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Mercedes takes the double in F1 New Balance Esports Pro Series

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In a dramatic climax to the F1 New Balance Esports Pro Series, Brendon Leigh has secured yesterday night at the Gfinity Arena in London his second Drivers’ Championship title in a row after the 2017 success in Abu Dhabi. His clear dominance of the Series, combined with teammate Daniel Bereznay’s second place, also propelled Mercedes AMG Petronas Esports to victory in the Teams’ Championship.

 

Having dominated Formula 1 in both the real and virtual worlds, Mercedes had yet few more trophies to take home this season. Emulating Lewis Hamilton’s recent victory, Brendon Leigh also demonstrated he is a force to be reckoned with in the virtual world, having controlled much of the racing across the Series to secure his second title with one race to go.

On the Hockenheim circuit Salih Saltunc gave Sauber F1 Esports Team their first success in the Pro Series, with Leigh and Joni Tormala (Red Bull Racing Esports Team) respectively on the 2nd and 3rd steps of the podium. Singapore’s Marina Bay track saw another success for Leigh, who dominated the race, finishing with a 3.8s margin over Williams Esports’ Alvaro Carreton. Marcel Kiefer (Hype Energy eForce India) completed the podium. By the end of rounds seven and eight, Leigh was leading the driver standings with 171 points, followed by teammate Bereznay and Toro Rosso’s Frederik Rasmussen in third.

The Circuit of the Americas in Austin, USA was the stage for a penalty filled penultimate race. However, Leigh remained dominant from pole to finish, crossing the line comfortably in the lead to secure his second title. He was followed by teammate Bereznay to seal a one two for Mercedes, inching the team closer to the Teams’ title. Scuderia Toro Rosso Esports Team’s Patrick Holzmann rounded out the podium in third.

The final, adrenaline fuelled race of the Series took place at the Yas Marina Circuit in Abu Dhabi. With double points on offer and a cut of the $200,000 prize fund at stake, there was all to fight for in the Teams’ Championship. A dramatic penultimate lap saw a three-car battle between Leigh, Bereznay and Rasmussen emerge, which eventually resulted in Leigh being given a penalty for exceeding the track limits. McLaren Shadow’s Bono Huis used the battle to his advantage, catching up with the leading pack on the final lap. In a nail-biting finish to a hard-fought race Bereznay secured first place in the final race of the Series, followed by Huis and Rasmussen in third.

Asked about how he felt after securing the drivers’ title with a 50 point margin over the runner-up, Leigh said, “I can’t say where my head is at, I’m feeling very emotional. I just want to say thank you to Mercedes AMG Petronas Esports, we’ve put in hours of practice. I spent the last few laps enjoying it, you can never relax, but I was enjoying the moment.”

Christian Dixon of Mercedes AMG Petronas Esports added, “To win the first F1 Esports Teams’ Championship in our inaugural season is a great result for Mercedes – and it really shows how much work everyone put into this. Winning the team title by finishing one-two in the Drivers’ Championship is testimony to the outstanding skills of both Brendon, Dani and the whole team behind them. They’ve been super committed in the preparation, pushing each other to continuously raise the bar. It’s been really rewarding to watch the hard work from the entire team be converted into great results on track.”

The final Pro Series event was streamed live via Facebook and broadcast globally on selected TV networks. Viewing figures for the whole Series are expected to be strong, with the first live event accumulating 23m impressions and 3.2m views on social media, bringing the excitement and exhilaration of Formula 1 to a new generation of fans across the globe.

The F1 New Balance Esports Pro Series has brought together the most talented motorsport gamers in the world for the second year in a row. This year, the drivers had a once-in-a-lifetime opportunity to race with the backing of some of the most prestigious names in motor racing following an intensive selection process.

The Pro Series comprised of three live events held at London’s Gfinity Esports Arena, with drivers competing for the coveted prize fund of $200,000 – allocated to the teams based on their positions in the team standings.

The Pro Series is the exciting finale of the award-winning F1 New Balance Esports Series, which saw 66,000 players compete over four online qualifying rounds earlier in the year to secure a coveted place in the inaugural F1 Esports Pro Draft in July. At which they completed 1.1 million laps in F1 2017, the official game of the FIA FORMULA ONE WORLD CHAMPIONSHIP™ on the PlayStation®4 computer entertainment system, the Xbox One family of devices including the Xbox One X and PC. The Pro Series is the first time that the competing drivers have raced on F1 2018, which was released on 24th August 2018.

DRIVER STANDINGS

  1. BRENDON LEIGH Mercedes AMG Petronas Esports 216
  2. DANIEL BEREZNAY Mercedes AMG Petronas Esports 166
  3. FREDERIK RASMUSSEN Scuderia Toro Rosso Esports Team 127
  4. SALIH SALTUNC Sauber F1 Esports Team 83
  5. MARCEL KIEFER Hype Energy eForce India 65

TEAM STANDINGS

  1. Mercedes AMG-Petronas Esports 382
  2. Scuderia Toro Rosso Esports Team 210
  3. Sauber F1 Esports Team 119
  4. McLaren Shadow 101
  5. Hype Energy eForce India 99

Julian Tan, Head of Growth & F1 Esports at Formula 1 said: “Over 66,000 players competed in this year’s F1 New Balance Esports Series, and tonight’s final saw the best of the very best race as part of their real F1 teams. We’d like to congratulate Brendon Leigh and Mercedes on their championship titles, and all the teams and drivers for making this such an exciting Series. By its very nature esports delivers thrilling racing, thanks to the equalised cars and the willingness of drivers to take risks – but, the skill and talent demonstrated has also been incredible. Hours of dedicated practice by the drivers and the investment in training made by the Formula 1 teams has fuelled some extremely exciting on-track drama. Millions of fans around the world have watched the white-knuckle ride that was this year’s Series unfold, bringing the exhilaration of Formula 1 to a new generation of fans across the globe.”

Paul Jeal, F1 Franchise Director at Codemasters said: “The F1 Esports Series 2018 has been a huge success. A breath-taking spectacle of racing and a fantastic showcase for our F1 2018 game. It was great to see several different winners over the course of the season, from several different teams – helped by the drivers racing with equal car performance. Ultimately though, as in the real world of F1, it’s a huge congratulations to Mercedes for winning the first ever F1 Esports Teams Championship in comprehensive fashion, and to both of their drivers Brendon Leigh and Daniel Bereznay. Special congratulations go out to Brendon, who is now an F1 Esports Double Champion, with some fantastic drives and hugely consistent performances throughout. We cannot wait for the next Series to begin.”

Mark Brittain, Chief Commercial Officer at Gfinity said: “The 2018 F1 New Balance Esports Series saved the best to last and delivered an adrenaline-fueled experience that had everyone at the Gfinity Arena and the millions watching around the world out of their seats. As the real and digital sporting landscapes continue to converge, the final weekend demonstrated perfectly the opportunities that exist to sports rights holders and brands wishing to enter the exciting esports sector. The younger generation has truly embraced the F1 Esports Series and the competition is creating the F1 fan of the future.”

The F1 New Balance Esports Series is operated in partnership with Codemasters, the developer and publisher of the official Formula 1 video game franchise and Gfinity, one of the world’s leading esports companies. New Balance was recently named the title sponsor of the competition, joining the established sponsors DHL and Fanatec.

For more information on the F1 New Balance Esports Series visit www.f1esports.com


Source: Latest News on European Gaming Media Network

George Miller (Gyorgy Molnar) started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Flexion partners with King to launch Candy Crush Solitaire© simultaneously across platforms

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Significant industry first will see game launch from day one across 5 alternative stores in addition to Apple and Google.

Flexion, the games marketing company, announces a partnership with preeminent developer King to market new game Candy Crush Solitaire© in alternative app stores.

Expected to be one of the exciting game announcements of the year, Candy Crush Solitaire© will be available on the Amazon Appstore, Samsung Galaxy Store, Huawei App Gallery, Xiaomi GetApps and ONE store from the get-go thanks to Flexion’s expertise and technology. The game launches globally across platforms on 6 February and is already available for preregistration in all the stores.

Flexion has had a partnership with King since June 2024 to market Candy Crush Saga© on the alternative stores. With this latest deal, both companies are breaking new ground with concurrent launches, taking them to the leading edge of games marketing.

“This is the first time King will launch simultaneously across such a wide range of platforms,” says Jens Lauritzson, Flexion’s CEO. “King has recognised that mobile audiences come from a more diverse range of markets these days, and we are thrilled to be able to help them reach those markets. Flexion has brought to the partnership the tech, experience and expertise to ensure the ultimate in user choice.”

Commenting on the deal, Benjamin Pommeraud, General Manager of Strategic Initiatives at King, says: “We’re excited to partner with Flexion to make Candy Crush Solitaire available to more players. As our first expansion of the Candy universe into a new genre, this collaboration reflects our ongoing commitment to delivering high-quality experiences that are accessible to everyone, no matter where they choose to play.”

The post Flexion partners with King to launch Candy Crush Solitaire© simultaneously across platforms appeared first on European Gaming Industry News.

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SOFTSWISS Shares 84 Must-Promo Sporting Events 2025

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SOFTSWISS, a global provider of innovative iGaming solutions with over 15 years of experience, publishes the Sports Betting Events Calendar for 2025. This year, the free-to-download file contains 84 major sporting events, aiming to boost operators’ promotional strategies.

The sports betting industry continues to expand at an impressive pace. According to Statista, its global revenue in 2024 reached EUR 45.43 billion, reflecting a 6% increase from the previous year, while the ARPU (Average Revenue Per User) climbed from EUR 320 in 2023 to EUR 330 in 2024. This upward trajectory is mirrored by a surge in betting activity across platforms, with mobile betting growing by 210% and desktop betting increasing by 194%.

Several sports categories saw significant growth in betting volumes in 2024:

  • Football – 21%
  • Tennis – 136%
  • American Football – 650%
  • Basketball – 115%
  • Table Tennis – 640%

These figures underline the importance of leveraging major sporting events to drive player engagement and optimise revenue. In the list of must-promo activities, SOFTSWISS experts included 24 different sports because the diversity in offering leads to stability in sportsbook operation.

Alexander Kamenetskyi, Head of SOFTSWISS Sportsbook, comments: “By using a personalised approach, flexible bonuses, and process automation, operators can not only enhance player engagement but also significantly reduce operational costs. This strategy will be the key to success in the upcoming year and help differentiate operators in the competitive market.”

According to SOFTSWISS experts, operators should focus on several key strategies to enhance player engagement and streamline operations to ensure sportsbook success in 2025. Seasonal bonuses and personalised promotions tailored to major events can captivate players and boost activity. 

Alexander Kamenetskyi adds: “For example, offering free bets on users’ favourite sports or creating combo bonuses that cover multiple events, such as the Champions League and French Open finals, can drive sustained interest. Additionally, esports presents a growing opportunity, allowing operators to engage younger, tech-savvy audiences through live streams, real-time betting options, and dedicated campaigns.”

A mobile-first approach is essential, as over 90% of sportsbook revenue now comes from mobile users. Ensuring apps and platforms are optimised for seamless, on-the-go gameplay is crucial to retaining players. Automation also plays a vital role in improving efficiency and reducing operational costs. By automating audience segmentation, bonus distribution, and promotional campaigns, operators can save time and deliver a more tailored player experience.

The SOFTSWISS Sportsbook team will be sharing more strategies and insights during the ICE Barcelona 2025 at Stand 2G42.

 

About SOFTSWISS

SOFTSWISS is an international technology company with over 15 years of experience developing innovative solutions for the iGaming industry. SOFTSWISS holds a number of gaming licences and provides comprehensive software for managing iGaming projects. The company’s product portfolio includes the Online Casino Platform, the Game Aggregator with over 23,500 casino games, the Affilka Affiliate Platform, the Sportsbook software and the Jackpot Aggregator. In 2013, SOFTSWISS revolutionised the industry by introducing the world’s first Bitcoin-optimised online casino solution. The expert team, based in Malta, Poland, and Georgia, counts over 2,000 employees.

The post SOFTSWISS Shares 84 Must-Promo Sporting Events 2025 appeared first on European Gaming Industry News.

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Flutter Entertainment named as headline sponsor of ICE Sustainable Gambling Zone

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Clarion Gaming has announced that Flutter Entertainment, the parent company of the world’s leading online sports betting and iGaming operator, will be the headline sponsor of the Sustainable Gambling Zone (SGZ) at ICE Barcelona, the world’s biggest gambling technology exhibition which will be attended by 55,000 gambling industry professionals.

Flutter, which has been a long-term supporter of Clarion Gaming’s safer gambling undertakings, is also making a donation to ICE Barcelona’s safer gambling charity fund as well as having its own stand to showcase how Flutter is changing the game for good by providing education, tools and support to help everyone Play Well, on the SGZ.

In 2022 Flutter introduced its Play Well strategy to support its customers in making informed choices and managing their betting and play responsibly. Flutter set itself the target of having 75% of active online customers using a Play Well tool by 2030. By the end of Q2 this year (2024), 47.5% of customers were already engaged with these tools – double from FY 2022 – marking steady progress towards our goal. This effort has been supported by a significant investment – over $101m in 2023 – in research, product development and marketing.

Ewa Bakun, Clarion Gaming’s Director of Industry Insight and the person responsible for introducing the Consumer Protection Zone to the ICE show floor in 2018 said: “I am absolutely delighted to be able to confirm Flutter as our headline sponsor. I regard this as being a game-changer for SGZ which is being officially launched in Barcelona after undergoing a re-brand. The rebranding to the Sustainable Gambling Zone, which was a decision taken in partnership with our industry stakeholders reflects a deeper understanding of the importance of early interaction. By focusing on the identification of potential risks earlier in the player journey, it’s possible to prevent harm before it escalates.”

Jane Palles, Group Head of Safer Gambling, Flutter added: “Our customers are at the heart of everything we do, and we want them to have an entertaining, positive experience with us. We start 2025 with a continued focus on player wellbeing. This sponsorship underscores our dedication to sustainability”.

“Play Well focuses on fostering a positive and responsible gaming environment, with initiatives like enhanced customer tools, personalized risk monitoring, and partnerships with expert organizations.

“We are delighted to be supporting the new Sustainable Gambling Zone at ICE Barcelona and will showcase our continued efforts, share insights, and collaborate with stakeholders to drive forward the shared mission of safer gambling for all.”

The 2025 ICE Sustainable Gambling Zone will occupy 490sqm of space and located in the Fast Forward area of the showfloor, underlining the importance the industry places on sustainability and player protection. As well as featuring a total of 26 safer gambling bodies including Spanish organisations ASENCAS and FEJAR the SGZ will host three days of educational content including two dedicated to consumer protection and one to ESG.

 

The post Flutter Entertainment named as headline sponsor of ICE Sustainable Gambling Zone appeared first on European Gaming Industry News.

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