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RRQ Athena Are Champions of The PUBG MOBILE Star Challenge 2018 Global Finals

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PUBG MOBILE Also Announces Collaboration with Capcom’s Resident Evil 2

The PUBG MOBILE STAR CHALLENGE 2018 Global Finals(PMSC 2018 Global Finals) tournaments hosted by Tencent Games and PUBG Corporation (PUBG Corp.) ended on December 1st, with more than 60 million online viewers and nearly 5,000 attendees onsite. PMSC 2018 Global Finals also announced that RRQ Athena team is the winner of the global event. The winning team that battled their way from Thailand to the finals earned the top cash prize. The CPT team from China came in second place and LH. Douyu, also from China, earned third place honors. The teams came from several regions, including EuropeAsiaNorth AmericaSouth AmericaJapan/Korea and China to compete for bragging rights and global exposure.

For HD photos from the final day of the PMSC Global Finals, click here, and for video, click here.

“After all of the anticipation and attention from everyone in the gaming world, we finally have a champion for the PMSC 2018 Global Finals,” said Vincent Wang, General Manager of Global Publishing Center, Tencent. “Congratulations goes out to RRQ Athena who played some amazing matches over the three-day international tournament that showcased our game’s playability and action. This event caps an amazing year for PUBG MOBILE with industry award wins, cross promotions, and the PMSC 2018 Global Finals. Next year promises to build upon this success as our game continues to take over.”

Sponsored by Samsung Galaxy Note9, PMSC 2018 Global Finals ended the year strong with its intensive competition. With powerful, all-day battery and 6.4 inch Super AMOLED Infinity Display, the Note9 was the most ideal smartphone for PMSC. It also provided the best gaming experience with high performance, a terabyte of space with 512GB storage and water-carbon cooling system.

PUBG MOBILE also announced today a cross-branding partnership with Capcom’s game Resident Evil 2Rick Li, head of PUBG MOBILE developing team at Tencent Games Lightspeed Quantum Studio, teamed up with PUBG Corp. Mobile KR Publishing Director, Rafael Lim, and Capcom Resident Evil 2sProducer Tsuyoshi Kanda to jointly announce the partnership between PUBG MOBILE and Resident Evil 2.

Launching in January 2019Resident Evil 2 will be available on multiple platforms, and is the latest work of the Resident Evil Series. The masterpiece survival horror game which has gained support from the passionate fan base across the globe, is now getting a rebirth as Resident Evil 2. From the game system to the graphics and settings, all the parts have been polished and recrafted to perform as a contemporary 2019 game. The game welcomes new comers of course, but more importantly, it is also waiting for those who are familiar with the original version to come back.

 

“We’re thrilled to enter this partnership with Capcom and their iconic Resident Evil game, and look forward to an exciting collaboration that will delight fans of both franchises. It will present a combination of the world’s most popular mobile game and a video game masterpiece that will be well worth the wait,” continued Vincent Wang.

Brendan Greene, Creative Director, PUBG Corporation was also in attendance on the final day of the PMSC Global Finals. “PUBG MOBILE has come so far over the past year and the level of passion for the game on mobile has truly blown me away!” said Greene. “As you just saw, there are even bigger things coming. I can’t wait to see the incredible Capcom and Resident Evil partnership come to fruition in game. And big thanks to the Tencent team for helping make this a reality.”

PUBG MOBILE has enjoyed unprecedented success since its launch; it reached more than 100 million registered users in just four months, excluding China. In the spring of 2018, it reached the top of the gaming charts in 105 countries and regions within only a week. PUBG MOBILE has exceeded 30 million daily active users and 200 million downloads in 8 months. According to App Annie, PUBG MOBILE has the second highest monthly active user count among all mobile games in Q3 2018 (excluding China).

Click here to watch the introduction video of PMSC 2018 Global Finals and learn more about the event: https://www.youtube.com/watch?v=78IzPPyg6Qc. For more information, please visit the official PUBG MOBILE accounts on InstagramFacebookTwitter and YouTube.


Source: Latest News on European Gaming Media Network

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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PH 3RD QUARTER GGR FLAT AT PHP94.51B AMID ONLINE GAMING REFORMS

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The Philippine gaming industry posted Php94.51 billion in gross gaming revenues (GGR) in the third quarter of 2025, a slight dip from the Php94.61 billion a year earlier as the industry adjusts to online reforms and tighter rules on digital payments.

The Philippine Amusement and Gaming Corporation (PAGCOR) said the Electronic Games (E-Games) segment remained the strongest performer, rising 17.4% to Php41.95 billion from Php35.71 billion year-on-year.

PAGCOR Chairman and CEO Alejandro H. Tengco noted, however, that the E-Games growth was mainly due to strong July 2025 numbers as revenues in August and September declined following the mandatory delinking of e-wallets from legitimate gaming platforms.

“The figures reflect an industry that is adjusting to necessary safeguards,” he said. “The delinking of e-wallets resulted in a short-term decline in activity toward the latter part of the quarter,” he said. “However, these measures are vital to protect players and ensure secure, transparent transactions.”

He also cautioned that while legitimate operators strictly comply with the new rules, illegal online gaming sites continue to expand aggressively, putting players at risk.

“These unauthorized platforms do not follow responsible gaming standards, do not pay taxes, and put players at risk of data theft and fraud,” Mr. Tengco said. “We urge the public to avoid illegal sites and to engage only with PAGCOR-licensed platforms.”

Outside of E-Games, all other gaming segments registered lower earnings during the third quarter.

PAGCOR-operated casinos recorded an 11.6% decline from Php3.64 billion to Php3.22 billion, while licensed casinos fell 10.2% from Php50.72 billion to Php45.56 billion. Bingo revenues likewise slid 16.2% from Php4.52 billion to Php3.79 billion.

In terms of GGR share, PAGCOR-operated gaming venues generated 3.4% of the GGR pie while licensed casinos brought in 48.2%. E-Games contributed 44.4% and bingo operations accounted for 4% of GGR during the quarter in review.

Despite the downward trend in some gaming segments and adjustments in the online digital payment ecosystem, Mr. Tengco expressed confidence that the industry would regain momentum as players adapt to new e-wallet protocols while authorities strengthen enforcement measures against illegal gambling portals.

 

The post PH 3RD QUARTER GGR FLAT AT PHP94.51B AMID ONLINE GAMING REFORMS appeared first on European Gaming Industry News.

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Kambi Group plc’s CEO Werner Becher acquires shares in Kambi

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Kambi today announces that CEO Werner Becher acquired 28,360 shares in Kambi on 7 November 2025.

Werner Becher has on 7 November 2025, through his associated company WBCH Invest Ltd, acquired 28,360 shares in Kambi. The average price for the transaction was SEK 114.24 and the total value was SEK 3,239,846.

Following the transaction, Werner Becher holds a total of 98,360 shares, equal to 0.33% of the total share capital, and 279,724 options in the company.

The transaction was reported to the Malta Financial Services Authority on 10 November.

The post Kambi Group plc’s CEO Werner Becher acquires shares in Kambi appeared first on European Gaming Industry News.

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xpate Automates Fraud and Chargeback Management for Regulated Industries

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New tools help merchants in regulated industries react faster to fraud, reduce losses, and streamline dispute resolution through the xpate merchant portal.

Fraud and chargebacks continue to weigh heavily on high-risk sectors, with fraudulent chargebacks making up more than half of all disputes worldwide. In this context, xpate, the all-in-one payments and banking hub, has launched new fraud and dispute management automation features to help merchants in regulated industries manage risk in real time, minimize financial losses, and simplify dispute handling.

With regulated industries facing fast-moving fraud patterns and complex dispute environments, xpate’s automation tools give merchants operational control, enabling them to identify, manage, and resolve potential fraud and chargebacks directly within the xpate merchant portal. Automated notifications ensure timely responses and consistent adherence to acquirer and network requirements.

“xpate’s mission is to simplify every part of the payment process, including the moments that require extra protection,” said Mike Shafro, CEO of xpate. “By automating fraud alerts and dispute processes, we’re removing friction and giving merchants back valuable time to focus on growth.”

The launch comes at a time when chargeback values in these industries average nearly $100 per case, underscoring the need for faster, automated solutions to protect revenue and maintain compliance. xpate’s real-time fraud notifications from card schemes and issuers give merchants an early chance to act before a chargeback occurs, for example, by issuing a refund to avoid penalties and protect their dispute ratios. Automated alerts ensure merchants respond within strict timeframes, helping them stay ahead of acquirer and card network requirements.

xpate has also introduced a fully integrated dispute workflow within its merchant portal. Merchants can now manage every stage of a dispute in one place, from reviewing new chargebacks and collaboration requests to submitting evidence or accepting liability. Larger operators can feed xpate’s notifications directly into their internal automation systems to streamline processing at scale.

“Every minute counts when it comes to collaborations, disputes, and fraud. Automation means our merchants can react in minutes, not days,” said Alex Fedorov, Senior Product Manager at xpate. “Whether they prefer to manage disputes manually or let xpate handle them, they now have full visibility and control.”

The new automation capabilities reflect xpate’s broader goal of simplifying payments and back-office operations for businesses of all sizes. xpate focuses on removing complexity rather than adding to it, a principle that continues to set the company apart as it develops solutions shaped by real merchant needs. In fast-moving, highly regulated industries where compliance requirements change quickly, xpate takes a practical, forward-looking approach to risk management and regulation, adapting to new standards instead of outdated industry barriers.

xpate is reshaping how businesses move money across borders. Founded in Riga and operating across Europe, xpate provides a single payments platform that connects banks, cards, and alternative payment rails, allowing merchants, marketplaces, and financial institutions to manage transactions and compliance in one place. With built-in orchestration and account management, it enables merchants to route, reconcile, and manage payments across multiple banks and payment rails. The company is among the first non-bank institutions with direct access to the Single Euro Payments Area (SEPA), giving clients faster and more transparent settlements.

 

The post xpate Automates Fraud and Chargeback Management for Regulated Industries appeared first on European Gaming Industry News.

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