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Gaming Innovation Group Capital Markets Day – Summary of presentation

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Gaming Innovation Group Capital Markets Day - Summary of presentationReading Time: 3 minutes

 

Gaming Innovation Group (GiG) hosted its first Capital Markets Day in Stockholm on 4 December as the Company prepares to move the listing from the Oslo Børs to Nasdaq Stockholm in Q1 2019.

You can watch the full recording here.

 

GiG was founded six years ago and since then CEO and co-founder Robin Reed has developed a strategy to become a full service provider for every company serious about iGaming. The company’s vision is to “open up iGaming making it fair and fun for all”, teamed with the mission “to have a stake in every fair online bet”. Digital transformation and regulation across the world are the main drivers behind the potential in GiG’s strategy and goals.

In 2018, GiG has reached a platform where it now offers a competitive solution covering all verticals in iGaming. The company has grown rapidly and now employs approximately 750 people in Malta, Spain, Gibraltar, Denmark, Norway and the US.

GiG is always seeking operational excellence and has now reached a level where it has several sources of revenues, scale advantage, sound profitability, and has a solid cash position. There is a significant market potential for the Company to leverage on its unique solution to support the growth of a company with ambitions to perform in all verticals in iGaming.

GiG offers iGaming solutions based on innovative technology and looks at its target market across four industry clusters:

  • Big brands new entrant: This is GiG’s primary growth driver and sales focus going forward, where GiG is able to offer new market entrants a complete B2B iGaming solution. With more markets regulating, big media and entertainment brands are expected to move into iGaming to leverage their brands and expand their customer reach.
  • Locals: Typically state monopolies or strong incumbent operators. When markets regulate, it allows monopolies to move into new verticals and land-based operators to move online.
  • Challengers: Small to mid-sized online operators which have a mix of regulated and unregulated revenues. As more markets regulate, profits are being squeezed and these operators will be looking to cut costs, either through consolidation or cheaper operations via outsourcing.
  • Emerging superstars: The big global online brands.

GiG can support the growth of a ‘green fielder’ in providing a turnkey solution throughout the whole iGaming value chain. We can do this with an omnichannel platform (retail in offline environments and online offerings combined), or with sports and casino content plus a range of managed services. The unique advantages are based on a full service solution, access to scale advantage, and the vast expertise, knowledge and experience found within GiG. These products, services and solutions are also sold individually.

GiG’s recent deal with Hard Rock in New Jersey was signed in October 2017. Hard Rock online casino was the first outcome from the partnership and launched its casino offering in New Jersey in July this year. According to Hard Rock, it is the “fastest growing online casino in New Jersey history, reaching more than $1m in Gross Gaming Revenue, ‘without any’ marketing spend.”

In November 2018 the partnership was expanded to include GiG’s sportsbook solution, which we expect to launch in Q1 2019 for both over-the-counter betting and self-service betting terminals. For exceptional user experience we offer a one wallet solution, which means customers have seamless use between online and offline play, and we have a revenue share in both.

Casino games, developed in-house, is a recent addition to GiG’s B2B product portfolio, and the last piece of the puzzle to cover the whole iGaming value chain. GiG builds games on its own remote game server, which is also provided on a commercial basis to external games studios to build their games. GiG is currently certifying its games in a number of European markets, New Jersey and Colombia.

The inhouse B2C brand Rizk.com has shown a great growth story and is the strongest performing brand. While the B2C business is not GiG’s key strategic focus, it brings scale to the platform and is used as a testbed for innovative iGaming solutions. The other six in-house brands are focusing on market solutions such as Pay N Play and a more digitally focused marketing strategy.

The business vertical GiG Media focuses on digital marketing and drives traffic and attention to iGaming operators. In 2017, GiG acquired the Copenhagen based company Rebel Penguin, which strengthened its position in paid media channels. Re-regulation is foreseen to create new opportunities in global markets for data acquisition channels such as paid media services.

It’s taken six years to get GiG into this unique market position. All verticals have been created, all solutions have been sold, and the Company’s position in the industry is strengthening daily.

 

 

About Gaming Innovation Group (GiG):

Gaming Innovation Group Inc. is a technology company providing products and services throughout the entire value chain in the iGaming industry. Founded in 2012, Gaming Innovation Group’s vision is ‘To open up iGaming and make it fair and fun for all’. Through its ecosystem of products and services, it is connecting operators, suppliers and users, to create the best iGaming experiences in the world. Gaming Innovation Group operates out of Malta and is listed on the Oslo Stock Exchange under the ticker symbol GIG.

 

 


Source: Latest News on European Gaming Media Network

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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AA Gaming Announce the Rajasthan State Esports Championship (RSEC) with Youth Affairs & Sports Department, Govt. Of Rajasthan

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The Rajasthan Youth Board (Youth Affairs & Sports Department, Government of Rajasthan), in collaboration with AA Gaming, has officially announced the Rajasthan State Esports Championship (RSEC) – a landmark state-level initiative poised to engage thousands of players from across the state.
The RSEC 2025 will feature top esports titles including Battlegrounds Mobile India (BGMI), CS2, E-Cricket, and E-Football. Spanning over four stages, the championship aims to reach more than 200 colleges across 41 districts in Rajasthan, making it one of the most comprehensive esports tournaments at the state level in India.
The tournament will unfold in the following stages:
  • Open Qualifiers
  • Inter-College Knockout Rounds
  • Semifinals
  • Grand Finals – which will be live-streamed and culminate in a prestigious awards ceremony.
A core highlight of the RSEC 2025 will be a series of esports workshops, organized by AA Gaming during the inter-college knockout rounds held across Rajasthan. These workshops, in
collaboration with industry experts, are designed to educate and empower participants with essential knowledge and skills, positioning Rajasthan’s youth at the forefront of the rapidly growing esports industry.
Recognized now on global platforms like the Olympic Esports Series, the Asian Games, and the Commonwealth Esports Championship, esports has become a legitimate sporting and medal discipline. With this in mind, the RSEC workshops will cover:
  • Gaming techniques and strategic play
  • Game development fundamentals
  • Esports career pathways
  • Mental health and well-being for athletes
  • Team-building and communication
  • Professional conduct in esports
  • In-depth game analysis and review
Speaking about the RSEC, Dr. Neeraj Kumar Pawan (I.A.S) Chairman, Rajasthan Youth Board & Secretary, Youth Affairs & Sports Department, Government Of Rajasthan, said, “I extend my heartfelt best wishes for the upcoming Rajasthan State Esports Championship. As Rajasthan does not yet have an official esports federation, the Youth Affairs & Sports Department of Rajasthan has taken the initiative to support the esports ecosystem by joining hands with passionate youth, many of whom have come forward through the Youth Board. This championship marks a significant first step in promoting esports across the state, and I wholeheartedly commend the young leaders driving this movement.”
Commenting on the tournament, Akash Dhangar, Founder and CEO of AA Gaming, said:
“We are thrilled to partner with the Rajasthan Youth Board for the Rajasthan State Esports Championship — a one-of-a-kind initiative that not only empowers the youth through competitive esports, but also equips them with the knowledge and skills to thrive in this fast-growing industry. Through our comprehensive workshops, we aim to provide in-depth education on the key pillars of the esports ecosystem, enabling Rajasthan’s youth to emerge as innovators and leaders in the gaming and esports space.”
These sessions aim to develop well-rounded esports professionals — from players aiming for international glory to those exploring careers in game development, casting, management, and more.
The Rajasthan State Esports Championship is a pioneering initiative by the Government of Rajasthan to integrate esports into the mainstream sporting ecosystem and harness the power of gaming to inspire, educate, and uplift the state’s youth.
With RSEC 2025, Rajasthan is set to lead by example, creating a blueprint for how regional governments can support and grow the esports ecosystem from the grassroots.

The post AA Gaming Announce the Rajasthan State Esports Championship (RSEC) with Youth Affairs & Sports Department, Govt. Of Rajasthan appeared first on European Gaming Industry News.

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Gaming in Spain Conference announces agenda

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The Gaming in Spain Conference, which will take place June 26 at Auditorio ECIJA in Madrid, has announced its initial agenda.

A select number of confirmed conference sessions are listed below. A more comprehensive agenda is available here: https://www.gaminginspain.com/agenda2025

 

Gaming in Spain Conference – Preliminary agenda

(Please note that all session titles are provisional.)

Algorithms, advertising & deposit limits: Outlines and obligations
Mikel Arana, Director General, DGOJ

Regulatory update
Xavi Muñoz, Partner, ECIJA Law Firm

The Spanish iGaming market in numbers: Increasing black-market popularity?
Josh Hodgson, COO, H2 Gambling Capital

Regulatory burdens and licensed market sustainability
Jorge Hinojosa, Director General, Jdigital; Ester Martin-Ortega, Head of Public Affairs and Sustainability, Flutter Entertainment; Camille Gonzálvez, Gaming Lawyer, ECIJA

The Brazilian market: A regulatory update
Matheus Puppe, Partner, ECIJA Brazil

The state of play in promising LatAm markets (panel)
Eduardo Benavides, Managing Partner, ECIJA Peru; Matheus Puppe, Partner, ECIJA Brazil; Polibio Velenzuela, Partner, ECIJA Dominican Republic

For additional sessions, click here: https://www.gaminginspain.com/agenda2025

Willem van Oort, Founder of Gaming in Spain, commented: “This year, we have decided to look a bit beyond Spain’s borders – at the opportunities offered by Latin America’s booming and increasingly regulated markets. I am, of course, very proud to welcome several local experts to our event who can tell us more about these opportunities. Even so, Spain remains the focal point of our event. The Spanish government’s efforts to turn gambling primarily into a public health issue ensures that there will be plenty to discuss this year.”

 

Breakout sessions, workshops, networking & more

In addition to our main program, the Gaming in Spain Conference also features several highly practical breakout sessions, as well as three certificate-granting workshops on internal audits and the EU’s AI Act, GDPR website checks, and establishing a learning culture in your organization.

The workshops will take place on June 25 – the day prior to the main event – and are free to attend for paying GiS Conference attendees.

Furthermore, the Gaming in Spain Conference offers plenty of networking opportunities during coffee breaks, lunch, and networking drinks.

Finally, all Gaming in Spain Conference attendees are cordially invited to attend the Jdigital Awards ceremony on June 26. The Jdigital Awards honor outstanding contributions to the improvement of Spain’s regulated online gambling sector.

Further details will be made available after registering for the Conference.

The post Gaming in Spain Conference announces agenda appeared first on European Gaming Industry News.

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BETBY PARTNERS WITH ELANTIL FURTHER EXPANDING REACH OF ITS SPORTSBOOK SOLUTION

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BETBY, an industry-leading sports betting supplier, has announced a new long-term partnership with Elantil, an emerging and innovative B2B iGaming platform that acts as a marketplace for casino and sportsbook content providers. This collaboration aligns with BETBY’s strategy to broaden its global distribution network, making its sportsbook solution more accessible to a wider range of operators.

As part of the agreement, BETBY’s award-winning sportsbook solution — including its proprietary esports feed Betby.Games, advanced trading, and risk management services — will be integrated into Elantil’s platform. Operators on Elantil’s marketplace will be able to seamlessly integrate BETBY’s offering, while also benefiting from its AI-powered sportsbook tools developed by BETBY’s AI Labs, enabling a highly flexible, personalised, and data-driven betting experience.

Known for its modular, customisable, and scalable infrastructure, Elantil will now enhance its marketplace portfolio with over 400,000 events, 8,000+ markets, 125+ sports, and 50+ esports titles powered by BETBY, providing operators with a robust, turnkey sports betting solution.

BETBY’s sportsbook content is now live and available to all operators on Elantil’s platform via a streamlined one-click integration. Each operator can contract directly with BETBY to manage commercial terms and gain direct access to its technology, increasing efficiency.

Stefanos Karakidis, Head of Business Development at BETBY, commented: “We are thrilled to join forces with Elantil, a forward-thinking platform that opens new doors for us to reach a broader set of operators. This collaboration ensures that more brands can tap into our powerful sportsbook solution and deliver a best-in-class betting experience to their audiences.”

John Debono, Chief Technical Officer at Elantil, added: “Having BETBY join our marketplace significantly strengthens our sports betting offer. Their depth of content, technological reliability, and focus on innovation perfectly match our vision to build a flexible and high-quality ecosystem for iGaming operators. This collaboration not only enhances our platform’s capabilities but also exemplifies our commitment to integrating top-tier solutions that empower operators to deliver exceptional experiences to their users. By aligning with partners who share our dedication to innovation and excellence, we continue to redefine what’s possible in the iGaming industry.”

The post BETBY PARTNERS WITH ELANTIL FURTHER EXPANDING REACH OF ITS SPORTSBOOK SOLUTION appeared first on European Gaming Industry News.

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