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Hong Kong’s Alphaslot Brings the Blockchain Revolution to Millions in Digital Entertainment Gaming
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The Global Digital Entertainment Summit 2018 (the “Summit”), jointly organised by China’s Sina Games and Macau’s MGS Entertainments Show, was successfully held in The Venetian Macao Resort Hotel from 13 to 15 November, with “New Era — Innovative Technology & Intellectual Entertainment” as its theme. The Summit invited Hong Kong’s Alphaslot and top Chinese technology companies such as Huawei, Sina, and NetEase. As Hong Kong’s sole representative, Alphaslot is taking its core blockchain technology to revolutionise the industry ecosystem of the popular tourism hotspots, which have over a hundred million people visiting annually, such as Macau, Singapore and Las Vegas, by bringing a brand new, professional and unique insight to the industry.
Headquartered in Hong Kong and the Greater Bay Area, Alphaslot‘s team comprises technology experts and university professors from both China and abroad, as well as the advisory team that includes entertainment gaming groups and investment funds from Europe and the US. Currently, the product development has successfully entered the testing stage. At the summit, Mr. Raymond Chan, CEO of Alphaslot, delivered a talk on “How can blockchain technology change the gaming world”, where he described the future development of the US$200 billion entertainment gaming business, and conducted a demonstration of the blockchain-based product.
The size of the global gaming market is expected to exceed US$130 billion in 2018, of which more than half comes from e-sports and social interaction games, representing a year-on-year growth of 25%. Gaming entertainment, also a sizeable entertainment industry, recorded a revenue of US$129 billion in 2016. With the ever-growing trend of globalisation in e-sports, it is expected that there will be an explosive growth in the number of gamers. With e-sports and gaming entertainment possessing similar stimulating and competitiveness, Alphaslot combines these two aspects in terms of gaming formats, players and marketing via blockchain in order to enhance the industry’s competitiveness.
At the Summit, Mr. Raymond Chan, CEO of Alphaslot, said, “The global gaming entertainment industry is set to climb to US$200 billion. New technologies such as 3D and VR are widely applied in the industry, but the market remains frustrated in its efforts to develop new clientele. The rise of blockchain technology, however, will break these hurdles and usher the global entertainment gaming industry into a new interactive era. Currently, communication difficulties among the interchain still persist in blockchain technology, plagued with issues such as slow transaction processing and low capacity. In addressing these issues, Alphaslot provides a brand-new solution while serving as the bridge that allows blockchain mutual support and transaction, effectively consolidating e-sports and all entertainment gaming venues, integrating the online virtual environment with the physical environment, creating a world of entertainment with 100 million participants annually.”
As for the company’s development strategy, digital assets are also an important aspect of Alphaslot’s development. Traditionally, digital assets are fully owned by game developers, but with blockchain technology, it is possible to truly achieve player ownership of in-game digital assets such as tools, gifts and avatars. In the future, the players may be able to take their e-pets to offline arenas and engage in competition with other players, or even integrating their collections of various assets earned in different arenas…such forms of O2O exchange is made possible on the Alphaslot blockchain entertainment platform.
About Alphaslot:
Alphaslot is a Hong Kong company focused on blockchain technology. Our management team has solid experience in gaming technology development, channel distribution and compliance assessment. Alphaslot achieves the application of the token economy with the use of blockchain, and will gradually expand to relevant businesses such as e-sports and the management and regulation of the digital asset market. Alphaslot has now obtained backing from several top funds, including Sora Ventures, and follows the footsteps of Japanese gaming giants Sega-Sammy and KONAMI as the third Asian technology company to join the U.S. GSA, as well as being the first blockchain technology company to be a member of GSA. In future, Alphaslot and GSA will work with government regulatory authorities, continuously driving the development of blockchain in the entertainment industry.
Company website: www.alphaslot.io
Source: Alphaslot
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Finland’s Gambling Reform Is Official – What Happens Next?
The wait is over: The Finnish Parliament has officially approved the new gambling legislation. In a decisive plenary session, MPs voted 158 in favor to 9 opposed, with 32 abstaining. The text remained unchanged from the version presented in previous weeks, solidifying the framework for Finland’s transition from a monopoly to a licensed market.
With the political uncertainty resolved, the focus now shifts to implementation. For operators, this means the race to compliance—and market entry—has effectively begun.
The Confirmed Timeline
With the legislation passed, the roadmap to the market opening is now set. Operators must use the coming months to prepare for a rigorous licensing process.
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Early 2026: The application window is expected to open. The regulator will begin accepting and reviewing license applications.
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2026 (Throughout): The “preparatory year.” This period is dedicated to vetting applicants, ensuring technical compliance, and establishing the new supervisory authority.
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January 1, 2027: The regulated Finnish market officially opens. Licensed operators can go live with betting and online casino services.
Entering the Finnish Market with Nordic Legal
Navigating a new jurisdiction is complex, but it doesn’t have to be inefficient. With extensive experience advising on gaming licences across the Nordic markets, Nordic Legal brings a proven, practical approach to the Finnish process.
Efficiency Through Synergy If you already work with us in Denmark or Sweden, we ensure your Finnish licence application isn’t a “start from scratch” project. We build directly on our existing knowledge of your organisation and systems.
Your usual Nordic Legal contact will coordinate directly with our Helsinki team at no extra cost. This integrated approach saves you time and avoids the frustration of duplicating work you’ve already done for other Nordic licenses.
Our Approach We focus on smart compliance:
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Reusing documentation where regulations overlap.
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Anticipating regulatory questions before they are asked.
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Aligning requirements for technical standards and responsible gambling.
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Engaging constructively with the Finnish authority to ensure a smooth process.
The Finnish Licence Application Package
To support your entry, we offer a comprehensive package designed to handle the heavy lifting:
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Translation of all required documents.
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Guidance and completion of complex application forms.
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Full project management from start to submission.
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Direct communication with the Finnish regulator on your behalf.
Next Steps
The window for preparation is narrowing. Contact your usual Nordic Legal advisor today to discuss the new legislation or our Licence Application Package. Alternatively, reach out to us directly to secure your place in Finland’s upcoming regulated market.
The post Finland’s Gambling Reform Is Official – What Happens Next? appeared first on Gaming and Gambling Industry Newsroom.
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GAMEPOP: The Culture of Play by Red Bull Media House – the first bookazine devoted entirely to video game culture
Introducing GAMEPOP: The Culture of Play, a new premium bookazine by Red Bull Media House and the world’s first magazine dedicated entirely to video-game culture. Designed as a rich, book-like publication, GAMEPOP rethinks what a magazine can be, capturing the creativity, personalities and ideas shaping modern gaming. GAMEPOP will debut at the Red Bull Tetris World Final in Dubai from December 11 to 13, followed by The Game Awards on December 11. The issue will then be available through select international retailers in the weeks that follow.
Across 180 pages, the issue brings together a wide range of cultural voices, including Japanese game designer Hideo Kojima, leading DC Comics creators, the Oscar-nominated team behind Grand Theft Hamlet and contributors with bylines in Vogue. The bookazine also spotlights standout Red Bull talent, including YouTube star Ludwig, Twitch creators Emiru and Caedrel, and Red Bull athlete MenaRD.
Rather than treating gaming as a standalone medium, GAMEPOP looks at how games influence, and are influenced by, wider culture. Through original photography, long-form features, illustration and visual essays, the publication explores how gaming connects to global trends in style, music, movement, storytelling and performance, and the creative communities driving that conversation.
The issue also includes interactive elements, including a bespoke Choose Your Own Adventure story created exclusively for the launch. A limited collector edition of 150 copies takes the concept a step further, featuring a fully functioning Tetris® device embedded directly into the cover – an industry first that turns the magazine into an object of play.
The post GAMEPOP: The Culture of Play by Red Bull Media House – the first bookazine devoted entirely to video game culture appeared first on Gaming and Gambling Industry Newsroom.
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Red Rake Gaming Expands Global Presence Through Partnership with QTech Games
Red Rake Gaming is pleased to announce a partnership with QTech Games, a leading aggregator and platform renowned for its strong presence in emerging markets on a global level. This collaboration brings Red Rake’s diverse and visually engaging portfolio of slots to QTech Games’ extensive aggregation platform, giving players across multiple continents access to high-quality, entertainment-focused casino content.
Founded in 2015, QTech Games is celebrating its 10-year anniversary in 2025. Over the past decade, the company has grown from rapid early-stage expansion to become a dominant force into emerging markets worldwide. With a global presence —including a new tech hub in Spain and offices in Malta—and Latin America, QTech Games has established itself as a fully-fledged international powerhouse.
Players can now enjoy titles from the Million Series, the Super Stars Series, and seasonal slots such as Halloween Wins and Christmas Wins, alongside new adventures including Azteca Gold Collect, Sherlock and the Stolen Gems, Beating Alcatraz, Big Size Fishin’, and Midas Wins.
QTech Games CEO, Philip Doftvik, said: “It’s another notch on our belt to have integrated more premium content from Red Rake. Theirs is a growing and constantly innovating library, delivering impressive support to the depth of our broad igaming-vertical spread.”
Nick Barr, Managing Director for Red Rake Gaming Malta, commented: “We are thrilled to partner with QTech Games and bring our portfolio of games to their growing network. Their leadership in emerging markets and innovative approach to aggregation allow us to reach new players and provide them with high-quality gaming experiences featuring unique features and visually engaging content. This collaboration marks an important step in strengthening our presence in key markets and further establishing Red Rake Gaming’s international presence.”
The post Red Rake Gaming Expands Global Presence Through Partnership with QTech Games appeared first on Gaming and Gambling Industry Newsroom.
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