Pune, Delhi NCR, Bengaluru, Hyderabad, Kolkata, Ahmedabad and Lucknow. Winners from each campus qualifier will advance to the Grand Finale in January 2026, where they will compete for national recognition and esports glory.
The championship officially kicked off in Pune (MIT Pune, Oct 30) and Mumbai (NMIMS Mumbai, Oct 31). Both campuses recorded overwhelming enthusiasm from students eager to represent their universities, demonstrating the growing momentum of esports within India’s student communities. Packed audiences, spirited support and competitive gameplay marked a strong opening for the multi-city series.
“The UniPin Campus Championship India underscores UniPin’s ongoing commitment to cultivating the next generation of esports talent while strengthening a culture of collaboration, discipline, and sportsmanship among young players. As India’s gaming ecosystem continues to grow, we are proud to provide a platform that empowers students to showcase their skills, connect with the community, and pursue their passion at a competitive level,” said Paras Gupta, Manager of Esports, Community & KOL at UniPin India.
Expansion Vision: 2026 and Beyond
Building on the momentum of this inaugural championship, UniPin India is preparing an even larger nationwide initiative for 2026, with plans to reach more than 50 universities across India. The expansion aims to elevate intercampus esports into a mainstream student activity by integrating workshops on esports careers, community networking and developer engagement — not only fostering competition, but also building pathways into the gaming and digital entertainment industry.
This upcoming expansion signals UniPin’s long-term investment in India’s esports ecosystem and strengthens its commitment to making esports accessible, structured and sustainable at the grassroots level.
“This expansion is not just about growing the tournament footprint. By 2026, we aim to reach every major campus so they can have a thriving esports community supported by the right infrastructure, education, and exposure,” Paras added.
Through the UniPin Campus Championship, UniPin reinforces its mission to accelerate the growth of esports and digital entertainment in Asia by creating inclusive opportunities for young players to connect, compete and thrive.
The post UniPin Accelerates Esports Growth Through Nationwide Campus Esports Championship in India, Expansion to 50+ Universities in 2026 appeared first on European Gaming Industry News.
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