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Guns of Boom Announces Gods of Boom Stadium-level Esports Series

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Guns of Boom Announces Gods of Boom Stadium-level Esports SeriesReading Time: 3 minutes

 

Global esports expansion and Season Two details announced
Black Bulls crowned Season One Champions

 

As part of the celebrations at the recent Guns of Boom Season One Finals in Los Angeles, Game Insight has revealed the plans for the game’s second esports season in partnership with ESL, the world’s largest esports company. Beginning in early 2019, Guns of Boom Season Two will introduce Gods of Boom, a new stadium-level series of tournaments that will be part of the world’s biggest esports events. The first Gods of Boom competition will take place at the IEM Expo in Katowice, Poland, with the final match taking place on the main stage. Guns of Boom will be the first mobile game to step on to one of ESL’s mega stages.

“I was competing in esports nearly 20 years ago, and have been a fan of competitive gaming ever since,” said Anatoly Ropotov, CEO of Game Insight. “To bring Guns of Boom to IEM Expo, the biggest esports trade show out there, feels like something of a homecoming. I can’t imagine a better place to debut our Gods of Boom tournament series.”

Game Insight has also revealed that their Pro League will be welcoming players from Latin America and Southeast Asia to compete for the first time. Previously limited to Europe and North America, Guns of Boom’s Pro League now welcomes competitors from four of the world’s largest regions to complete in their live studio events.

“From the moment we launched Guns of Boom, we’ve been fortunate enough to see passionate player communities develop around the world,” said Nikita Sherman, Game Insight’s Head of Strategy. “In regions like Brazil and India, our fans have been clamoring for a way to show off their skills in professional competition. Expanding our reach to these territories was our top priority for Season Two. We’ll also be bringing some of our Pro League studio competitions to these new regions. To our players around the world: we’ve heard you, and we’re excited to see what you can bring to the arena! Let’s mix things up and see which team from which territory can take home the trophy in Season Two.”

Guns of Boom will continue to welcome all players to join in their esports season by competing in Challenger Series online matches. Formerly known as Go4, Season Two’s Challenger Series will give all players a chance to earn rewards and prizes, with the top Challenger Series teams earning a place to compete at Pro League events throughout the season. Together with Gods of Boom and Pro League, Guns of Boom Season Two will be supporting three distinct levels of competition for the first time. Challenger Series competition will kick off Season Two beginning in January.

“Seeing Game Insight embrace ESL’s ‘Zero to Hero’ approach in their second year is fantastic,” said Sean Charles, ESL’s Senior Vice President of Publisher & Developer Relations. “Guns of Boom is taking a dominant stance in mobile competitive play, and it answers directly the desire of the community.”

The Guns of Boom Season One Finals ended in a rematch between the teams that duked it out for the title of European Invitational Champion earlier in the season. Black Bulls triumphed over Back-to-Back during the Season One Finals for the second time to take home $60,000 in prize money. Black Bulls secured their place in the final round after defeating Yakuza in the semi-finals — a new team created by a former Black Bulls teammate, using their original moniker. In addition to the prize money, Black Bulls have also been awarded with the first confirmed competitor slot for the Gods of Boom Invitational at IEM Expo 2019 in Katowice.

 

About Game Insight
Founded in 2009, Game Insight is the world’s leading innovator of mobile and social games, creating exceptional gameplay experiences across casual to hardcore titles. With more than 300 million players, Game Insight is one of the largest games companies in the world. The company is pushing the boundaries of technology and graphics across all platforms to make the most entertaining and fun experiences for everyone. Game Insight is based in Vilnius, Lithuania with development studios around the world.

For more information go to http://www.game-insight.com/ .

About ESL
ESL, a part of the international digital entertainment group MTG, is the world’s largest esports company, leading the industry across the most popular video games with numerous online and offline competitions. It operates high profile, branded international and national leagues and tournaments such as the Intel® Extreme Masters, ESL One, ESL National Championships and other top tier stadium-size events, as well as grassroots amateur cups, leagues and matchmaking systems. ESL covers a broad field of services in gaming technology, event management, advertising and television production, fully catering to the needs of the esports ecosystem. With offices in North America, Germany, UK, France, Poland, Spain, China, and partners in many other countries, it has a truly global footprint.

 

Source: Game Insight


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George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Soft2Bet’s Quickcasino Wins at EGR Europe Awards 2025

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Soft2Bet’s Quickcasino has been awarded “The Nordics and Baltics – Rising Star” at the prestigious EGR Europe Awards, reinforcing its status as one of the region’s most innovative and fast-growing online gaming brands.

This recognition is a testament to Soft2Bet’s commitment to market-leading technology, data-driven gamification, and player-first experiences. By combining cutting-edge mechanics with a highly localised approach, Quickcasino has established itself as a force in Sweden’s competitive iGaming landscape.

A Market Leader in Innovation and Gamification

Quickcasino.se has redefined the Nordic and Baltic iGaming experience, blending seamless UX, high-speed transactions, and a unique gamification ecosystem to keep players engaged. Powered by Soft2Bet’s proprietary MEGA (Motivational Engineering Gamification Application) solution, the platform delivers dynamic challenges, real-time progression, and personalised incentives, creating an experience that is both immersive and rewarding.

Beyond gamification, Quickcasino’s commitment to top-tier security, lightning-fast payments, and market-driven customisation has resonated strongly with Swedish players. Its ability to merge high-performance technology with a player-centric approach, via MEGA, has driven remarkable growth, reinforcing its status as a market leader.

Uri Poliavich, Founder and CEO of Soft2Bet, commented: “Receiving European recognition from one of the leading industry awards is a proud moment for Quickcasino and Soft2Bet. This achievement not only recognises Quickcasino’s rapid success but also highlights how our B2C experience acts as a proof of concept for B2B partners. As we investigate new ways to enhance our offerings, the results we achieve with our brands showcase the power of our technology and help operators elevate player engagement, retention, and performance in highly competitive markets. This award reinforces our ability to drive success for our brands and partners.”

A Future Focused on Growth and Innovation

Quickcasino’s latest accolade adds to Soft2Bet’s growing list of industry recognitions. Looking ahead to 2025, the company is preparing for major market expansions, new strategic partnerships, and continuous advancements in gamification technology. With innovation at its core, Soft2Bet remains committed to pushing boundaries and delivering industry-leading solutions that shape the future of iGaming.

The post Soft2Bet’s Quickcasino Wins at EGR Europe Awards 2025 appeared first on European Gaming Industry News.

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The Lithuanian Gaming Control Authority (LPT) has completed its inspection: Olympic Casino has been fined almost 8.4 million euros

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The company Olympic Casino Group Baltija (OCGB) did not take sufficient steps to identify the origin of Šarūnas Stepukonis’ losing funds, and the monitoring of his financial transactions was only formal and ineffective. Such violations were identified by the Gaming Supervisory Authority, which conducted an inspection of OCGB’s activities in Lithuania. The company was fined almost 8.4 million euros.

The Gaming Supervisory Authority (LPT) investigated the actions taken by OCGB in response to Š. Stepukonis’ transactions on the company’s gaming website from December 2016 to the end of June 2021. The law obliges gaming operators to ensure that customer funds are not obtained from criminal activities or through participation in such activities. It is also mandatory to verify the origin of the funds. LPT found that the measures applied by OCGB were poor and insufficient, and the monitoring of Š. Stepukonis’ transactions was formal.

Gambling organizers must report suspicious transactions to the FNTT. Š. Stepukonis’ transactions had obvious signs that should have raised suspicions for the gambling organizer. However, the FNTT was not informed about this.

During the inspection, evidence was also collected that Š. Stepukonis’ gambling was irresponsible. The gambling company should have noticed this, especially since the client was assigned a personal manager who saw all of his transactions.

“Instead of finding out whether Š. Stepukonis had a gambling problem or informing the supervisory authority, Olympic Casino encouraged him to gamble even more. An individual incentive package was prepared for him. A total of 1.3 million euros was allocated for this. This “bonus” could only be spent on gambling. Other incentives were also allocated,” – comments on the results of the inspection by LPT Director Virginijus Daukšys.

Since mid-2021, gambling companies in Lithuania have no longer been allowed to offer incentives to their customers that they would later lose. Just before this tightening came into effect, Š. Stepukonis’ virtual gambling was moved from Lithuania to Estonia, where it was still allowed to encourage gamblers.

In this way, it was possible not only to maintain incentives for gambling, but also to avoid supervision by the LPT. If an ordinary gambler from Lithuania tried to go and register on the Estonian Olympic Casino website, he would be redirected to the Lithuanian website. However, in the case of Š. Stepukonis, the redirection was not carried out. These circumstances are part of the pre-trial investigation.

During the inspection, a total of five violations of the provisions of the Law on the Prevention of Money Laundering and Financing of Terrorism and the Law on Gambling were identified.

The law allows for a fine of up to twice the amount of damage caused. The damage was determined to be 6.4 million euros – the amount Š. Stepukonis lost at the Olympic Casino in Lithuania. When calculating the fine, an aggravating circumstance was taken into account – the company did not cooperate during the inspection.

According to V. Daukšys, after this story came to light, steps were taken to prevent similar cases from recurring. The most important change is the law, proposed by the LPT, which obliges gambling companies to take action upon noticing irresponsible gambling and to provide information about it to the LPT.

“Until now, there was no such obligation. Therefore, the LPT did not have information that would allow it to take preventive actions in advance,” says V. Daukšys.

The new Gambling Law will come into force in November this year. Its aim is to reduce the accessibility, attractiveness and potential harm to personal health of gambling.

LPT also reviewed its procedures, adjusted internal procedures, allowing for more frequent scheduled inspections of the activities of gambling companies. In addition, the Ministry of Finance conducted an audit of LPT’s activities. No significant operational deficiencies were identified during the audit. LPT took into account the audit recommendations and allocated more human resources to money laundering prevention functions.

 

Source: Gambling Supervisory Authority under the Ministry of Finance of the Republic of Lithuania

The post The Lithuanian Gaming Control Authority (LPT) has completed its inspection: Olympic Casino has been fined almost 8.4 million euros appeared first on European Gaming Industry News.

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iQOO partners with India’s leading gamers Mortal, Payal and Scout; will co-create products for nation’s mobile gaming community

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In a significant step forward for the mobile gaming industry, 8Bit Creatives and iQOO are taking their collaboration to the next level by co-creating cutting-edge mobile gaming products. This strategic move will see some of India’s most influential gaming creators—Naman Mathur (Mortal), Payal Dhare (PayalGaming), and Tanmay Singh (Scout)—play an active role in shaping the next generation of gaming devices.
From providing real-time feedback on upcoming products to influencing core gaming innovations, this partnership goes beyond traditional brand associations. By integrating gaming creators into the product development process, 8Bit Creatives and iQOO are ensuring that mobile gaming technology is built for gamers, by gamers.
Animesh Agarwal, Co-founder and CEO of 8Bit Creatives, commented, “At 8Bit Creatives, we believe in building collaborations that go beyond endorsements, creating meaningful partnerships that drive real impact. By working with iQOO on product innovation and community engagement, we are ensuring that gaming creators play an active role in shaping the technology that fuels their passion. This partnership is a testament to how brands and gaming talent can come together to elevate the mobile gaming ecosystem in India.”
This collaboration marks another milestone in 8Bit Creatives’ commitment to gaming and esports. Last December, the agency secured India’s largest naming rights sponsorship deal in gaming history with iQOO, further strengthening its leadership position.
Additionally, 8Bit Creatives acquired naming rights for three out of five teams, reinforcing its pivotal role in the country’s esports ecosystem.
With nearly 90% of Indian gamers choosing mobile as their primary platform, the demand for high-performance gaming devices is at an all-time high. By bringing gaming creators into the product development process, 8Bit Creatives and iQOO are paving the way for a more immersive and community-driven gaming experience.
As gaming continues to shape the future of digital entertainment, 8Bit Creatives remains committed to driving innovative collaborations that empower creators and elevate the gaming industry.

The post iQOO partners with India’s leading gamers Mortal, Payal and Scout; will co-create products for nation’s mobile gaming community appeared first on European Gaming Industry News.

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