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Guns of Boom Announces Gods of Boom Stadium-level Esports Series

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Guns of Boom Announces Gods of Boom Stadium-level Esports SeriesReading Time: 3 minutes

 

Global esports expansion and Season Two details announced
Black Bulls crowned Season One Champions

 

As part of the celebrations at the recent Guns of Boom Season One Finals in Los Angeles, Game Insight has revealed the plans for the game’s second esports season in partnership with ESL, the world’s largest esports company. Beginning in early 2019, Guns of Boom Season Two will introduce Gods of Boom, a new stadium-level series of tournaments that will be part of the world’s biggest esports events. The first Gods of Boom competition will take place at the IEM Expo in Katowice, Poland, with the final match taking place on the main stage. Guns of Boom will be the first mobile game to step on to one of ESL’s mega stages.

“I was competing in esports nearly 20 years ago, and have been a fan of competitive gaming ever since,” said Anatoly Ropotov, CEO of Game Insight. “To bring Guns of Boom to IEM Expo, the biggest esports trade show out there, feels like something of a homecoming. I can’t imagine a better place to debut our Gods of Boom tournament series.”

Game Insight has also revealed that their Pro League will be welcoming players from Latin America and Southeast Asia to compete for the first time. Previously limited to Europe and North America, Guns of Boom’s Pro League now welcomes competitors from four of the world’s largest regions to complete in their live studio events.

“From the moment we launched Guns of Boom, we’ve been fortunate enough to see passionate player communities develop around the world,” said Nikita Sherman, Game Insight’s Head of Strategy. “In regions like Brazil and India, our fans have been clamoring for a way to show off their skills in professional competition. Expanding our reach to these territories was our top priority for Season Two. We’ll also be bringing some of our Pro League studio competitions to these new regions. To our players around the world: we’ve heard you, and we’re excited to see what you can bring to the arena! Let’s mix things up and see which team from which territory can take home the trophy in Season Two.”

Guns of Boom will continue to welcome all players to join in their esports season by competing in Challenger Series online matches. Formerly known as Go4, Season Two’s Challenger Series will give all players a chance to earn rewards and prizes, with the top Challenger Series teams earning a place to compete at Pro League events throughout the season. Together with Gods of Boom and Pro League, Guns of Boom Season Two will be supporting three distinct levels of competition for the first time. Challenger Series competition will kick off Season Two beginning in January.

“Seeing Game Insight embrace ESL’s ‘Zero to Hero’ approach in their second year is fantastic,” said Sean Charles, ESL’s Senior Vice President of Publisher & Developer Relations. “Guns of Boom is taking a dominant stance in mobile competitive play, and it answers directly the desire of the community.”

The Guns of Boom Season One Finals ended in a rematch between the teams that duked it out for the title of European Invitational Champion earlier in the season. Black Bulls triumphed over Back-to-Back during the Season One Finals for the second time to take home $60,000 in prize money. Black Bulls secured their place in the final round after defeating Yakuza in the semi-finals — a new team created by a former Black Bulls teammate, using their original moniker. In addition to the prize money, Black Bulls have also been awarded with the first confirmed competitor slot for the Gods of Boom Invitational at IEM Expo 2019 in Katowice.

 

About Game Insight
Founded in 2009, Game Insight is the world’s leading innovator of mobile and social games, creating exceptional gameplay experiences across casual to hardcore titles. With more than 300 million players, Game Insight is one of the largest games companies in the world. The company is pushing the boundaries of technology and graphics across all platforms to make the most entertaining and fun experiences for everyone. Game Insight is based in Vilnius, Lithuania with development studios around the world.

For more information go to http://www.game-insight.com/ .

About ESL
ESL, a part of the international digital entertainment group MTG, is the world’s largest esports company, leading the industry across the most popular video games with numerous online and offline competitions. It operates high profile, branded international and national leagues and tournaments such as the Intel® Extreme Masters, ESL One, ESL National Championships and other top tier stadium-size events, as well as grassroots amateur cups, leagues and matchmaking systems. ESL covers a broad field of services in gaming technology, event management, advertising and television production, fully catering to the needs of the esports ecosystem. With offices in North America, Germany, UK, France, Poland, Spain, China, and partners in many other countries, it has a truly global footprint.

 

Source: Game Insight


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George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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PH 3RD QUARTER GGR FLAT AT PHP94.51B AMID ONLINE GAMING REFORMS

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The Philippine gaming industry posted Php94.51 billion in gross gaming revenues (GGR) in the third quarter of 2025, a slight dip from the Php94.61 billion a year earlier as the industry adjusts to online reforms and tighter rules on digital payments.

The Philippine Amusement and Gaming Corporation (PAGCOR) said the Electronic Games (E-Games) segment remained the strongest performer, rising 17.4% to Php41.95 billion from Php35.71 billion year-on-year.

PAGCOR Chairman and CEO Alejandro H. Tengco noted, however, that the E-Games growth was mainly due to strong July 2025 numbers as revenues in August and September declined following the mandatory delinking of e-wallets from legitimate gaming platforms.

“The figures reflect an industry that is adjusting to necessary safeguards,” he said. “The delinking of e-wallets resulted in a short-term decline in activity toward the latter part of the quarter,” he said. “However, these measures are vital to protect players and ensure secure, transparent transactions.”

He also cautioned that while legitimate operators strictly comply with the new rules, illegal online gaming sites continue to expand aggressively, putting players at risk.

“These unauthorized platforms do not follow responsible gaming standards, do not pay taxes, and put players at risk of data theft and fraud,” Mr. Tengco said. “We urge the public to avoid illegal sites and to engage only with PAGCOR-licensed platforms.”

Outside of E-Games, all other gaming segments registered lower earnings during the third quarter.

PAGCOR-operated casinos recorded an 11.6% decline from Php3.64 billion to Php3.22 billion, while licensed casinos fell 10.2% from Php50.72 billion to Php45.56 billion. Bingo revenues likewise slid 16.2% from Php4.52 billion to Php3.79 billion.

In terms of GGR share, PAGCOR-operated gaming venues generated 3.4% of the GGR pie while licensed casinos brought in 48.2%. E-Games contributed 44.4% and bingo operations accounted for 4% of GGR during the quarter in review.

Despite the downward trend in some gaming segments and adjustments in the online digital payment ecosystem, Mr. Tengco expressed confidence that the industry would regain momentum as players adapt to new e-wallet protocols while authorities strengthen enforcement measures against illegal gambling portals.

 

The post PH 3RD QUARTER GGR FLAT AT PHP94.51B AMID ONLINE GAMING REFORMS appeared first on European Gaming Industry News.

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Kambi Group plc’s CEO Werner Becher acquires shares in Kambi

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Kambi today announces that CEO Werner Becher acquired 28,360 shares in Kambi on 7 November 2025.

Werner Becher has on 7 November 2025, through his associated company WBCH Invest Ltd, acquired 28,360 shares in Kambi. The average price for the transaction was SEK 114.24 and the total value was SEK 3,239,846.

Following the transaction, Werner Becher holds a total of 98,360 shares, equal to 0.33% of the total share capital, and 279,724 options in the company.

The transaction was reported to the Malta Financial Services Authority on 10 November.

The post Kambi Group plc’s CEO Werner Becher acquires shares in Kambi appeared first on European Gaming Industry News.

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xpate Automates Fraud and Chargeback Management for Regulated Industries

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New tools help merchants in regulated industries react faster to fraud, reduce losses, and streamline dispute resolution through the xpate merchant portal.

Fraud and chargebacks continue to weigh heavily on high-risk sectors, with fraudulent chargebacks making up more than half of all disputes worldwide. In this context, xpate, the all-in-one payments and banking hub, has launched new fraud and dispute management automation features to help merchants in regulated industries manage risk in real time, minimize financial losses, and simplify dispute handling.

With regulated industries facing fast-moving fraud patterns and complex dispute environments, xpate’s automation tools give merchants operational control, enabling them to identify, manage, and resolve potential fraud and chargebacks directly within the xpate merchant portal. Automated notifications ensure timely responses and consistent adherence to acquirer and network requirements.

“xpate’s mission is to simplify every part of the payment process, including the moments that require extra protection,” said Mike Shafro, CEO of xpate. “By automating fraud alerts and dispute processes, we’re removing friction and giving merchants back valuable time to focus on growth.”

The launch comes at a time when chargeback values in these industries average nearly $100 per case, underscoring the need for faster, automated solutions to protect revenue and maintain compliance. xpate’s real-time fraud notifications from card schemes and issuers give merchants an early chance to act before a chargeback occurs, for example, by issuing a refund to avoid penalties and protect their dispute ratios. Automated alerts ensure merchants respond within strict timeframes, helping them stay ahead of acquirer and card network requirements.

xpate has also introduced a fully integrated dispute workflow within its merchant portal. Merchants can now manage every stage of a dispute in one place, from reviewing new chargebacks and collaboration requests to submitting evidence or accepting liability. Larger operators can feed xpate’s notifications directly into their internal automation systems to streamline processing at scale.

“Every minute counts when it comes to collaborations, disputes, and fraud. Automation means our merchants can react in minutes, not days,” said Alex Fedorov, Senior Product Manager at xpate. “Whether they prefer to manage disputes manually or let xpate handle them, they now have full visibility and control.”

The new automation capabilities reflect xpate’s broader goal of simplifying payments and back-office operations for businesses of all sizes. xpate focuses on removing complexity rather than adding to it, a principle that continues to set the company apart as it develops solutions shaped by real merchant needs. In fast-moving, highly regulated industries where compliance requirements change quickly, xpate takes a practical, forward-looking approach to risk management and regulation, adapting to new standards instead of outdated industry barriers.

xpate is reshaping how businesses move money across borders. Founded in Riga and operating across Europe, xpate provides a single payments platform that connects banks, cards, and alternative payment rails, allowing merchants, marketplaces, and financial institutions to manage transactions and compliance in one place. With built-in orchestration and account management, it enables merchants to route, reconcile, and manage payments across multiple banks and payment rails. The company is among the first non-bank institutions with direct access to the Single Euro Payments Area (SEPA), giving clients faster and more transparent settlements.

 

The post xpate Automates Fraud and Chargeback Management for Regulated Industries appeared first on European Gaming Industry News.

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