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UK Gambling Commission publishes new report on children and gambling trends

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UK Gambling Commission publishes new report on children and gambling trendsReading Time: 3 minutes

 

The Gambling Commission has said stronger partnerships are needed to protect children following a new report published today. The gambling regulator has called for regulators and businesses across industries to work together, but the research also shows the important influence parents can have on children’s gambling behaviour.

This year’s Young People and Gambling report reveals that gambling participation by 11 to 16 year olds has increased in the last 12 months but remains lower compared to all previous years. However, the research indicated that more children are at risk of being harmed by gambling.

The report identifies the most common gambling activities that children are engaging in are often outside of the Gambling Commission’s direct regulatory control – such as bets between friends, lottery scratch cards purchased by parents and playing of fruit machines in pubs. It highlights the need for a more collaborative proactive approach to protect young people.

Despite the increase in problem gambling rates the report found that only 19% of children said their parents had set strict rules about gambling.

Tim Miller, Executive Director at the Gambling Commission, said: “Protecting children from the harms that can come from gambling remains one of our highest priorities. In the areas we have regulatory control, we continue to strengthen the protections in place to prevent underage gambling, such as our recent proposals for enhanced age verifications checks for online gambling.”

“But regulation alone cannot address all of the risks that young people may face from gambling. Our latest research shows that the most common forms of gambling by children do not happen in gambling premises. Some of these are legal, such as bets between friends; some of these are unlawful, such as gambling on machines in pubs. But all of them present risks to young people as there is no form of gambling that is risk-free. It is therefore vital that all those with a part to play in protecting children and young people – parents, businesses and regulators – work together.”

Last week, the Commission called on the pubs industry to take urgent action following serious failures to stop children playing on 18+ gaming machines. In addition, in September 17 global gambling regulators teamed up with the Commission to work together to address the risks created by the blurring of lines between video games, social gaming and gambling. The Commission is also currently consulting on strengthening age verification processes.

Key findings

  • 14% of 11-16 year olds had spent their own money on gambling in the past week, this is up from 12% in 2017 but still lower than rates seen prior to 2017
  • This compared to 13% who had drunk alcohol in the past week, 4% who had smoked cigarettes and 2% who had taken illegal drugs
  • The principal forms of gambling in the past week are placing a private bet for money with friends (6%), National Lottery scratchcards (4%), fruit/slot machines (3%) and playing cards for money with friends (3%)
  • Young people who have gambled in the past week spent an average of £16 on gambling during this period
  • Over the past 12 months, 39% of 11-16 year olds have spent their own money on gambling
  • 6% have gambled online using a parent or guardian’s account
  • 31% have ever opened loot boxes in a computer game or app, to try to acquire in-game items, while 3% claim to have ever bet with in-game items (so called ‘skins’ gambling)
  • 59% agree that gambling is dangerous and only 14% agree that it is OK for someone their age to gamble
    • Around half (49%) of respondents said that someone had spoken to them about the problems that gambling can lead to, with the conversation typically taking place with a parent (40%) or teacher (21%).
    • 60% of young people think their parents would prefer them not to gamble at all, however only 19% stated that their parents set strict rules about gambling with no negotiation
  • 1.7% of 11-16 year olds are classified as ‘problem’ gamblers, 2.2% as ‘at risk’


Source: Latest News on European Gaming Media Network

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Winandyou is Heading to SiGMA, Meet Us at Stand 3229!

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Rome is getting ready for one of the most exciting events in the iGaming industry this year. From November 3rd to 6th, SiGMA will gather thousands of professionals under one roof – operators, affiliates, investors, and tech innovators, all ready to connect, share insights, and explore new opportunities. This is where deals are made, partnerships are born, and the future of iGaming is discussed. Winandyou is thrilled to be part of this vibrant event and can’t wait to welcome visitors at Stand 3229.

Networking and Morning Coffee
The mornings at SiGMA are all about connecting. Before 2 PM, the Winandyou team will host coffee and networking sessions, providing the perfect setting for meaningful conversations. Visitors can explore individual deals, take advantage of up to 50% RevShare, CPA deals up to $400, and discuss Hybrid deal options. Decision-makers from Winandyou will be present to answer questions, hear your ideas, and discuss potential collaborations directly. It’s the ideal time to build partnerships and set the stage for future deals.

Lunch You’ll Actually Enjoy
We all know how tricky it can be to grab good food at large events. That’s why Winandyou is bringing something special to the stand. At 14:00, visitors can enjoy delicious burgers from a popular catering service. Tasty, fresh, and served right at our stand – no queues, no compromises. A little fuel for productive discussions and a great way to recharge during a busy day.

Cocktails and Conversations
Networking doesn’t stop with lunch. Around 15:00, a bartender will arrive to serve some of the most popular cocktails. Winandyou believes that “the best conversations happen over a great cocktail,” and we’ve made sure that our stand is a place to relax, connect, and have fun. From classic favorites to signature drinks, the bar will be open until the end of the day, ensuring the atmosphere stays lively and inviting.

Exciting Daily Giveaways
To make the visit even more exciting, Winandyou will host daily giveaways at 17:00. Participating is simple, visit Stand 3229, take a photo, post it on social media with our tag, and you could be the lucky winner of incredible prizes:

💻 A brand-new MacBook Air
 🎧 Apple AirPods Max
 📱 The latest iPhone 17

It’s our way of adding extra fun to your visit and saying thank you for stopping by. Who knows, maybe luck will be on your side!

Why Visit Stand 3229?
Winandyou’s stand isn’t just about deals, It’s about experience. Whether you’re looking to discuss new business opportunities, enjoy a great meal, sip cocktails while networking, or just soak in the energy of SiGMA, our stand will have something for everyone. Visitors can expect a friendly, professional, and lively environment where ideas flow freely, partnerships are formed, and everyone leaves with something valuable, be it knowledge, connections, or maybe even a prize.

See You in Rome! Don’t miss it, Winandyou is ready, and we hope to see you there!

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Gainr Acquires JanusDeFi to Power AI Stablecoin Factory and Protocol Tokenomics

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Gainr.ai today announced the acquisition of JanusDeFi, a research-led institutional DeFi infrastructure company specialising in AI-powered stablecoin engineering and tokenomics design. The move brings the JanusDeFi team, led by Dr Stylianos Kampakis, one of the earliest academic researchers in tokenomics, into the Gainr ecosystem as part of its expanding decentralised finance architecture.

The acquisition strengthens Gainr’s technical and research capabilities, integrates JanusDeFi’s AI-driven Stablecoin Factory into the Gainr Protocol, and supports the Gainr token pre-sale in early 2026.

Theo Koumis, Founder and CEO of Gainr.ai, commented: “We’re delighted to welcome Dr Kampakis and the JanusDeFi team into Gainr. Their expertise in institutional tokenomics and AI-based stablecoin systems perfectly complements our mission to create a smarter, more transparent, and data-led financial ecosystem. This acquisition accelerates our ability to deliver innovative, compliant, and sustainable solutions for decentralised finance.”

Dr Stylianos Kampakis, CEO of JanusDeFi, added: “Joining Gainr allows us to scale our vision faster and with greater impact. We’ve spent years researching how AI can optimise financial systems, from stablecoin mechanisms to governance modelling. Within the Gainr ecosystem, those ideas can now move from lab to market. It’s a natural alignment of innovation, trust, and long-term purpose.”

Dr Kampakis is a PhD graduate from University College London, MSc from the University of Edinburgh, and advisor to the London Business School’s Data Science Department and will continue to lead on AI tokenomics strategy and institutional integration within Gainr’s expanded R&D division.

This acquisition advances Gainr’s roadmap to build a fully integrated decentralised ecosystem of combining AI, DeFi, and real-world asset infrastructure to deliver scalable, data-driven stability solutions.

The post Gainr Acquires JanusDeFi to Power AI Stablecoin Factory and Protocol Tokenomics appeared first on European Gaming Industry News.

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UniPin Empowers Korean Game Publishers to Expand into Southeast Asia and India

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UniPin, the leading digital entertainment enabler in Southeast Asia and India, hosted a seminar in Seoul titled “Expanding Beyond Borders: Real-Life Insights to Grow Your Business in SEA & India” on October 23 in Gangnam, South Korea. The event brought together over 50 professionals from Korea’s gaming and digital content industries, offering direct, data-backed insights into two of the fastest-growing gaming markets in the world.

As the market leader with over a decade of operational experience across 34+ countries, UniPin shared real-time market knowledge and actionable insights to help Korean game publishers understand the unique dynamics of Southeast Asia and India, from player behavior and cultural preferences to monetization and payment ecosystems.

The Market Trends & User Insights session highlighted the rapid rise of Southeast Asia’s mobile-first audience and India’s expanding gaming economy. Drawing from real market experience, UniPin shared practical strategies to help publishers localize, engage players, and drive sustainable growth across both regions.

In the Marketing & Payment Systems session, UniPin showcased its deep expertise in community-driven marketing and payment solutions, demonstrating how its integrated ecosystem and strong local presence enable global publishers to enter and scale effectively in these high-potential markets.

“Our goal is to help global partners expand with clarity and confidence,” stated by Ashadi, Group CEO of UniPin. “We’re here to share real-world insights, not just data, and empower our partners with the connections they need to grow beyond borders sustainably, authentically and cooperatively.”

The seminar concluded with an open networking session where attendees connected directly with UniPin’s regional experts. “Many participants praised the event as a valuable platform that bridged the gap between Korea’s creative gaming ecosystem and the opportunities in Southeast Asia and India,” explained by Poeti Fatima, GM of UniPin Business Group.

Through initiatives like this, UniPin reaffirms its commitment to empowering global game publishers with the tools, knowledge, and local partnerships needed to thrive in two of the world’s most dynamic gaming regions.

The post UniPin Empowers Korean Game Publishers to Expand into Southeast Asia and India appeared first on European Gaming Industry News.

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